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YeehawMcKickass posted:It's an odd mix where I tend to be the wildcard. We usually have a range from brand new players all the way to SCG circuit runners. It's the same here really, but I mean the kind of strategies that work. Our grinders like to play decks that let them outthink their opponents, while I try to come up with something to outmaneuver them in the metagame.
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# ? Sep 20, 2014 00:09 |
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# ? Jun 7, 2024 14:48 |
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Craig Wescoe is already posting his white deck brews. http://magic.tcgplayer.com/db/article.asp?ID=12059 I know I was talking big game about Wr the last few weeks, but I think I'm going to build this first since other than a 4th Brimaz it'll only cost me like $10: Craig Wescoe posted:
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# ? Sep 20, 2014 00:30 |
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FreelanceSocialist posted:I'm in the process of building a goblins deck for Modern at my LGS with the (almost sole) intention of stomping my friend's stupid merfolk deck. It's fast, but can struggle against a strong merfolk opener and has a bit of trouble against Affinity so far. I've never built for modern or played at the LGS, really, so this probably sucks since I don't have a clear idea of what the meta is like. I'd love any advice you guys might have, in case I am missing some major pieces/tricks: --Your list seems too slow. I just posted my own Goblins list a couple days ago, I can't remember if it was here or the Eternal thread. In a format with predominantly midrange decks, you want to be fast enough to kill them by turn 4 or even 3 before they can lay down anything really good, and before you need any cute tricks to kill them. You're probably safe to drop anything above three mana. --Goblin Bushwhacker is way better than Goblin Wardriver, since it can grant the +1/+0 bonus the turn it hits the board. I've won a lot of games (or put them out of reach) by topdecking a Bushwhacker on turn 3 or 4 and swinging with 4+ creatures. --Warren Instigator is cute but the earliest it can swing is turn 3, and how many Goblins will you be holding at that point? You have Chieftan and Rabblemaster at 3 CMC but you should have played one of them that turn already, and if you're holding both then save the other for when the first gets wasted next turn. --How are you not running Goblin Grenade from M12? Better than Mortars I would say, you should have plenty of Goblins to spare and you probably aren't going to live long enough to Overload Mortars. E: I did post my list in this thread after all- C-Euro posted:3 Contested War Zone The Hellrider is something of a flex spot, you could run one of the CMC > 3 guys from your list there. C-Euro fucked around with this message at 02:07 on Sep 20, 2014 |
# ? Sep 20, 2014 02:04 |
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AATREK CURES KIDS posted:It's the same here really, but I mean the kind of strategies that work. Our grinders like to play decks that let them outthink their opponents, while I try to come up with something to outmaneuver them in the metagame. At my place I've prized with. MURDERGOATS/FARM Mono blue Bug midrange Bug walkers 4-color walkers Naya hexproof Lately it's been a lot of rabble red, b/w or mono black, slivers, new person decks, mono blue, and a couple u/w control decks.
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# ? Sep 20, 2014 02:25 |
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C-Euro posted:Feedback on dumb goblins deck idea Thanks - I skimmed the thread for a bit but missed your list. I felt that I was getting more mileage from Wardriver since the pump happens each attack, vs just the turn it hits - I missed that bushwhacker hastes everything that drops that turn. Whats your feeling on Blood vs Magus? Is Magus better because it's a body or worse because more decks run creature removal? Is there a reasonable alternative to the Guides right now, simply due to the price of a playset?
