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L0cke17 posted:I'm fairly certain that people are underestimating delve for eternal. Although, I believe that Dig Through Time is more likely to make waves than Treasure Cruise. Dig Through Time is insane value. It even puts the cards on the bottom of your library so you don't have to fetch to shuffle away bad cards, isn't that nice of it? Deathrite will be even more important, if such a thing were even possible
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# ? Sep 16, 2014 00:34 |
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# ? Jun 7, 2024 01:02 |
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AATREK CURES KIDS posted:I'm not certain about Treasure Cruise in Legacy, but I'm sure it's worth trying out in Mono-U Tron. Other than Mindslaver, that deck really doesn't do anything with its graveyard. I don't think Mono-U Tron cares much about Treasure Cruise since it already gets to play a draw 3 for 3 instant as a 4 of and I don't really see being able to play it T2, even throwing in fetches just for the delve boost. The local meta doesn't have a lot of control though so I haven't played the UWR matchup enough to know if maybe it wants it in the board for refilling later on against them.
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# ? Sep 16, 2014 00:38 |
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AATREK CURES KIDS posted:I'm not certain about Treasure Cruise in Legacy, but I'm sure it's worth trying out in Mono-U Tron. Other than Mindslaver, that deck really doesn't do anything with its graveyard. I was thinking the same thing. I actually think Dig Through Time might be better in control decks though. I'll test them both out either way. I definitely like Treasure Cruise for my modern RUG deck. Mortimer posted:I'm a bit upset they didn't print 9UU: Time Trot: Target player takes another turn after this one Time Walk cost 1U. suicidesteve fucked around with this message at 00:57 on Sep 16, 2014 |
# ? Sep 16, 2014 00:42 |
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There's not some weird control deck that can push the boundaries of "good enough" so that I can slowly grind into casting Villainous Wealth for a bunch, and there's also not some mad combo thats bad, but not so bad as to be complete horeshit. How am I supposed to play Standard now? I don't play Aggro or Midrange much these days. I'm not much of a control player, but you're all right, if there's a control deck it'll revolve around Elspeth and Banishing Light before End Hostilities, so there's not some mid tier jank control. I'll keep an eye out, and Standard does look sweet, nicer than it's been for a while, but for me I'm just not seeing anything I want to play. :/
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# ? Sep 16, 2014 00:46 |
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I'm dumb and I said Treasure Cruise when I meant to say Dig Through Time. Everyone who said Dig Through Time is the better of those two is correct.
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# ? Sep 16, 2014 01:14 |
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jassi007 posted:Could be. I will admit I am not a fan of Junk/Orzhov colors, but I do love me some Gruul Izzet. It really feels like Temur is just this great smashing together of Gruul/Izzet.
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# ? Sep 16, 2014 01:16 |
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ungulateman posted:Jace is rotating along with all the good stuff (aka boring overpowered poo poo) in U/W. e: Unless you mean the terrible Jace, who is definitely a BUg card. There was nothing overpowered about UW control. It was a good deck with good cards, but none of them were JtMS or Delver tier. The only actually overpowered thing there was this standard was Thoughtseize. This was the lowest power standard in the last 5-6 years. TheKingofSprings fucked around with this message at 01:26 on Sep 16, 2014 |
# ? Sep 16, 2014 01:21 |
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The standard we just had was fun at times and frustrating at times. Frustrating because we got 1 middle set that was a huge let down and didn't shake things up enough. Also RTR is a bit overpowered and people want to play the best cards available. They didn't print many RTR hosers.
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# ? Sep 16, 2014 01:27 |
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Korak posted:The standard we just had was fun at times and frustrating at times. Frustrating because we got 1 middle set that was a huge let down and didn't shake things up enough. Also RTR is a bit overpowered and people want to play the best cards available. They didn't print many RTR hosers. RTR wasn't overpowered at all, are you crazy?
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# ? Sep 16, 2014 01:28 |
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I just didn't feel like I was doing enough fun things this Standard. I went from playing Pyromancer Ascension to playing mono-U Delver to playing G/W aggro to playing Murdergoats, which didn't get much from the Theros block. I'm really excited by the M15 and Khans additions to the deck, so I'm excited to play Magic again.
