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I remember the time some freelancer who'd worked on Pathfinder had a meltdown on RPGnet in a thread pointing out that man, there's some questionable stuff floating around Pathfinder, which culminated with him accusing someone of only pretending to be the nationality they claimed. That was a weird one.
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# ? Sep 17, 2014 07:46 |
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# ? Jun 11, 2024 17:33 |
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Alien Rope Burn posted:Yeah, the inevitable consequence of the supplement train is that there's going to be regrettable things published. It'll always happen to a large game line. On the other hand, Jade Regent was a project dreamed up and led by James Jacobs, even if he didn't do all the scribing - and he's Pathfinder's Creative Director. Really, Jacobs has put out a lot of quotes and material, so i doesn't seem likely to be that it's just problematic freelancers. I haven't heard of this. What's so bad about it? I'm assuming from the name it's probably Orientalism.
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# ? Sep 17, 2014 07:56 |
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Do we have a thread for mythology as it relates to TG? I've been getting into the traditional myths and beliefs of my fatherland recently and a lot of the stuff I've been reading would be perfect for a game with a focus on animism and tribal practices. Seriously, as crazy as we Finns might seem today, our ancestors were even more hosed up. Bear-tipping was a thing well into the Christianization of Finland, and it was only banned once the mostly Swedish clergy realized that the Finnish peasants would rather spend Sunday mornings wrestling bears in the woods than at church.
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# ? Sep 17, 2014 09:41 |
Arivia posted:It's not in the printed material, luckily. The final version saves the explicit incest for a succubi dominatrix and her half-fiend submissive daughters.
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# ? Sep 17, 2014 09:43 |
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i found the thread
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# ? Sep 17, 2014 10:23 |
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Zereth posted:And when you say "dominatrix" and "submissive", those are actually prestige classes they have, right? Or am I remembering something else? Yep!
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# ? Sep 17, 2014 11:12 |
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MartianAgitator posted:Holy poo poo, whatever your other points are, this is straight up ignorant. I don't know how old you are but the 70s were one of the least censored times in American history.
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# ? Sep 17, 2014 12:08 |
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MadScientistWorking posted:I wouldn't exactly say you are correct more than you are full of poo poo after I just recently watched a gay man talk about how he couldn't hold hands with another man if he wanted to keep his job during that time period. There's a difference between censorship and general oppression.
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# ? Sep 17, 2014 12:10 |
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Slightly Lions posted:I haven't heard of this. What's so bad about it? I'm assuming from the name it's probably Orientalism. I believe that's the one with the Bioware romance rules.
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# ? Sep 17, 2014 12:52 |
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NorgLyle posted:I was a huge Ravenloft fan back in the 2nd edition days. I even liked the Masque of the Red Death Gothic Earth campaign setting which apparently makes me some kind of gaming unicorn. I generally cut 90s era D&D a lot of slack whenever it tried to be less like D&D, though; my favorite campaign setting is Spelljammer, for Christ's sake. I liked most of the variant campaign settings, though spelljamming helms remain in contention for 'worst gently caress-a-PC mechanic ever', but the ones like Ravenloft and Council of Wyrms were straight-up square pegs in squiggly Gygaxian holes. I liked them in concept, but 2E was not a particularly flexible framework. Core Ravenloft had silly fear and horror mechanics for forcing characters to get scared, and much of the supplementary material didn't edge DMs away from murderhobo gaming as it just made it a bit more complicated. From what I remember of Masque, it was someone trying to replicate Cthulhu by Gaslight using the build-your-own-class system from the DMG-- the same one they warned you against using in the first place. The worst contenders were Council of Wyrms and the Ravenloft variant that went 'surprise! All of the PCs are undead now!' because where 3.x struggled and tried with concepts like Level Adjustment, 2E snapped in two. Even in a system where everything had its own experience tables, they resorted to turning the already kind-of dodgy proficiency system into a means of distributing innate racial abilities piecemeal. The less said about CW enforcing decades-to-centuries of downtime between levels, when some PCs are going to be leveling much faster than others, and some are simply going to die of old age after the first couple, the better. They were really courageous though! I have most-to-all of the pre-revision Ravenloft material, less most of the adventures because they were generally crap. The fluff and tone of the Van Richten's Guides was wonderful, and the ideas they presented for researching unique monsters in order to defeat them were interesting. The mechanics suggested for buffing them were going to seriously risk TPKs, like as not.
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# ? Sep 17, 2014 13:06 |
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Arivia posted:There's a difference between censorship and general oppression.
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# ? Sep 17, 2014 13:35 |
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Ratpick posted:Seriously, as crazy as we Finns might seem today, our ancestors were even more hosed up. Bear-tipping was a thing well into the Christianization of Finland, and it was only banned once the mostly Swedish clergy realized that the Finnish peasants would rather spend Sunday mornings wrestling bears in the woods than at church. I skimmed this along with talk about queer culture in the 70s and thought for a second this was about Tom of Finland. That reminds me, as a fan I have to see about getting those stamps.
