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My favorite part of the "Hey guys we totally have a plan for CW" thread was Russ and Paul disagreeing on if Clans can fight Clans, and IS can fight IS. Two years in, totally have been planning CW from the beginning, and one of the most basic questions asked got opposing answers. Edit: OB_Juan fucked around with this message at 17:10 on Sep 11, 2014 |
# ? Sep 11, 2014 16:56 |
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# ? Jun 3, 2024 18:02 |
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AP posted:It would be interesting if someone at PGI decided that the only way to spin all this into a positive would be to come across as being victimised. Then use the publicity that generates to try and get that terrible new space game funded. Nah, I wouldn't put it past some of the shitlords in that /r/ReachAroundHPV sub. During the /r/mwo lollercaust, they were bitching that goons ruined things for them with shitposts (), "misuse" of downvoting (), and personal attacks (valid questions of sanity). Then they got so heated that their typing was foaming at the vowels as they went on a shitposting frenzy where they unironically broke every rule they held so dear and showed everyone why /r/mwo needed to be rescued from them. They still don't see what they did as everything they claim to hate people doing. You could take one of their posts, scrub usernames off the post, and swap any mention of "goon" with "white knight", and they'd cry for that user to be banned. loving reddit.
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# ? Sep 11, 2014 17:04 |
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OB_Juan posted:Apparently, they plan to nerf the Clan 'mechs a bit, and buff the IS 'mechs a bit. Where's this from? During the Russcast just like three days ago, he said he was taking over from Paul, and wanted to leave clan weapon balance "where it is" with "no nerfs."
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# ? Sep 11, 2014 17:09 |
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Why is it so hard for PGI to figure out that the only way the dreaded goons can hurt them is to talk bad about them? We can't take money out of their pocket. We can't really make other people stop having fun playing the game. We can't force people to not back their IPs or buy gold mechs. Hell, I don't think any moderators play MWO, so we couldn't even get them banned from sa.com even if we wanted to (Please come here and post PGI, it will be hilarious). Don't bother asking the question. I already know the answer is hubris.
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# ? Sep 11, 2014 17:12 |
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Chronojam posted:Where's this from? During the Russcast just like three days ago, he said he was taking over from Paul, and wanted to leave clan weapon balance "where it is" with "no nerfs." http://mwomercs.com/forums/topic/169895-clan-balance-update/ It looks like they like where the weapons are, and are looking into changing the chassis themselves. The "destroyed side torso = extra heat" thing actually seems good, so I'm sure they will decide against it. OB_Juan fucked around with this message at 17:16 on Sep 11, 2014 |
# ? Sep 11, 2014 17:13 |
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Goons are indeed the cause of all strife and they are riling up the rest of the Internet against them
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# ? Sep 11, 2014 17:16 |
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OB_Juan posted:http://mwomercs.com/forums/topic/169895-clan-balance-update/ I'm okay with destroyed torso w/clan XL engines = more heat, but they really should include a return of engine critical hits if they do that. Also, any increase of mech HP is a direct nerf to clan laser weapons (massive extra heat for less dps than IS weapons) and all ammunition consuming weapons. These aren't terrible ideas, but they really need to be careful with them and let us playtest the poo poo out of it and be open to constructive feedback.
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# ? Sep 11, 2014 17:16 |
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A.o.D. posted:I'm okay with destroyed torso w/clan XL engines = more heat, but they really should include a return of engine critical hits if they do that. Also, any increase of mech HP is a direct nerf to clan laser weapons (massive extra heat for less dps than IS weapons) and all ammunition consuming weapons. These aren't terrible ideas, but they really need to be careful with them and let us playtest the poo poo out of it and be open to constructive feedback. Honestly half the problems with MWO stem from the weird design decision that all the numbers (armor, internals, weapon damage, etc) have to be the same as in the tabletop (the other half is just ). They should have come up with their own weapon damage to armor values to begin with.
