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![]() ![]() Someone alert Chewbot, I've figured out where Carmen Sandiego's been hiding.
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# ? Jun 10, 2024 18:15 |
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Braking Gnus posted:
The feel-good lp crossover we've been waiting for.
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Voting for normal, straight man Zhang.
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Braking Gnus posted:
Time's up, gumshoes! None of you figured out that the reason I tried so hard to save the world was so I could steal it.
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Bruceski posted:Time's up, gumshoes! None of you figured out that the reason I tried so hard to save the world was so I could steal it. Only stealing the world? I would have expected something a bit more ambitious from her.
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Pretty sure she's already stolen the Milky Way at least once. Once you go that big, there's nowhere to go but down.
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AfroSquirrel posted:Only stealing the world? I would have expected something a bit more ambitious from her. Well, only a thief of her calibre can manage to hide something this large from the common populace, no?
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Didn't she at one point steal a component of light particles?
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Part 14: Interrogation and Autopsy BONANZA!!!![]() ![]() quote:
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() RESEARCHDOKEN! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() To Be continued
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I'm too lazy to count, so just out of curiosity: does speedball have enough seeker corpses to make a complete mockery of everything left in the game?
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FoolyCharged posted:I'm too lazy to count, so just out of curiosity: does speedball have enough seeker corpses to make a complete mockery of everything left in the game? You mean the invisibility grenades, or the mimetic skin? The skin doesn't require seeker corpses, just a shitload of money and meld. The grenades are pretty expensive too, though, but I can afford one as well.
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Jumpy legs are just the most fun thing ever. FWOOP!
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Every time I play, I go for Jumpy Legs on everybody. Being able to get high ground at a moments notice? Being able to create new pathways for your troops and ambush aliens? Being able to make a quick escape if things suddenly go pear-shaped? Yes, yes and yes please.
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Mimetic skin. Oh, my, my, mimetic skin. Mimetic skin is the best enhancement. It's so good, so broken, that the cost to give it to a soldier was sharply increased (practically doubled, I think) a few patches after Enemy Within was initially released. It's so broken that it actually makes a snap shot sniper build not only feasible but really, really good.
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The only problem with Memetic Skin is that it doesn't stack with a certain armor upgrade ability later on.
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You captured the only Muton that's shown up so far, how'd you get a corpse?
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Flesnolk posted:You captured the only Muton that's shown up so far, how'd you get a corpse? What do you think happens to the aliens after they are interrogated?
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The 2nd most glorious research credit, in my opinion. Or 1st, because you ought to have plasma toys by the time you capture the other one. Did Snakemen appear in The Bureau? Nice X-Com reference anyway.
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Speedball posted:You mean the invisibility grenades, or the mimetic skin? The skin doesn't require seeker corpses, just a shitload of money and meld. The grenades are pretty expensive too, though, but I can afford one as well. The invisibility grenades. They let your entire squad run around in the open taking point blank shots with no repercussions. And you get so many uses of them per mission with grenadier/deep pockets that it's just downright ridiculous. Mimetic skin is also really good, but I've found that I don't use it all that much because it's in competition with the grenades.
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Thinking that Eva will be our designated grenadier as soon as I can spare the item slots, including utility grenades. It still hasn't stopped being funny to me that the shy one is in charge of blowing up the most poo poo. Totally didn't plan for her to become a heavy but it works for me.
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Omobono posted:The 2nd most glorious research credit, in my opinion. Or 1st, because you ought to have plasma toys by the time you capture the other one. Snakemen didn't appear in The Bureau, but there are references to the Thin Men being very reptilian both in bone structure and skin (you can see it around their collars and cuffs if you look close enough).
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Speedball posted:Thinking that Eva will be our designated grenadier as soon as I can spare the item slots, including utility grenades. I'm trying think of a better coping mechanism and failing. Explosions are the best therapy.
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Redeye Flight posted:Snakemen didn't appear in The Bureau, but there are references to the Thin Men being very reptilian both in bone structure and skin (you can see it around their collars and cuffs if you look close enough). I believe that Thin Men were always intended to be references to Snakemen from the get-go.
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Bobbin Threadbare posted:I believe that Thin Men were always intended to be references to Snakemen from the get-go. While also filling a role that was only implied in the original X-Com: a type of alien that looks like a human. Some of the research lore from Original X-Com says there's such a type of alien but we never see it.
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They also have Sid Meier's hair.
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FoolyCharged posted:The invisibility grenades. They let your entire squad run around in the open taking point blank shots with no repercussions. And you get so many uses of them per mission with grenadier/deep pockets that it's just downright ridiculous. Mimetic skin is also really good, but I've found that I don't use it all that much because it's in competition with the grenades. This. My usual opening move is to ghost the entire squad.
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scalded schlong posted:They also have Sid Meier's hair. Well, of course. They're copying the one human in charge of all of civilization.
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The super jump is terrible because it's easily obsoleted by other mobility options and it's mutually exclusive with an incredibly useful gene mod, but it's stupidly fun so I always put it on a bunch of guys anyhow.