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# ? Sep 20, 2014 02:27 |
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FreelanceSocialist posted:Thanks - I skimmed the thread for a bit but missed your list. I felt that I was getting more mileage from Wardriver since the pump happens each attack, vs just the turn it hits - I missed that bushwhacker hastes everything that drops that turn. Whats your feeling on Blood vs Magus? Is Magus better because it's a body or worse because more decks run creature removal? Is there a reasonable alternative to the Guides right now, simply due to the price of a playset? --You can try both Wardriver and Bushwhacker if you'd like, I just think you only need one well-timed +1/+0 to your board to drive home the win, and Bushwhacker gives you this the turn it hits play. --I have Magi of the Moon because they can swing and were less expensive to pick up. Honestly I've not drawn one yet in a game so I can't say if the extra damage is better than the extra "protection" that comes with being an Enchantment. --For replacing Guides you can go with either Foundry Street Denizen or Legion Loyalist. Denizen doesn't have haste but the pump from other Goblins is nice; I can't complain about t1 Denizen, t2 Dragon Fodder/Krenko's Command/Mogg War Marshal swing. Loyalist can attack immediately and is still good in the lategame, where the Battalion trigger can help you get those final points of damage in. Or, go back in time to the beginning of the year and buy a $28 playset of Guides like I did.
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# ? Sep 20, 2014 04:29 |
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What were your worst matchups with that decklist?
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# ? Sep 20, 2014 04:31 |
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FreelanceSocialist posted:What were your worst matchups with that decklist? Most of this comes from a somewhat different version of the deck that was faster but less consistent, but the big one (like most burn decks) is lifegain. American Control is a bummer with Lightning Helix, I've seen Jund lists with Courser of Kruphix that get me, and anything with a turn 4 sweeper can stall enough to beat you. The deck is really fast with the right draws however, the other night I was bullshitting with a UG Infect player in between rounds and we were 50:50 on wins. Considering that deck can kill on turn 2 or 3, I'd say my list is pretty quick.
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# ? Sep 20, 2014 05:01 |
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Deck: Abzan Constellation //Lands 2 Forest 4 Llanowar Wastes 2 Plains 4 Sandsteppe Citadel 2 Swamp 2 Temple of Malady 2 Temple of Plenty 2 Temple of Silence 4 Windswept Heath //Spells 3 Abzan Charm 1 Ajani Steadfast 4 Banishing Light 1 Extinguish All Hope 1 Garruk, Apex Predator 2 Suspension Field 2 Utter End //Creatures 3 Boon Satyr 3 Brain Maggot 4 Courser of Kruphix 3 Doomwake Giant 3 Eidolon of Blossoms 2 Pharika, God of Affliction 4 Sylvan Caryatid Display deck statistics Been playing around with this, honestly thinking of replacing some of the temples or trilands with mana confluences as it seems like way too much stuff is coming in tapped
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# ? Sep 21, 2014 14:21 |
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Why no Caves of Koilos? It doesn't seem like running basic swamp gets you anything...
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# ? Sep 21, 2014 15:13 |
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Jabor posted:Why no Caves of Koilos? It doesn't seem like running basic swamp gets you anything... Hah! Knew I'd forgotten something
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# ? Sep 21, 2014 15:36 |
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That deck needs Siege Rhino and Skybind. ...Seriously, I want Skybind to be a thing. Why won't it be a thing
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# ? Sep 21, 2014 15:55 |
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ungulateman posted:That deck needs Siege Rhino and Skybind.
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# ? Sep 21, 2014 16:12 |
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I'm trying to get back into Magic, which I haven't played much since ~1997 (didn't save my 20+ revised Duals, woops!) Anyway, I have some friends who play EDH which seems like a lot of fun. I had a number of cards from a while back, and I've been playing in some FNM drafts, so that was the bulk of stuff I used to construct these. I have bought a handful of mostly cheaper cards to fill these out. I would be okay with sinking some more money into either of these decks, and I'm curious to hear what people who have experience with the format would change: http://tappedout.net/mtg-decks/21-09-14-hfD-riku-of-two-reflections/ http://tappedout.net/mtg-decks/meriekes-steal-control/
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# ? Sep 21, 2014 23:08 |
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4 Monastery Swiftspear 4 Firedrinker Satyr 4 Satyr Hoplite 4 Akroan Crusader 4 Foundry Street Denizen 4 Hammerhand 4 Titan Strength 4 Dragon Mantle 4 Coordinated Assault 4 Searing Blood 4 Lightning Strike 1 Magma Jet 15 Mountain It maybe needs a little tweaking, but it's fast as gently caress. Swiftspear makes it work. Sideboard ideas: Magma Sprays? Magma Jets? Arena Athletes? Stoke the Flames? Some land? Shovelmint fucked around with this message at 08:13 on Sep 22, 2014 |
# ? Sep 22, 2014 08:10 |
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Shovelmint posted:4 Monastery Swiftspear This is a beautiful list of cards, I really hope it is good enough to steal matches. According to this, 15 lands is enough for a 65% chance of hitting your second land drop, and it doesn't look like you ever need to hit a third land drop with this deck. Maybe more like 18 lands would be better? Improves the odds of hitting land #2 on time to 76% on the play.
