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BULBASAUR posted:For sure, but with the sped up release schedule we've already had the first army releases out of the way. Those tend to be mediocre or bad. Its about right now that we get the first real rear end clenching codex. They really weren't this time around. Since 7E is basically 6E + psychic phase and maelstrom missions, there wasn't a dip while they got their heads around their new rules. krushgroove posted:Do people actually think that after DE, BA, Necrons and whatever else that hasn't had a new codex in the last few years, they'll jump right into releasing CSM, DA, Daemons, Eldar, etc.? Because that's, like, late next year at this rate for a new CSM codex. I had the feeling that the last several codex releases, from at least Tyranids and maybe a couple before that, were written with 7th in mind, what with dataslates and other stuff coming out for them. I think we'll see refresh updates that don't really mess with the rules and just bring the codex up to current format and content standards.
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# ? Sep 17, 2014 21:52 |
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# ? May 30, 2024 09:58 |
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Rapey Joe Stalin posted:I still think the Templars change was the best thing they could have done, and should have extended it to include Dark Angels. Yup agreed.
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# ? Sep 17, 2014 21:55 |
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PeterWeller posted:They really weren't this time around. Since 7E is basically 6E + psychic phase and maelstrom missions, there wasn't a dip while they got their heads around their new rules. Yeah, this is a solid point. There hasn't been that big of a dip this time around. You think that will hold out? krushgroove posted:Do people actually think that after DE, BA, Necrons and whatever else that hasn't had a new codex in the last few years, they'll jump right into releasing CSM, DA, Daemons, Eldar, etc.? Because that's, like, late next year at this rate for a new CSM codex. I had the feeling that the last several codex releases, from at least Tyranids and maybe a couple before that, were written with 7th in mind, what with dataslates and other stuff coming out for them. I’m betting we will have a new edition in about 2 years
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# ? Sep 17, 2014 22:05 |
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They should roll all the "extra" Space Marine codexes into one book.
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# ? Sep 17, 2014 22:24 |
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8th edition in 2015 or 2016, calling it now.
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# ? Sep 17, 2014 22:24 |
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Maybe they'll go to a yearly schedule. Warhammer 40k 2015!
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# ? Sep 17, 2014 22:47 |
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krushgroove posted:Do people actually think that after DE, BA, Necrons and whatever else that hasn't had a new codex in the last few years, they'll jump right into releasing CSM, DA, Daemons, Eldar, etc.? Because that's, like, late next year at this rate for a new CSM codex. I had the feeling that the last several codex releases, from at least Tyranids and maybe a couple before that, were written with 7th in mind, what with dataslates and other stuff coming out for them. There's no way the Tyranid codex itself was written for 7E, and I'd bet it was finished several months before those dataslates were made. The glut of formation-based DLC from Xmas onward seems like a by-product of 7E development and play-testing, while the Nid codex would likely have been wrapped up by summer 2013 to allow time for printing and distribution. GW staff have mentioned before they run on a fairly long development cycle, and a project can take 12-18 months to finish and will sit around for a while before release. Don't forget that all the plastic kits released this year have 2013 on their sprues. I'd expect to see BA in November as they don't need a huge release, followed by Necrons early next year. As for upcoming 40k releases, it really depends how much they intend to focus on fantasy. At the very least I can see GW throwing out stuff like a Biel-tan supplement along with plastic aspect warriors and similar splash releases to help reduce the larger finecast products.
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# ? Sep 17, 2014 23:06 |
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xtothez posted:At the very least I can see GW throwing out stuff like a Biel-tan supplement along with plastic aspect warriors and similar splash releases to help reduce the larger finecast products. The problem with that is, there's a lot of aspect warrior sprues they'd need to machine with zero ability to dual or triple kit them, unless they did a total redesign and made a lot of them look a lot like each other.
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# ? Sep 17, 2014 23:10 |
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NTRabbit posted:The problem with that is, there's a lot of aspect warrior sprues they'd need to machine with zero ability to dual or triple kit them, unless they did a total redesign and made a lot of them look a lot like each other. I don't think it would actually be that hard to double up the remaining six infantry aspects. Have banshees and hawks share leaping lightly armored bodies, dragons and scorpions share stalking moderately armored bodies, and reapers and spiders share standing heavily armored bodies. Then use helmets, wargear and bits to differentiate. You can solve the "but banshees are girls" problem by making hawks female as well or by mixing female chests into each set like the guardian kit. And handle shining spears with a bike dual kit.
