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XboxPants posted:Because there's a huge logical fallacy here being made by everyone on the board. The devs have said that they didn't like the old mechanic. That does not mean, or even imply, that they like the new one or that it's final, yet everyone is acting like that's the case even when it's an obviously broken system in the nightly branch of a beta. You're right I am sure the point of public testing is that they absolutely do not want any feedback from the public what so ever. Please then, tell me what I am allowed to post in the Starbound thread what I am allowed to think about the game as a whole. That was sarcasm. I am not actually going to do as you tell me.
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# ? Sep 17, 2014 19:17 |
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# ? May 31, 2024 05:15 |
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XboxPants posted:Because there's a huge logical fallacy here being made by everyone on the board. The devs have said that they didn't like the old mechanic. That does not mean, or even imply, that they like the new one or that it's final, yet everyone is acting like that's the case even when it's an obviously broken system in the nightly branch of a beta. Yeah I agree that playing nightly builds and getting together online to express opinions, experiences, and feedback is totally "freaking out" and not a means of discussing said nightly builds and the temporary changes they include. If a tentative change turns out to be almost universally disliked, that surely means that people are arbitrarily angry and should be ignored, especially if their feedback was specifically invited. If you want to be the "quit gettin' mad at video games" guy you should probably find some people who are legitimately mad at video games, instead of beta testing video games and idly talking about video games.
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# ? Sep 17, 2014 19:20 |
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ToastyPotato posted:Or it was already stated that it isn't a bug and that it is a design choice that they prefer. This isn't what they said. All they said was that they didn't like the old system. Anyway I never told anyone what to say or not, just that I thought some peoples' ideas didn't make sense. Am I not allowed to disagree with you in the same way that you're allowed to disagree with the devs? I guess to have some actual Starbound discussion, what seems like a simple temporary fix to me would be to just make ores not spawn in sand. But that would be functionally identical to the current implementation so it really doesn't matter at all. XboxPants fucked around with this message at 19:26 on Sep 17, 2014 |
# ? Sep 17, 2014 19:24 |
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Have they ever talked about Steam workshop? I know it hasn't been great for a few games like Skyrim where you basically needed external tools to get mods working, but with how simple it is to add mods already I feel like it would have been perfect for Starbound.
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# ? Sep 17, 2014 19:26 |
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THF13 posted:Have they ever talked about Steam workshop? I know it hasn't been great for a few games like Skyrim where you basically needed external tools to get mods working, but with how simple it is to add mods already I feel like it would have been perfect for Starbound. This seems like a really good question... why did they bother making that entire huge mod system on their website when they could have just used Workshop? Steam Workshop was available back then, right? It seems it'd be much easier for the users.
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# ? Sep 17, 2014 19:28 |
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The sand/gravel eating contents thing is terrible and actively punishes players without an even half-way decent reason. Punishing people because stuff spawned in sand/gravel you may/may not be able to mine yet via an anti-sandbox progression system is not going to earn Chucklefish any goodwill from players. However the issue with the MM got feedback which was taken in to account, so with any luck they'll listen to feedback and at the last, revert sand/gravel to how it was. Ideally removing any sort of forced tiering for mining materials. If someone wants to break out their iron-quality mining tool and spend a minute slowly mining that solarioum or whatever then let them. Technology's already gated so it's not like you could start a new character and crank out Impervium gear after finding a deposit of ore on the planet.
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# ? Sep 17, 2014 19:29 |
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XboxPants posted:This isn't what they said. All they said was that they didn't like the old system. You weren't simply disagreeing with me. You were telling me that I had no reason to have my opinion and then smugly suggested that I should stop playing nightlies while quoting the definition of a nightly build. You were also flat out wrong when you attempted to call me out on how simple of a fix changing the ore properties was, and the wording of your post made it seem like you were just trying to brush my suggestion off with a "pffft you probably don't get programming" type argument. Babe Magnet asked what was up about the changed. The response he got suggested this current change is preferable to the old way and that they implemented it on purpose. I and others in this thread think this new change is not preferable for the reasons we have stated. You can disagree with that, but don't go around telling people that they are wrong for criticizing a test build and that they should stop playing test builds altogether. That's not disagreeing, that is you trying to control the conversation, which you don't get to do.
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# ? Sep 17, 2014 19:31 |
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no matter what i'm going to blame obama for all of this thanks obama
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# ? Sep 17, 2014 19:35 |
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Evil Fluffy posted:The sand/gravel eating contents thing is terrible and actively punishes players without an even half-way decent reason. Punishing people because stuff spawned in sand/gravel you may/may not be able to mine yet via an anti-sandbox progression system is not going to earn Chucklefish any goodwill from players. It will be much more difficult to balance the entire Desert planet type against every other planet type if that single planet lets you mine way, way faster than all the other ones. CF is doing poorly enough at mining speed balance as it is, and they're trying to set up the game systems so they'll be easier for them to balance. Why isn't that a half-way decent reason? XboxPants fucked around with this message at 19:44 on Sep 17, 2014 |
# ? Sep 17, 2014 19:41 |
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Poor CF won't someone think of them.
