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Mike Mearls, 22nd July posted:As our dauntless graphic designers and our fearless editorial team continue to polish the book, we've run into a very serious issue. Like I expect many players do, we all imagine the Monster Manual as a crate full of angry, nasty creatures. That crate is already very large and very full. A mind flayer's tentacles are bulging out along the seams, and everything inside is demanding that the troglodyte be forced to wear cologne. Anyway, I'm thinking of running a roll20/mumble 5e game - either Hoard of the Dragon Queen or my own thing depending on when I can get a Monster Manual. Would any of you be interested in playing? Jack the Lad fucked around with this message at 09:26 on Sep 11, 2014 |
# ? Sep 11, 2014 09:22 |
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# ? Jun 5, 2024 08:41 |
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Babylon Astronaut posted:Why is the commoner +2 to hit? If the lovely commoner is +2 to hit, what does that make the level 1 fighter? He's even shittier with the same stats? I don't even know. I also remember in that packet that kobolds had +4 to hit despite their crap stats, with absolutely no explanation why. That resulted in a TPK in the very first area of the Caves of Chaos (and I wasn't even using the Pack Tactics bonuses). I guess the math team hadn't fired up their
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# ? Sep 11, 2014 09:42 |
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Jack the Lad posted:Anyway, I'm thinking of running a roll20/mumble 5e game - either Hoard of the Dragon Queen or my own thing depending on when I can get a Monster Manual. Would any of you be interested in playing? I will take the ring to mumble.
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# ? Sep 11, 2014 10:03 |
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OneThousandMonkeys posted:Add a sanity/perils of the warp mechanic for casters, which introduces random apeshit splatterdeath charts, which improve any game ever. I was thinking about a 'The Gods are dead' setting that did exactly that. Without the Gods, the Prime Material plane is falling apart and magic just hastens the decay.
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# ? Sep 11, 2014 10:36 |
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Jack the Lad posted:Anyway, I'm thinking of running a roll20/mumble 5e game - either Hoard of the Dragon Queen or my own thing depending on when I can get a Monster Manual. Would any of you be interested in playing? Depending on time and day I'd be interested - I am based in the UK though.
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# ? Sep 11, 2014 10:37 |
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Funny enough, carrying around a bunch of different weapons also had a purpose in BECMI, where some weapons had alternate bonuses that weren't immediately cancelled out (like bola entangling or slowing dudes) and fighters had enough "weapon specialization" points to go down more then one weapon, so you could upgrade your bolas to strangle dudes while still choppin' dudes up with your awesome axe skills.
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# ? Sep 11, 2014 13:11 |
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Jack the Lad posted:Anyway, I'm thinking of running a roll20/mumble 5e game - either Hoard of the Dragon Queen or my own thing depending on when I can get a Monster Manual. Would any of you be interested in playing? gently caress hoard of the dragon queen. gently caress kobolds. A meatgrinder for level one characters is all that first chapter is.
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# ? Sep 11, 2014 13:22 |
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Angrymog posted:Depending on time and day I'd be interested - I am based in the UK though. I too am UK. Cassa posted:gently caress hoard of the dragon queen. If I do HotDQ I won't run it straight outta the book. Jack the Lad fucked around with this message at 13:42 on Sep 11, 2014 |
# ? Sep 11, 2014 13:35 |
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Kai Tave posted:Even in 4E though the big list of weapons was mostly wasted space. Show of hands, who ever used a katar? Or a broadsword? Some weapons you could get some utility out of if you went with a weird edge case build...like combining the Avenger feat that turned any weapon damage die result that came up a 1 or a 2 into a 3 with the 2d4 damage falchion, even though you'd almost always want something like an executioner axe or a fullblade anyway...but for the most part it would have been a lot more useful and space-efficient to simply cut the weapon list down to the weapon everybody actually picked and used and chuck the rest.
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# ? Sep 11, 2014 14:00 |
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Jackard posted:I gave all of my warlords the khopesh, fantastic weapon Greatspears 4ever.
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# ? Sep 11, 2014 14:01 |
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So did anyone get their Faction kit this week? I forgot which group was which and I went with Order of the Gauntlet. Perhaps not the most thematic choice for a half-orc fighter, but I'm sure I can figure out an in-character justification for it. The special certificate I got let me cast Bless for free, once. What did you all get?
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# ? Sep 11, 2014 14:28 |
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Jack the Lad posted:Anyway, I'm thinking of running a roll20/mumble 5e game - either Hoard of the Dragon Queen or my own thing depending on when I can get a Monster Manual. Would any of you be interested in playing? Newfie here, would be down if the day/time lined up right.
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# ? Sep 11, 2014 14:32 |
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NachtSieger posted:Greatspears 4ever.
