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Angry Grimace posted:
All very cool cards. That phoenix is gonna own
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# ? Sep 8, 2014 16:15 |
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# ? Jun 7, 2024 15:10 |
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mcmagic posted:The bird is a huge mana investment... 9 Mana for a 4/1 flyer that shocks something... What, it only does damage to players. Splitting the cost on the morph means it hits for 6 the first time it attacks flipped or hits for 4 on turn 5. If curved in after Temur Ascendancy it cycles and has haste too! It's actually 4 for a 4/1 that's annoying to get rid of. Like, nobody ever called Exalted Angel a 7-drop even though you could pay 3 and then 4 to flip her. And it doesn't even do anything when flipped!!!
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# ? Sep 8, 2014 16:16 |
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Angry Grimace posted:Here's the Delve card you were looking for:
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# ? Sep 8, 2014 16:18 |
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If the bird dies while it's still a Morph, it doesn't get returned to play, correct?
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# ? Sep 8, 2014 16:18 |
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mcmagic posted:If the bird dies while it's still a Morph, it doesn't get returned to play, correct? Correct.
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# ? Sep 8, 2014 16:18 |
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mcmagic posted:If the bird dies while it's still a Morph, it doesn't get returned to play, correct? Sarmhan fucked around with this message at 16:21 on Sep 8, 2014 |
# ? Sep 8, 2014 16:18 |
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sarmhan posted:Nope, while it's morphed it's a 2/2 no abilities. Yeah, I think it's pretty bad.
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# ? Sep 8, 2014 16:19 |
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sarmhan posted:Nope, while it's morphed it's a 2/2 no abilities. You mean yes then
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# ? Sep 8, 2014 16:19 |
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The Blue Mythic guy is I guess okay design-wise, but probably I don't think in Constructed you'd play it over Prognostic Sphinxes. Especially now that PS's hexproof feeds your Murderous Cuts.
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# ? Sep 8, 2014 16:21 |
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Trail of Mystery would have been a cool build-around uncommon for limited
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# ? Sep 8, 2014 16:22 |
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mcmagic posted:Yeah, I think it's pretty bad. I think you're evaluating it way too hard as just a card on its own in terms of its efficiency in being aggressive. 2RR for a 4/1 flying is probably okay but not great. 2RR for a 4/1 flying that gives you a 2/2 when it dies seems pretty good in terms of worsening wraths. 2RR for a 4/1 flying that gives you a 2/2 that you can pay 4RR to turn into the original 4/1 is really obnoxious for control to deal with. This card is pretty nuts for flood insurance and it's looking like it will be very hard to deal with since it dodges or worsens a lot of the efficient removal. Not having haste as a 4-drop is certainly awkward, sure, but if they tap out to wrath you're left with a 2/2 that threatens to flip so you haven't lost a lot.
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# ? Sep 8, 2014 16:25 |
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Angry Grimace posted:Here's the Delve card you were looking for: This is so, so loving good.
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# ? Sep 8, 2014 16:26 |
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This is a fun card I guess that will be the ultimate limited beater. Here's how the design discussion went: How many random, non synergistic abilities should we slap on this guy to make him feel mythic? 3? Not enough 5? too much text 4 it is.
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# ? Sep 8, 2014 16:30 |
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Bread Set Jettison posted:Trail of Mystery would have been a cool build-around uncommon for limited The first half would be; the second half at uncommon would be infuriating, because now you are going to lose a shitload of combats to creatures unmorphing (especially the free cycle of unmorphs) and there is nothing you can do about it. I'm sure we'll see something else at uncommon. The Nastier Nate posted:This is a fun card I guess that will be the ultimate limited beater. Here's how the design discussion went: Well, when you remember it's meant as a control v. control card, it makes sense. Flash/Uncounterability is so that you can hold up counters while still being able to cast your threat (and he *will* resolve), Prowess is to kill board stalls when there's the board mirror and you don't just have 6/7s facing each other, and the bounce is a great self-protection clause for what's going to be a slow matchup. I was cold on this at first, but I feel like it's actually a very solid design. The Lord of Hats fucked around with this message at 16:34 on Sep 8, 2014 |
# ? Sep 8, 2014 16:30 |
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The Nastier Nate posted:This is a fun card I guess that will be the ultimate limited beater. Here's how the design discussion went: Please point out on the card where the non-prowess abilities don't have synergy. Uncounterable and Flash are like, huge control buzz words and self-bounce adds to make the thing stupidly hard to kill. I mean, Stoddard even addresses prowess as the one thing that kind of sticks out but it actually works in testing because control decks will go head to head.
