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Pidmon posted:Because your fun is an example of casual racism? ...yes...yes it is. poo poo. I apologize.
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# ? Sep 8, 2014 02:44 |
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# ? May 9, 2024 21:45 |
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Welcome to PYTh
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# ? Sep 8, 2014 03:49 |
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Pidmon posted:Because your fun is an example of casual racism? What? This took a turn I didn't see coming.
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# ? Sep 8, 2014 03:59 |
RareAcumen posted:What? This took a turn I didn't see coming. Nobody axed you.
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# ? Sep 8, 2014 13:12 |
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Pidmon posted:Because your fun is an example of casual racism? I always thought it was because will smith had a huge cigar in his mouth.
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# ? Sep 8, 2014 13:31 |
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That's not even the same scene.
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# ? Sep 8, 2014 13:35 |
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I am incredibly triggered right now by Will Smith and his supposed dialogue and casual racism. Like my emotions, and the triggering thereof, are directly related to Will Smith and this conversation. What I'm saying here is that Will Smith is nothing but a trigger.
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# ? Sep 8, 2014 13:42 |
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oldpainless posted:I am incredibly triggered right now by Will Smith and his supposed dialogue and casual racism. Like my emotions, and the triggering thereof, are directly related to Will Smith and this conversation. Took too long; you were a slave to your set up.
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# ? Sep 8, 2014 13:47 |
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RareAcumen posted:What? This took a turn I didn't see coming. It's encountering unexpected moments like this that make life interesting, and worth living. And also make you wish somebody would buy a :goback2tumblr: emote already.
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# ? Sep 8, 2014 14:03 |
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Ariong posted:I always thought it was because will smith had a huge cigar in his mouth. "Now that's what I call a close encounter" is the line he says with the cigar.
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# ? Sep 8, 2014 14:12 |
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Probably examine yourself if you're kneejerking into a rage against SJWs and tumblr after reading the word 'racism' in any context now.
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# ? Sep 8, 2014 14:15 |
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Trainmonk posted:Probably examine yourself if you're kneejerking into a rage against SJWs and tumblr after reading the word 'racism' in any context now. I'm not. I am, however, thinking "Man, it's been a while since I've seen Independence Day."
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# ? Sep 8, 2014 15:27 |
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Byzantine posted:"Now that's what I call a close encounter" is the line he says with the cigar. That's a good line. Man, sounds like that movie was even better than I remember. Anyway, Super Amazing Wagon Adventure Turbo is a really good game. There's one scenario in which one of your party members falls in love with another and picks a flower to give them. If you try to fire your weapon while holding the flower, a heart will come out and float away. EDIT: Hey! I just stumbled upon this post again 6 years later and it kind of sucks and I regret it! I appreciate the desire to get the conversation back on track and in a more positive direction, but this way of doing it is really dismissive to the idea that the thing being discussed is kind of racist which seems like something worth discussing. Waving that off like this is pretty lovely! Just wanted to note that I regret this post and I don’t suck as much now as I did when I made it. Enjoy the rest of this old-rear end forums page. Ariong has a new favorite as of 07:29 on Jan 16, 2021 |
# ? Sep 8, 2014 16:14 |
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Far Cry 3 is the best Assassin's Creed game ever. Sneaking through the jungle and using your It's a shame the story is balls, but the gameplay definitely makes up for it. Also the co-op campaign is tons of fun.
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# ? Sep 9, 2014 02:35 |
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biosterous posted:It's a shame the story is balls, but the gameplay definitely makes up for it. Also the co-op campaign is tons of fun. The co-op campaign is basically unfinished but it is pretty good fun regardless. Every now and again some of the banter actually gets a smile out of me - if you revive Leonard after he's downed sometimes he'll say something like "it was just a leg cramp."
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# ? Sep 9, 2014 02:43 |
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I just finished Danganronpa and didn't like most of it but man the art design was pretty sweet. Everything was all neon and the angles were ever-so-slightly wrong and it gave the whole thing a hell of a nightmarish feel. I love when a game has great, cohesive art design.