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# ? Sep 17, 2014 19:43 |
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XboxPants posted:It will be much more difficult to balance the entire Desert planet type against every other planet type if that single planet lets you mine way, way faster than all the other ones. CF is doing poorly enough at mining speed balance as it is, and they're trying to set up the game systems so they'll be easier for them to balance. Why isn't that a half-way decent reason? That's a bit of a silly argument considering sand and gravel can spawn on tons of different planets, and ore progression is still gated by planet level determining which ores spawn. A better compromise would simply be to lower the frequency or average tier of ore on desert planets to compensate for the increased amount of sand to dig up, meaning they're still great for getting early characters off the ground or stocking up on shitloads of coal (because holy gently caress you need way too much coal) and can quickly get you a bit of several different types of ore, but it takes a little bit more effort to amass a shitload of gold or scrounge together the Hugetonium needed to create the Space Demon Summoning Portal so you can kill the boss and get the thing.
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# ? Sep 17, 2014 19:47 |
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One of the reasons I'm arguing about this is because the game just has so many issues that are so much worse and so much deeper. There are such serious problems with even the basic gameplay loop. Like, I was watching some let's play videos recently, and I remembered how little incentive there is to build any long-term base. You build houses on the first few planets you visit, but you quickly realize that the most fun, most rewarding way to play is to move fairly quickly from planet to planet, especially as you open up new sectors. Which is all cool, you find lots of fun new things, but if there's no real reason to ever return to your old worlds... it makes it feel really pointless to spend any effort building or terraforming them or setting up big travel systems or whatever. I know people talked about this issue on the board back in the day. Did anyone ever come up with any good solutions? It seems like a pretty deeply ingrained problem, and I don't really remember Chucklefish ever talking about it. I know they've mentioned making it worthwhile to visit planets from old tech tiers later in the game, but that doesn't really address the problem since you'd still be better off just visiting a new world rather than your old one. Angry Diplomat posted:A better compromise would simply be to lower the frequency or average tier of ore on desert planets to compensate for the increased amount of sand to dig up, meaning they're still great for getting early characters off the ground or stocking up on shitloads of coal (because holy gently caress you need way too much coal) and can quickly get you a bit of several different types of ore, but it takes a little bit more effort to amass a shitload of gold or scrounge together the Hugetonium needed to create the Space Demon Summoning Portal so you can kill the boss and get the thing. I agree. XboxPants fucked around with this message at 19:54 on Sep 17, 2014 |
# ? Sep 17, 2014 19:52 |
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Afraid of Audio posted:Poor CF won't someone think of them. Please consider the multi-million dollar publishing corporations and how your reasoned criticisms might hurt their feelings! XboxPants posted:It will be much more difficult to balance the entire Desert planet type against every other planet type if that single planet lets you mine way, way faster than all the other ones. CF is doing poorly enough at mining speed balance as it is, and they're trying to set up the game systems so they'll be easier for them to balance. Why isn't that a half-way decent reason? Because, as you've already noted repeatedly, Chucklefish shouldn't be worried about balancing the game right now. Ore drops and getting rid of sand surfing are attempts at "balancing" mining while a chunk of systems that will affect it still aren't in.
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# ? Sep 17, 2014 19:52 |
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Afraid of Audio and Devour of Fire are the thread's two greatest heroes IMO
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# ? Sep 17, 2014 19:57 |
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NotALizardman posted:Please consider the multi-million dollar publishing corporations and how your reasoned criticisms might hurt their feelings! They're like 6 people in an office, but yeah it doesn't hurt em to have an opinion on their game. Also it really should be about getting systems in first and tweaking afterwards you're totally right.
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# ? Sep 17, 2014 20:20 |
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I didn't know they removed sand mining. That was fun. Contacting Steam to demand refund now. Class action incoming?
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# ? Sep 17, 2014 20:36 |
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XboxPants posted:I know people talked about this issue on the board back in the day. Did anyone ever come up with any good solutions? It seems like a pretty deeply ingrained problem, and I don't really remember Chucklefish ever talking about it. I know they've mentioned making it worthwhile to visit planets from old tech tiers later in the game, but that doesn't really address the problem since you'd still be better off just visiting a new world rather than your old one. Well, there are multiple independent progression paths - you can make money through farming and renting space out to NPCs. You'll be able to build settlements. Also they are adding player owned space stations which seem to be intended to be collaborative construction efforts for friends, with the ship being an individual thing
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# ? Sep 17, 2014 23:03 |
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Yeah once settlement stuff and, mostly, farming gets in, you'll have a pretty good reason to make a huge base if only to take care of your farming operation. It would be much easier to pop back into to a low level planet briefly than it would be to keep digging everything up and moving it. Maybe low level planets make crops grow slower to compensate, or whatever. Do crops grow when you're not nearby in the dailies yet? I remember that being one of the first big mods.
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# ? Sep 17, 2014 23:40 |
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Since farming is going to be a big(?) part of the game eventually, I hope they add some kind of crop vacuum. Mashing E like a jerk gets kinda old after the 20th pass.