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# ? Sep 22, 2014 08:30 |
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I did a lot of playtesting with a slightly different version with 17 lands and was getting flooded a lot, but was still getting my opponents into burn range even with numerous dead draws. I think the dragon mantles will help smooth out the land draws, but I haven't tested enough with 15 to tell if that makes it too inconsistent. 16 may be the right number. It definitely does more than steal games, though, it can compete with solid draws from most decks if it's equally solid, and even with a weakish draw will usually end the game quickly against any sort of weakness in the opponents draw.
Shovelmint fucked around with this message at 08:43 on Sep 22, 2014 |
# ? Sep 22, 2014 08:36 |
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The real key is that swiftspear basically adds one damage to all the burn and heroic enabling spells, so coordinated assault and titans strength can add 5 damage each without blocking interference, and even hammerhand will often put 3 more damage on the board while removing a blocker.
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# ? Sep 22, 2014 08:41 |
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Considered including Crowd's Favor? It's less powerful than Coordinated Assault, but it's literally a freecast if you play a non-Haste creature that turn.
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# ? Sep 22, 2014 08:47 |
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I did consider it, and will do some testing with it. This is pretty rough draft after just a few hours of testing. I like that dragon's mantle can cycle, even on an opponents creature, if I need it and gives a little more late game (relatively, like turn 4) oomph, and I do need to maximize damage on turn 3 with the other 3 buff spells to really smash before they start doing stuff. It's got potential, but it's a little low impact, but being able to convoke it might turn out to make it playable, though probably not as a 4-of... maybe a 2/2 split with mantles would be right, or instead of the magma jet...
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# ? Sep 22, 2014 08:54 |
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Shovelmint posted:4 Monastery Swiftspear I love this, and I'm going to rip it off, almost wholesale. I'd pop some Magma Sprays and Arena Athletes in the side, whatever else you want, and call it a day. (I think I want to try to cram a couple more land and some Prophetic Flamespeakers in here, but they probably won't stay in - I'm mostly trying to stave off buyers remorse).
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# ? Sep 22, 2014 09:50 |
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Shovelmint posted:4 Monastery Swiftspear Doesn't raging goblin deserve a bit of mainboard action? Definitely sideboard at least.
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# ? Sep 22, 2014 11:46 |
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Samael posted:Doesn't raging goblin deserve a bit of mainboard action? Definitely sideboard at least. Far as I can tell it's a standard deck, not modern.
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# ? Sep 22, 2014 12:00 |
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Courser is an enchantment creature too, so he'll activate constellation as well.
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# ? Sep 22, 2014 12:05 |
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Tracula posted:Far as I can tell it's a standard deck, not modern. Maybe he means Frenzied Goblin?
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# ? Sep 22, 2014 12:53 |
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Five Minute Mono-Black 24 Swamp 4 Despise 4 Thoughtseize 4 Bile Blight 4 Hero's Downfall 2 Drown in Sorrow 4 Herald of Torment 4 Nighthowler 2 Whip of Erebos 4 Grey Merchant of Asphodel 2 Liliana Vess 1 Abhorrent Overlord 1 Empty the Pits As the name suggests, this was thrown together in five minutes. Nighthowler and Herald aren't Desecration Demon or Pack Rat, but they still provide 2 pips and can be pretty big and/or evasive, respectively. Abhorrent Overlord is basically a Hornet Queen who sacrifices himself so you can Whip him back for additional Harpies. Empty the Pits is probably the best topdeck in Standard late-game. It's dumb, it's easy, it still costs way too much money, it's Mono-Black!