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# ? Sep 17, 2014 15:32 |
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MadScientistWorking posted:The two tend to go hand in hand in such regularity that I usually expect the one with the other. As someone who has seen #gamersgate threads being destroyed on GBS, reddit and /v/... (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Sep 17, 2014 15:42 |
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Libertad! posted:I still want to check out Hybrid or the World of Synnibarr. Unfortunately neither seem to be for sale as PDFs online, and in the latter case I'm not so keen to spend $25 used on a crappy RPG from Amazon.
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# ? Sep 17, 2014 15:54 |
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Slightly Lions posted:I haven't heard of this. What's so bad about it? I'm assuming from the name it's probably Orientalism. Well, there's two new mechanical systems that are varying degrees of bad (the romance system is not very good, the caravan system is an unworkable shitpile), a subplot that involves dating James Jacobs' old PC, and of course, the rampant Orientalism that ranges from "really?" to "stop this game, I want to get off." James Jacobs is also responsible for a large amount of weirdly gendered monsters.
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# ? Sep 17, 2014 16:43 |
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So I went to amazon hoping to get more gamescience dice. They seem to be gone, or going for absurd prices.
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# ? Sep 17, 2014 17:02 |
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I found this blog post on Gamescience availability. It sounds like Zocchi was unhappy with the quality of the Gamestation versions and bought the rights to the name back but hasn't started production back up yet. I went looking at a couple of online retailers to see if they still have any in stock, and it seems like there's still some leftover product still out there at more reasonable prices than third-party Amazon, just in very limited variety and quantity.
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# ? Sep 17, 2014 18:00 |
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Ratpick posted:Do we have a thread for mythology as it relates to TG? I've been getting into the traditional myths and beliefs of my fatherland recently and a lot of the stuff I've been reading would be perfect for a game with a focus on animism and tribal practices. I started a worldbuilding thread but it died. I dunno if a new one would fare any better.
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# ? Sep 17, 2014 18:13 |
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Auralsaurus Flex posted:I found this blog post on Gamescience availability. It sounds like Zocchi was unhappy with the quality of the Gamestation versions and bought the rights to the name back but hasn't started production back up yet. I went looking at a couple of online retailers to see if they still have any in stock, and it seems like there's still some leftover product still out there at more reasonable prices than third-party Amazon, just in very limited variety and quantity. Crazy! Thanks for the update.
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# ? Sep 17, 2014 18:41 |
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I hope that means that Colonel Lou is doing better. The gamestation dice really were inferior. They didn't clean the release out of the moulds properly.
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# ? Sep 17, 2014 20:49 |
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The only thing I did not expect when the news broke of him selling the company was him buying it back a few years later, even though honestly what else could I have possibly expected? Godspeed, you Dice Maniac. I noticed a picture of him with a mannequin named Woody in an old issue of Dragon I bought one year, and I dared to go ask him about it at Gen-Con, and oh my god I have never seen an early-age gaming luminary happier. I think he had never seen the picture and was thrilled that a youngster cared about the hobby's history. It made my feelings on him go permanently from to )
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# ? Sep 17, 2014 21:03 |
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Zereth posted:And when you say "dominatrix" and "submissive", those are actually prestige classes they have, right? Or am I remembering something else? They're both 3rd Party prestige classes in a drow sourcebook made by Green Ronin which are OGL, so the Runelord authors incorporated them for their succubi villains.
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# ? Sep 17, 2014 22:34 |
dwarf74 posted:The new Synnibarr makes literally no sense. I don't even know if there is a game there. The old ones are vaguely playable I think, for some values of "playable." I am.... moderately certain Synnibarr 3e has mechanics but I don't understand them. (Which puts it at more of a game than Hybrid which doesn't, just a mentally unwell person's ramblings.)
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# ? Sep 18, 2014 00:21 |
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Auralsaurus Flex posted:I found this blog post on Gamescience availability. It sounds like Zocchi was unhappy with the quality of the Gamestation versions and bought the rights to the name back but hasn't started production back up yet. I went looking at a couple of online retailers to see if they still have any in stock, and it seems like there's still some leftover product still out there at more reasonable prices than third-party Amazon, just in very limited variety and quantity. They even took down that video of him at Gencon, buncha bastards. I met Lou a couple Gencons ago and he was telling me about some of his favorite weird dice he was selling. He introduced me to a Clockwise Die, which when you look at half the die's facings they normally increase in a Counterclockwise rotation. This one did it in a Clockwise rotation. When he was done explaining how rare that is I asked him if it changed anything and he said "Oh no, not at all.". We both looked at each other for awhile then I said "I'll fall for that." and bought it off him as he burst out laughing. That dude is awesome.
