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Empress Theonora
Feb 19, 2001

She was a sword glinting in the depths of night, a lance of light piercing the darkness. There would be no mistakes this time.
How'd New England wind up breaking off?

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Ofaloaf
Feb 15, 2013

SkySteak posted:

So for large states like the US, is there any advantage of having a communist system?

The proletariat are no longer oppressed?

SkySteak
Sep 9, 2010

Rincewind posted:

How'd New England wind up breaking off?

Basically I had an army down south trying to re-sphere Mexico, I had no mobalisation going. The rebels popped off in groups, first Militant Socialists, then Communists, Confederates and then New England Nationalists(s). I was overwhelmed.

Agean90
Jun 28, 2008


The reforms arnt really that expensive honestly

FeculentWizardTits
Aug 31, 2001

Having a planned economy as the US is nice because it gives you something to do while waiting for truces to expire. The only real downside to having the communists take over is the Jacobin rebels that'll come to plague you. gently caress those guys forever.

Awesome!
Oct 17, 2008

Ready for adventure!


are any of the ck2 unit/portrait/song packs more worthwhile than the others or is it just like "you may want the mongol faces pack if you play mongols a lot"

Luigi Thirty
Apr 30, 2006

Emergency confection port.

So what is the key to turning Serbia into Yugoslavia? I pretty much seem to have to sit on max speed until 1845 and hope that South Serbia flips to me after I trigger Serb revolts because there's no way in hell I'm getting enough of my cores from the Ottomans to claim Greater Serbia. Unless it's a natural thing that happens later on after more of the nationalism inventions unlock for more countries, it's only the 1860s in my game and I rushed Nationalism & Imperialism as soon as it became available.

Bel Monte
Oct 9, 2012

SkySteak posted:

So for large states like the US, is there any advantage of having a communist system?

You get an awesome flag.



This is the only reason you need to destroy the shackles people bear! :black101:

Decrepus
May 21, 2008

In the end, his dominion did not touch a single poster.


I was playing HoI3 again and there was an enemy ship going around blowing up my poo poo (I'm assuming) and I couldn't destroy it. I moved into the province it was in with some destroyers, I moved into the territory it was arriving in before it did and waited for it, and sent a naval bomber after it too, but it just kept on cruising along unhindered. It was not even identified so I'm not even sure what it was.

Has anyone experienced that before?

Farecoal
Oct 15, 2011

There he go

Decrepus posted:

I was playing HoI3 again and there was an enemy ship going around blowing up my poo poo (I'm assuming) and I couldn't destroy it. I moved into the province it was in with some destroyers, I moved into the territory it was arriving in before it did and waited for it, and sent a naval bomber after it too, but it just kept on cruising along unhindered. It was not even identified so I'm not even sure what it was.

Has anyone experienced that before?

Maybe it was a :ghost: ship?

SkySteak
Sep 9, 2010

Bel Monte posted:

You get an awesome flag.



This is the only reason you need to destroy the shackles people bear! :black101:

Unfortunately, when I try to hold on as the communists, I get dragged back to Socialism via Militant Socialist Rebels. So it is either lose a lot of prestige to go to a government you already were, or shut down the revolution and lose a few states for a couple of years.

It is a shame, I was gearing up to go Commie. But then again, I'm Socialist so there is a chance to do it still.


Also btw, what is a good place to build a factory? Just somewhere with a high population, using a resource you produce a lot of?

monster on a stick
Apr 29, 2013

Awesome! posted:

are any of the ck2 unit/portrait/song packs more worthwhile than the others or is it just like "you may want the mongol faces pack if you play mongols a lot"

The music packs are probably the best overall.
Portraits are very hit-and-miss; the Med pack is pretty bad, the Norse/Celtic ones are good.
Unit packs are fine but who is looking at the units.

GenderSelectScreen
Mar 7, 2010

I DON'T KNOW EITHER DON'T ASK ME
College Slice
I just purchase the portrait packs on top of the expansions. There's no real point to the unit packs or the songs for that matter unless you mod them to work across all cultures and govtypes.

Bel Monte
Oct 9, 2012

SkySteak posted:

Unfortunately, when I try to hold on as the communists, I get dragged back to Socialism via Militant Socialist Rebels. So it is either lose a lot of prestige to go to a government you already were, or shut down the revolution and lose a few states for a couple of years.

It is a shame, I was gearing up to go Commie. But then again, I'm Socialist so there is a chance to do it still.


Also btw, what is a good place to build a factory? Just somewhere with a high population, using a resource you produce a lot of?

That's a shame. Rebels are killer for any expansive empires less in that they can be dealt with usually and more that they just become annoying.