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# ? Sep 11, 2014 14:57 |
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dwarf74 posted:Greatspears are the top warlord weapon, period. And I love that spears had a point. That's how they're used to kill people, though. ()
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# ? Sep 11, 2014 15:12 |
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Grimpond posted:the bones are willing but the flesh is weak http://www.dorkly.com/post/67280/video-games-from-the-skeletons-point-of-view We're all just skeletons waiting to happen.
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# ? Sep 11, 2014 15:50 |
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Jack the Lad posted:Anyway, I'm thinking of running a roll20/mumble 5e game - either Hoard of the Dragon Queen or my own thing depending on when I can get a Monster Manual. Would any of you be interested in playing? that sounds like a lot of fun, I'd be willing to join. US based here.
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# ? Sep 11, 2014 17:37 |
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NachtSieger posted:Greatspears 4ever.
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# ? Sep 11, 2014 17:43 |
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Jackard posted:Was that option available from the start? I don't remember it at all. They were a superior weapon, so they took a feat but they were pretty worth it for support characters or anyone who fancied polearm momentum shenanigans. From the first AV if I remember right.
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# ? Sep 11, 2014 18:00 |
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Kai Tave posted:There were even some 4E Fighter powers explicitly set up to let you do things like sheathe and draw a new weapon after attacking, with various riders depending on the sort of weapon you used to attack with. Mordenkrad and Craghammer FOR LIFE
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# ? Sep 11, 2014 18:47 |
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I used the khopesh on my warforged pre-nerf Battlerager fighter so I could have an axe but also use Heavy Blade Opportunity. He used that item that granteed more temp hp whenever you gave it to a living construct. Was basically indestructible. Good times.
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# ? Sep 11, 2014 18:50 |
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Esser-Z posted:I used the khopesh on my warforged pre-nerf Battlerager fighter so I could have an axe but also use Heavy Blade Opportunity. God, pre-errata Battlerager was glorious. My DM HATED the combo of me + the surprisingly sticky melee cleric; in one round the DM did a hundred damage to me as some sort of passive-aggressive revenge, and the cleric healed it all back just to spite him.
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# ? Sep 11, 2014 19:10 |
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A Vicious Executioner's Axe was my favorite thing from 4e.
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# ? Sep 11, 2014 19:15 |
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You know how we're always saying D&D causes brain damage? Meet the Intellect Devourer! http://media.wizards.com/2014/downloads/dnd/MM_IntellectDevourer.pdf It has 21 HP and... well. "Devour Intellect. The intellect devourer targets one creature it can see within 10 feet of it that has a brain. The target must succeed on a DC 12 Intelligence saving throw against this magic or take 11 (2d10) psychic damage. Also on a failure, roll 3d6: If the total equals or exceeds the target’s Intelligence score, that score is reduced to 0. The target is stunned until it regains at least one point of Intelligence." "Body Thief. The intellect devourer initiates an Intelligence contest with an incapacitated humanoid within 5 feet of it. If it wins the contest, the intellect devourer magically consumes the target’s brain, teleports into the target’s skull, and takes control of the target’s body. While inside a creature, the intellect devourer has total cover against attacks and other effects originating outside its host. The intellect devourer retains its Intelligence, Wisdom, and Charisma scores, as well as its understanding of Deep Speech, its telepathy, and its traits. It otherwise adopts the target’s statistics. It knows everything the creature knew, including spells and languages. If the host body drops to 0 hit points, the intellect devourer must leave it. A protection from evil and good spell cast on the body drives the intellect devourer out. The intellect devourer is also forced out if the target regains its devoured brain by means of a wish. By spending 5 feet of its movement, the intellect devourer can voluntarily leave the body, teleporting to the nearest unoccupied space within 5 feet of it. The body then dies, unless its brain is restored within 1 round." loving CR2, but the spells that fix its bullshit anti-INT-dumped fighter powers are 7th and 9th level. Better hope they don't catch you sleeping! gently caress you devs. gently caress you sideways with a glaive-glaive-guisarme-glaive.
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# ? Sep 11, 2014 19:45 |
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gently caress Melee, the monster. So how much hate is there for the new Save system? Because boy is it terrible.
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# ? Sep 11, 2014 19:55 |
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I know that the obvious answer is "because 4e", but did WotC give a specific reason for going with six saves instead of a sane, unified attack resolution mechanic?
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# ? Sep 11, 2014 19:57 |
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Rigged Death Trap posted:gently caress Melee, the monster. Actually it's gently caress anything with really low Int the Monster. What is your problem with the new save system.
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# ? Sep 11, 2014 20:07 |
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The Crotch posted:I know that the obvious answer is "because 4e", but did WotC give a specific reason for going with six saves instead of a sane, unified attack resolution mechanic? Because it felt good.
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# ? Sep 11, 2014 20:11 |
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MonsterEnvy posted:Actually it's gently caress anything with really low Int the Monster. It's way too spread out and makes no sense and everyone is going to die horribly to at least one part of it.
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# ? Sep 11, 2014 20:12 |
MonsterEnvy posted:Actually it's gently caress anything with really low Int the Monster.