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# ? Sep 9, 2014 03:00 |
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Ryoshi posted:I just finished Danganronpa and didn't like most of it but man the art design was pretty sweet. Everything was all neon and the angles were ever-so-slightly wrong and it gave the whole thing a hell of a nightmarish feel. I love when a game has great, cohesive art design. I love the stupid hot-pink blood everywhere. It's awesome.
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# ? Sep 9, 2014 04:47 |
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I recently got Super House of Dead Ninjas on Steam in a bundle, and I love the little announcer voices when you do fancy things, like double jumping just above spikes or pulling off a cool kill.
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# ? Sep 9, 2014 07:38 |
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So I just finished my third playthrough of Infamous: Second Sun, and got the platinum trophy, and I really liked the fact that SP gave a little in-game shout out for it. It really made my day.
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# ? Sep 10, 2014 02:33 |
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biosterous posted:Far Cry 3 The co-op was one of the best things in the game, a friend and I played one level per night to stretch it out we had a riot. I'd take co-op over regular "vs" multiplayer stuff any-day.
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# ? Sep 10, 2014 12:19 |
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Apparently Far Cry 4 is going to have drop in co-op during the main campaign. I loved Far Cry 3 so 4 is gonna be a day-one purchase
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# ? Sep 10, 2014 14:59 |
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I appreciate it when a game can find a good way to tie in a co-op player in campaign mode, especially if it changes the story or dialogue. It's pretty easy with a random war game like CoD or Gears of War; just let player 2 control a redshirt soldier. But with more character-based games like something from the 007 world it gets tricky. ...Except now I'm trying to think of an example and I'm drawing a blank. I can think of a few games that did it poorly (Perfect Dark just threw in some random chick). Any games that do a great job of adding a co-op player? I know I've played some before...
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# ? Sep 10, 2014 15:48 |
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Dead Space 3 had the co-op character always around, just that if you weren't playing co-op he was off with other people.
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# ? Sep 10, 2014 15:53 |
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How did Tomb Raider: Guardians of Light do it with regards to the plot? I've only played co-op, but I love how the game's puzzles and challenges change to adopt the fact that there's a new player with different abilities to Lara's, and I think it's great.
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# ? Sep 10, 2014 16:12 |
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Mercs 2 co-op was a blast, the only drawback being the progress only saved to the host's game, that and all the bugs. The co-op challenges on Burnout Paradise were also well done.
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# ? Sep 10, 2014 16:57 |
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He would just show up when the plot needed him to be around. For gameplay they gave Lara the spear move so she could just do that stuff by herself.
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# ? Sep 10, 2014 16:57 |
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muscles like this? posted:Dead Space 3 had the co-op character always around, just that if you weren't playing co-op he was off with other people. Yeah, it was pretty well done. If you were playing on your own, Carver will make some mention of having his own job to do at the end of a cutscene and go off until the next one (often by walking past you and just vanishing once off-screen). During all the various interstitial conversations during gameplay he'll just chime in over the radio from wherever he is rather than from right beside Isaac and some of his dialog changes to reflect this a little too.
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# ? Sep 10, 2014 16:57 |
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timp posted:I appreciate it when a game can find a good way to tie in a co-op player in campaign mode, especially if it changes the story or dialogue. It's pretty easy with a random war game like CoD or Gears of War; just let player 2 control a redshirt soldier. But with more character-based games like something from the 007 world it gets tricky. in Halo 3, if you played two-player the story altered slightly so that the Arbiter was always hanging out with the Chief, and I think they even changed some dialogue and cutscenes to reflect that. If you added players 3 and 4, they were a pair of Elites with their own unique models, but I never played that so I don't know how much else was changed.
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# ? Sep 10, 2014 17:05 |
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ninjahedgehog posted:in Halo 3, if you played two-player the story altered slightly so that the Arbiter was always hanging out with the Chief, and I think they even changed some dialogue and cutscenes to reflect that. Halo Reach just added three more Spartans as well. I always just took them as Nobles 7-9 .
