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With regards to the MTGO bug from a page back, here is an interesting article from the Meadery. While the opinion is the same as is shared amongst most, I like how the author breaks some of it down and goes through some of the issues with MTGO as is.
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# ? Sep 16, 2014 05:11 |
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# ? Jun 7, 2024 00:35 |
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Oraculum Animi posted:So one of my friends was sick so to cheer him up I figured I'd make some tokens for him. They were to sort-of match the three I had made previously for myself. These are really cute.
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# ? Sep 16, 2014 05:13 |
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Does Phalanx Leader work really well with Outlast creatures?
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# ? Sep 16, 2014 05:28 |
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Gensuki posted:Does Phalanx Leader work really well with Outlast creatures? Not the keyword Outlast but the creatures that are meant to work with outlast conferring benefits to all creatures with +1/+1 counters.
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# ? Sep 16, 2014 05:30 |
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Deofuta posted:With regards to the MTGO bug from a page back, here is an interesting article from the Meadery. While the opinion is the same as is shared amongst most, I like how the author breaks some of it down and goes through some of the issues with MTGO as is. I'm currently 8-2 in 2-man matches, with an additional 5 matches that I "lost" (at least 3 of which I was almost guaranteed to win) because of Mindslaver glitches, MTGO crashes/lag, etc. What annoys me more than the fact that a 10-year-old card doesn't actually work is if there's somewhere that the keep track of my record, it looks like I'm not very good when I actually have an amazing record. I just Mindslaver locked someone playing Jund and attacked myself with Flamespeaker to start clearing his board. Oops! I can't trigger the Flamespeaker. He was good enough to concede at least.
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# ? Sep 16, 2014 05:44 |
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I hate to sound like a prick if I do but why the gently caress do people play MTGO over stuff that actually works and doesn't cost you real world money if by chance it does go wrong?
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# ? Sep 16, 2014 05:53 |
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Tracula posted:I hate to sound like a prick if I do but why the gently caress do people play MTGO over stuff that actually works and doesn't cost you real world money if by chance it does go wrong? What works and doesn't cost real money?
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# ? Sep 16, 2014 05:54 |
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Pyronic posted:What works and doesn't cost real money?
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# ? Sep 16, 2014 05:55 |
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Can you tap your lands when you don't have priority?
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# ? Sep 16, 2014 06:01 |
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Gensuki posted:Can you tap your lands when you don't have priority? No. neetengie posted:Cockatrice, Xmage I think. Cockatrice isn't even close to MTGO. Its just free.
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# ? Sep 16, 2014 06:02 |
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Angry Grimace posted:Cockatrice isn't even close to MTGO. Its just free.
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# ? Sep 16, 2014 06:05 |
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Tracula posted:I hate to sound like a prick if I do but why the gently caress do people play MTGO over stuff that actually works and doesn't cost you real world money if by chance it does go wrong? Because it doesn't cost me money, mainly. And I usually only get to play Magic once a week, so it's nice to be able to play and relax when my wife's asleep or after a bad day of work. If something screws up on their end, I report it as soon as the round ends and they refund me within a few hours. Also I found Hearthstone to be incredibly boring, and Cockatrice people are awful.
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# ? Sep 16, 2014 06:06 |
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neetengie posted:It functions pretty well for being free. Every single time I hear about cockatrice its because someone disagrees with how a card is supposed to work, cusses a bunch in chat and quits.
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# ? Sep 16, 2014 06:07 |
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Pyronic posted:Every single time I hear about cockatrice its because someone disagrees with how a card is supposed to work, cusses a bunch in chat and quits.
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# ? Sep 16, 2014 06:10 |
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Modo has the advantage of being able to play against those people and take their money.
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# ? Sep 16, 2014 06:21 |
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neetengie posted:It functions pretty well for being free. It doesn't even function. If I wanted to play magic with no rules structure I would just proxy on paper.
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# ? Sep 16, 2014 06:21 |
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Shaman Ooglaboogla posted:It doesn't even function. If I wanted to play magic with no rules structure I would just proxy on paper.
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# ? Sep 16, 2014 06:23 |
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Jabor posted:Modo has the advantage of being able to play against those people and take their money. for the low low price of "basically the same as paper"
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# ? Sep 16, 2014 06:37 |
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suicidesteve posted:I'm currently 8-2 in 2-man matches, with an additional 5 matches that I "lost" (at least 3 of which I was almost guaranteed to win) because of Mindslaver glitches, MTGO crashes/lag, etc. What annoys me more than the fact that a 10-year-old card doesn't actually work is if there's somewhere that the keep track of my record, it looks like I'm not very good when I actually have an amazing record. As far as I know, MtGO no longer keeps track of your record or any sort of rating or anything.