High pop isn't bad at all to start with. As the USA, and assuming immigration behaviors haven't changed, any provinces with precious metals are good options. Oil another, but that's a rare few provinces that produce it in the US. If you conquered foreign new world lands, rubber is another good resource to pull immigrants too as factories will attract immigrants I've found. As the US you'll be getting higher literacy pops later in the game too, so pulling literate farmers to precious metal mines isn't a bad thing either if they're slow to flip to craftsmen. Don't bother with places were hardly anyone lives or immigrates to.

Allyn
Sep 4, 2007

I love Charlie from Busted!
The unit/song packs are great for getting over the £10 minimum so you can apply a coupon on Greenmangaming on an expansion's release date :v:

Awesome!
Oct 17, 2008

Ready for adventure!


I ended up with the ruler creator, crazy aztec invasion and all the expansions other than rajas for $15.

SkySteak
Sep 9, 2010

Bel Monte posted:

That's a shame. Rebels are killer for any expansive empires less in that they can be dealt with usually and more that they just become annoying.

High pop isn't bad at all to start with. As the USA, and assuming immigration behaviors haven't changed, any provinces with precious metals are good options. Oil another, but that's a rare few provinces that produce it in the US. If you conquered foreign new world lands, rubber is another good resource to pull immigrants too as factories will attract immigrants I've found. As the US you'll be getting higher literacy pops later in the game too, so pulling literate farmers to precious metal mines isn't a bad thing either if they're slow to flip to craftsmen. Don't bother with places were hardly anyone lives or immigrates to.

Thanks for the help.

Also



Yeah, this seems about right.

Edit: Holy crap it turned into a great war.

SkySteak fucked around with this message at 03:13 on Sep 17, 2014

Vernii
Dec 7, 2006

SkySteak posted:

Well reforms are nice but expensive, I'll probably be able to hold off on enacting them unt-



:stare:

72 Communist rebel stacks in DC. This was 2 years ahead of an end to annexing most of Canada. I take it I'm hosed? I heard Planned Economy is not a good economic policy.

I just had a 1 million man, 500+ brigade communist revolt trigger in my US game (1894), which put them at roughly 2x the size of the US army, but thankfully since they don't get any artillery when they spawn it was kind of a slow cruise to victory. I made a save file when it happened though so I can go back later and play as a communist US.

How are diplomatic options in crisis situations created anyway? It's rather opaque how they work since the US has only been involved in one so far (which turned into a war that didn't go well). A later crisis in my game entirely upset the European balance of power; it was over south Serbia, and pitted UK/NGF/Italy/Ottomans against France and Russia. The NGF steamrolled into Russia, but the western front against France collapsed and French armies basically just rolled up North Germany from there. They also managed an invasion of the British Isles, and ended up occupying the home islands for the rest of the war, while Britain fought on from its colonial possesions while France and Russia destroyed the Ottomans and Italy. The war ended with the UK falling to the #2 slot, the NGF from #3 to #5, Italy from #8 to #15, and the Ottomans from #7 to #30. On the plus side, the US scavenged an Ottoman colony in the post-war chaos, and took the #3 slot in the G8.

France has basically turned into an unbeatable monster in my game

Don Gato
Apr 28, 2013

Actually a bipedal cat.
Grimey Drawer

Decrepus posted:

I was playing HoI3 again and there was an enemy ship going around blowing up my poo poo (I'm assuming) and I couldn't destroy it. I moved into the province it was in with some destroyers, I moved into the territory it was arriving in before it did and waited for it, and sent a naval bomber after it too, but it just kept on cruising along unhindered. It was not even identified so I'm not even sure what it was.

Has anyone experienced that before?

I'm reinstalling all of my poo poo onto my new computer so I can't check, but IIRC you need a certain detection to engage subs, so stock up on destroyers and light cruisers.

Someone point out if I'm wrong here, I can't look it up until tomorrow.

Bel Monte
Oct 9, 2012

SkySteak posted:

Thanks for the help.

No problem. If you feel like taking lands outside of the usual for the USA, I forgot that Cuba's a great option for great cash gains. Rubber's better than tobacco for those late game factories though.


Vernii posted:

I just had a 1 million man, 500+ brigade communist revolt trigger in my US game (1894), which put them at roughly 2x the size of the US army, but thankfully since they don't get any artillery when they spawn it was kind of a slow cruise to victory. I made a save file when it happened though so I can go back later and play as a communist US.