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# ? Sep 11, 2014 17:22 |
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WarLocke posted:Honestly half the problems with MWO stem from the weird design decision that all the numbers (armor, internals, weapon damage, etc) have to be the same as in the tabletop (the other half is just ). Really, they're trying to manipulate too many variables at once. If they tried balancing the game by focusing on just one or two weapon statistics like weapon damage and firing rates, while leaving everything else 'canon' you could probably get very close to ideal balance just like that. By tweaking five or six things at once, it's way too easy to overshoot your mark and end up with a brand new dynamic that sucks.
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# ? Sep 11, 2014 17:23 |
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OB_Juan posted:My favorite part of the "Hey guys we totally have a plan for CW" thread was Russ and Paul disagreeing on if Clans can fight Clans, and IS can fight IS. Two years in, totally have been planning CW from the beginning, and one of the most basic questions asked got opposing answers. Oh wow! PGI can now afford a 2001 Chrysler 300M with under 140,000 miles on it! http://www.ksl.com/auto/listing/1066135?ad_cid=5 I say they go for it.
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# ? Sep 11, 2014 17:29 |
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GODSPEED JOHN GLENN posted:Oh wow! PGI can now afford a 2001 Chrysler 300M with under 140,000 miles on it! Right now the combined cost of the Transverse website, the marketing trailer, and the PC Gamer bribes probably exceeds the amount they've raised. Better hold off on that car a little longer!
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# ? Sep 11, 2014 17:34 |
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WarLocke posted:They should have come up with their own weapon damage to armor values to begin with. Eh, even if they were going to immediately change them, having the initial build use the Battletech values wasn't a bad idea. But they should have changed them considerably during open beta. That way they could tell the grogs "Welp, we tried the cannon values, but they just don't work in a vidya game", and also have reasonable damage values. Realistically medium lasers and Clan LRMs have been out of balance since 1984 and 1990.
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# ? Sep 11, 2014 17:34 |
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Changes like "Losing a side torso isn't an immediate death" and other changes to increase time-to-kill against mechs would have been awesome to experiment with years ago, making it likely that through critical hits, you'd actually be missing a lot of capability before finally succumbing to enemy fire. It would've even helped with sniper-v-brawler balance, ensuring that snipers couldn't take off far too high a fraction of your total health before brawlers close the distance (pretending for a moment that the DPS and ease of use is adjusted in favor of brawling weapons, SRMs aren't left to rot, etc.)Wales Grey posted:Seriously, why not have one unified PGI forum and do cross promotions? Good news: PGI is open the idea of cross-game currency. (seriousposting)
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# ? Sep 11, 2014 17:41 |
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OB_Juan posted:Eh, even if they were going to immediately change them, having the initial build use the Battletech values wasn't a bad idea. But they should have changed them considerably during open beta. That way they could tell the grogs "Welp, we tried the cannon values, but they just don't work in a vidya game", and also have reasonable damage values. Yes! Sort of. I feel that the IS medium laser is the weapon all other weapons should be balanced around. That way there's a calibration point for every other weapon in the game. It's effective, but not devastating, and isn't the best weapon for any circumstance, but is a good all around close range weapon. I'd love to give feedback to their balancing ideas, but I don't really think that they'd listen to anyone with a sa.com posting history.
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# ? Sep 11, 2014 17:42 |
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A.o.D. posted:I'd love to give feedback to their balancing ideas, but I don't really think that they'd listen to anyone ever. ftfy
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# ? Sep 11, 2014 17:45 |
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BigPaddy posted:Goons are indeed the cause of all strife and they are riling up the rest of the Internet against them The irony of this being Overlord artwork isn't lost on me.
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# ? Sep 11, 2014 17:49 |
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Less than two backers per hour. This has truly been a gift from the gods to the schadenfreude fetishists. I can only hope there will be more, and that it will be worse.
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# ? Sep 11, 2014 18:03 |
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I'm most looking forward to the disclosure by ex-employees years from now that tells us exactly why PGI spent 2+ years spewing lies about what they were working on. I really want to know who came to that decision and thought it was a good idea. I also want to know what their reaction was when the players rightfully realized that the fabled UI 2.0 was something they slapped together in under a month after claiming to have been working on it for a year.
