|
Cleretic posted:Pretty much every game that has a big battle going on does stuff like this. To me the most impressive was when Kingdom Hearts 2 managed to have you fight through a thousand enemies in one fight. It probably used the same method for the most part, but I'm not sure.
|
# ? Sep 11, 2014 11:49 |
|
|
# ? May 22, 2024 18:52 |
|
The Total War games do this too, since those games are about thousands of units. You can see this when you zoom out and the 3D models are replaced by 2D versions if they're far away enough. In Medieval:TW you can often see this very well, because the colours of the units are slightly different in 2D. In Napoleon:TW 2D cavalry units animated badly and it would often appear that the horses were skating. Half Life 2 has an npc model used only for people in the distance. You can see it up close with Garry's Mod. It has black pits for eyes. Edit: here's a picture of that npc next to a regular one: Stick Insect has a new favorite as of 12:10 on Sep 11, 2014 |
# ? Sep 11, 2014 11:59 |
|
I still don't know how the hell they made the Mardi Gras level in Hitman: Blood Money on the PS2. It ran perfectly on my lovely PC at the time, too. The crowd was just as detailed as other characters in the game (though they lacked ragdolls) with AI and everything.
|
# ? Sep 11, 2014 12:03 |
|
There's a presentation somewhere that Valve did on the development of Left 4 Dead that went into some detail about how they used various tricks to reduce the memory required to handle all those zombie models and still have them all look different and I suspect that other games with crowd scenes used the same basic ideas. I thought it was here but it isn't. It does have a bunch of other interesting stuff on L4D and other games and this has some of the info but not all of it.
|
# ? Sep 11, 2014 12:31 |
|
MissEchelon posted:Nah he met Flinty in the Transvaal goldfields, before he went to Australia. Oh yeah you are right, he tried to steal Scrooges lion when Scrooge caught up to him. My mistake.
|
# ? Sep 11, 2014 12:46 |
|
WirelessPillow posted:Oh yeah you are right, he tried to steal Scrooges lion when Scrooge caught up to him. Basically, The Life and Times of Scrooge McDuck owns, and here in Finland we take our duck comics seriously.
|
# ? Sep 11, 2014 13:20 |
|
Stare-Out posted:I still don't know how the hell they made the Mardi Gras level in Hitman: Blood Money on the PS2. It ran perfectly on my lovely PC at the time, too. The crowd was just as detailed as other characters in the game (though they lacked ragdolls) with AI and everything. One of the cleverest render-savers I've seen was in Torchlight 2, which basically cut every polygon it could. There is one area taking place in an industrialised steampunk fantasy-Arabian citadel thing, and there are giant cogwheels lying on the ground here and there. The cogs are represented by stacks of surprisingly few flat polygons with the same texture on each layer. It means that they basically use twelve polygons to represent a 3D model of a gear. Since the game uses a fixed camera angle and distance, you only notice if you zoom in. Stunning work.
|
# ? Sep 11, 2014 13:43 |
|
Stare-Out posted:I still don't know how the hell they made the Mardi Gras level in Hitman: Blood Money on the PS2. It ran perfectly on my lovely PC at the time, too. The crowd was just as detailed as other characters in the game (though they lacked ragdolls) with AI and everything. That I can explain the crowds are actually just particles like snow effects in first person game, that are rendered in 3D as 47 moves through the crowd they simply inch/edge out of the way and once poo poo goes off they have another "mode" which is panic and run away and gradually the corwd thins to nothing. Its loving genius really takes almost no memory to run if all the "characters" rendered on screen have no AI other than flow or run.
|
# ? Sep 11, 2014 14:24 |
|
Yeah, I thought it would be something clever like that. It's still pretty impressive playing the HD version too. Obviously Absolution has it beat by miles with the Chinatown and Chicago levels, for instance.
|
# ? Sep 11, 2014 14:31 |
|
Cleretic posted:Pretty much every game that has a big battle going on does stuff like this. To me the most impressive was when Kingdom Hearts 2 managed to have you fight through a thousand enemies in one fight. It probably used the same method for the most part, but I'm not sure. You know, that game is really old by now, and I'm still amazed by some of the things they pulled off. It runs super-smooth, and everything gets truly gigantic in scale. Pride Lands had a highly mobile boss that was bigger than entire game worlds. The final boss had you throwing around buildings. And while the cartoon-y style probably helped with that, the sheer range and quality of the animations was incredible! And, yes, the 1000 Heartless battle! Say what you will about the game's actual quality, but it sure was impressive from a technical perspective. It really goes on to show just how much you can do with cartoon/anime aesthetics. Why yes, I skipped every single cutscene, why do you ask
|
# ? Sep 11, 2014 17:57 |
|
Torquemadras posted:. Only game I've ever had to do that to is Valkyria Chronicles. I adore the combat strategy gameplay but dear god even as someone who at one point loved anime that poo poo is just garbage to the worst degree.
|
# ? Sep 12, 2014 00:58 |
|
Torquemadras posted:Why yes, I skipped every single cutscene, why do you ask Part of the fun of that game was drinking a shot every time someone mentioned hearts or darkness.
|
# ? Sep 12, 2014 01:31 |
|
https://www.youtube.com/watch?v=MzxQ61b-gOo I'm pretty sure the script for that game had some kind of glitch that inserted the word 'dark' into every sentence. edit: After a while it just starts to sound like "dart miss".