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# ? Sep 17, 2014 23:48 |
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Someone already modded in auto harvesting and planting farmbots
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# ? Sep 17, 2014 23:49 |
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Devour or Fire posted:I'll agree the recent combat update looks good
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# ? Sep 17, 2014 23:50 |
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Vib Rib posted:I sort of lost interest a while ago. And repeat for all users.
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# ? Sep 17, 2014 23:51 |
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Creap
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# ? Sep 17, 2014 23:54 |
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I am going to pimp the gently caress out of this space train. I am going to do it! Wonder if trees will grow inside with enough ceiling room?
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# ? Sep 17, 2014 23:54 |
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Devour or Fire posted:I'll agree the recent combat update looks good That combat looks like a lot of fun. I guess thats a different game and now I'm sad.
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# ? Sep 18, 2014 02:50 |
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Literally Kermit posted:
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# ? Sep 18, 2014 03:01 |
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Are there any Starbound goon servers floating around to play on? Looks like one of the threads in PGS got locked for long time server maintenance.
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# ? Sep 18, 2014 04:03 |
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Avocados posted:Are there any Starbound goon servers floating around to play on? Looks like one of the threads in PGS got locked for long time server maintenance. Multiplayer is dead until a stable release happens.
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# ? Sep 18, 2014 07:51 |
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ColHannibal posted:Game is dead
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# ? Sep 18, 2014 08:20 |
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Dandywalken posted:Afraid of Audio and Devour of Fire are the thread's two greatest heroes IMO To be fair I mostly check this thread to see them post.
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# ? Sep 18, 2014 10:58 |
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Here's a partial changelog for the next stable update, guys:quote:The following is a small number of the changes coming in the next update. There's lots more and we're still working on it!
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# ? Sep 18, 2014 14:24 |
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Well, looks like I'm gonna have to start working on my mod soon. You guys ever figure out a plan for monster sounds? I know you were working out what sound effects you wanted to use a while back
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# ? Sep 18, 2014 14:34 |
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Well there was the time I drunkcalled supernorn at 4am and sorta made walrus sounds, but I'unno if he ever got around to converting that into FLAC format.
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# ? Sep 18, 2014 15:34 |
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WarpedNaba posted:Well there was the time I drunkcalled supernorn at 4am and sorta made walrus sounds, but I'unno if he ever got around to converting that into FLAC format. "Drunkcalling SuperNorn" is my garage band name, please do not infringe on my copyrights.
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# ? Sep 18, 2014 16:48 |
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Supernorn posted:Here's a partial changelog for the next stable update, guys: Apparently, Chucklefish hasn't heard that the game is dead.
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# ? Sep 18, 2014 17:30 |
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Rotten Cookies posted:Apparently, Chucklefish hasn't heard that the game is dead. Clearly the game being dead was all a conspiracy rumor started by CF themselves in order to stop modders from
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# ? Sep 18, 2014 17:37 |
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That changelist was blank, nice joke, CF hasn't been working on this game.
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# ? Sep 18, 2014 17:39 |
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Avocados posted:Are there any Starbound goon servers floating around to play on? Looks like one of the threads in PGS got locked for long time server maintenance. I'll be putting my server back up most likely right before the next large update that seems to be creeping closer. Looking forward to jumping back in with you guys!
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# ? Sep 18, 2014 17:41 |
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I'm hoping there is a mod that removes the dumb drop ore and bars on death thing ASAP. Or at least makes it toggable. Dropping stuff is fine if you want to play a harder game, but sometimes you just want to chill and explore and build and losing a ton of stuff you found deep down in the depths of a planet doesn't sound too fun. Unless it never despawns, and it is just a matter of getting back to it.
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# ? Sep 18, 2014 17:43 |
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# ? May 31, 2024 05:15 |
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ToastyPotato posted:I'm hoping there is a mod that removes the dumb drop ore and bars on death thing ASAP. Or at least makes it toggable. Dropping stuff is fine if you want to play a harder game, but sometimes you just want to chill and explore and build and losing a ton of stuff you found deep down in the depths of a planet doesn't sound too fun. Unless it never despawns, and it is just a matter of getting back to it. Yeah, there are times when I'd be into a hardcore system like that but largely I'd want to disable or at least change it into despawning, like you mention. A toggle (hardcore mode or whatever) would be a perfectly good solution. It would be really cool if you could just have that as an option set for individual characters, and even people with different settings could still play together and all go by whatever rule they wanted. I guess who knows maybe it won't even despawn like Vadun said a few pages ago. Party Alarm posted:Well, looks like I'm gonna have to start working on my mod soon. There's some really cool poo poo in there, definitely makes me feel the itch to mod. Specifically the Status system revamp will be incredible for biome makers, since Weather and Fluids (and maybe even terrain objects?) will be able to have just as much insane versatility as Techs. You'll be able to make some really crazy loving biomes if you want. My dream will forever be a bounce-house biome. The lakes and oceans can be replaced with ball pits.
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# ? Sep 18, 2014 17:55 |