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# ? Sep 16, 2014 06:39 |
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Mortimer posted:for the low low price of "basically the same as paper" But you can MODO at 2 a.m.
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# ? Sep 16, 2014 06:40 |
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AATREK CURES KIDS posted:But you can MODO at 2 a.m. my LGS has FNM draft starting at 11 pm, 2 am is pretty early cant wait to sleep deprive myself this weekend though, haven't missed a midnight prerelease in 2 years I'm too old for this
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# ? Sep 16, 2014 06:42 |
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Tracula posted:I hate to sound like a prick if I do but why the gently caress do people play MTGO over stuff that actually works and doesn't cost you real world money if by chance it does go wrong? Drafts five minutes away when I decide I want to play one. Lunsku fucked around with this message at 06:46 on Sep 16, 2014 |
# ? Sep 16, 2014 06:42 |
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Pyronic posted:Every single time I hear about cockatrice its because someone disagrees with how a card is supposed to work, cusses a bunch in chat and quits. Play with goons, it's a lot more enjoyable that way. I've been playing Tarkir Sealed for the past few days with goons and it's been great.
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# ? Sep 16, 2014 06:48 |
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Sealed and even draft goons: Paul Cheon is suggesting minimum of 18 lands for Khans limited decks. I'm thinking 19 might be the best number just because of how powerful the curves seem to feel with the morphing aspect. Hitting 3 and then 5 mana is really important. Quickest person to those two break points, arguably the best you'll do. Would anyone push this logic and even claim 20 lands minimum, assuming you open a godly pool or draft multiple bombs? There's also consideration that at least for outlast decks you have plenty of mana sinks.
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# ? Sep 16, 2014 06:59 |
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Shaman Ooglaboogla posted:It doesn't even function. If I wanted to play magic with no rules structure I would just proxy on paper. I can't proxy on paper at a moment's notice at 3 in the morning, that's kind of the big advantage of going online for me anyway-- not the rules enforcement
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# ? Sep 16, 2014 07:04 |
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Korak posted:Sealed and even draft goons: Paul Cheon is suggesting minimum of 18 lands for Khans limited decks. I'm thinking 19 might be the best number just because of how powerful the curves seem to feel with the morphing aspect. Hitting 3 and then 5 mana is really important. Quickest person to those two break points, arguably the best you'll do. I think 18 lands is going to be correct for your sealed decks, but I really don't think this is some kind of slow, durdly format that you need to play more than that.
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# ? Sep 16, 2014 07:04 |
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Korak posted:Sealed and even draft goons: Paul Cheon is suggesting minimum of 18 lands for Khans limited decks. I'm thinking 19 might be the best number just because of how powerful the curves seem to feel with the morphing aspect. Hitting 3 and then 5 mana is really important. Quickest person to those two break points, arguably the best you'll do. Been playing sealed consistently with 17 lands, one flag and generally winning. That usually enough for me to hit land #6 and cover four different colors without draw assistance. The decks themselves seem to largely be a wedge plus one color splash for something nuts. And seriously, this isn't as slow of a format as you might think. Two drops, when you're consistent with them, completely wreck people who keep trying to play it too slow.
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# ? Sep 16, 2014 07:23 |
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Ramos posted:Been playing sealed consistently with 17 lands, one flag and generally winning. That usually enough for me to hit land #6 and cover four different colors without draw assistance. The decks themselves seem to largely be a wedge plus one color splash for something nuts.
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# ? Sep 16, 2014 07:24 |
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neetengie posted:Do you have a link to the sealed simulator? Here's what I've been using with people. You can do prerelease style or regular. The other website has been drafts.in, which I'm not so big on, but have played with people regardless.
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# ? Sep 16, 2014 07:27 |
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quote:Quoting a snippet from a MTGSalvation thread: I'm gonna go out on a crazy limb and say that Dig Through Time gets Storm combo pieces banned by the last Khans set. Korak fucked around with this message at 07:44 on Sep 16, 2014 |
# ? Sep 16, 2014 07:41 |
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I really don't think the 18 land speculation is about format speed or pace: it's about having a lot of things you can do with that mana. Morph really having a sweet spot of five mana activations in the set, Outlast as a good mana sink, Delve inherently expensive. Lands are good (to a point), lands let you play your sweet poo poo. When you have ways to use your mana, 18th source can easily be better than your 23rd spell. You can be attacking with 5/5 trample on turn 5 in this format with just one common required - if you have that fifth mana.
