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Chamale
Jul 11, 2010

I'm helping!



YeehawMcKickass posted:

It's an odd mix where I tend to be the wildcard. We usually have a range from brand new players all the way to SCG circuit runners.

It's the same here really, but I mean the kind of strategies that work. Our grinders like to play decks that let them outthink their opponents, while I try to come up with something to outmaneuver them in the metagame.

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Boco_T
Mar 12, 2003

la calaca tilica y flaca
Craig Wescoe is already posting his white deck brews.

http://magic.tcgplayer.com/db/article.asp?ID=12059

I know I was talking big game about Wr the last few weeks, but I think I'm going to build this first since other than a 4th Brimaz it'll only cost me like $10:

Craig Wescoe posted:


4 Ajani's Pridemate
4 Brimaz, King of Oreskos
4 Eidolon of Countless Battles
4 Herald of Anafenza
4 Seeker of the Way
4 Soldier of the Pantheon
2 Vanguard of Brimaz

4 Banishing Light
3 Devouring Light
1 Hall of Triumph
1 Spear of Heliod
3 Suspension Field

20 Plains
2 Wind-Scarred Crag

Sideboard
4 Ajani's Presence
1 Dictate of Heliod
1 Erase
2 Glare of Heresy
4 Ordeal of Heliod
1 Spirit Bonds
1 Suspension Field
1 Wind-Scarred Crag

C-Euro
Mar 20, 2010

:science:
Soiled Meat

FreelanceSocialist posted:

I'm in the process of building a goblins deck for Modern at my LGS with the (almost sole) intention of stomping my friend's stupid merfolk deck. It's fast, but can struggle against a strong merfolk opener and has a bit of trouble against Affinity so far. I've never built for modern or played at the LGS, really, so this probably sucks since I don't have a clear idea of what the meta is like. I'd love any advice you guys might have, in case I am missing some major pieces/tricks:

Main
21 Mountain
4 Lightning Bolt
2 Dragon Fodder
3 Goblin Wardriver
2 Krenko's Command
2 Mizzium Mortars
4 Pyretic Ritual
3 Warren Instigator
4 Goblin Chieftain
4 Goblin Rabblemaster
4 Simian Spirit Guide
3 Krenko, Mob Boss
3 Purphoros, God of the Forge
1 Siege-Gang Commander

Sideboard:
2 Shard Volley
3 Shattering Spree
2 Ignite Disorder
2 Ratchet Bomb
2 Anger of the Gods
2 Blood Moon
2 Magus of the Moon

So far it has had some great openers - mountain, SSG, into Ritual, into T1 Rabblemaster for instance.

--Your list seems too slow. I just posted my own Goblins list a couple days ago, I can't remember if it was here or the Eternal thread. In a format with predominantly midrange decks, you want to be fast enough to kill them by turn 4 or even 3 before they can lay down anything really good, and before you need any cute tricks to kill them. You're probably safe to drop anything above three mana.

--Goblin Bushwhacker is way better than Goblin Wardriver, since it can grant the +1/+0 bonus the turn it hits the board. I've won a lot of games (or put them out of reach) by topdecking a Bushwhacker on turn 3 or 4 and swinging with 4+ creatures.

--Warren Instigator is cute but the earliest it can swing is turn 3, and how many Goblins will you be holding at that point? You have Chieftan and Rabblemaster at 3 CMC but you should have played one of them that turn already, and if you're holding both then save the other for when the first gets wasted next turn.

--How are you not running Goblin Grenade from M12? Better than Mortars I would say, you should have plenty of Goblins to spare and you probably aren't going to live long enough to Overload Mortars.

E: I did post my list in this thread after all-

C-Euro posted:

3 Contested War Zone
16 Mountain
4 Foundry Street Denizen
4 Goblin Bushwhacker
4 Goblin Grenade
4 Goblin Guide
4 Legion Loyalist
4 Lightning Bolt
3 Dragon Fodder
3 Krenko's Command
3 Mogg War Marshal
4 Goblin Chieftain
3 Goblin Rabblemaster
1 Hellrider

Sideboard:
3 Tormod's Crypt
3 Shattering Spree
2 Dragon's Claw
3 Magus of the Moon
4 Leyline of Punishment

The Hellrider is something of a flex spot, you could run one of the CMC > 3 guys from your list there.