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# ? Sep 17, 2014 23:23 |
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PeterWeller posted:I don't think it would actually be that hard to double up the remaining six infantry aspects. Have banshees and hawks share leaping lightly armored bodies, dragons and scorpions share stalking moderately armored bodies, and reapers and spiders share standing heavily armored bodies. Then use helmets, wargear and bits to differentiate. You can solve the "but banshees are girls" problem by making hawks female as well or by mixing female chests into each set like the guardian kit. And handle shining spears with a bike dual kit. They showed with the Maidens and Shadow warriors kit in the high elf range that you can make strikingly different models in a double kit if they really put effort into it.
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# ? Sep 17, 2014 23:24 |
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Nail Rat posted:Maybe they'll go to a yearly schedule. Warhammer 40k 2015! I'd love to have a yearly rules update, but GW will charge $80 for some minor rule tweaks
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# ? Sep 17, 2014 23:35 |
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Nail Rat posted:Maybe they'll go to a yearly schedule. Warhammer 40k 2015! Warhammer 40k15
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# ? Sep 17, 2014 23:42 |
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xtothez posted:There's no way the Tyranid codex itself was written for 7E, and I'd bet it was finished several months before those dataslates were made. The glut of formation-based DLC from Xmas onward seems like a by-product of 7E development and play-testing, while the Nid codex would likely have been wrapped up by summer 2013 to allow time for printing and distribution. GW staff have mentioned before they run on a fairly long development cycle, and a project can take 12-18 months to finish and will sit around for a while before release. Don't forget that all the plastic kits released this year have 2013 on their sprues. I think they will focus on smaller supplements as you mentioned here and then start generating replacement models for older ones as well. Additionally they will probably focus on other ways of playing (Cities of Death, Planetstrike, type stuff...) and campaigns I'm guessing. There is a whole lot for them to do without releasing new army books that will continue to support model creation.
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# ? Sep 17, 2014 23:43 |
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If they'd do model replacements/updates that I'd love to see an updated Cadian Troop box at some point just to make it easier to mix in Scion bits without a lot of cutting because they've gone over to the ball and socket assembly type for pretty much everything new in the IG line.
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# ? Sep 17, 2014 23:46 |
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I'd want them to start doing different regiments in plastic before recutting Cadians. The standard Cadian kit is still largely okay, and while a recut of that may sell, it wouldn't do anywhere near as well as say plastic Steel Legion or Valhallans.
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# ? Sep 18, 2014 00:14 |
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SRM posted:I'd want them to start doing different regiments in plastic before recutting Cadians. The standard Cadian kit is still largely okay, and while a recut of that may sell, it wouldn't do anywhere near as well as say plastic Steel Legion or Valhallans. Yeah that is a good point. I just got a bit frustrated that I really can't use all the extra Scion heads to make Veterans without extensive cutting and such because of the new assembly system. The heads do work really well with the new Wood Elf bodies though.
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# ? Sep 18, 2014 00:16 |
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Ungh, if they did plastic Valhallans or Steel Legion, my wallet is in for Very Bad Times. I've already got so many drat Cadians as it is too. There's a whole second platoon to paint up
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# ? Sep 18, 2014 00:19 |
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gently caress that, print out some new guys. Maccabian Jannisaries all day.
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# ? Sep 18, 2014 00:24 |
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Squifferific posted:Ungh, if they did plastic Valhallans or Steel Legion, my wallet is in for Very Bad Times. I've already got so many drat Cadians as it is too. There's a whole second platoon to paint up
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# ? Sep 18, 2014 00:32 |
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SRM posted:I figured the second I finished my Valhallan army, GW would release plastics and make me buy it all again. I'm still waiting. Then it's obvious that it isn't finished yet.
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# ? Sep 18, 2014 00:57 |
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Cooked Auto posted:Then it's obvious that it isn't finished yet. SRM, holding up the release schedule for everybody... what a douche
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# ? Sep 18, 2014 01:21 |
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Master Twig posted:My old tyranid color scheme was emerald green carapice with white flesh. Earlier this year I changed that to a carapice that was black with the emerald dry brushed on, with bone flesh. I've finished repainting all of my monstrous creatures and 40mm base models to the new scheme, but I have over 180 gaunts of both types and 50 gargoyles still in the old scheme. Then I have Dark Reapers that I painted a decade ago. Do I like how they look? No. I like them far better in their vintage, ugly paint than I would if they weren't painted at all. Lessons learned. I won't repaint anything ever again until I catch up on my models. Including a commission that has sat for far, far too long (friend of mine, and I already did him a favor by auctioning unwanted models for him, still shameful though).
