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Werix posted:In the video it sounds like its more going to be like planetside 2, where money is for cosmetic stuff ans side-grade weapons, but you can still be really good without dropping cash. In that case I will at least try it out.
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# ? Sep 10, 2014 23:58 |
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# ? May 29, 2024 05:08 |
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MilkmanLuke posted:I go pretty much that way with my OW game. My group is full of scammers and shucksters as well (and is definitely pushed further in this direction by their regimental rivalry*). I just settled on a quick and dirty generic "crates of contraband" system. They're not necessarily literal crates, but it keeps the bookkeeping easy on everyone. For example, after stealing some things from a docking bay at a Magos Biologos' secret space station, the doctor ended up with a "crate" of drugs and a "crate" of gene splicing equipment. They've been running around with it for a while now, but they also have a "crate" of religious paraphernalia. Basically, I use it as a generic trade unit of contraband that is worth more or less depending on who they are trading it to and under what circumstances. Since they get their hands on cash occasionally, I give it about ~1000 thrones = 1 crate, depending on the material and the buyer. This is really good stuff! I'm considering only letting them use commerce when they "identify" a smuggler, corrupt clerk or other fixer, since (re-reading it ) this appears to actually be the wording of the rule. That said, I think I might let it become less roll playing and more fiat based, depending on the warzone and fellow regiments deployed and so on. Would this work, if I can get my players to go along with it?
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# ? Sep 11, 2014 09:32 |
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Commerce posted:Commerce is the understanding of trade, value, and exchange amongst the varying ranks of the Imperial Guard, how to barter for the best deal possible and even acquire contraband gear. This Skill covers everything to do with deal making and exchange from swapping extra rations for a pack of lho-sticks to acquiring xenos tech while keeping out from under the watchful eye of the commisariat. ... can also be used to appraise items or evaluate something's worth. Actually the exact wording in my copy of the OW core book suggests that they can try to roll commerce for literally every single exchange/trade/purchase they make. But it's also an opposed roll, and the quartermaster for an Imperial Guard unit isn't going to be bad at what he does for a living. Neither is a smuggler. If the corrupt clerk was bad at commerce he'd have been executed by now. So I say let them roll it as often as they want, but make your opposed roll in the open. Sometimes they're going to succeed and get the plasma cannon (which may or may not come with it's own issues), but other times they're going to get hosed. The officer might even approve the requisition for that plasma cannon, but the players find only corpse-starch rations when they open the crate it was supposed to be in. Eventually the Quartermaster and a Commissar are going to come asking about why it wasn't returned at the appointed time. And eventually, the Quartermaster is going to get sick of the sight of the guy who constantly grinds him for a better deal. Tactical Bonnet fucked around with this message at 16:52 on Sep 11, 2014 |
# ? Sep 11, 2014 16:49 |
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If the players really enjoy wheeling and dealing for kit, put them into a position where that is somehow their responsibility. Second them into the Munitorum and make them the repo men for the entire Regiment.
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# ? Sep 11, 2014 17:45 |
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That's a good plan. Give them a battle in progress, or nearly over, send them in to recover some specific resource, or perhaps just as much in the way of materiel as they can in order to equip the rest of the penal legion. They can meet local scavengers, pockets of remaining resistance, troops from the other side on the same mission (or perhaps a slightly different one, maybe they're prepared to offer sought-after items in trade to reduce the amount of time spent exposed to massive shelling), "friendlies" who think they're vultures who should be shot, Kill-Marines who are only interested in acquiring a ton of promethium for purposes they will not explain.
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# ? Sep 11, 2014 17:56 |
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Have them collect a bunch of stuff but not really be able to use it beyond maybe the mission it's recovered. As a reward, toward the end of the arc or whatever, have their base camp get overrun so they're free and clear to use literally anything they want from lockup in the desperate defense. Dudes hanging off the sides of a tank firing meltas in all directions.
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# ? Sep 11, 2014 19:08 |
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DOCTOR ZIMBARDO posted:If the players really enjoy wheeling and dealing for kit, put them into a position where that is somehow their responsibility. Second them into the Munitorum and make them the repo men for the entire Regiment. Have them track down units who think it's cute and funny to requisition things they know they won't need or use beyond blowing up for fun to get the Munitorum's equipment back. They'll never quite be sure if the mission is serious or if they're being hosed with. Bonus points if you make the squad they're going after basically bizarro-world versions of the PCs.