|
# ? Sep 12, 2014 01:41 |
|
CJacobs posted:https://www.youtube.com/watch?v=MzxQ61b-gOo dark mist dog miss dart ness
|
# ? Sep 12, 2014 01:45 |
|
Farecoal posted:dark mist dog piss
|
# ? Sep 12, 2014 02:23 |
|
NHL 15 is uh.... special
|
# ? Sep 13, 2014 12:03 |
|
Yes.
|
# ? Sep 13, 2014 12:14 |
|
I learned the ability to teleport in Dead Rising 3. https://www.youtube.com/watch?v=hCQmqLP_uC8
|
# ? Sep 13, 2014 13:45 |
|
Haruharuharuko posted:NHL 15 is uh.... special That's actually based on mocap of a lone Senators fan sitting in the Anaheim section.
|
# ? Sep 13, 2014 18:50 |
|
CJacobs posted:https://www.youtube.com/watch?v=MzxQ61b-gOo I've never played that game, but this is extremely hilarious.
|
# ? Sep 14, 2014 04:42 |
|
Mickey Mouse yammering on to an anime about the darkest darkness inside of you is probably the funniest/stupidest thing to be in a video game.
|
# ? Sep 14, 2014 04:46 |
|
CJacobs posted:Mickey Mouse yammering on to an anime about the darkest darkness inside of you is probably the funniest/stupidest thing to be in a video game. darkness dark darkest darkness dark dark darknest dorknest dorkest, dork dark, im gay
|
# ? Sep 14, 2014 07:10 |
|
Phlegmish posted:Yes. You know if you catch a player you get to keep them.
|
# ? Sep 14, 2014 07:43 |
|
Phlegmish posted:Yes. Not even the first time that player has been launched into a crowd.
|
# ? Sep 14, 2014 16:53 |
|
It's Crosby, he's just embellishing.
|
# ? Sep 14, 2014 17:24 |
|
https://www.youtube.com/watch?v=MfuY93MqqbE Learn to sell, Werdum.
|
# ? Sep 14, 2014 20:17 |
|
Here's EA's response to the launcher glitch https://www.youtube.com/watch?v=6c071yZBOfQ
|
# ? Sep 14, 2014 20:22 |
|
Haruharuharuko posted:Here's EA's response to the launcher glitch EA's pretty cool about admitting to glitches, they did a similar video for a Tiger Woods Game: https://www.youtube.com/watch?v=FZ1st1Vw2kY
|
# ? Sep 14, 2014 22:52 |
|
Haruharuharuko posted:NHL 15 is uh.... special
|
# ? Sep 15, 2014 02:48 |
|
http://gfycat.com/RemorsefulVastBinturong
Forgall has a new favorite as of 12:31 on Sep 15, 2014 |
# ? Sep 15, 2014 12:16 |
|
That is truly the shittiest boss ever conceived. One LP I saw of it, Silver caught them midair and sent them straight up, then just caught them again on the way down. Motherfucker is ruthless.
|
# ? Sep 15, 2014 13:27 |
|
Lumberjack Bonanza posted:That is truly the shittiest boss ever conceived. *bad
|
# ? Sep 15, 2014 13:42 |
|
Lumberjack Bonanza posted:That is truly the shittiest boss ever conceived. The key to Silver is not to jump. Slide into him when he picks up stuff if you want to be safe. Homing attacks are much more accurate though, but you need to do it twice, once at him and another away, if you goof up and accidentally home in on him again, your dead. With Sonic, once you get the whirlwind attack, you can simply spam him with it to get an easy S rank.
|
# ? Sep 15, 2014 13:48 |
|
scarycave posted:The key to Silver is not to jump. Slide into him when he picks up stuff if you want to be safe. The only winning move is not to play Sonic 06.
|
# ? Sep 15, 2014 13:51 |
|
Sonic 06 is just the rudest loving game. If one defines a glitch as "unintended behavior in a program", the entire game is a glitch because I don't think the developers bothered with such a concept. It's more like a long series of awful things in a sequence.
|
# ? Sep 15, 2014 13:56 |
|
Got a weird one in Fallout 3 recently (I know surprise, surprise). I went up to search a clearly dead molerat and kept getting the message "molerat is fleeing." It was most definitely dead, not just unconscious so I don't know what the hell happened. I also got a yao guai flying into space with spindly spaghetti limbs, an invisible yao guai blocking the entrance to a vault and a friendly giant radscorpion all in the same session.
|
# ? Sep 15, 2014 14:34 |
|
scarycave posted:The key to Silver is not to jump. Slide into him when he picks up stuff if you want to be safe. Why do you know pro tips for Sonic 2006
|
# ? Sep 15, 2014 14:38 |
|
HMS Boromir posted:Why do you know pro tips for Sonic 2006 It's like knowing the best way to shove slivers of glass under your fingernails. If you have to do it, do it right.
|
# ? Sep 15, 2014 14:41 |
|
HMS Boromir posted:Why do you know pro tips for Sonic 2006 You can never know true happiness without plunging yourself into utter despair.
|
# ? Sep 15, 2014 14:44 |
|
|
# ? May 22, 2024 18:52 |
|
HMS Boromir posted:Why do you know pro tips for Sonic 2006 I dunno if I'd call them pro tips so much as it is learning how to play that broken mess of a game. When you fight Silver over and over again, you tend to pick up patterns and realize the best way to murder him before he throws you back and forth like a yo yo.
|
# ? Sep 15, 2014 15:29 |