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# ? Sep 18, 2014 01:50 |
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Ugly John posted:I don't know if I was paying attention at the time: how was the Eldar codex received? Everyone knew the Wave Serpent was a game-breaker from day 1; the Wraithknight was a little slower in coming, but most all of the other stuff (Mantle of the Laughing God, Warp Spiders, Swooping Hawks, etc) was all pretty obvious from the get-go. It wasn't immediately pegged as one of the strongest codices, since that's actually a fairly complicated assessment, but the "strong" units and powers were almost immediately identified because they're pretty blindingly obvious. PeterWeller posted:Yeah, the SM codex had its share of complaints. And calling it the last good codex is silly because the three 7E codices are all solid, characterful books. I dunno- Orks is... well, it's okay as a book, but no great shakes. Bloating up the "took a picture of a model" space and cutting out unit fluff is a big step backwards in my opinion; rules-wise, it fixes some stuff and breaks others, but overall is an improvement to the army from the 4E book. Space Wolves feels like more of a break-even; they get a few interesting options and some of their units are significantly buffed (plus they get several new units/options), but at the same time their core troop was significantly weakened for no obvious reason and a lot of their more unique and interesting stuff (like Sagas) was removed. Grey Knights are a straight-up nerf; the Nemesis detachment is cool, and cheap Terminators are a thing, but their main gun was downgraded, all of their previous options were massively worsened, more than a third of the units in an already-sparse codex were removed, and they essentially got zero new options in return. PeterWeller posted:I don't think it would actually be that hard to double up the remaining six infantry aspects. Have banshees and hawks share leaping lightly armored bodies, dragons and scorpions share stalking moderately armored bodies, and reapers and spiders share standing heavily armored bodies. Then use helmets, wargear and bits to differentiate. You can solve the "but banshees are girls" problem by making hawks female as well or by mixing female chests into each set like the guardian kit. And handle shining spears with a bike dual kit. Well, not all Banshees are actually female, so that problem can be tossed aside pretty easily. But as much as I'd love to see new plastics for all of them, I doubt it's gonna happen- but seriously, would it kill them just to make some new sculpts in resin? Or get FW to do some that don't look like rear end? Most of the aspect warriors are pretty middling-to-terrible these days, especially lined up alongside anything even vaguely modern.
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# ? Sep 18, 2014 01:55 |
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Hey Dudes! I posted this in the Warmachine/Hordes thread the other day but I wanted to cross-post over here to give you guys a crack at it, in case anyone in here is interested in starting or bulking up a Warmachine/Hordes army and has some unwanted 40k stuff to trade. Basically I am looking to build up a Necron army and I am looking to trade a few of the Warmachine/Hordes armies I have that I don't really play anymore. Here is what I have left: Convergence of Cyriss: Syntherion Iron Mother Directrix Axis Prime Axiom (colossal, painted and based to tabletop quality) Diffuser x2 Mitigator Cipher/Monitor/Inverter Heavy Kit x3* Algorithmic Dispersion Optifex Steelsoul Keg Protector (con exclusive, not assembled) Reciprocators (max) Most of this is painted in some way. Some models (such as the Axiom) are done to table quality, where as others are either primed or primed and lightly drybrushed gunmetal for a "worn machine" look. * Note on the heavy kits – They are magnetized in such a way that you can get 2 of any kit, but there wasn't enough elbow joint things to go around to allow you to have 3 of any one kit at once. Why you would need 3 of any one of these heavies in any one list, I don't know, but there it is. Legion of Everblight: pThagrosh eVayl Rhyas pLylyth Carnivean Typhon Angelius x2 Raek Nephilim Solidier Teraph Harrier x2 Shredder x6 Naga Nightlurker Blighted Warspears (max) Warspear Chieftain Spell Martyr x3 Some of this is painted, some is primed, and the majority of it is bare metal/plastic. Please PM me if you have any Necrons (also considering some Chaos Space Marines as allies too) you are looking to get rid of and maybe we can work something out. I am looking mostly for plastic models and for god's sake no old crappy metal monstrosities. My hatred of metal models is part of what is driving me into the cold embrace of GW as it is, so I am totally uninterested in pretty much anything made of metal. I can supply pictures of either army if needed. Thanks!
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# ? Sep 18, 2014 02:08 |
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Since I was right about the Dark Eldar being the next release, going ahead and calling Blood Angels, then Necrons to end the year with some Dataslates in October for Chaos Daemons for 40k.
