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First of the Nomads out of Icestorm: I need to get new brushes. :/
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# ? Sep 11, 2014 13:50 |
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# ? May 13, 2024 09:48 |
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No, you need to stop priming black models you're gonna paint in bright colors
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# ? Sep 11, 2014 14:52 |
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Pierzak posted:No, you need to stop priming black models you're gonna paint in bright colors Zenithial Priming. Best of both worlds.
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# ? Sep 12, 2014 01:49 |
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PierreTheMime posted:First of the Nomads out of Icestorm: This model actually isn't out of Icestorm, fwiw.
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# ? Sep 12, 2014 05:16 |
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I'm waiting for my O:I box. What are good next purchases for the nomads? Also I just decided I'll be going vanilla CA instead of pure shas. I already have an asswang, noctifer, shrouded with combirifle(?) and malignos sniper. What should I add to get to 150 pts? Many of the CA models are cool, but there are several poo poo ones as well. When is the new starter coming out? Will it contain anything useful in combo with what I have already? Do we really know anything but the pics?
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# ? Sep 12, 2014 11:13 |
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Not a viking posted:I'm waiting for my O:I box. What are good next purchases for the nomads? quote:Also I just decided I'll be going vanilla CA instead of pure shas. I already have an asswang, noctifer, shrouded with combirifle(?) and malignos sniper. What should I add to get to 150 pts? COMBINED ARMY ────────────────────────────────────────────────── GROUP 1 6 0 0 ASWANG Lieutenant Combi Rifle, Adhesive Launcher / Pistol, Knife. (1 | 25) MALIGNOS MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1.5 | 47) SHROUDED Hacker (Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 36) NOCTIFER Combi Rifle / Pistol, Knife. (23) IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (9) IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (9) 3 SWC | 149 Points Open with Army 4 (if you're gonna proxy you may want to take Malignos hacker, Shrouded combi, Noctifer spitfire instead) Also, Vector Operator and Hungries. quote:Many of the CA models are cool, but there are several poo poo ones as well. When is the new starter coming out? Will it contain anything useful in combo with what I have already? Do we really know anything but the pics? Pierzak fucked around with this message at 12:03 on Sep 12, 2014 |
# ? Sep 12, 2014 11:59 |
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Thanks! Honestly the noctifer might be the spitfire model, I can't tell the difference between the guns and I honestly don't think it will matter. The operator is one of the models I don't like. What size is it compared to the Charontid? I have no idea what they even do. Its a lot easier to proxy when I only need to know if a thing is "cavalry", "infantry" or its monstrous or flying equivalent Why is the model so expensive for a 9 pt model? I don't even know what the Imetron is for. Maybe I'll just use a "worm" drone model. Seems more appropriate for what it does. And my opponent isn't an rear end in a top hat, I just wanna start small since we've only played one game so far Not a viking fucked around with this message at 12:58 on Sep 12, 2014 |
# ? Sep 12, 2014 12:07 |
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Best way to compare sizes is by comparing bases, both are on 25mm. Ikadrons are expensive because they come with Imetrons, so you're basically buying 2 normal-price models worth 13 pts together. Yes Ikadrons are drones, hence the hacker. Imetrons are little pieces of poo poo you drop onto the table and they scatter off-board in case they somehow land in the intended place they give a regular order and that's their only purpose.
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# ? Sep 12, 2014 13:41 |
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I was going to do a post with the missions, tables and general cool stuff from my tournement this past weekend, but one of the players beat me to it with a well-written blog post. I highly recommend taking a peek, if only because Mission 4: Last Action Hero, is the best Infinity Mission. http://beholdtheomega.blogspot.com.au/2014/09/tournament-total-reaction-3-return-of.html
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# ? Sep 12, 2014 13:44 |
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How do I know who is a specialist? Is it doctors, engineers and hackers? Depends on the mission?
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# ? Sep 12, 2014 14:15 |
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All of those, plus forward observers.
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# ? Sep 12, 2014 14:18 |
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WAR FOOT posted:I was going to do a post with the missions, tables and general cool stuff from my tournement this past weekend, but one of the players beat me to it with a well-written blog post. Please tell me about the asian tech terrain in the No quarter mission. I haven't seen it before and I like it.