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Gabriel Pope posted:The super jump is terrible because it's easily obsoleted by other mobility options and it's mutually exclusive with an incredibly useful gene mod, but it's stupidly fun so I always put it on a bunch of guys anyhow. I don't know, I think the other leg mod drops off in usefulness really quickly. Like it'd be good very early on when you basically have no armor and it will apply whenever someone takes a hit at all but once you get later in the game it's basically just reduced hospital time because even if you DO end up down into your regular health bar healing back up to the top of it won't stop a Muton+ from killing you. Jumpylegs meanwhile are generally superior (and are at worst equal) to grappling and since you can use them in Titan Armor you're less likely to end up in hospital. Plus the other leg mod is only good if you're getting shot, whereas jumpylegs are good for getting better shots at aliens and for bypassing terrain to get the gently caress out of their line of sight.
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Feinne posted:I don't know, I think the other leg mod drops off in usefulness really quickly. Like it'd be good very early on when you basically have no armor and it will apply whenever someone takes a hit at all but once you get later in the game it's basically just reduced hospital time because even if you DO end up down into your regular health bar healing back up to the top of it won't stop a Muton+ from killing you. Jumpylegs meanwhile are generally superior (and are at worst equal) to grappling and since you can use them in Titan Armor you're less likely to end up in hospital. Jumpy legs also don't require a full action to use, making them much more flexible than the mobility based armors as you can jump up, get into cover and shoot/overwatch/hunker in a single turn.
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Flesnolk posted:You captured the only Muton that's shown up so far, how'd you get a corpse? All interrogations are fatal to the target-you always get a corpse afterward. Note the speech given when the initial interrogation(That gets you the 'We need the Outsider' cutscene) occurs. 'When you have access to a creature's brain' 'In it's final moments we got this image, related to that image.' Do they have to spell it out any clearer? Bloodly fucked around with this message at 20:05 on Sep 17, 2014 |
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Well sorry for not knowing they always give you a corpse.
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Even if the interrogation isn't fatal, what else would they do with a live alien? Throw it in Gitmo for indefinite detention? Ain't no alien signed the Geneva Conventions, plus most of them have had their ability to make moral decisions surgically or genetically removed.
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Lobotomize them and keep them as pets. Also Muton football.
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Feinne posted:I don't know, I think the other leg mod drops off in usefulness really quickly. Like it'd be good very early on when you basically have no armor and it will apply whenever someone takes a hit at all but once you get later in the game it's basically just reduced hospital time because even if you DO end up down into your regular health bar healing back up to the top of it won't stop a Muton+ from killing you. Jumpylegs meanwhile are generally superior (and are at worst equal) to grappling and since you can use them in Titan Armor you're less likely to end up in hospital. You have medkits too you know! The other leg mod lets you get a seriously wounded soldier back into fighting condition with one medkit application instead of 2-3. I can see jumpylegs being more useful if you're playing boring snipermans but I like to kick in doors and shoot aliens in the face.
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Bobbin Threadbare posted:Even if the interrogation isn't fatal, what else would they do with a live alien? Throw it in Gitmo for indefinite detention? Ain't no alien signed the Geneva Conventions, plus most of them have had their ability to make moral decisions surgically or genetically removed. The Bureau has you use captured sectoids as target practice Also, it keeps captured Zudjai as POWs, until they break free. So Dr. Cobra may have plugged a bullet into their brains after interrogation was finished so they couldn't do it again.
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Gabriel Pope posted:You have medkits too you know! The other leg mod lets you get a seriously wounded soldier back into fighting condition with one medkit application instead of 2-3. Jumpylegs are ideal for snipers but it's not just for them, they're phenomenal for anyone who would ever want to cut across terrain quickly (which is everyone). Never underestimate the ability to cross any passable terrain as the crow flies (I mean that is after all what the 'best' mobility option lets you do). My problem is that jumpylegs are a proactive choice whereas the other one is reactive. Jumpylegs give you new options you didn't have before (greatly increased mobility before the upgraded armors and the ability to pair that mobility with the best +health armor later on) whereas the other one makes the poo poo situation of 'aliens aren't just shooting at someone but have in fact shot someone and they are very close to death' a bit better early in the game. That said I honestly wouldn't give either leg mod to most people, because that is Meld that could be making someone invisible or buying a Tier 3 MEC. Give some snipers jumping and solve the problem of 'oh god people are getting shot' by not letting things be alive when their turn comes along.
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That's the beauty of this game's balance: so many good options, never enough resources to try them all out at once.
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Speedball posted:That's the beauty of this game's balance: so many good options, never enough resources to try them all out at once. That's what I love about the way they've rebalanced some of the promotion abilities in EW from EU; in EU some of them were so much better that the "choice" was a no-brainer, but in EW it can be agonising to decide which to pick. Though I always tend to give all my soldiers the same upgrades, because it's easier than remembering which one has which powers. It's embarrasing when you forget which of your snipers has Disabling Shot.
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# ? Jun 10, 2024 18:15 |
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Speedball posted:While also filling a role that was only implied in the original X-Com: a type of alien that looks like a human. Some of the research lore from Original X-Com says there's such a type of alien but we never see it. They were also going to put in the MIB as a opposing faction, sadly they didn't appear in X-Com because of some reason I can't remember, could have been cool though, a anti-X-com enemy that uses the same weapons as you.
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