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# ? Sep 11, 2014 19:22 |
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Clanpot Shake posted:Have them track down units who think it's cute and funny to requisition things they know they won't need or use beyond blowing up for fun to get the Munitorum's equipment back. They'll never quite be sure if the mission is serious or if they're being hosed with. Bonus points if you make the squad they're going after basically bizarro-world versions of the PCs. Also an excellent Paranoia mission hook. I absolutely love this idea and I think I'm going to steal it. MilkmanLuke fucked around with this message at 02:27 on Sep 12, 2014 |
# ? Sep 12, 2014 02:23 |
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That is beautiful. You can also give them bonuses for good rolls outside of requesting insane poo poo, like random crap that might end up being useful. And tell them not to requisition amazingly rare stuff just because they can. Bob in QM can't get his boss to sign off on power swords for penal legionnaires, but he can sure kick a crate of shells over to his drinking buddy in the artillery regiment that his boss doesn't know or care about him throwing the way of that penal legion squad that gets poo poo done. Or he has a few bottles of the wretched style of amasec nobody but the regiment's commissar seems to like that'll get him off your back for a little. People like good rolls, but getting something interesting for rolling a 3 on requisitioning a crate of extra ammo or a jerrycan of extra chimera fuel feels far better than just getting what you asked for, even if it's a power sword or something. (And then that mission you tell them they can requisition whatever the gently caress they want, they know poo poo is real. )
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# ? Sep 12, 2014 14:55 |
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So is there a book that's good to start with if you're new to WH40K RPGs, or is it still "whatever you like best?" I'm most interested in Rogue Trader, but is Dark Heresy 2e an improvement to the system overall that negates RT? Was thinking of picking up the RT book soon. Thanks!
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# ? Sep 15, 2014 22:39 |
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Spincut posted:So is there a book that's good to start with if you're new to WH40K RPGs, or is it still "whatever you like best?" I'm most interested in Rogue Trader, but is Dark Heresy 2e an improvement to the system overall that negates RT? Was thinking of picking up the RT book soon. Thanks! 2E aside since I'm not familiar enough with it, Only War is the cleanest, best version of the system. Fun-wise, it doesn't really matter where you start, so go for Rogue Trader if it's the game style that interests you. The ideal would probably be to use OW rules with RT setting and gear, but that'd require some familiarity with the game and having both books, so I'd just grab RT and let it rip.
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# ? Sep 15, 2014 22:47 |
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Pharmaskittle posted:2E aside since I'm not familiar enough with it, Only War is the cleanest, best version of the system. Fun-wise, it doesn't really matter where you start, so go for Rogue Trader if it's the game style that interests you. The ideal would probably be to use OW rules with RT setting and gear, but that'd require some familiarity with the game and having both books, so I'd just grab RT and let it rip. DH 2E is basically just the OW system
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# ? Sep 15, 2014 22:51 |
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Azhais posted:DH 2E is basically just the OW system However, neither DH nor OW give you a ship and say "go nuts". Not right out the gate, anyway.
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# ? Sep 15, 2014 22:56 |
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Pharmaskittle posted:2E aside since I'm not familiar enough with it, Only War is the cleanest, best version of the system. Fun-wise, it doesn't really matter where you start, so go for Rogue Trader if it's the game style that interests you. The ideal would probably be to use OW rules with RT setting and gear, but that'd require some familiarity with the game and having both books, so I'd just grab RT and let it rip. Okay, awesome, thanks. The book is like $20 on Amazon so might as well!
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# ? Sep 16, 2014 01:26 |
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Spincut posted:Okay, awesome, thanks. The book is like $20 on Amazon so might as well! I'd say go with whichever game's theme you enjoy the most. OW is pretty combat focused. If you're into that, great.
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# ? Sep 16, 2014 02:51 |
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Clanpot Shake posted:I'd say go with whichever game's theme you enjoy the most. OW is pretty combat focused. If you're into that, great. Though as we've mentioned in the past, if you want to dig into the fluff there's some very interesting social stuff you can do in Only War, if you're willing to set aside war for a moment and indulge in the intrigues of the Departmento Munitorium (aka Paranoia PLC). That being said RT allows you to drop churches from space, which really isn't something any of the other systems do.
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# ? Sep 16, 2014 16:33 |
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I'd say dropping churches from space sounds like a great way to pass the time in a rousing game of Black Crusade.