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# ? Sep 12, 2014 16:36 |
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LumberingTroll posted:Please tell me about the asian tech terrain in the No quarter mission. I haven't seen it before and I like it. It's a new one out of C&C workshop from Australia. It's insanely cool. It will probably cost a fortune, but they've been mum about the price so far.
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# ? Sep 12, 2014 16:48 |
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Fix posted:It's a new one out of C&C workshop from Australia. It's insanely cool. It will probably cost a fortune, but they've been mum about the price so far. costing a fortune is no joke, I have two sets of their orlder urban streets. that's like $550. I think I'll design my own version.. garage here I come! I did start working on another building recently, just prototyping some designs. The sample turned out well, was really easy to assemble. But I want to give my stuff a little more detail and favor. LumberingTroll fucked around with this message at 17:52 on Sep 12, 2014 |
# ? Sep 12, 2014 17:50 |
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I interviewed Carlos of CB at GenCon. Check it out! GenCon 2014 - Our Favorite Vendor Interviews: http://youtu.be/V7ZBH_ljQqc
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# ? Sep 12, 2014 22:55 |
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That's really pretty.
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# ? Sep 12, 2014 22:59 |
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LumberingTroll posted:Please tell me about the asian tech terrain in the No quarter mission. I haven't seen it before and I like it. Fix posted:It's a new one out of C&C workshop from Australia. It's insanely cool. It will probably cost a fortune, but they've been mum about the price so far. Fix is correct! We're very fortunate that the guy that does all the designing and painting for C&C is a friend of ours IRL, which means when new products like this are soon released that we're able to preview them at our tournaments.
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# ? Sep 13, 2014 00:37 |
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I've been casually doing a modelling project using random bits. Not for any game really. It's based heavily on the Helghast from Killzone and the armor designs/characters from Kerberos Saga. People around here are starting to get really into Infinity now and someone suggested that these miniatures would be really good as a counts as Infinity army. I don't really play the game, so could someone give me pointers as to what army they would best represent so I can do more focused modelling to build a full size force. I have mostly guys in long jackets, jackboots and some armor with a mixture of infantry weapons right now. I also have some fire support type guys ready to go and a mock up of a melee guy or two but they haven't been glued together yet. I would like to add some larger based mech or heavy armor type guys if possible in order to use some Dust miniatures I bought and converted but its not at all required.
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# ? Sep 14, 2014 21:56 |
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Heavy armor, more modern-military than hi-tech-cyberpunk? That would be generic Ariadna. If you want to convert/proxy bear in mind that Infinity has more realistic scale than most and is a bit smaller. When in doubt, just rescale an official gallery pic so the bases are the same size and compare. Pierzak fucked around with this message at 22:02 on Sep 14, 2014 |
# ? Sep 14, 2014 21:58 |
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Pierzak posted:Heavy armor, more modern-military than hi-tech-cyberpunk? That would be generic Ariadna. Yeah some of my guys are pretty chunky, although a lot of them are based on Historical minis and Eisenkern which tend to run pretty thin.
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# ? Sep 14, 2014 22:08 |
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Historical might still work well for Ariadna, since they're also the crazy jackasses running around in kilts. The colonists definitely still embrace chunks of their old cultures. We'd have to see the minis to be completely certain, but that sounds like the direction you've gone in.
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# ? Sep 14, 2014 22:15 |
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They kinda look like some of the Ariadna kazak models don't they? I don't really know Ariadna that well.
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# ? Sep 14, 2014 22:19 |
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Dulkor posted:Historical might still work well for Ariadna, since they're also the crazy jackasses running around in kilts. The colonists definitely still embrace chunks of their old cultures. We'd have to see the minis to be completely certain, but that sounds like the direction you've gone in. Here is three random guys I primed this morning.
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# ? Sep 14, 2014 23:26 |
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I still have some Pig Iron stuff lying around for the IG stuff I did years ago. Nice bits of kit.