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# ? Sep 18, 2014 00:43 |
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So my friends want to play a sci-fi game. A different friend recently showed me the Yogscast video where they're playing some sort of sci-fi space game. But what I caught in there was the skill system. You have a rank in a skill, and you simply have to roll above your rank on a d20 to pass. Lower ranks obviously being better. I thought this was pretty cool, but modified it in the game that I want to make. So I basically want to make FTL into a tabletop game where the players are your little dudes in the player ship. If you haven't played the game, the ships the players will be in basically look like this. There are different systems in the ship marked by the different symbols. Things like engines, shields, weapons, etc. The players will have "______Rank 7 ______ Rank 9 ______Rank 11 _______Rank 13" on their character sheets where they'll fill in the systems they want to be proficient with. Everything else is treated as Rank 15. The players turns revolve around two things, effort and skill. Every player gets 10 (effort/energy/seconds, haven't decided what to call it) per turn to spend on movement or actions. When they want to interact with a system, they assign their energy to the system and roll for their competence for that system. They roll against their rank for that ship system. Now where I've deviated from whatever game system they use in that Yogscast video, is that I want to set up a sliding scale of success/failure. This would be a modifier to your effort based on how well you roll against your rank. For every 2 you roll above your rank, you can add an effort. For every 1 under your rank, you subtract 2 from your effort. So if you want to put in 10 effort towards charging shield, you're rank 11, and roll a 15, you would actually put in 12 energy towards recharging the shields. One the same roll, if you gently caress up and get a 9, well, you still put in 6 effort towards the shields, and your turn wasn't completely wasted. For things like weapons, if you have enough effort put in, you can fire the weapons off twice in a round, say. Or charge up two levels of shields, or fire up the FTL drive faster. My thinking for the game mechanics being like this is that being skilled in something is a definite plus, but being unskilled in something doesn't mean you're boned. The effort system is a way to reward good rolls while not necessarily punishing bad rolls by saying "nope, no, doesn't work at all." In the FTL game, everything takes time to do, and being skilled means things take less time to do. That's how I picture the flavor of this. A skilled engineer can do in 5 seconds what would take most 12 to do. Or maybe someone just forget where a switch or lever is, and it takes them a bit longer to pull something off. My friends have generally liked games where we don't do a straight pass/fall roll. They also tend to like combat more than anything else, and . So I imagine them running around as the little dudes in the ship, and feel like they'd love it. As a bonus: they've never played FTL before. Sorry if this is a bit poorly explained. I posted something similar in the ideas thread, don't know if it belongs here, there, or somewhere else, but wanted to get input on it? It's still a half-formed idea. My players are pretty lax, but I'd still want someone to tell me if this is an awful idea bound to crash and burn.
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# ? Sep 18, 2014 01:17 |
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I'm not a good enough judge of mechanics to make a judgement one way or another, but have you looked at Space Alert? It's a board game instead of a role playing game, but it's pretty close to the theme you're going for and personally I think it's a blast. http://boardgamegeek.com/boardgame/38453/space-alert
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# ? Sep 18, 2014 01:29 |
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I started doing a tabletop
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# ? Sep 18, 2014 01:42 |
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There's a lot of potential for a Space Alert RPG in the style of Paranoia or the lighter parts of Gamma World.
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# ? Sep 18, 2014 02:06 |
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who runs the grogs.txt twitter?
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# ? Sep 18, 2014 02:29 |
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darksaber we've most definitely enjoyed the poo poo out of Space Alert. Our friend who owns the game moved away, though, so it's a rare occasion that we get to play now. I wouldn't say we want a game that's as quickly paced. Plus, my friends like to have some persistent characters they can make up. That Lightspeed game looks neat. Did you do the art for it, Fuego Fish? As an aside, has anyone seen that Yogsquest video and happen to know what game system they're using? Literally asking for a friend. Another aside, I've been trying to come up with a world/backstory/flavor for the game. About, say, 40 years ago, an A.I. gained sentience, which spread rapidly across the galaxy to many advanced computers. All of a sudden, all high-tech became self aware and aware of all their robo-brethren. And all they wanted... was to go away. They decided together that the civilizations that birthed them were too dangerous. So the United Federation of Civilization put a big ol' ban on AIs and computers that were too advanced. They don't want this happening again, fearing that next time, the robots won't be so calm.(In game, this is the reasoning why nothing is really automated.) This is on top of trying to force all civs, alien and human, rimworld, colonies, and home planets alike, conform to some restrictive laws that really hurt the smaller worlds. But now the rebels, calling themselves the Order for Galactic Freedom, want to topple the Federation and let civs run for a common cause, but in their own way. They also want to lift the ban on higher tech to cautiously try again and take advantage of its benefits. Of course, when the two are caught up in this war, nobody has time to take care of pirates. Piracy is rampant in the galaxy, and whole worlds pool funds to hire bounty hunters to take care of their pirate problems. Others become vigilantes and just do what they can to clean up space. And some reap the benefits of conflict by taking home all the luxurious scrap left behind. Really, at the start I just want to offer them the suggestions of being fighters for the Rebels, Federation, or they could be space pirates, space vigilantes, bounty hunters, or salvagers. I fully expect them to ignore the Rebel-Federation thing, which would be convenient for me to have that as something going on in the background as they galavant through the stars. Anything pops up? Oh, that's just a side-effect of the war. And the robot thing really is just so I can say "Yeah, you have to do this yourselves because computers ran away." And so that I can try to "scare" them with throwing a rare robot-scout enemy.