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# ? Sep 18, 2014 03:41 |
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I hope Necrons is absolutely off the loving hook absurd because I loved it when that army made people (Hixson) too mad to play.
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# ? Sep 18, 2014 03:55 |
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AbusePuppy posted:I dunno- Orks is... well, it's okay as a book, but no great shakes. Bloating up the "took a picture of a model" space and cutting out unit fluff is a big step backwards in my opinion; rules-wise, it fixes some stuff and breaks others, but overall is an improvement to the army from the 4E book. Space Wolves feels like more of a break-even; they get a few interesting options and some of their units are significantly buffed (plus they get several new units/options), but at the same time their core troop was significantly weakened for no obvious reason and a lot of their more unique and interesting stuff (like Sagas) was removed. Grey Knights are a straight-up nerf; the Nemesis detachment is cool, and cheap Terminators are a thing, but their main gun was downgraded, all of their previous options were massively worsened, more than a third of the units in an already-sparse codex were removed, and they essentially got zero new options in return. I agree that the pics are too big and eat up space that should be fluff, but otherwise the books are the best laid out codices have ever been. The Ork book is Orky as hell. The nerf to mob rule is fluffy, fun, and addresses the broader problem of too much stuff ignoring Ld. The list is well priced and supports a number of builds. I think you're straight up wrong about SW. Grey Hunters weren't significantly weakened; the extra hand weapon option makes them cost 1 more point apiece, and they can now take 2 special weapons and a sarge in a 10 man squad. Sagas are still there as warlord traits. Grey Knights ate a nerf because the Inquisition got moved into its own book where it should have been in the first place. Beside that, they doubled down on the demon and psyker stopping power, which is their gimmick. Not one of them is amazing, but each of them is exactly what I said, solid and characterful. The unique formations, force orgs and Maelstrom objectives allow you to bring more of the factions' flavor to the table. And they're all fairly well balanced against the majority of 6E codices.
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# ? Sep 18, 2014 04:28 |
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Cataphract posted:SRM, holding up the release schedule for everybody... what a douche Oh wait AbusePuppy posted:Well, not all Banshees are actually female, so that problem can be tossed aside pretty easily. But as much as I'd love to see new plastics for all of them, I doubt it's gonna happen- but seriously, would it kill them just to make some new sculpts in resin? Or get FW to do some that don't look like rear end? Most of the aspect warriors are pretty middling-to-terrible these days, especially lined up alongside anything even vaguely modern.
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# ? Sep 18, 2014 04:41 |
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SRM posted:Yo buffchix:
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# ? Sep 18, 2014 04:52 |
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SRM posted:Most of the Aspect Warriors are Jes Goodwin sculpts from 4th edition and look awesome. The only ones that don't look great are Warp Spiders and Swooping Hawks, and I guess maybe Shining Spears but that's more a problem with the jetbike. They need to be plastic, but their design and poses aren't the problem. Yeah, I don't get the sentiment that they all suck. I would like some replacement hawks, but I love my dragons and scorpions.
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# ? Sep 18, 2014 05:04 |
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I haven't had much time to paint lately and 40k is only part of my miniature domain, but for my Oath this month I did a test of an, I guess 'mid-Heresy' Thousand Son using most of the 40k model, but in the pre-Heresy scheme. I for sure should have used a contrasting color on the bolter and probably parts of the backpack. I was basing it loosely on the cover of the Thousand Sons novel where the bolters are red all over, but it doesn't work out as well here. Oh well, that's what a test model is for. I'll change it up a bit on the next, and the next...
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# ? Sep 18, 2014 05:54 |
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SRM posted:My bad! Maybe once I finish painting all these Ultramarines GW will release new Space Marine models! Warp Spiders are perfect, except for their posing. If we ever get plastic ones I sincerely hope that is all that changes.
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# ? Sep 18, 2014 06:47 |
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SRM posted:My bad! Maybe once I finish painting all these Ultramarines GW will release new Space Marine models! Pretty sure that a pile of the aspect warriors and most of the characters are all from 2nd or 3rd edition. They've held up very well, considering.
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# ? Sep 18, 2014 06:55 |
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Rapey Joe Stalin posted:Warp Spiders are perfect, except for their posing. If we ever get plastic ones I sincerely hope that is all that changes. BuffaloChicken posted:You rule. Remind me to keep sending you things. And the drybrushing of bases makes a huge difference. I'm still not 100% on the green bases - they're the one thing I'm a bit iffy on - but they look loads better now, to the point where my reservations about them are almost completely gone.