C-Euro fucked around with this message at 02:07 on Sep 20, 2014

YeehawMcKickass
Jan 2, 2003

WE WELCOME THE OPPRESSORS

AATREK CURES KIDS posted:

It's the same here really, but I mean the kind of strategies that work. Our grinders like to play decks that let them outthink their opponents, while I try to come up with something to outmaneuver them in the metagame.

At my place I've prized with.
MURDERGOATS/FARM
Mono blue
Bug midrange
Bug walkers
4-color walkers
Naya hexproof

Lately it's been a lot of rabble red, b/w or mono black, slivers, new person decks, mono blue, and a couple u/w control decks.

FreelanceSocialist
Nov 19, 2002

C-Euro posted:

Feedback on dumb goblins deck idea

Thanks - I skimmed the thread for a bit but missed your list. I felt that I was getting more mileage from Wardriver since the pump happens each attack, vs just the turn it hits - I missed that bushwhacker hastes everything that drops that turn. Whats your feeling on Blood vs Magus? Is Magus better because it's a body or worse because more decks run creature removal? Is there a reasonable alternative to the Guides right now, simply due to the price of a playset?

C-Euro
Mar 20, 2010

:science:
Soiled Meat

FreelanceSocialist posted:

Thanks - I skimmed the thread for a bit but missed your list. I felt that I was getting more mileage from Wardriver since the pump happens each attack, vs just the turn it hits - I missed that bushwhacker hastes everything that drops that turn. Whats your feeling on Blood vs Magus? Is Magus better because it's a body or worse because more decks run creature removal? Is there a reasonable alternative to the Guides right now, simply due to the price of a playset?

--You can try both Wardriver and Bushwhacker if you'd like, I just think you only need one well-timed +1/+0 to your board to drive home the win, and Bushwhacker gives you this the turn it hits play.

--I have Magi of the Moon because they can swing and were less expensive to pick up. Honestly I've not drawn one yet in a game so I can't say if the extra damage is better than the extra "protection" that comes with being an Enchantment.

--For replacing Guides you can go with either Foundry Street Denizen or Legion Loyalist. Denizen doesn't have haste but the pump from other Goblins is nice; I can't complain about t1 Denizen, t2 Dragon Fodder/Krenko's Command/Mogg War Marshal swing. Loyalist can attack immediately and is still good in the lategame, where the Battalion trigger can help you get those final points of damage in. Or, go back in time to the beginning of the year and buy a $28 playset of Guides like I did.

FreelanceSocialist
Nov 19, 2002
What were your worst matchups with that decklist?

C-Euro
Mar 20, 2010

:science:
Soiled Meat

FreelanceSocialist posted:

What were your worst matchups with that decklist?

Most of this comes from a somewhat different version of the deck that was faster but less consistent, but the big one (like most burn decks) is lifegain. American Control is a bummer with Lightning Helix, I've seen Jund lists with Courser of Kruphix that get me, and anything with a turn 4 sweeper can stall enough to beat you. The deck is really fast with the right draws however, the other night I was bullshitting with a UG Infect player in between rounds and we were 50:50 on wins. Considering that deck can kill on turn 2 or 3, I'd say my list is pretty quick.

Wurzag
Jun 3, 2007

Bad Moons, Bad Moons, wot ya gonna do?


Deck: Abzan Constellation

//Lands
2 Forest
4 Llanowar Wastes
2 Plains
4 Sandsteppe Citadel
2 Swamp
2 Temple of Malady
2 Temple of Plenty
2 Temple of Silence
4 Windswept Heath

//Spells
3 Abzan Charm
1 Ajani Steadfast
4 Banishing Light
1 Extinguish All Hope
1 Garruk, Apex Predator
2 Suspension Field
2 Utter End

//Creatures
3 Boon Satyr
3 Brain Maggot
4 Courser of Kruphix
3 Doomwake Giant
3 Eidolon of Blossoms
2 Pharika, God of Affliction
4 Sylvan Caryatid

Display deck statistics

Been playing around with this, honestly thinking of replacing some of the temples or trilands with mana confluences as it seems like way too much stuff is coming in tapped

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
Why no Caves of Koilos? It doesn't seem like running basic swamp gets you anything...