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# ? Sep 14, 2014 23:29 |
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New Fusi: https://www.youtube.com/watch?v=NVacX7WK3Vg
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# ? Sep 15, 2014 18:38 |
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After describing the style of fighting I want my guys to do (direct highly skilled and coordinated assaults with elite troopers and such) to our local Infinity guy he suggested that I play either JCC or QK so I'll probably do some demo games with stand ins for both of those forces to see what I like. Would this be an OK 150 point starter force for JCC or not? JURISDICTIONAL COMMAND OF CORREGIDOR ────────────────────────────────────────────────── GROUP 1 7 0 0 ALGUACIL Combi Rifle / Pistol, Knife. (10) ALGUACIL Combi Rifle / Pistol, Knife. (10) ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (14) INTRUDER (X Visor) MULTI Sniper Rifle / Pistol, CCW. (1.5 | 52) WILDCAT Spitfire / Pistol, Knife. (1.5 | 25) WILDCAT Lieutenant Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (19) TOMCAT Combi Rifle + E/Mitter, Antipersonnel Mines / Pistol, Knife. (19) 3 SWC | 149 Points Open with Army 4
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# ? Sep 16, 2014 02:27 |
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I'm going to be playing some 400pt, 12xp games soon, and I'm having a really difficult time wrapping my head around it. There's so many things I can take, I just feel spoiled for choice. I can't imagine how armies that tend to run multiple groups would do it, there'd just be a glut of cheap things all over the place. ALEPH ────────────────────────────────────────────────── GROUP 1 10 0 0 MARUT Lieutenant (Strategos L3) MULTI HMG, Heavy Flamethrower, Nanopulser / AP CCW. (3 | 122) ACHILLES Heavy Shotgun, Nanopulser / Pistol, EXP CCW. (75) SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (31) YUDBOT Electric Pulse. (3) YUDBOT Electric Pulse. (3) DASYU (Forward Observer) Combi Rifle, Nanopulser / Pistol, Knife. (37) NAGA Combi Rifle, Monofilament Mines / Pistol, Knife. (32) MYRMIDON Officer (Chain of Command) Combi Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (1 | 39) MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (16) CHANDRA (WIP15, BTS-6, Hacking Device) Combi Rifle, Nanopulser, Flash Grenades / Pistol, Knife. (16 | 12XP) DAKINI Tacbot Combi Rifle / Electric Pulse. (13) PROBOT (EVO Repeater) Electric Pulse. (0.5 | 13) 4.5 SWC | 400 Points Open with Army 4
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# ? Sep 16, 2014 12:24 |
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For those who have Ice Storm - roughly how big is the box? Compare it to, say, a 40K battleforce. I have to go and pick mine up on Thursday and I want to take a bag big enough to fit it in.
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# ? Sep 16, 2014 14:53 |
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So I decided to cannonball into the world of miniature wargaming by buying an O:IS set and having it commission painted. After watching a bunch of different MWG batreps, Infinity intrigued me the most and seemed the easiest to follow without having any wargaming knowledge and experience. My only concern is in regards to the army's the set comes with. Am I going to be banging my head if/when I decide to expand them to higher points? I'm not worried about having a meta competitive list as I don't even know if anyone plays in my area (Buffalo), but on the off chance I end up finding a group to play with I don't want a poo poo list eaither.
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# ? Sep 16, 2014 22:18 |
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ineptmule posted:For those who have Ice Storm - roughly how big is the box? Compare it to, say, a 40K battleforce. I have to go and pick mine up on Thursday and I want to take a bag big enough to fit it in. I think it's 2x2x2 the size of a standard Infinity miniature box, so roughly 35x24x10 cm? Infeckt posted:My only concern is in regards to the army's the set comes with. Am I going to be banging my head if/when I decide to expand them to higher points? I'm not worried about having a meta competitive list as I don't even know if anyone plays in my area (Buffalo), but on the off chance I end up finding a group to play with I don't want a poo poo list either.