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# ? Sep 16, 2014 18:00 |
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This week in Black Crusade was...interesting. The party is made up of 5 very strange, and very odd people. 1. Cicero, a chaos space marine sorcerer. 2. Bloodtruely, a chem hunter. 3. Iranitev, ministorum cleric turned apostate. 4. Asmodius, guardsman turned renegade. 5. Ozman, a hideous dwarf psyker. Having been trapped on an Imperial world when their warband failed an invasion of a new world, the band decided that burning and executions were not the ideal outcome. Last time they managed to hijack a chimera and wipe out a patrol. Now packed into the APC with a rescued squad of chaos soldiers, the chimera became the universe's most heretical clown car. They considered their options, and decided to go far the starport, because clearly something must be there that would let them off world. This began a series of events where contrary to all my expectations, they decided to talk and bluff their way past everyone. This was assisted by the psyker, because as a hideous dwarf with a compel power, literally no one wanted to interact with him any longer than necessary and every Imperial citizen that he talked with decided that it was probably better to give him what he wanted than look closer at any questions that might have risen up. They managed to bluff their way past just about everyone, got aboard a lander that was refueling with the CSM sorcerer hidden inside, convinced everyone that looking inside the tank that looking inside was a waste of time and managed to get off the planet without firing a shot. They then were forced to dock with the Imperial frigate that was loitering in orbit, and they are now trapped in the cargo bay after killing anyone that might have tried search them once they docked. The most interesting thing I learned was that an unbound psyker pushing doombolt to +9 is hideously effective and caused about 65 points of damage with one blast. Elites that I had placed do not take that kind of damage.
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# ? Sep 16, 2014 20:03 |
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The psyker's ability to instakill your main baddies is balanced by his ability to end the campaign on a bad die roll.
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# ? Sep 16, 2014 20:35 |
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I still want somebody to run a Rogue Trader PbP. :<
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# ? Sep 16, 2014 21:19 |
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Esser-Z posted:I still want somebody to run a Rogue Trader PbP. :< There are several running right now.
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# ? Sep 16, 2014 22:01 |
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That isn't very helpful if you are hoping to join one, though. I have given up on the PbP because I seem to have a game death touch. Maybe I'll run one eventually, that might work?
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# ? Sep 16, 2014 22:07 |
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Ashcans posted:That isn't very helpful if you are hoping to join one, though. A sad fact of life, PbP games rarely run for very long due to the slow pace and time/effort needed to make posts.
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# ? Sep 16, 2014 23:18 |
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Ronwayne posted:The psyker's ability to instakill your main baddies is balanced by his ability to end the campaign on a bad die roll. I was really, really hoping for a fun result on the tables, but he merely got "I get knocked down" as a result. Not even perils.
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# ? Sep 17, 2014 00:55 |
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Gaghskull posted:I was really, really hoping for a fun result on the tables, but he merely got "I get knocked down" as a result. Not even perils. Our psyker refuses to do anything but push, and he repeatedly rolls body swapping and temporal distortion as perils of the warp, sometimes one after the other. It is great.
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# ? Sep 17, 2014 01:18 |
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DOCTOR ZIMBARDO posted:If the players really enjoy wheeling and dealing for kit, put them into a position where that is somehow their responsibility. Second them into the Munitorum and make them the repo men for the entire Regiment. Have them go into a deadly combat situation, find a unit desperately holding out against wave after wave of Tyrannid hordes, and repossess the heavy bolter that's been keeping the poor bastards alive this long. Command, of course, wanted the line to get overrun so the 'nids would be baited and funnelled into a trap but because some rear end in a top hat squaddie managed to snag a heavy weapon the entire campaign is being held up, and for each day those bastards hold out the Guard consumes 8,000 tonnes of food, 12 Chimeras worth of spare parts, 16,000 cigars...
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# ? Sep 17, 2014 03:34 |
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ZearothK posted:Our psyker refuses to do anything but push, and he repeatedly rolls body swapping and temporal distortion as perils of the warp, sometimes one after the other. The best is when the psyker accidentally swaps with the Ogryn.
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# ? Sep 17, 2014 03:36 |
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DOCTOR ZIMBARDO posted:If the players really enjoy wheeling and dealing for kit, put them into a position where that is somehow their responsibility. Second them into the Munitorum and make them the repo men for the entire Regiment. This is glorious, and I am going to con my players into it. E: Also, I took your advice and had my players recon their way into Ork-held Port Wander. They've made it through the Shokk Attakk gun turret net and will start the next session crash-landing through a hanger
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# ? Sep 17, 2014 09:29 |
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As long as whoever the CO for the squad is comes out of the wreckage swinging a chainsword and firing his weapon that sounds like a pretty typically awesome OW scenario.