Wurzag
Jun 3, 2007

Bad Moons, Bad Moons, wot ya gonna do?


Jabor posted:

Why no Caves of Koilos? It doesn't seem like running basic swamp gets you anything...

Hah! Knew I'd forgotten something

ungulateman
Apr 18, 2012

pretentious fuckwit who isn't half as literate or insightful or clever as he thinks he is
That deck needs Siege Rhino and Skybind. :colbert:

...Seriously, I want Skybind to be a thing. Why won't it be a thing :saddowns:

neetengie
Jul 17, 2013

Shittiest taste in anime and video games.

ungulateman posted:

That deck needs Siege Rhino and Skybind. :colbert:

...Seriously, I want Skybind to be a thing. Why won't it be a thing :saddowns:
Because it's a poo poo Astral Slide.

Cabbages and VHS
Aug 25, 2004

Listen, I've been around a bit, you know, and I thought I'd seen some creepy things go on in the movie business, but I really have to say this is the most disgusting thing that's ever happened to me.
I'm trying to get back into Magic, which I haven't played much since ~1997 (didn't save my 20+ revised Duals, woops!)

Anyway, I have some friends who play EDH which seems like a lot of fun. I had a number of cards from a while back, and I've been playing in some FNM drafts, so that was the bulk of stuff I used to construct these. I have bought a handful of mostly cheaper cards to fill these out. I would be okay with sinking some more money into either of these decks, and I'm curious to hear what people who have experience with the format would change:

http://tappedout.net/mtg-decks/21-09-14-hfD-riku-of-two-reflections/
http://tappedout.net/mtg-decks/meriekes-steal-control/

Shovelmint
Apr 22, 2004
Lipstick Apathy
4 Monastery Swiftspear
4 Firedrinker Satyr
4 Satyr Hoplite
4 Akroan Crusader
4 Foundry Street Denizen

4 Hammerhand
4 Titan Strength
4 Dragon Mantle
4 Coordinated Assault

4 Searing Blood
4 Lightning Strike
1 Magma Jet

15 Mountain

It maybe needs a little tweaking, but it's fast as gently caress. Swiftspear makes it work.

Sideboard ideas:
Magma Sprays? Magma Jets? Arena Athletes? Stoke the Flames? Some land?

Shovelmint fucked around with this message at 08:13 on Sep 22, 2014

Chamale
Jul 11, 2010

I'm helping!



Shovelmint posted:

4 Monastery Swiftspear
4 Firedrinker Satyr
4 Satyr Hoplite
4 Akroan Crusader
4 Foundry Street Denizen

4 Hammerhand
4 Titan Strength
4 Dragon Mantle
4 Coordinated Assault

4 Searing Blood
4 Lightning Strike
1 Magma Jet

15 Mountain

It maybe needs a little tweaking, but it's fast as gently caress. Swiftspear makes it work.

Sideboard ideas:
Magma Sprays? Magma Jets? Arena Athletes? Stoke the Flames? Some land?

This is a beautiful list of cards, I really hope it is good enough to steal matches. According to this, 15 lands is enough for a 65% chance of hitting your second land drop, and it doesn't look like you ever need to hit a third land drop with this deck. Maybe more like 18 lands would be better? Improves the odds of hitting land #2 on time to 76% on the play.

Shovelmint
Apr 22, 2004
Lipstick Apathy
I did a lot of playtesting with a slightly different version with 17 lands and was getting flooded a lot, but was still getting my opponents into burn range even with numerous dead draws. I think the dragon mantles will help smooth out the land draws, but I haven't tested enough with 15 to tell if that makes it too inconsistent. 16 may be the right number. It definitely does more than steal games, though, it can compete with solid draws from most decks if it's equally solid, and even with a weakish draw will usually end the game quickly against any sort of weakness in the opponents draw.