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# ? Sep 11, 2014 18:06 |
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Neo Helbeast posted:The irony of this being Overlord artwork isn't lost on me. It is on me. Is this a pubbiemon reference?
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# ? Sep 11, 2014 18:08 |
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Mindblast posted:It is on me. Is this a pubbiemon reference? Overlord's minion critters are colour coded. The most common ones, with no special abilities? Brown.
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# ? Sep 11, 2014 18:13 |
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OB_Juan posted:Eh, even if they were going to immediately change them, having the initial build use the Battletech values wasn't a bad idea. But they should have changed them considerably during open beta. That way they could tell the grogs "Welp, we tried the cannon values, but they just don't work in a vidya game", and also have reasonable damage values. Well it's mostly that armor values in the 20-30s and weapons doing 5 baseline (med laser) works in tabletop because of randomized hit locations and one shot per turn per weapon. When you take a turn-based game and make it real-time with (mostly) pin-point aiming and let weapons fire way more often then just copying those numbers over is going to lead to a trainwreck. MWO weapons fire faster and more accurately than in table-top, so armor values need to be increased to reflect that (as well as heat sink values, ammo per ton, and all the rest).
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# ? Sep 11, 2014 18:22 |
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poo poo goes a lot faster when you control the aim and aren't taking ten minutes rolling dice per shot.
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# ? Sep 11, 2014 18:23 |
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Bieeardo posted:Overlord's minion critters are colour coded. The most common ones, with no special abilities? browns are best at melee and taking a beating.
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# ? Sep 11, 2014 19:00 |
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So can we like reboot #saveMWO? I don't think that good will towards goons has ever been higher and this time we might actually be able to affect some change in this clusterfuck of a game, instead of being blown off by an autist of a lead developer and the brown sea of shitbag white knights. I know it's lame as gently caress to still be hanging onto this shitpile, but I loving love Mechwarrior and really want this game to turn into not a steaming pile of dogshit.
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# ? Sep 11, 2014 19:41 |
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Selim Sivad posted:So can we like reboot #saveMWO? I don't think that good will towards goons has ever been higher and this time we might actually be able to affect some change in this clusterfuck of a game, instead of being blown off by an autist of a lead developer and the brown sea of shitbag white knights. gently caress em
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# ? Sep 11, 2014 19:42 |
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Selim Sivad posted:So can we like reboot #saveMWO? I don't think that good will towards goons has ever been higher and this time we might actually be able to affect some change in this clusterfuck of a game, instead of being blown off by an autist of a lead developer and the brown sea of shitbag white knights. Sure, get it going.
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# ? Sep 11, 2014 19:43 |
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pixelbaron posted:gently caress em I've dumped far more money than I'm willing to admit into this under the stupid optimism they might make a fully released game at some point, and would sell my first born for a proper MechWarrior. But after all this, gently caress 'em.
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# ? Sep 11, 2014 19:46 |
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Selim Sivad posted:So can we like reboot #saveMWO? I don't think that good will towards goons has ever been higher and this time we might actually be able to affect some change in this clusterfuck of a game, instead of being blown off by an autist of a lead developer and the brown sea of shitbag white knights. Yeah, far too late for that. They always double-down in the face of disagreement. They'll hire Niko's brother or something if you try that now.
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# ? Sep 11, 2014 19:46 |
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Selim Sivad posted:So can we like reboot #saveMWO? I don't think that good will towards goons has ever been higher and this time we might actually be able to affect some change in this clusterfuck of a game, instead of being blown off by an autist of a lead developer and the brown sea of shitbag white knights. Honestly if you love Mechwarrior your honest to goodness best bet is to hope PGI dies completely and someone else takes up the torch. I don't think there is any path that involves PGI making a good Mechwarrior game. I mean you're welcome to try but I wouldn't hold my breath.