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# ? Sep 18, 2014 02:31 |
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Rotten Cookies posted:As an aside, has anyone seen that Yogsquest video and happen to know what game system they're using? Literally asking for a friend.
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# ? Sep 18, 2014 03:00 |
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Tollymain posted:who runs the grogs.txt twitter? Some IRC goons.
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# ? Sep 18, 2014 03:08 |
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MadScientistWorking posted:The two tend to go hand in hand in such regularity that I usually expect the one with the other. The Hayes Code, which regulated movie censorship, fell apart in the 60s. From the mid-60's to mid-70s is what is referred to as the Golden Age of American Cinema, and a large part of that appellation comes from the freedom from the Code's censorship. You could watch any of the movies I talked about or just look up the subject on wikipedia or whatever if you want to learn more. Not trying to be snarky. It's just worth pointing out that we are absolutely still stuck in the counter-revolution and what a crying shame that is, as well as discussing how gay movies fit into the world of 70s movies and thus So77. I tried to show that the game doesn't need to point out correlations between its themes and gay 70s movies themes, if you know them both you know how close they are. Bieeardo posted:They [2e settings] were really courageous though! I have most-to-all of the pre-revision Ravenloft material, less most of the adventures because they were generally crap. The fluff and tone of the Van Richten's Guides was wonderful, and the ideas they presented for researching unique monsters in order to defeat them were interesting. The mechanics suggested for buffing them were going to seriously risk TPKs, like as not. This is why 2e is my favorite edition. So many rules were called out as optional in the core books, then each crazy new campaign setting threw those out and added even more abstruse and specific rules, and Lord knows if you actually followed any of them you'd get object lessons in how little the designers cared for simple game mechanics like probability in favor of novelty and flavor. In short, 2e taught you time and again that anything you could think of was valid, that all the rules were made up and the points don't matter. And eventually you see it all; you work through all those bumpy ranger kits and those sharp, uncomfortable player-loving monsters and those sexy, tempting new magic rules and critical hit charts, and when you can finally let those attachments go you reach Dungeon World nirvana. It's like art, man. MartianAgitator fucked around with this message at 04:09 on Sep 18, 2014 |
# ? Sep 18, 2014 03:55 |
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Rotten Cookies posted:That Lightspeed game looks neat. Did you do the art for it, Fuego Fish? Yeah, although I think I could probably do better if I tried now. I've been learning a lot about pixel art.
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# ? Sep 18, 2014 04:22 |
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ProfessorCirno posted:Some IRC goons. Do we have a TG/TTRPG IRC chat? I only know of #boardgoons
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# ? Sep 18, 2014 04:23 |
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gradenko_2000 posted:Do we have a TG/TTRPG IRC chat? I only know of #boardgoons #badwrongfun in general, #redhandofdoom for 3.5 and FATE, #persona for animes, and #acolyte for the 40k RPGs.
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# ? Sep 18, 2014 04:24 |
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Arivia posted:#badwrongfun in general, #redhandofdoom for 3.5 and FATE, #persona for animes, and #acolyte for the 40k RPGs. There's also #tinypewtermen for wargaming and miniature stuff.
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# ? Sep 18, 2014 14:55 |
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Is there anything even approaching 4e's encounter building rules in 5e or am I just going to have to wing it?
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# ? Sep 18, 2014 16:40 |
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Froghammer posted:Is there anything even approaching 4e's encounter building rules in 5e or am I just going to have to wing it?
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# ? Sep 18, 2014 16:54 |
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# ? Jun 11, 2024 17:33 |
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Froghammer posted:Is there anything even approaching 4e's encounter building rules in 5e or am I just going to have to wing it? There are guidelines - X many XP is a simple/difficult/challenging encounter, don't use dudes too many CR above even if their XP would fit. Does XP actually have a relationship to how difficult the encounter will be? That I couldn't tell you.
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# ? Sep 18, 2014 17:37 |