How are diplomatic options in crisis situations created anyway? It's rather opaque how they work since the US has only been involved in one so far (which turned into a war that didn't go well). A later crisis in my game entirely upset the European balance of power; it was over south Serbia, and pitted UK/NGF/Italy/Ottomans against France and Russia. The NGF steamrolled into Russia, but the western front against France collapsed and French armies basically just rolled up North Germany from there. They also managed an invasion of the British Isles, and ended up occupying the home islands for the rest of the war, while Britain fought on from its colonial possesions while France and Russia destroyed the Ottomans and Italy. The war ended with the UK falling to the #2 slot, the NGF from #3 to #5, Italy from #8 to #15, and the Ottomans from #7 to #30. On the plus side, the US scavenged an Ottoman colony in the post-war chaos, and took the #3 slot in the G8.

France has basically turned into an unbeatable monster in my game

We have a thread for EUIV! :pseudo:

Are you playing as a Great Power or as a secondary power? I believe you can only start them as secondary powers but maybe also as any civilized power. When you become a great power, you can only join sides or abstain. They can also start from colonization competition.

Were you wanting to know how to create one or how to influence countries involved? I believe nations usually only side with those they have good relations with.

Vernii
Dec 7, 2006

Bel Monte posted:

No problem. If you feel like taking lands outside of the usual for the USA, I forgot that Cuba's a great option for great cash gains. Rubber's better than tobacco for those late game factories though.


We have a thread for EUIV! :pseudo:

Are you playing as a Great Power or as a secondary power? I believe you can only start them as secondary powers but maybe also as any civilized power. When you become a great power, you can only join sides or abstain. They can also start from colonization competition.

Were you wanting to know how to create one or how to influence countries involved? I believe nations usually only side with those they have good relations with.

Mostly I have no idea how the game mechanics of a crisis actually work, so a brief run down on how to create one and how diplomatic options to resolve one are created, would be appreciated. I'm playing as a GP in this campaign, it's also my first time playing HoD.

Also for lands outside the usual for the US: Annexing Liberia provided a good start for me in the scramble for Africa. I felt pretty bad about doing it, but I may them into a state to compensate for the betrayal. Also annexed Brunei to take the place of the American Philippines, which allowed colonization of the middle strip of Borneo as well.

Agean90
Jun 28, 2008


Started playing as the US in NNM to join in on the :911: fest. Is texas bugged or something? It hasn't joined up with the US yet.

Gorelab
Dec 26, 2006

Best thing about NNM is that South Carolina isn't part of Georgia.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Decrepus posted:

I was playing HoI3 again and there was an enemy ship going around blowing up my poo poo (I'm assuming) and I couldn't destroy it. I moved into the province it was in with some destroyers, I moved into the territory it was arriving in before it did and waited for it, and sent a naval bomber after it too, but it just kept on cruising along unhindered. It was not even identified so I'm not even sure what it was.

Has anyone experienced that before?

You're probably not spotting it and it's probably not staying in the one sea zone that you think it is.

Morholt
Mar 18, 2006

Contrary to popular belief, tic-tac-toe isn't purely a game of chance.

Luigi Thirty posted:

So what is the key to turning Serbia into Yugoslavia? I pretty much seem to have to sit on max speed until 1845 and hope that South Serbia flips to me after I trigger Serb revolts because there's no way in hell I'm getting enough of my cores from the Ottomans to claim Greater Serbia. Unless it's a natural thing that happens later on after more of the nationalism inventions unlock for more countries, it's only the 1860s in my game and I rushed Nationalism & Imperialism as soon as it became available.

If you're playing vanilla you need all of Yugoslavias cores. They're striped yellow on diplomacy mapmode. It's still difficult because you have very low population.

Trogdos!
Jul 11, 2009

A DRAGON POKEMAN
well technically a water/flying type

Agean90 posted:

Started playing as the US in NNM to join in on the :911: fest. Is texas bugged or something? It hasn't joined up with the US yet.

I got it to work at least. Sometime in the fifties, quickly after I realized how the influence system worked :v: don't know if you must sphere Texas to allow it to trigger, at least Hawaii you have to.

Luigi Thirty
Apr 30, 2006

Emergency confection port.

Whoa, cool. China and Germany started the Great War in 1892 against the UK, France, Russia and Spain. The war wasn't going well with Chinese forces steamrolling India and pushing west due to the cascading alliances. I (Japan) joined in with my high-tech army and painted China my color to expand my one state holding on the mainland. The other side refuses to give up until all of China is occupied by various rebels, Sichuan and Hunan declared independence, then all of rump China broke up into warring states for me to hoover up. Thanks NNM!

a pipe smoking dog
Jan 25, 2010

"haha, dogs can't smoke!"
Are there any mods that improve CK2-EU4 conversion? I was having fun as a kingdom of Frisia exported game but countries being so culturally unified (Italian and German being monolithic cultures) and the lack of formable nations (Lithuanians have been revolting against the Golden Horde for years but as Lithuania didn't exist at game start they seem to be lacking a tag) is really cocking up the experience.