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# ? Sep 22, 2014 13:24 |
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You could squeeze some combo of Urborg and Nykthos in there.
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# ? Sep 22, 2014 13:58 |
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AlternateNu posted:Maybe he means Frenzied Goblin? ah yeah, my bad. That one.
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# ? Sep 22, 2014 14:15 |
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Reposting it with a couple tweaks. I really think this could be a thing. 2 Despise 4 Thoughtseize 3 Bile Blight 3 Ashiok, Nightmare Weaver 4 Chasm Skulker 4 Divination 3 Hero's Downfall 1 Empty the Pits 2 Jace, the Living Guildpact 2 Aetherspouts 2 Jace's Ingenuity 2 Murderous Cut 3 Prognostic Sphinx 7 Island 4 Polluted Delta 9 Swamp 4 Temple of Deceit 1 Urborg, Tomb of Yawgmoth Do you guys think the mainboarded Despises are too much? Like I said in the previous post, I'm testing out Jace's Ingenuity vs. Treasure Cruise vs. Dig Through Time. I think the quick play ability of Ingenuity out does Treasure Cruise's delve since it allows me to leave mana open for Aetherspouts. And actually drawing the cards can give surprise boosts to the Chasm Skulkers. My largest concern is how much removal Chasm Skulker is going to receive. (Is that even an issue?) It is still worth it if it dies with even 2 counters on it, but I need more actual games with it to figure if it just generally dies too quickly. If so, I'll probably just replace a couple copies with extra removal, and use it as a late game drop instead of an early wall. Turn 3 Chasm Skulker into Turn 4 Divination + Despite/Thoughtseize is a pretty nice multi-vector attack.
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# ? Sep 22, 2014 14:45 |
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Please help me make this better before our tribal game tonight, I tried to build a minotaurs deck but not sure I have the balance right here. lots in my sideboard and I'm having a difficult time figuring out what would be best to put in http://deckstats.net/decks/13098/86772-bullrush 4 Kragma Warcaller 4 Fanatic of Mogis 4 Rageblood Shaman 4 Ragemonger 4 Felhide Petrifier 4 Deathbellow Raider 4 Gnarled Scarhide 4 Dreadbore 4 Madcap Skills 3 Mizzium Mortars 4 Blood Crypt 1 Temple of Malice 1 Temple of Triumph 9 Mountain 6 Swamp //Sideboard SB: 2 Slaughter Games SB: 2 Boros Reckoner SB: 4 Mogis's Marauder SB: 4 Drown in Sorrow SB: 2 Whip of Erebos SB: 2 Mogis, God of Slaughter SB: 1 Searing Blood SB: 2 Twinflame SB: 1 Underworld Cerberus SB: 4 Thoughtseize
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# ? Sep 22, 2014 15:45 |
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Definitely cut 2 main deck cards (probably Deathbellow Raider) to move Reckoner over.
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# ? Sep 22, 2014 16:03 |
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Death of Rats posted:I love this, and I'm going to rip it off, almost wholesale. I'd pop some Magma Sprays and Arena Athletes in the side, whatever else you want, and call it a day. (I think I want to try to cram a couple more land and some Prophetic Flamespeakers in here, but they probably won't stay in - I'm mostly trying to stave off buyers remorse).