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# ? Sep 18, 2014 07:09 |
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Fearless posted:Pretty sure that a pile of the aspect warriors and most of the characters are all from 2nd or 3rd edition. They've held up very well, considering. Eldrad, the Phoenix Lords, and spiders are from 2E. Shining spears and swooping hawks are from 3E.
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# ? Sep 18, 2014 07:18 |
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starkebn posted:They should roll all the "extra" Space Marine codexes into one book. I actually had this sort of idea a while back, where they could just roll all the Imperial stuff into a "Forces of the Imperium" tome that included SM, IG/AM, and Inquisition/GK/SoB. Then do a "Forces of Chaos" book that includes CSM, Daemons, and Cultists (with both "Forces of ___" tomes including rules for running their respective variant armies, such as BA/DA/SW, Deathwatch, various flavors of IG, Chaos Legions, Chaos Renegades, and so on). After that just give the various Xenos races their own books (which would also include their own variant armies; so Saim-Hann would be included with the Eldar, Goffs would be in the Orks book, and so forth). But that kind of goes against GW's current business model of "print up a different book/digital thingy for each possible army variant", so it'll probably never happen.
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# ? Sep 18, 2014 07:34 |
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PeterWeller posted:I think you're straight up wrong about SW. Grey Hunters weren't significantly weakened; the extra hand weapon option makes them cost 1 more point apiece, and they can now take 2 special weapons and a sarge in a 10 man squad. Sagas are still there as warlord traits. But with other Marines getting a discount with more abilities and GH getting a price increase for less, they kinda are noticeably worse. Sarge + 2 specials is cute, sure, but it's really not that big a deal (since Counterattack doesn't care about Ld anymore and ATSKNF negates basically all penalties for morale checks.) Sagas went from being interesting unique effects that you could purchase to customize yor HQs to specific roles to a bland random table exactly like what everyone else gets. It's better than, say, the SM table to be sure, but it's wholly uninspiring in my opinion- you really can't tel me that the old Saga of the Warrior Born and the new one are in any way comparable, for example. quote:Grey Knights ate a nerf because the Inquisition got moved into its own book where it should have been in the first place. Beside that, they doubled down on the demon and psyker stopping power, which is their gimmick. quote:Not one of them is amazing, but each of them is exactly what I said, solid and characterful. The unique formations, force orgs and Maelstrom objectives allow you to bring more of the factions' flavor to the table. And they're all fairly well balanced against the majority of 6E codices. From a purely casual standpoint some of the armies might be passable in functionality, but they are grossly lacking in unique abilities and army builds, customizability, and other factors that I think are signs of good game design. SRM posted:Most of the Aspect Warriors are Jes Goodwin sculpts from 4th edition and look awesome. The only ones that don't look great are Warp Spiders and Swooping Hawks, and I guess maybe Shining Spears but that's more a problem with the jetbike. They need to be plastic, but their design and poses aren't the problem. Warp Spiders and Swooping Hawks both look pretty weak. I hate the penis-hats of Dire Avengers and Dark Reapers. Howling Banshees look alright, but Fire Dragons are like the others- really static and bland "I am a model with a gun pointing it at the enemy" kind of sculpts, if not actually bad in terms of detail. Shining Spears not only have the doofy jetbikes (which look awful compared to the sleek new DE ones), but also have those drat popped collars and "Easy Rider" poses.
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# ? Sep 18, 2014 07:39 |
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I don't mind 'Gun Pointed At Enemy' pose. Where else would they point them? Not everything needs to be ninja-leaping off ruined shrines.
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# ? Sep 18, 2014 08:02 |
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WAR FOOT posted:I don't mind 'Gun Pointed At Enemy' pose. Where else would they point them? Striking Scorpions should be though, and they just kinda stand there pointing a pistol up or down, and holding a sword. I like their sculpts actually, just not their poses, same for the Warp Spiders. I like and don't like the Banshees and Swooping Hawks for the same reasons, though they at least have some slightly more dynamic poses in the resin. I think Dark Reapers and Fire Dragons need total resculpts though. Not sure what to do about Dire Avengers, they really are just Guardians with toilet brush helmets, and I don't like the helmets.
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# ? Sep 18, 2014 08:42 |
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# ? May 30, 2024 09:58 |
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BuffaloChicken gave me some sweet heads for my Scouts. I plan to add OSL to the sergeant's combi-plas. I also still need to dirty them up and base them, and I could use some input on how filthy to make them. But I'm very happy with how they came out. (My camera definitely didn't capture what I like about their faces.) Marcus Cole Baird Dom Carmine ?
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# ? Sep 18, 2014 13:26 |