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# ? Sep 16, 2014 01:29 |
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TheKingofSprings posted:There was nothing overpowered about UW control. It was a good deck with good cards, but none of them were JtMS or Delver tier. It wasn't that it was overpowered, it was just restrictive and the deck just built itself. The UW Control deck that won the last Pro Tour was almost card for card the same 75 that was winning events a year ago. It doesn't have to be broken to be incredibly stale.
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# ? Sep 16, 2014 01:30 |
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BaronVonVaderham posted:It wasn't that it was overpowered, it was just restrictive and the deck just built itself. The UW Control deck that won the last Pro Tour was almost card for card the same 75 that was winning events a year ago. It doesn't have to be broken to be incredibly stale. Bingo. The new cards after Theros didn't have enough impact to really shake things up, so we kept seeing the same matches for almost a year.
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# ? Sep 16, 2014 01:36 |
TheKingofSprings posted:There was nothing overpowered about UW control. It was a good deck with good cards, but none of them were JtMS or Delver tier. Sure, ignoring Mutavault which was on its own tier of overpoweredness
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# ? Sep 16, 2014 01:36 |
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AnacondaHL posted:Sure, ignoring Mutavault which was on its own tier of overpoweredness Mutavault was well suited to a multicolour light standard, which this was.
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# ? Sep 16, 2014 01:39 |
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Both from Lorwyn block, funnily enough.
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# ? Sep 16, 2014 01:39 |
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Angry Grimace posted:I'm just not certain there's something in Temur colors making it slambang better than Junk. I wouldn't be terribly surprised to see Stain the Mind or Despise running around in a black splash deck which would at least give it a good proactive solution to Stormbreath, which is its biggest enemy. The charm is pretty silly. removal/counterspell/evasion for creatures in one card. I also don't think Temur decks can be hurt by dealing with one guy. They'll have several threats that have built in protections. Stain the mind my stormbreath? Ok fine here is Sagu Mauler. Wrath the Mauler? Ok here is Savage Knuckleblade. etc etc.
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# ? Sep 16, 2014 01:40 |
TheKingofSprings posted:Mutavault was well suited to a multicolour light standard, which this was. No, it FORCED a AnacondaHL fucked around with this message at 01:43 on Sep 16, 2014 |
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# ? Sep 16, 2014 01:40 |
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I think Stubborn Denial and Disdainful Stroke are both going to be big-game in new standard. They're obviously weak against a mono-red deck though.
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# ? Sep 16, 2014 01:42 |
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L0cke17 posted:I'm fairly certain that people are underestimating delve for eternal. Although, I believe that Dig Through Time is more likely to make waves than Treasure Cruise. Yeah, I don't get it. Dig Through Time is busted, more so than Treasure Cruise. Sure, I guess 3 cards is better card advantage than 2, but drawing 7 and taking the 2 best of those is probably just a better play, especially at instant speed. jassi007 posted:The charm is pretty silly. removal/counterspell/evasion for creatures in one card. I also don't think Temur decks can be hurt by dealing with one guy. They'll have several threats that have built in protections. Stain the mind my stormbreath? Ok fine here is Sagu Mauler. Wrath the Mauler? Ok here is Savage Knuckleblade. etc etc. I don't think "I can just play more creatures when you kill them" has historically been a sound argument in favor of a deck. Sagu Mauler is a 6-drop and Thoughtseize is still in Standard with Despise waiting in the boards. Angry Grimace fucked around with this message at 01:52 on Sep 16, 2014 |
# ? Sep 16, 2014 01:44 |
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Angry Grimace posted:Yeah, I don't get it. Dig Through Time is busted, more so than Treasure Cruise. Sure, I guess 3 cards is better card advantage than 2, but drawing 7 and taking the 2 best of those is probably just a better play, especially at instant speed. Dig Through Time is definitely the better card, I'd rather be casting that one anytime but especially at instant speed. I just got confused about their names. AATREK CURES KIDS posted:I'm dumb and I said Treasure Cruise when I meant to say Dig Through Time. Everyone who said Dig Through Time is the better of those two is correct.
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# ? Sep 16, 2014 01:46 |
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AnacondaHL posted:No, it FORCED a No, you're right, Master of Waves, Thassa and Gary did nothing to encourage it, I'm sorry
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# ? Sep 16, 2014 01:51 |
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TheKingofSprings posted:No, you're right, Master of Waves, Thassa and Gary did nothing to encourage it, I'm sorry They came after Mutavault and just kinda locked Mono-colored in. Mutavault made the first push towards that.