SkySteak
Sep 9, 2010
The year is 1893 and Britain has rebuilt its naval force, only 10 lower in capital ship score than me. I have double the ships the UK has but half of them are cruisers. Is it just a better idea to spam battleships/dreadnaughts or are cruisers invaluable to have along, with capital ships?

GOOD TIMES ON METH
Mar 17, 2006

Fun Shoe
I'm playing V2 with the PDM mod as the Dutch and like 30 years in the game crashes when the clock hits May of a given year. I assume the save is useless going forward and I don't mind starting a new game, but I don't know why it is crashing and don't want to sink more time into it and have the same thing happen again. Is there any way to find out?

Kavak
Aug 23, 2009


Charlemagne Dev Diary is up! The thread has already degenerated into historical quibbling.

Drone
Aug 22, 2003

Incredible machine
:smug:



Goetta posted:

I'm playing V2 with the PDM mod as the Dutch and like 30 years in the game crashes when the clock hits May of a given year. I assume the save is useless going forward and I don't mind starting a new game, but I don't know why it is crashing and don't want to sink more time into it and have the same thing happen again. Is there any way to find out?

Are you playing with the expansions, and using the expansion-compatible version of PDM?

Funky Valentine
Feb 26, 2014

Dojyaa~an

Kavak posted:

Charlemagne Dev Diary is up! The thread has already degenerated into historical quibbling.

I will boycott Paradox until they feature the minute details of the ethnicity I happen to be a part of.

Kavak
Aug 23, 2009


Funky Valentine posted:

I will boycott Paradox until they feature the minute details of the ethnicity I happen to be a part of.

"Visigothic? Like Spaniards were descendants of a tiny elite that conquer Spain. It's wrong."- Some guy on Facebook.

Gorelab
Dec 26, 2006

I always thought that CK2 was less super accurate and more getting close enough and having the right flavor. I mean look at muslim nation's succession.

Kavak
Aug 23, 2009


Gorelab posted:

I always thought that CK2 was less super accurate and more getting close enough and having the right flavor. I mean look at muslim nation's succession.

Yeah, that's what the modders are for. I've always been most concerned about the hard-coded mechanics of each game.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
I know, the fact that the Paradox forums can't understand that this is a video game first and foremost and doesn't need to be one-to-one with history amuses me greatly while simultaneously driving me nuts.

But then this very important event happened in the Eastern Roman Empire, not Byzantium you plebes :smug: and the game doesn't have the ability to model it and now everything's ruined and HOW DARE you say this place was GREEK it was BULGARIAN you swedish fascist.

GOOD TIMES ON METH
Mar 17, 2006

Fun Shoe

Drone posted:

Are you playing with the expansions, and using the expansion-compatible version of PDM?

Yeah. It ran fine for a long while but shits itself on that given date, like an event firing or something is crashing it.

Don Gato
Apr 28, 2013

Actually a bipedal cat.
Grimey Drawer
I can't wait to see how off the rails the game will get with an extra century to play with, the 867 start already creates a Europe that is completely unrecognizable. Because of course the Karlings never fell and eventually merged into one uber-empire, who's worst enemies were the Tengri Pope and the Viking Caliph.

Funky Valentine posted:

I will boycott Paradox until they feature the minute details of the ethnicity I happen to be a part of.

This is the exact reason I've been boycotting every Paradox game since Sengoku.

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Dibujante
Jul 27, 2004

Sky Shadowing posted:

I know, the fact that the Paradox forums can't understand that this is a video game first and foremost and doesn't need to be one-to-one with history amuses me greatly while simultaneously driving me nuts.

But then this very important event happened in the Eastern Roman Empire, not Byzantium you plebes :smug: and the game doesn't have the ability to model it and now everything's ruined and HOW DARE you say this place was GREEK it was BULGARIAN you swedish fascist.

Actually, this is an area that Paradox games fail at pretty regularly. During the initial Bulgarian immigration into the Balkans, a series of demographic crises in the ERE had caused levels of depopulation such that these immigrants became the new majority. It's why Macedonia (or FYROM if you want) is not full of Greeks today.

I know population migrations and depopulations are a delicate subject, but they happen a lot in history. Human societies are surprisingly fragile and prone to demographic collapse. The repeated invasions of Anatolia, for example, simply killed off many of the Greeks living there; the Turks immigrated to a land that was a shadow of its former self. And let's not forget the New World.

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