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# ? Sep 11, 2014 20:13 |
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MonsterEnvy posted:Actually it's gently caress anything with really low Int the Monster. Actually, it's gently caress anything with really low Int that is also within 10ft of it, the Monster. I don't think anyone here needs to extrapolate for you why things that need to get within 10ft of it to kill it also probably have low Int. As for the save system, probably because it teeters the line of being exactly acceptable and a 6-way convoluted game of 'counter the statistic.' I don't have the opinion that it is terrible, but it sure could be better with minimal effort.
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# ? Sep 11, 2014 20:16 |
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thespaceinvader posted:"Devour Intellect. The intellect devourer targets one creature What ways do the PCs have to regain points in stats, especially while stunned?
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# ? Sep 11, 2014 20:19 |
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ahahaha the Intellect Devourer also has resistance to physical damage. What garbage.
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# ? Sep 11, 2014 20:21 |
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cbirdsong posted:What ways do the PCs have to regain points in stats, especially while stunned? Going by the grog-right tummyfeels D&D consistency option, the cleric deigning to cast restoration on them.
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# ? Sep 11, 2014 20:26 |
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I can't wait to go through the Monster Manual and see how many enemies actually have physical damage vulnerabilities.
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# ? Sep 11, 2014 20:33 |
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thespaceinvader posted:You know how we're always saying D&D causes brain damage? I now need a creature that is perfectly magic resistant, which turns anyone outside of a 15' radius to stone, unless they make a DC 12 Strength check to break free from the layering stone coating. Doesn't happen within the 15' area immediately around the creature. A DC 30 Strength Check will free a stone-clad character, if performed within one round. The stone is anti-magic, and cannot be resolved with Wish, or with Restoration. C'mon. Three Pillars, here. (gently caress Caster Supremacy, gently caress ability score saves, gently caress alignment. No Gods, No Masters. Play OctaNe.)
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# ? Sep 11, 2014 20:34 |
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What exactly is an Intelligence Contest?
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# ? Sep 11, 2014 20:37 |
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Super Waffle posted:What exactly is an Intelligence Contest? ...So many one-liners that I'm not using right now.
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# ? Sep 11, 2014 20:41 |
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thespaceinvader posted:You know how we're always saying D&D causes brain damage? Between this and the monsters in Hoard of the Dragon Queen, I've basically just come to grips with the fact that if I want to run 5E, and I want combat to be fun for the PCs, I'll have to build most monsters from scratch. From what I can tell there are 3 types of monsters: 1) Monsters with mechanics like this one that are simply unfun. (E.g. it's not clear to me what the hell the 3d6 roll is all about. For starters, it massively penalizes a low int character - on average, 10 int fighters mostly get their brains sucked out, while 20int wizards are literally immune. Secondly, wtf, we get an entirely new mechanic - roll 3d6 and compare to a stat - in a game that references nearly everything else based on the PHB spell list? Like if I told my players about that without showing them the rules, they'd think I was making rules up on the fly.) Stone Golem is another good example of a monster in this category. 2) Monsters that are simply mechanically un-interesting. This includes both a surprising number of monsters that actually don't really have any special features at all, or have features that just don't make a difference to the way your players will actually engage the monsters in question. (For example, orcs have "aggressive", which lets them take a bonus action to move towards a PC. Ignoring the fact that this mechanic is most effectively used to allow you to disengage from an opponent and run away, the exact opposite of the trait it's intended to evoke, it basically changes how quickly they close with you at the start of combat, and that's it.) 3) Monsters that are well thought out, with powers that encourage a dynamic, shifting battlefield and interesting tactical pla-ahahahaha just kidding 5E doesn't contain any of these. Okay, that's an exaggeration, there are a few good monsters designs. Lair Actions and Legendary Actions especially are a good way of incorporating some of the good 4E monster innovations into 5E's rather constrained action economy. But they're absolutely the exceptions and not the rule, and not every encounter is fighting a dragon in its lair. I get that 5E's ruleset writ large isn't for everyone. But seriously, who is the audience for these monsters? Most of the monsters you fight are nearly indistinguishable sacks of HP + damage expression. The rest have bullshit mechanics that pretty much guarantees an un-fun encounter for somebody involved. Are there really people out there who look at the monsters they've been releasing and think that this represents a step forward in monster design? branar fucked around with this message at 20:48 on Sep 11, 2014 |
# ? Sep 11, 2014 20:45 |
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Opposed intelligence rolls. On one hand that's terrible on the other hand. I wanna play one real bad. Edit: I didn't refresh Second part is in reference to Int devourer Cerepol fucked around with this message at 20:50 on Sep 11, 2014 |
# ? Sep 11, 2014 20:45 |
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# ? Jun 5, 2024 08:41 |
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Super Waffle posted:What exactly is an Intelligence Contest? It's the natural language for "did you roll a wizard?"
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# ? Sep 11, 2014 20:47 |