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# ? Sep 16, 2014 02:01 |
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TheKingofSprings posted:RTR wasn't overpowered at all, are you crazy? quote:I think Stubborn Denial and Disdainful Stroke are both going to be big-game in new standard. They're obviously weak against a mono-red deck though. edit: Tidebinder mage and Frostburn weird do a lot for the archtype right now to fight red decks. Not having those might hurt more than we realize. Korak fucked around with this message at 02:19 on Sep 16, 2014 |
# ? Sep 16, 2014 02:16 |
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After taking advice from the thread I've signed up for next weekend's prerelease at my LGS, so thanks for that! However, it will be my first experience with playing physical MTG, so what I want to ask: is if there's anything I should NOT do at said event if I'm wanting to stay in good graces with opponents? The signups made it clear that newbies were welcome but seems like some veterans will be there so I'd hate to annoy anyone too badly. Are there any particular faux pas to avoid beyond don't be a dick? Also an inexperienced 'does this happen' question; are decks with more than 2 colours ever played, beyond as a way to splash for very specific stuff? I ask as I saw a rather extreme example while browsing, in an artifact that was basically 'win the game on your opponent's next turn' (Door to Nothing or something?) and cost like 2 of every colour and then some. Upon seeing this I just thought that MUST require some sort of trickery to work consistently, or is just so bloated it's unplayable?
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# ? Sep 16, 2014 02:16 |
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Mutavault, most of the duals coming into play tapped, and the Devotion mechanic all contributed to the monocolor/monocolor-with-a-splash/Courser-and-Caryatid metagame. I think the mana was a lot more determinate of the shape of the format than the Devotion mechanic. Even without Thassa it would've near impossible to justify playing a deck that wanted to curve out having more than one color and a splash and Mutavault is a way stronger card than any of the devotion payoff spells.
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# ? Sep 16, 2014 02:19 |
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The Wicked Wall posted:After taking advice from the thread I've signed up for next weekend's prerelease at my LGS, so thanks for that! Yes, decks can run 1 to 5 colors, the Door to Nothingness deck was full 5 color and had mana-fixing that supported that plan.
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# ? Sep 16, 2014 02:20 |
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The Wicked Wall posted:After taking advice from the thread I've signed up for next weekend's prerelease at my LGS, so thanks for that! Never offer to concede in exchange for anything. Never agree to give anything in exchange for a concession. If anything your opponents do seems even the slightest bit fishy, immediately call a judge. Do not let your opponent explain it; ask a judge to do so. The vast majority of players will completely understand you wanting to double check.
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# ? Sep 16, 2014 02:20 |
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The Door to Nothingness deck was at its best when RTR was in Standard but before Gatecrash was released. People were gaining absurd amounts of life off of Thragtusk and Restoration Angel and Sphinx's Revelation if you couldn't kill those Bant decks by turn 4 you were in for some very, very long games. It still wasn't particularly good but it went over the top of basically everything.
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# ? Sep 16, 2014 02:23 |
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The Wicked Wall posted:After taking advice from the thread I've signed up for next weekend's prerelease at my LGS, so thanks for that! Always ask questions if there's something you don't understand, and calling a Judge for any game related reason is acceptable.
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# ? Sep 16, 2014 02:23 |
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Some Numbers posted:Never offer to concede in exchange for anything. Never agree to give anything in exchange for a concession. A slight proviso: never offer/accept/discuss conceding in return for anything beyond the combined prize pool allocated to both the winner and loser of your own match. If together you would earn 7 and 3 packs, you can agree to a 5/5 split or whatever. In general people at a prerelease are really relaxed and enjoying the new cards. Just go and have fun and soak up that Christmas morning excitement.
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# ? Sep 16, 2014 02:38 |
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Don't be afraid to call a judge is kind of a big one. Also after a game if anyone plays a morph card make sure it gets revealed to you if your opponent plays it and vice versa. As much as morph seems like a cool effect I can see it causing a lot of headaches.