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# ? Sep 17, 2014 14:26 |
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Ashcans posted:That isn't very helpful if you are hoping to join one, though. Yeah, the assumption behind that statement was a RT PbP I could play in. I generally prefer realtime (especially with voice, at least for OOC stuff), but with my work schedule I don't really have the time to set aside for any additional games.
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# ? Sep 17, 2014 14:45 |
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Gaghskull posted:This was assisted by the psyker, because as a hideous dwarf with a compel power, literally no one wanted to interact with him any longer than necessary and every Imperial citizen that he talked with decided that it was probably better to give him what he wanted than look closer at any questions that might have risen up. Hey man, you forgot about the part where said dwarf psyker (who is depicted using the horrible/awesome miniature dwarf miniature from the Awful Miniatures OP) busted up to a Ministorium Priest leading a lynch mob for a Chaos pilot and basically said "HEY GUYS WERE FROM THE INQUISITION HAND 'IM OVER" and they did. Granted, this was because said psyker was using the power that gave him huge bonuses to interaction checks BUT STILL. It helps to have ranks in Deceive! Another great moment is that, thanks to bad positioning before a combat encounter, the psyker and the apostate were left to hold the line against a bunch of Arbites with shotguns. Their efforts to escape getting shotgunned to death by running around the ship while the rest of the party tried to bail them out is best accompanied by Yakety Sax. It's me, I'm the psyker. I'm the horrible person pushing powers to the extreme. Extremely awesome, that is.
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# ? Sep 17, 2014 16:13 |
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Tactical Bonnet posted:As long as whoever the CO for the squad is comes out of the wreckage swinging a chainsword and firing his weapon that sounds like a pretty typically awesome OW scenario. That's the beauty of it. Their Sergeant is a low Int, high S broseph-type who LOVES him some Emperor, and the other characters are crooks who'd rather not get stuck in where the fighting is thickest :iamafag:
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# ? Sep 17, 2014 16:43 |
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I love the idea of a sergeant bursting out of a wrecked chimera and pointing his sword at the guy who hit them with that artillery shell and shouting "I'M COMING FOR YOU, BRUH! IN THE NAME OF THE EMPEROR I'M GOING TO gently caress YOU UP!" His last words were recorded for all posterity when he charged the warboss: "Do you even lift, you green skinned son of a bitch?!"
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# ? Sep 17, 2014 20:58 |
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Tactical Bonnet posted:His last words were recorded for all posterity when he charged the warboss: "Do you even lift, you green skinned son of a bitch?!" The were almost my last words in Frajaq's BC PbP. Almost.
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# ? Sep 17, 2014 22:28 |
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LuiCypher posted:Hey man, you forgot about the part where said dwarf psyker (who is depicted using the horrible/awesome miniature dwarf miniature from the Awful Miniatures OP) busted up to a Ministorium Priest leading a lynch mob for a Chaos pilot and basically said "HEY GUYS WERE FROM THE INQUISITION HAND 'IM OVER" and they did. Tzeentch is a fickle master but when he is with you ride that crazy train. Psykers have the advantage that even if it all goes wrong lots of people will die.
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# ? Sep 17, 2014 22:56 |
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So, I'm planning on running a game of Dark Heresy 2nd Edition for my gaming group and I have a (possibly) dumb question. Now I've heard that DH can be on the deadly side, so what I'm thinking of doing is just allowing the PCs to take max wounds at character creation. This wouldn't make them too strong?
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# ? Sep 17, 2014 22:58 |
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Dr. Tough posted:So, I'm planning on running a game of Dark Heresy 2nd Edition for my gaming group and I have a (possibly) dumb question. Now I've heard that DH can be on the deadly side, so what I'm thinking of doing is just allowing the PCs to take max wounds at character creation. This wouldn't make them too strong? It means they might survive an extra hit. Honestly, if your players are getting into combat and not stomping the enemy, they probably screwed up and attacked somebody they shouldn't have.
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# ? Sep 17, 2014 23:00 |
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Foxtrot_13 posted:Tzeentch is a fickle master but when he is with you ride that crazy train. Psykers have the advantage that even if it all goes wrong lots of people will die. I am curious if an all-Psyker party ever makes it out of the first room now.
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# ? Sep 17, 2014 23:07 |
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Didn't MOnion run an all psyker PbP game?
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# ? Sep 17, 2014 23:17 |
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# ? May 29, 2024 05:08 |
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I'm curious because it will either be the most batshit crazy game with everything going past 11 all the time or the most depressing, shortest game ever.
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# ? Sep 17, 2014 23:24 |