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# ? Sep 10, 2014 17:07 |
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timp posted:...Except now I'm trying to think of an example and I'm drawing a blank. I can think of a few games that did it poorly (Perfect Dark just threw in some random chick). Any games that do a great job of adding a co-op player? I know I've played some before... Sonic 2?
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# ? Sep 10, 2014 17:52 |
I don't know if I'll get grief for saying this or not, but I legitimately appreciate the way Diablo 3 handles an extra player or three joining the game, which basically boils down to, "Who fuckin' cares, there are four of you now, good job, stuff's a wee bit harder." It makes for a very smooth flow when you have friends hopping in and out of games at their leisure.
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# ? Sep 10, 2014 17:57 |
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Yeah no video game has ever handled co-op very well outside of the ones that ignore the issue of having multiple heroes saving the world. The original halo knew what's up, they didn't change poo poo for co-op.
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# ? Sep 10, 2014 18:00 |
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The original halo I thought had the other spartan, Kelly, as your coop partner? It wasn't acknowledged in the game though, which makes it a poor implementation. I think it might even just be a fan theory come to think of it
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# ? Sep 10, 2014 18:05 |
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It's a fan theory based on the tie-in novel that came out shortly before the game did. The game acknowledges almost nothing from the books and outright contradicts them in a lot of places, and has no information about the backstory of the second co-op player- it's just another copy of the Master Chief model and it disappears for cutscenes so people can think it's Kelly if they want. For Halo 4, they *did* try to build a much stronger connection between the game and the novels, but by then the novels had diverged so far from the original concept that the effect was to take an enormous poo poo on the game continuity and piss everyone off.
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# ? Sep 10, 2014 18:12 |
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I heard Bulletstorm was supposed to be co-op but they ultimately axed it because they couldnt make it fun or interesting. You can tell by the fact that you are never alone for a second, theres always an AI partner.
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# ? Sep 10, 2014 18:34 |
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RagnarokAngel posted:ultimately axed it because they couldnt make it fun or interesting. There's so many games that would benefit from doing this in regards to multiplayer modes.
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# ? Sep 10, 2014 18:54 |
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Perfect Dark co-op is still one of the best multiplayer experiences in gaming, especially the XBox rerelease. By abusing the updated controls and the fact that the AI isn't optimized for multiple characters you can pull wacky stuff like knocking out every enemy on a mission with your bare fists. I liked the idea that Resident Evil 6 had of co-op partners facing hordes of zombies with some being controlled by other players, a la Left For Dead. That really shouldn't count, however, since if no players are connected you still have an AI teammate pretty much all the time.
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# ? Sep 10, 2014 18:57 |
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timp posted:I appreciate it when a game can find a good way to tie in a co-op player in campaign mode, especially if it changes the story or dialogue. It's pretty easy with a random war game like CoD or Gears of War; just let player 2 control a redshirt soldier. But with more character-based games like something from the 007 world it gets tricky. Dead Rising 2: Off The Record, which is an alternate take on Dead Rising 2 where you play as the series first protag (Frank West), and the co-op player in that plays as the original DR2's main character, Chuck Greene. In Dead Rising 3, the guy your co-op player plays as is a dude named Dick who shows up in cutscenes and even has a few lines, and he's always assumed to be somewhere nearby your main dude whether or not you're playing co-op. Dead Rising is co-op goodness.
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# ? Sep 10, 2014 19:02 |
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Splinter Cell: Chaos Theory had a pretty kick-rear end co-op. It was separate but related to the main story line with Sam, but you played as 2 other agents. Interaction with Lambert and Grim and all that jazz was still there. I think there may have been some dialog with Sam, but I can't remember for sure. Been a while since I played. I can say that playing co-op via local system link in separate rooms with headsets is the best way to play it though.
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# ? Sep 10, 2014 19:03 |
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# ? May 9, 2024 21:45 |
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The Left 4 Dead series is awesome co-op. Lots of funny dialog between the characters and tons of replay value. Sure it's pretty much hack and slash but it still holds up even with it's age.
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# ? Sep 10, 2014 19:17 |