Shovelmint fucked around with this message at 08:43 on Sep 22, 2014

Shovelmint
Apr 22, 2004
Lipstick Apathy
The real key is that swiftspear basically adds one damage to all the burn and heroic enabling spells, so coordinated assault and titans strength can add 5 damage each without blocking interference, and even hammerhand will often put 3 more damage on the board while removing a blocker.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
Considered including Crowd's Favor? It's less powerful than Coordinated Assault, but it's literally a freecast if you play a non-Haste creature that turn.

Shovelmint
Apr 22, 2004
Lipstick Apathy
I did consider it, and will do some testing with it. This is pretty rough draft after just a few hours of testing. I like that dragon's mantle can cycle, even on an opponents creature, if I need it and gives a little more late game (relatively, like turn 4) oomph, and I do need to maximize damage on turn 3 with the other 3 buff spells to really smash before they start doing stuff. It's got potential, but it's a little low impact, but being able to convoke it might turn out to make it playable, though probably not as a 4-of... maybe a 2/2 split with mantles would be right, or instead of the magma jet...

Death of Rats
Oct 2, 2005

SQUEAK

Shovelmint posted:

4 Monastery Swiftspear
4 Firedrinker Satyr
4 Satyr Hoplite
4 Akroan Crusader
4 Foundry Street Denizen

4 Hammerhand
4 Titan Strength
4 Dragon Mantle
4 Coordinated Assault

4 Searing Blood
4 Lightning Strike
1 Magma Jet

15 Mountain

It maybe needs a little tweaking, but it's fast as gently caress. Swiftspear makes it work.

Sideboard ideas:
Magma Sprays? Magma Jets? Arena Athletes? Stoke the Flames? Some land?

I love this, and I'm going to rip it off, almost wholesale. I'd pop some Magma Sprays and Arena Athletes in the side, whatever else you want, and call it a day. (I think I want to try to cram a couple more land and some Prophetic Flamespeakers in here, but they probably won't stay in - I'm mostly trying to stave off buyers remorse).

Samael
Oct 16, 2012



Shovelmint posted:

4 Monastery Swiftspear
4 Firedrinker Satyr
4 Satyr Hoplite
4 Akroan Crusader
4 Foundry Street Denizen

4 Hammerhand
4 Titan Strength
4 Dragon Mantle
4 Coordinated Assault

4 Searing Blood
4 Lightning Strike
1 Magma Jet

15 Mountain

It maybe needs a little tweaking, but it's fast as gently caress. Swiftspear makes it work.

Sideboard ideas:
Magma Sprays? Magma Jets? Arena Athletes? Stoke the Flames? Some land?

Doesn't raging goblin deserve a bit of mainboard action? Definitely sideboard at least.

Tracula
Mar 26, 2010

PLEASE LEAVE

Samael posted:

Doesn't raging goblin deserve a bit of mainboard action? Definitely sideboard at least.

Far as I can tell it's a standard deck, not modern.

Syphilis Fish
Apr 27, 2006

Courser is an enchantment creature too, so he'll activate constellation as well.

AlternateNu
May 5, 2005

ドーナツダメ!

Tracula posted:

Far as I can tell it's a standard deck, not modern.

Maybe he means Frenzied Goblin?

ungulateman
Apr 18, 2012

pretentious fuckwit who isn't half as literate or insightful or clever as he thinks he is
Five Minute Mono-Black

24 Swamp

4 Despise
4 Thoughtseize
4 Bile Blight
4 Hero's Downfall
2 Drown in Sorrow
4 Herald of Torment
4 Nighthowler
2 Whip of Erebos
4 Grey Merchant of Asphodel
2 Liliana Vess
1 Abhorrent Overlord
1 Empty the Pits

As the name suggests, this was thrown together in five minutes. Nighthowler and Herald aren't Desecration Demon or Pack Rat, but they still provide 2 pips and can be pretty big and/or evasive, respectively. Abhorrent Overlord is basically a Hornet Queen who sacrifices himself so you can Whip him back for additional Harpies. Empty the Pits is probably the best topdeck in Standard late-game. It's dumb, it's easy, it still costs way too much money, it's Mono-Black!