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# ? Sep 11, 2014 19:46 |
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Selim Sivad posted:So can we like reboot #saveMWO? It's far too late. PGI don't care about mwo anymore so good luck getting anyone else to care. If they had just been really lazy or unskilled that would be bad enough to overcome but it's pretty obvious they were working* on another game for almost the whole of 2013. *very poorly
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# ? Sep 11, 2014 19:48 |
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I was gonna point out that a really rudimentary trailer like that probably didn't represent that much of an investment but since we're talking about PGI it probably did take them a full year to produce just that.
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# ? Sep 11, 2014 19:50 |
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Hybridfusion posted:Sure, get it going. there are people far better suited than I to lead the charge, like Chronojam, Fil5000, Tankboy, and Poptarts. Although, if they are on board yet not willing to lay the ground work (again) I would try my best to get something together. But be forwarned I am retarded and lazy.
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# ? Sep 11, 2014 19:50 |
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Some joker made a thread "The REAL problem with PGI" over at both MWO and Transverse. His answer is that it is the community at fault for PGI's spotty history and failure to deliver on promises, and that it's unfair for us to ask PGI to have any amount of follow-through. Russ Bullock rolled in to give his opinion on the piece: original Why can't we just look past the prior 1-2 years of PGI failing to lives up to what they try to sell us on? Good thing they're starting fresh by yet again casting aside any concerns the backers had and leaving a trail of bans in the wake.
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# ? Sep 11, 2014 19:59 |
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So did Niko get fired or what. Maybe I dreamed it
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# ? Sep 11, 2014 20:01 |
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Selim Sivad posted:this time we might actually be able to affect some change in this clusterfuck of a game, instead of being blown off by an autist of a lead developer and the brown sea of shitbag white knights.
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# ? Sep 11, 2014 20:01 |
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Chronojam posted:Yeah, far too late for that. They always double-down in the face of disagreement. They'll hire Niko's brother or something if you try that now. Well, let's say that in the coming days they display some sort of willingness to try to appease the community and right some wrongs. Would you be down for another campaign to try and right this ship and get this game back on track? I mean for the love of god, just changing a few numbers on a spreadsheet and dropping ghost heat on the test server would be a MASSIVE step forward and a good sign that that they are willing to quit being stubborn shitdicks in order to get some money flowing back into their awful company.
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# ? Sep 11, 2014 20:04 |
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wow http://mwomercs.com/forums/topic/170725-regarding-reddit/page__view__findpost__p__3712334 Emphasis mine quote:Hey everyone,
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# ? Sep 11, 2014 20:05 |
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A.o.D. posted:Why is it so hard for PGI to figure out that the only way the dreaded goons can hurt them is to talk bad about them? We can't take money out of their pocket. We can't really make other people stop having fun playing the game. We can't force people to not back their IPs or buy gold mechs. Hell, I don't think any moderators play MWO, so we couldn't even get them banned from sa.com even if we wanted to (Please come here and post PGI, it will be hilarious). Hi. I'm the only PGI employee that posts on SA to my knowledge. The only way I'd ask for anyone to get banned here would be for personal threats that I believed were legit, doxxing, stuff that will get you banned from SA regardless of the context. I'd report the post in any other thread that I saw it in so it's not exactly something that's unique to this thread though. I'm not here in any sort of official capacity so I just read the thread, chat with people who want to chat, and offer answers whenever I can (which isn't often).
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# ? Sep 11, 2014 20:05 |
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And what, exactly, are we to judge PGI on if not their past performance? gently caress you in your condescending rear end, Russ.
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# ? Sep 11, 2014 20:07 |
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# ? Jun 3, 2024 18:02 |
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I wouldn't even care if they just kept trying and failing. What gets to me is stuff like being lied to about things like CW being in development for years, ignoring feature progress for cash grab items, dropping a pillar of the game's design to "ECM and BAP exist," and the usual treating their customers and playerbase like poo poo. Wanna focus on the good? The art and sound teams are phenomenal. Mike from K-Town was a cool guy. The core gameplay (excluding balance, game modes, metagame, et. al) worked out to be pretty drat fun.
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# ? Sep 11, 2014 20:07 |