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# ? Sep 16, 2014 02:39 |
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Tracula posted:Don't be afraid to call a judge is kind of a big one. Also after a game if anyone plays a morph card make sure it gets revealed to you if your opponent plays it and vice versa. As much as morph seems like a cool effect I can see it causing a lot of headaches. Extension: This applies to a morph creature any time it changes zones. If you cast an unsummon effect, they have to reveal that card before it goes back to their hand.
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# ? Sep 16, 2014 02:45 |
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Fuzzy Mammal posted:A slight proviso: never offer/accept/discuss conceding in return for anything beyond the combined prize pool allocated to both the winner and loser of your own match. If together you would earn 7 and 3 packs, you can agree to a 5/5 split or whatever. You're not wrong, but there's a distinction between "splitting the prizes" and "conceding in exchange for 2 packs." The former is legal, because you can do whatever you want with your prizes. The latter is collusion. Intentionally drawing and splitting the prizes is fine, scooping to someone is fine. Explicitly scooping to gain something is collusion. Apparently.
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# ? Sep 16, 2014 03:09 |
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Some Numbers posted:You're not wrong, but there's a distinction between "splitting the prizes" and "conceding in exchange for 2 packs." The former is legal, because you can do whatever you want with your prizes. The latter is collusion. Because they result in different scores and Wizards wants fairness in the scoring system. Splitting "results" in a 1-1-1 Draw for both players and is put down as such. Scooping results in 2-0 for the "Winner" and 0-2 for the "Loser."
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# ? Sep 16, 2014 03:53 |
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BaronVonVaderham posted:Extension: This applies to a morph creature any time it changes zones. If you cast an unsummon effect, they have to reveal that card before it goes back to their hand. Ugh that's a good point. Honestly what you want to do is probably talk to whoever is sort of hosting them and sort of make sure they go over morph in as much detail as possible beforehand. It'll probably be longwinded but will save a lot of headache.
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# ? Sep 16, 2014 03:58 |
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Tracula posted:Ugh that's a good point. Honestly what you want to do is probably talk to whoever is sort of hosting them and sort of make sure they go over morph in as much detail as possible beforehand. It'll probably be longwinded but will save a lot of headache. I'm not looking forward to dealing with this at GP Orlando. I'm not entirely sure what the infraction and penalty would be for not revealing before it goes back to your hand. I know I'll have to call someone on it and they're going to be all pissed off and waving a morph creature at me saying it's no big deal, but at Competitive REL that won't fly.
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# ? Sep 16, 2014 04:17 |
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streamin some commander on mtgo http://www.twitch.tv/pyronicex
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# ? Sep 16, 2014 04:32 |
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BaronVonVaderham posted:I'm not looking forward to dealing with this at GP Orlando. I'm not entirely sure what the infraction and penalty would be for not revealing before it goes back to your hand. I know I'll have to call someone on it and they're going to be all pissed off and waving a morph creature at me saying it's no big deal, but at Competitive REL that won't fly. According to JUDGE JOE BONO it's a game loss to fail to reveal a morph moving to another zone if it cannot be rectified (but also that's its a rules violation and the responsibility of both players to make sure morphs are shown and not to try and get your opponent with it). Exile, graveyard and top of deck are easy to rectify but going back to the hand might not be.
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# ? Sep 16, 2014 04:49 |
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UberJew posted:According to JUDGE JOE BONO it's a game loss to fail to reveal a morph moving to another zone if it cannot be rectified (but also that's its a rules violation and the responsibility of both players to make sure morphs are shown and not to try and get your opponent with it). Exile, graveyard and top of deck are easy to rectify but going back to the hand might not be. That's what I was thinking. It's like drawing extra cards...once it hits your hand, there's no way to prove THIS was the card you drew so it's a bigger problem, but for most other zones it can be easily backed up and you just get a warning.
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# ? Sep 16, 2014 05:07 |
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# ? Jun 7, 2024 01:02 |
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So one of my friends was sick so to cheer him up I figured I'd make some tokens for him. They were to sort-of match the three I had made previously for myself. The 3 B/W spirit tokens are for myself while the rest are for my friend. They are all made on watercolor stock with an ink and pen over pencil drawing all from hand. If you want them for yourself you can take them, I don't mind. Please let me know if I messed up the code to make these images too big or the links don't work because I'm bad at forums.
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# ? Sep 16, 2014 05:08 |