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# ? Sep 8, 2014 16:33 |
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KHAAAAAAAAAAAAANNNNNNNNNNNNNSSSSSSSSSSSS
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# ? Sep 8, 2014 16:33 |
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The Nastier Nate posted:This is a fun card I guess that will be the ultimate limited beater. Here's how the design discussion went: Flash and can't be countered kinda go together. This leviathan is sprouting out of the water like "oh hey guys". Returning lands to hand is like plucking a giant creature out of water, I dunno it probably spills water everywhere. Prowess is because it gets excited when you cast spells? that one makes no sense.
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# ? Sep 8, 2014 16:34 |
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Gyshall posted:KHAAAAAAAAAAAAANNNNNNNNNNNNNSSSSSSSSSSSS THAT's not going to get old quickly.
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# ? Sep 8, 2014 16:34 |
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Zoness posted:Please point out on the card where the non-prowess abilities don't have synergy. Uncounterable and Flash are like, huge control buzz words and self-bounce adds to make the thing stupidly hard to kill. I mean, Stoddard even addresses prowess as the one thing that kind of sticks out but it actually works in testing because control decks will go head to head. Yeah I like that it being a 6/7 as opposed to a 5/8 or whatever means that two control decks aren't going to be bouncing these off of each other and going to time in mirror matches. If your opponent has open mana and is swinging his Ancient into yours, you better have an instant in your hand you're willing to cast, because they sure as hell have one.
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# ? Sep 8, 2014 16:36 |
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Mortimer posted:Flash and can't be countered kinda go together. This leviathan is sprouting out of the water like "oh hey guys". Returning lands to hand is like plucking a giant creature out of water, I dunno it probably spills water everywhere. Prowess is because it gets excited when you cast spells? that one makes no sense. Thats flavor not synergy. It taught all the monks how to fight, that's why it has prowess, duh.
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# ? Sep 8, 2014 16:36 |
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mcmagic posted:The bird is a huge mana investment... 9 Mana for a 4/1 flyer that shocks something... No, it's 4 mana for a 4/1 flier that blocks, dies, and returns itself as many times as you can pay the 6 mana to hatch it.
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# ? Sep 8, 2014 16:38 |
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GonSmithe posted:This is so, so loving good. Im shocked it doesn't cost 4BB
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# ? Sep 8, 2014 16:40 |
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Bread Set Jettison posted:Im shocked it doesn't cost 4BB Well, the first one might be casted for B but if you want to cast one again you gotta dump at least 3 more cards or it will cost 3B. Contrast to tragic slip which was really efficient when chained. At 4BB chaining these would be really cost-prohibitive. The main reason I'm shifting how I was evaluating this and pits was that this is an effect you're going to want to repeat multiple times but actually becomes harder to reuse. Logic Knot is probably comparable in power but is usually run as a 1 or 2 of in modern control lists. Actually, Logic Knot is probably slightly weaker. Plus it doesn't seem likely that you'll be able to use this early on to kill a cheap dude. Card is good, but as with every delve card, worsens in multiples. It IS really cool that you can't cascade into it in legacy though. Zoness fucked around with this message at 16:43 on Sep 8, 2014 |
# ? Sep 8, 2014 16:41 |
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Bread Set Jettison posted:Im shocked it doesn't cost 4BB Its a lot better than Death Rattle. The thing about it is that its not a card that you'd likely run completely in place of Hero's Downfall since Delve is so cannibalistic and unlike something like Empty the Pits, you might want to use it multiple times. ^^ If you're looking to just kill cheap dudes, I think you'd stick to Bile Blight.
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# ? Sep 8, 2014 16:43 |
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Zoness posted:Well, the first one might be casted for B but if you want to cast one again you gotta dump at least 3 more cards or it will cost 3B. Contrast to tragic slip which was really efficient when chained. At 4BB chaining these would be really cost-prohibitive. The main reason I'm shifting how I was evaluating this and pits was that this is an effect you're going to want to repeat multiple times but actually becomes harder to reuse. Logic Knot is probably comparable in power but is usually run as a 1 or 2 of in modern control lists. Actually, Logic Knot is probably slightly weaker. I'm thinking of modern grixis control. You thoughtseize, bolt, counter something, then this is cheap. At that point you've dealt with 4 threats, and should have mana out to move toward the game in your favor.
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# ? Sep 8, 2014 16:46 |
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Angry Grimace posted:Its a lot better than Death Rattle. The thing about it is that its not a card that you'd likely run completely in place of Hero's Downfall since Delve is so cannibalistic and unlike something like Empty the Pits, you might want to use it multiple times. You only need to resolve 2 more spells after Murderous Cut for it to still be one of the best Black removal spells ever printed.