Snacksmaniac
Jan 12, 2008

You could squeeze some combo of Urborg and Nykthos in there.

Samael
Oct 16, 2012



AlternateNu posted:

Maybe he means Frenzied Goblin?

ah yeah, my bad. That one. :negative:

AlternateNu
May 5, 2005

ドーナツダメ!
Reposting it with a couple tweaks. I really think this could be a thing.

2 Despise
4 Thoughtseize
3 Bile Blight
3 Ashiok, Nightmare Weaver
4 Chasm Skulker
4 Divination
3 Hero's Downfall
1 Empty the Pits
2 Jace, the Living Guildpact
2 Aetherspouts
2 Jace's Ingenuity
2 Murderous Cut
3 Prognostic Sphinx

7 Island
4 Polluted Delta
9 Swamp
4 Temple of Deceit
1 Urborg, Tomb of Yawgmoth

Do you guys think the mainboarded Despises are too much? Like I said in the previous post, I'm testing out Jace's Ingenuity vs. Treasure Cruise vs. Dig Through Time. I think the quick play ability of Ingenuity out does Treasure Cruise's delve since it allows me to leave mana open for Aetherspouts. And actually drawing the cards can give surprise boosts to the Chasm Skulkers.

My largest concern is how much removal Chasm Skulker is going to receive. (Is that even an issue?) It is still worth it if it dies with even 2 counters on it, but I need more actual games with it to figure if it just generally dies too quickly. If so, I'll probably just replace a couple copies with extra removal, and use it as a late game drop instead of an early wall. Turn 3 Chasm Skulker into Turn 4 Divination + Despite/Thoughtseize is a pretty nice multi-vector attack.

MMD3
May 16, 2006

Montmartre -> Portland
Please help me make this better before our tribal game tonight, I tried to build a minotaurs deck but not sure I have the balance right here. lots in my sideboard and I'm having a difficult time figuring out what would be best to put in

http://deckstats.net/decks/13098/86772-bullrush

4 Kragma Warcaller
4 Fanatic of Mogis
4 Rageblood Shaman
4 Ragemonger
4 Felhide Petrifier
4 Deathbellow Raider
4 Gnarled Scarhide
4 Dreadbore
4 Madcap Skills
3 Mizzium Mortars
4 Blood Crypt
1 Temple of Malice
1 Temple of Triumph
9 Mountain
6 Swamp

//Sideboard
SB: 2 Slaughter Games
SB: 2 Boros Reckoner
SB: 4 Mogis's Marauder
SB: 4 Drown in Sorrow
SB: 2 Whip of Erebos
SB: 2 Mogis, God of Slaughter
SB: 1 Searing Blood
SB: 2 Twinflame
SB: 1 Underworld Cerberus
SB: 4 Thoughtseize

Cactrot
Jan 11, 2001

Go Go Cactus Galactus





Definitely cut 2 main deck cards (probably Deathbellow Raider) to move Reckoner over.

Shovelmint
Apr 22, 2004
Lipstick Apathy

Death of Rats posted:

I love this, and I'm going to rip it off, almost wholesale. I'd pop some Magma Sprays and Arena Athletes in the side, whatever else you want, and call it a day. (I think I want to try to cram a couple more land and some Prophetic Flamespeakers in here, but they probably won't stay in - I'm mostly trying to stave off buyers remorse).
I'm not sure if prophetic flamespeaker is what this deck wants to do. The only reason this deck works is that every card other than land 4 will almost always put more damage on the table immediately. I originally was messing with a red white build using ride down and chained to the rocks, but I realized if I was fast enough, hammerhand was basically the same thing as chained to the rocks + a shock/lightning strike to the dome. If you want to play a high impact 3 drop, go trumpet blast. Not to say that a few more land and a prophetic flamespeaker isn't going to be viable, but you want to kill on turn 3 with this deck (quite possible), or be drat close, and not building up more forces.