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# ? Sep 16, 2014 22:28 |
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Infeckt posted:My only concern is in regards to the army's the set comes with. Am I going to be banging my head if/when I decide to expand them to higher points? I'm not worried about having a meta competitive list as I don't even know if anyone plays in my area (Buffalo), but on the off chance I end up finding a group to play with I don't want a poo poo list eaither. Infinity doesn't work like that. As long as you have a sizable number of orders in your list relative to the point total, and are bringing specialists if you're playing ITS, it's hard to screw yourself in list building. Deployment and play decisions can wreck you, absolutely, but not list building. A "strong" or "meta" list usually just has a lot of different tools and a lot of orders to use them. Any unit can work in Infinity as long as it is properly supported. Note that this is very different from almost every other miniatures wargame out there. e: Most of the vanilla faction starters (which include the icestorm starters) are particularly good about giving you a balanced core force with orders, tools, and threats. Let's take a glance at the Icestorm starters: PanO: 3x Fusilier (combi) Basic units often get called "order generators" or "order monkeys." This ignores the fact that literally any model in Infinity can kill any other model in Infinity given a good approach. Troops like this will also be important for backfield defense and/or setting up "crumple zones" of cheap units to waste the enemy's active orders before they can kill your big threats. Useful at any point level and in practically any army. Heck, most PanO sectorials are happy to load up on Fusiliers as a cheap defensive link team. 1x Akali (combi) A threat vector that is strong at any point level. Proxying it as an HMG or Spitfire loadout is entirely acceptable if you've got SWC to spare at higher point levels. Heck, I bring combi-equipped drop troops happily even at 300 points. 1x Nisse (sniper) Here's the starter's board control, plus an "out" against problematic camo. Board control, in my mind, is about making it order-intensive for the enemy to accomplish what they need to accomplish during their active turn. An MSV2 sniper with mimetism sitting across the map is going to be tough to deal with without specific equipment, which will make the other guy spend more orders to go around the controlled fire lanes (or spend a ton of time doing low-odds head-to-head rolls). Never a bad option to have as you expand to higher point totals. 1x ORC (multi) A very vanilla heavy-hitter with BS14 and a second wound to limit the impact of luck. Since HI like the ORC are getting a buff up to 4-4 MOV in N3, I'm a fan (I already love my 4-4 MOV and BS14 Teutons in N2). 2W makes it much harder for your offensive strategy to be derailed by one lucky ARO crit. The multi-rifle also benefits from the general rifle buffs in N3 - heck, if you're sitting in cover then you're a very legitimate ARO threat using DA ammo (especially since high armor plus cover will negate a lot of shots that hit you - and the opponent has to deal 2 of them to put you down). This is only model in the starter whose stock might diminish with higher point totals, since you might prefer to spend extra points on one of the fancier offensive options in PanO, but I think the ORC will be a very legitimate budget option in N3. 1x Father-Knight A completely new profile, we don't really know what all he's going to have available in N3. However, he's basically another heavy-hitter like the ORC. He'll certainly bring the alternative option of wrecking face in close combat. Nomads: 3x Alguacil (combi) Slightly less universal than Fusiliers, but that's just because the Nomad ships share very little in terms of troops between their sectorials. If you're playing vanilla or Corregidor then the Alguacils will be always remain useful. Comedy option: if you play Qapu Khalqi, the Haqqislam sectorial, then you can also take Alguaciles. I actually considered this just because I play Haqq and I love the new Alguacil sculpts. 1x Spektr (combi) An extremely capable camo skirmisher. TO camo infiltrators are always a strong tool to bring to the table, in large part because of their versatility. This guy can be a threat if the other guy has no MSV remaining, an answer via assassinating a particular enemy threat, or just board control via mines. Plus this guy's FO profile is a specialist for ITS scenarios. 1x Grenzer (sniper) Most of what I said about the Nisse also applies to the Grenzer, though he's not quite as good at it. It's a board control option, and board control is never bad to have around. Probably the model in this starter that is most likely to get cut as you experiment with other options for this role. 1x Mobile Brigada (multi + LFT) Almost a carbon-copy of the ORC, rules-wise, but the MB definitely wins in the looks department. drat that is a fine looking model. Plus there's much less competition in Nomads for the role of "multi-wound heavy-hitter," so this guy is less likely to be eclipsed by other options. Oh, and flamethrowers are nice options to have around. 1x Reverend Healer (combi) A specialist with mimetism (possibly ODD in full N3?), the Reverend is a legitimately different tool for your toolbox. I imagine she'll be a good option at most point levels, and will almost certainly be a huge deal if you want to go Bakunin since CB has hinted that she'll be linkable with Moiras (who would benefit hugely from having a doc in their link team, since they're all single wound models). The only real "problem" with the vanilla starters is that you're going to wind up with ~3 unusable models if you decide to switch to a sectorial army. Corbeau fucked around with this message at 00:07 on Sep 17, 2014 |
# ? Sep 16, 2014 23:11 |
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Good to know. Thanks for the explanations, especially Corbeau. Sounds like I made the right choice to start with Ice Storm. Hopefully I can convince at least a few of the countless MTG players we have here to give Infinity a shot while I wait for my set to come.