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# ? Sep 22, 2014 17:44 |
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I think this is what I'll be sleeving up once I get my Khans preorders in: Deck: Abzan Rhino Midrange //Lands 2 Caves of Koilos 2 Forest 3 Llanowar Wastes 4 Mana Confluence 4 Plains 2 Sandsteppe Citadel 1 Swamp 2 Temple of Plenty 1 Urborg, Tomb of Yawgmoth 4 Windswept Heath //Spells 2 Ajani, Mentor of Heroes 2 Banishing Light 2 Elspeth, Sun's Champion 2 Murderous Cut 2 Sorin, Solemn Visitor 4 Thoughtseize //Creatures 2 Anafenza the Foremost 1 Brimaz, King of Oreskos 4 Courser of Kruphix 4 Fleecemane Lion 2 High Sentinels of Arashin 4 Siege Rhino 4 Sylvan Caryatid //Sideboard 2 Hero's Downfall 2 Abzan Charm 3 Nyx-Fleece Ram 1 Garruk, Apex Predator 2 Drown in Sorrow 2 Erase 3 Mistcutter Hydra Display deck statistics I did at one point stick Polukranos and Nissa in this deck and while they're sort of generically good, I think the High Sentinels synergize with the deck better, particularly given the fact they have flying. I tried to justify Garruk mainboard, but I think I'll save him for decks running a ton of walkers, which I expect will be a lot of them.
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# ? Sep 22, 2014 18:06 |
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Shovelmint posted:4 Monastery Swiftspear Definitely bringing this to game day. When you mentioned it in the other thread I thought Nyxborn Rollicker, but that's not high-impact enough to be two mana in this deck. As for board options, maybe Flamespeaker's Will, Crowd's Favor and Forge Devil?
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# ? Sep 22, 2014 20:25 |
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Angry Grimace posted:I think this is what I'll be sleeving up once I get my Khans preorders in:
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# ? Sep 22, 2014 21:00 |
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Shovelmint posted:4 Monastery Swiftspear Mainboard 18 Mountain 4 Satyr Hoplite 4 Akroan Crusader 2 Nyxborn Rollicker 1 Everflame Eidolon 3 Minotaur Skullcleaver 2 Satyr Nyx-Smith 2 Fanatic of Mogis 1 Archetype of Aggression 4 Titan Strength 4 Dragon Mantle 3 Coordinated Assault 1 Flamespeaker's Will 1 Rouse the Mob 3 Magma Spray 4 Lightning Strike 3 Magma Jet 18 Mountain Sideboard 1 Everflame Eidolon 2 Flamespeaker's Will 1 Rouse the Mob 2 Fall of the Hammer 1 Font of Ire 4 Scouring Sands 2 Peak Eruption 1 Hammer of Purphoros 1 Lightning Volley Thoughts?
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# ? Sep 22, 2014 21:23 |
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I went ahead and built a version of Rabble Red based off of a version Tom Ross brewed when discussing post-rotation options (but before Monastery Swiftspear had been spoiled), as well as a Siege Rhino Midrange that I'll probably build to act as my 'main' deck if I decide not to run with Jund.
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# ? Sep 22, 2014 21:28 |
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bhsman posted:I went ahead and built a version of Rabble Red based off of a version Tom Ross brewed when discussing post-rotation options (but before Monastery Swiftspear had been spoiled), as well as a Siege Rhino Midrange that I'll probably build to act as my 'main' deck if I decide not to run with Jund. I will be utterly shocked if Siege Rhino does not end up being a key player in some tier 1 standard junk midrange deck with caryatid and courser.
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# ? Sep 22, 2014 21:39 |
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Madmarker posted:I will be utterly shocked if Siege Rhino does not end up being a key player in some tier 1 standard junk midrange deck with caryatid and courser.
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# ? Sep 22, 2014 21:42 |
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# ? Jun 7, 2024 14:48 |
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Shovelmint posted:4 Monastery Swiftspear This is beautiful. I've been looking for a deck to get back into constructed and this list sans sideboard is less than $13 on TCGPlayer. I'm thinking Forge Devil is pretty solid in the side, as is Flamespeaker's Will and Arena Athlete. Probably something like, 4 Forge Devil 4 Arena Athlete 2 Flamespeaker's Will 2 Magma Spray 3 Eidolon of the Great Revel Seems ok?
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# ? Sep 22, 2014 22:11 |