Angry Grimace
Jul 29, 2010

ACTUALLY IT IS VERY GOOD THAT THE SHOW IS BAD AND ANYONE WHO DOESN'T REALIZE WHY THAT'S GOOD IS AN IDIOT. JUST ENJOY THE BAD SHOW INSTEAD OF THINKING.
I think this is what I'll be sleeving up once I get my Khans preorders in:

Deck: Abzan Rhino Midrange

//Lands
2 Caves of Koilos
2 Forest
3 Llanowar Wastes
4 Mana Confluence
4 Plains
2 Sandsteppe Citadel
1 Swamp
2 Temple of Plenty
1 Urborg, Tomb of Yawgmoth
4 Windswept Heath

//Spells
2 Ajani, Mentor of Heroes
2 Banishing Light
2 Elspeth, Sun's Champion
2 Murderous Cut
2 Sorin, Solemn Visitor
4 Thoughtseize

//Creatures
2 Anafenza the Foremost
1 Brimaz, King of Oreskos
4 Courser of Kruphix
4 Fleecemane Lion
2 High Sentinels of Arashin
4 Siege Rhino
4 Sylvan Caryatid

//Sideboard
2 Hero's Downfall
2 Abzan Charm
3 Nyx-Fleece Ram
1 Garruk, Apex Predator
2 Drown in Sorrow
2 Erase
3 Mistcutter Hydra

Display deck statistics

I did at one point stick Polukranos and Nissa in this deck and while they're sort of generically good, I think the High Sentinels synergize with the deck better, particularly given the fact they have flying. I tried to justify Garruk mainboard, but I think I'll save him for decks running a ton of walkers, which I expect will be a lot of them.

Otherkinsey Scale
Jul 17, 2012

Just a little bit of sunshine!

Shovelmint posted:

4 Monastery Swiftspear
4 Firedrinker Satyr
4 Satyr Hoplite
4 Akroan Crusader
4 Foundry Street Denizen

4 Hammerhand
4 Titan Strength
4 Dragon Mantle
4 Coordinated Assault

4 Searing Blood
4 Lightning Strike
1 Magma Jet

15 Mountain

It maybe needs a little tweaking, but it's fast as gently caress. Swiftspear makes it work.

Sideboard ideas:
Magma Sprays? Magma Jets? Arena Athletes? Stoke the Flames? Some land?

Definitely bringing this to game day.

When you mentioned it in the other thread I thought Nyxborn Rollicker, but that's not high-impact enough to be two mana in this deck. As for board options, maybe Flamespeaker's Will, Crowd's Favor and Forge Devil?

neetengie
Jul 17, 2013

Shittiest taste in anime and video games.

Angry Grimace posted:

I think this is what I'll be sleeving up once I get my Khans preorders in:

Deck: Abzan Rhino Midrange

//Lands
2 Caves of Koilos
2 Forest
3 Llanowar Wastes
4 Mana Confluence
4 Plains
2 Sandsteppe Citadel
1 Swamp
2 Temple of Plenty
1 Urborg, Tomb of Yawgmoth
4 Windswept Heath

//Spells
2 Ajani, Mentor of Heroes
2 Banishing Light
2 Elspeth, Sun's Champion
2 Murderous Cut
2 Sorin, Solemn Visitor
4 Thoughtseize

//Creatures
2 Anafenza the Foremost
1 Brimaz, King of Oreskos
4 Courser of Kruphix
4 Fleecemane Lion
2 High Sentinels of Arashin
4 Siege Rhino
4 Sylvan Caryatid

//Sideboard
2 Hero's Downfall
2 Abzan Charm
3 Nyx-Fleece Ram
1 Garruk, Apex Predator
2 Drown in Sorrow
2 Erase
3 Mistcutter Hydra

Display deck statistics

I did at one point stick Polukranos and Nissa in this deck and while they're sort of generically good, I think the High Sentinels synergize with the deck better, particularly given the fact they have flying. I tried to justify Garruk mainboard, but I think I'll save him for decks running a ton of walkers, which I expect will be a lot of them.
I had something similar minus the Sorin and had Polukranos's instead, why are you not running any Hero's Downfall?