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# ? Sep 8, 2014 16:50 |
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I found this bit interesting from an article at the mothership today:quote:How are we able to go back to multicolor so soon. Return to Ravnica block was just two years ago? Just to get more perspective I calculated the number for Shards of Alara - 2.75. There's considerably less actual gold cards around in the limited format for example, than in multicolor sets proper. I then went back to the spoiler of what gold cards we know there will be, and as we know that magic number of 1.85 calculated that there's space for just 13 gold commons overall at maximum - and it wil obviously be less because there's higher rarities still left to spoil. 10 gold commons might not be a bad guess. That'd make it ten less than RTR, five less than Shards.
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# ? Sep 8, 2014 16:55 |
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Zoness posted:Well, the first one might be casted for B but if you want to cast one again you gotta dump at least 3 more cards or it will cost 3B. Contrast to tragic slip which was really efficient when chained. At 4BB chaining these would be really cost-prohibitive. The main reason I'm shifting how I was evaluating this and pits was that this is an effect you're going to want to repeat multiple times but actually becomes harder to reuse. Logic Knot is probably comparable in power but is usually run as a 1 or 2 of in modern control lists. Actually, Logic Knot is probably slightly weaker. You should be comparing it to Death Rattle to get a sense of how good it is not Logic Knot.
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# ? Sep 8, 2014 16:56 |
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mcmagic posted:The bird is a huge mana investment... 9 Mana for a 4/1 flyer that shocks something... Forget the Morph ability. This is a 4/1 Flying for 4 that leaves behind a 2/2 when it dies. Basically a natural 2-for-1, which is perfectly fine on a card. It's no Thragtusk, but it's not terrible.
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# ? Sep 8, 2014 16:57 |
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Lunsku posted:Just to get more perspective I calculated the number for Shards of Alara - 2.75. There's considerably less actual gold cards around in the limited format for example, than in multicolor sets proper. What formula did you use?
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# ? Sep 8, 2014 16:59 |
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Applebees posted:You should be comparing it to Death Rattle to get a sense of how good it is not Logic Knot. Why would I compare it to a card that never saw constructed play (it was fine in limited, of course) as opposed to the delve 1-for-1 removal spell that sees play in modern? I get that they're both removal spells but the context is so vastly different - mostly in that creatures are now way better and more efficient. Zoness fucked around with this message at 17:09 on Sep 8, 2014 |
# ? Sep 8, 2014 17:03 |
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Applebees posted:What formula did you use? 10*(#GoldCommons/#Commons)+3*(#GoldUncommons/#Commons)+7/8*(#GoldRares/#Rares)+1/8*(#GoldMythics/#Mythics) It gives the exact number they gave for the Return to Ravnica example. So as they gave the number for Khans, you could calculate how much space is left for unspoiled cards.
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# ? Sep 8, 2014 17:03 |
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Maro posted:The answer turned out to be a cross between the unnamed Naya mechanic from Shards of Alara and morbid. Naya cared about creatures with a power of 5 or greater. What if we used creature size on a threshold mechanic? That is, on a series of spells that got stronger if you had a big enough creature on the battlefield, similar to how morbid improved if a creature had died that turn.
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# ? Sep 8, 2014 17:15 |
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Clan Themed Basic lands http://magic.wizards.com/en/articles/archive/arc/tarkir-basically-2014-09-08 Abzan Jeskai Sultai Mardu Temur Each clan lands was done by the same artists, neat. edit: I thought the Jeskai lands were done by John Avon at first, but it seems it's a new guy, Florian de Gésincourt. Kurtofan fucked around with this message at 17:24 on Sep 8, 2014 |
# ? Sep 8, 2014 17:22 |
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Adamant Negation U Intant Counter target non-creature spell unless its controller pays 1. Ferocious- Counter it instead.
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# ? Sep 8, 2014 17:27 |
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GonSmithe posted:
Also hot drat that's one hell of a counterspell.
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# ? Sep 8, 2014 17:29 |
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Big blue here I come
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# ? Sep 8, 2014 17:30 |
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GonSmithe posted:
Spicy. One-mana counterspells rarely suck, even with the non-creature clause.
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# ? Sep 8, 2014 17:31 |
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GonSmithe posted:
I was hoping it'd be the ravnica version where the bigger the muscle, the bigger the toll.
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# ? Sep 8, 2014 17:33 |
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# ? Jun 7, 2024 15:10 |
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GonSmithe posted:
Goddamn I wish Prognostic Sphinx had 4 power. Bread Set Jettison posted:Big blue here I come
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# ? Sep 8, 2014 17:36 |