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# ? Sep 17, 2014 00:06 |
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My O:I box is on its way. Ohboyohboyohboy! All the boxes to Norway got sent to Finland for some reason.
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# ? Sep 17, 2014 00:20 |
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Infeckt posted:My only concern is in regards to the army's the set comes with. Am I going to be banging my head if/when I decide to expand them to higher points? I'm not worried about having a meta competitive list as I don't even know if anyone plays in my area (Buffalo), but on the off chance I end up finding a group to play with I don't want a poo poo list either. There's a few of us across the border in Hamilton, and a warcor building a community in Burlington. Might not be worth it for you to drive an hour across the border for a 4-person tournament though O:I actually comes with recommendations for expanding your army and they're not altogether bad. Keep in mind that each starter army is roughly 150 pts and tournaments take place at 3-400; you can pretty well buy 150 pts of whatever seems cool and have a viable list given some smart tactics.
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# ? Sep 17, 2014 02:31 |
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Corbeau posted:Infinity doesn't work like that. As long as you have a sizable number of orders in your list relative to the point total, and are bringing specialists if you're playing ITS, it's hard to screw yourself in list building. Deployment and play decisions can wreck you, absolutely, but not list building. A "strong" or "meta" list usually just has a lot of different tools and a lot of orders to use them. Any unit can work in Infinity as long as it is properly supported. Eh, as another new player, every Infinity player trots this out at some point in the conversation and it's not really that much different from other skirmish games. There's some models that are better than others, and the models you choose matter. It's not chess where the pieces don't matter and all that matters is your skill. That said, there aren't any REALLY bad useless models or newbie traps like in some games, but people really play up the "your list doesn't matter, it's all in the skill" and it's not really that pronounced.
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# ? Sep 17, 2014 03:37 |
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JoshTheStampede posted:That said, there aren't any REALLY bad useless models or newbie traps like in some games, but people really play up the "your list doesn't matter, it's all in the skill" and it's not really that pronounced. It is compared to Warmachine or 40k. And I say that even though I like Warmachine.
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# ? Sep 17, 2014 03:42 |
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There's definitely a case where where certain lists are better in different scenarios. Like there's not really much of a point to bringing a hacker against Ariadna for instance, and that's wasted points that could be going towards something more useful. That's somewhat mitigated by the fact that the hacker can still provide orders are AROs etc effectively though. Also, as I found out the hard way, you kinda need to be wise with your SWC choices. Sometimes not packing anything with a real punch can leave you vulnerable to TAGs or various other nasties just running through your back field.
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# ? Sep 17, 2014 03:47 |
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It's not your list, it's you (and also your list) \/\/ Oh absolutely, I think it's a very well balanced game in that every faction is competitive, and every faction has a load of viable ways to build it. You would have to work to make a straight up bad list. I just think it's not as list-agnostic as people make it out to be. JoshTheStampede fucked around with this message at 04:14 on Sep 17, 2014 |
# ? Sep 17, 2014 03:54 |
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Well, that being said, I think Infinity is a game where no matter what list you take, you'll usually have some sort of tactical option open to you. There's a nice balance between amount of orders and unit strength that means that taking a really strong unit like a TAG will leave you vulnerable in other areas.=, and taking a lot of cheaper units mean you get a lot of orders to play with. That all probably gets thrown out the window when you play at like 400pts or whatever.
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# ? Sep 17, 2014 04:10 |
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# ? May 13, 2024 09:48 |
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I find anyone who plays the 'It's not your list, it's you' card is someone who tries to take the dirtiest lists possible.
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# ? Sep 17, 2014 10:14 |