Olive Branch
May 26, 2010

There is no wealth like knowledge, no poverty like ignorance.

Shovelmint posted:

4 Monastery Swiftspear
4 Firedrinker Satyr
4 Satyr Hoplite
4 Akroan Crusader
4 Foundry Street Denizen

4 Hammerhand
4 Titan Strength
4 Dragon Mantle
4 Coordinated Assault

4 Searing Blood
4 Lightning Strike
1 Magma Jet

15 Mountain

It maybe needs a little tweaking, but it's fast as gently caress. Swiftspear makes it work.

Sideboard ideas:
Magma Sprays? Magma Jets? Arena Athletes? Stoke the Flames? Some land?
I've actually been running a very similar "cheap" version of this online. I don't have the cash to spare for rares (I'm in the wrong hobby) but I've been getting plenty of free cards off bots. My current setup is as follows:

Mainboard

18 Mountain

4 Satyr Hoplite
4 Akroan Crusader
2 Nyxborn Rollicker
1 Everflame Eidolon
3 Minotaur Skullcleaver
2 Satyr Nyx-Smith
2 Fanatic of Mogis
1 Archetype of Aggression

4 Titan Strength
4 Dragon Mantle
3 Coordinated Assault
1 Flamespeaker's Will
1 Rouse the Mob

3 Magma Spray
4 Lightning Strike
3 Magma Jet

18 Mountain

Sideboard

1 Everflame Eidolon
2 Flamespeaker's Will
1 Rouse the Mob
2 Fall of the Hammer
1 Font of Ire
4 Scouring Sands
2 Peak Eruption
1 Hammer of Purphoros
1 Lightning Volley

Thoughts?

bhsman
Feb 10, 2008

by exmarx
I went ahead and built a version of Rabble Red based off of a version Tom Ross brewed when discussing post-rotation options (but before Monastery Swiftspear had been spoiled), as well as a Siege Rhino Midrange that I'll probably build to act as my 'main' deck if I decide not to run with Jund.

Madmarker
Jan 7, 2007

bhsman posted:

I went ahead and built a version of Rabble Red based off of a version Tom Ross brewed when discussing post-rotation options (but before Monastery Swiftspear had been spoiled), as well as a Siege Rhino Midrange that I'll probably build to act as my 'main' deck if I decide not to run with Jund.

I will be utterly shocked if Siege Rhino does not end up being a key player in some tier 1 standard junk midrange deck with caryatid and courser.

neetengie
Jul 17, 2013

Shittiest taste in anime and video games.

Madmarker posted:

I will be utterly shocked if Siege Rhino does not end up being a key player in some tier 1 standard junk midrange deck with caryatid and courser.
It's fighting over space with Polukranos but I think it'll be better than Polu in Junk decks.

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sit on my Facebook
Jun 20, 2007

ASS GAS OR GRASS
No One Rides for FREE
In the Trumplord Holy Land

Shovelmint posted:

4 Monastery Swiftspear
4 Firedrinker Satyr
4 Satyr Hoplite
4 Akroan Crusader
4 Foundry Street Denizen

4 Hammerhand
4 Titan Strength
4 Dragon Mantle
4 Coordinated Assault

4 Searing Blood
4 Lightning Strike
1 Magma Jet

15 Mountain

It maybe needs a little tweaking, but it's fast as gently caress. Swiftspear makes it work.

Sideboard ideas:
Magma Sprays? Magma Jets? Arena Athletes? Stoke the Flames? Some land?

This is beautiful. I've been looking for a deck to get back into constructed and this list sans sideboard is less than $13 on TCGPlayer.

I'm thinking Forge Devil is pretty solid in the side, as is Flamespeaker's Will and Arena Athlete. Probably something like,
4 Forge Devil
4 Arena Athlete
2 Flamespeaker's Will
2 Magma Spray
3 Eidolon of the Great Revel

Seems ok?

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