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# ? Sep 16, 2014 07:47 |
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Korak posted:I'm gonna go out on a crazy limb and say that Dig Through Time gets Storm combo pieces banned by the last Khans set. Maybe you're thinking of something altogether different, but I don't think Modern storm as we know it wants to be ruining its Past In Flames just to cast a Dig Through Time.
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# ? Sep 16, 2014 07:53 |
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quote:Dig Througo chew through a deck and find exactly 16-20 damage to burn your opponent out with or countering the combo decks. Dig Through Time won't see play in Storm at all because it ruins your graveyard, so I'm not sure what you mean. On the other hand, I'm going to jam it in my UWR (jeskai ) Delver deck so goddamn fast my head will spin. I'm actually hoping a Howl of thhe Hoard/Treasure cruise/master the way combo deck becomes a thing in Standard edit: bbcode is hard
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# ? Sep 16, 2014 07:54 |
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Lunsku posted:I really don't think the 18 land speculation is about format speed or pace: it's about having a lot of things you can do with that mana. Morph really having a sweet spot of five mana activations in the set, Outlast as a good mana sink, Delve inherently expensive. Lands are good (to a point), lands let you play your sweet poo poo. When you have ways to use your mana, 18th source can easily be better than your 23rd spell. Most of the things you're talking about are equivalent to saying that you think it's going to be a slow format though. I mean, if your big play is turn 3 play a 2/2, turn 5 unmorph and attack, that's a big creature and all, but it's still a slow-paced game. In general I think the presence of morph goes a long way to lowering the mana curve as well, since it means it's not as big a deal to get stuck on 3.
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# ? Sep 16, 2014 07:55 |
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Out of curiosity, what does ordering a bunch of Magic cards online actually entail for the people who work there? I'm curious because I just ordered 1 of each different art for every Goblin and Soldier token ever, and I'm wondering if there's a shipping worker somewhere who's going to send some death threats. Do they have an automated system, or does some guy have to go through a pile of boxes to fulfill my stupid request?
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# ? Sep 16, 2014 08:12 |
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AATREK CURES KIDS posted:Out of curiosity, what does ordering a bunch of Magic cards online actually entail for the people who work there? I'm curious because I just ordered 1 of each different art for every Goblin and Soldier token ever, and I'm wondering if there's a shipping worker somewhere who's going to send some death threats. Do they have an automated system, or does some guy have to go through a pile of boxes to fulfill my stupid request? They probably don't so do it anyways to see what the results are.
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# ? Sep 16, 2014 08:25 |
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JerryLee posted:Maybe you're thinking of something altogether different, but I don't think Modern storm as we know it wants to be ruining its Past In Flames just to cast a Dig Through Time. Perhaps this would give the Epic Experiment version that is floating around a chance to shine?
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# ? Sep 16, 2014 08:42 |
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AATREK CURES KIDS posted:Out of curiosity, what does ordering a bunch of Magic cards online actually entail for the people who work there? I'm curious because I just ordered 1 of each different art for every Goblin and Soldier token ever, and I'm wondering if there's a shipping worker somewhere who's going to send some death threats. Do they have an automated system, or does some guy have to go through a pile of boxes to fulfill my stupid request? My LGS does online orders and I've seen the guys put them together. They have a bunch of large cardboard boxes with old sets sorted and then the newer sets on display inside glass counters and the two guys go through the orders and pull cards out and set them on the printed receipt that is set out on said counter. They stick the cards in a protecter, wrap the protecter in the receipt and stick that in an envelope that has the buyer printed on it. They are definitely not the size of SCG, though I suspect the process is similar.
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# ? Sep 16, 2014 09:12 |
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Attorney at Funk posted:The Door to Nothingness deck was at its best when RTR was in Standard but before Gatecrash was released. People were gaining absurd amounts of life off of Thragtusk and Restoration Angel and Sphinx's Revelation if you couldn't kill those Bant decks by turn 4 you were in for some very, very long games. It still wasn't particularly good but it went over the top of basically everything. Seconding my love for this deck. Axebane Guardians, Fog Banks and Test Subjects out the Wazoo.
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# ? Sep 16, 2014 11:42 |
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# ? Jun 7, 2024 00:35 |
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I don't know if this has been mentioned before, but in addition to Bloodsoaked Champion there's also Timely Hordemate for the "Reanimation on Raid" thing we were talking about.
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# ? Sep 16, 2014 11:44 |