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Farecoal
Oct 15, 2011

There he go

YF-23 posted:

I mean really if you're going to be doing a lot of anything outside the game you might as well just not be playing the game at the same time. Or maybe I'm just a weirdo that doesn't leave his videogames running in the background outside of short breaks.

I don't think I've ever played a game in windowed mode

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Mr Luxury Yacht
Apr 16, 2012


Farecoal posted:

I don't think I've ever played a game in windowed mode

It's pretty much the only way to get Darkest Hour working in Windows 8. Full screen lags like crazy, but for some reason if you run it in Windowed Mode it works fine.

...Sort of. You have to set the resolution to like 1% less than your native res because if the window ever moves even a single pixel off screen, the game crashes.

binge crotching
Apr 2, 2010

Farecoal posted:

I don't think I've ever played a game in windowed mode

Do you not have two or more monitors?

Farecoal
Oct 15, 2011

There he go

SeaTard posted:

Do you not have two or more monitors?

No. Why would I need more than one?

KOraithER
May 13, 2007

Kids, go in the other room. Grown-up talk.
Humble Bundle Store currently has the CK2 collection and EU4 heavily discounted. I didn't have EU4, so I picked it up for $8.

Drone
Aug 22, 2003

Incredible machine
:smug:


KOraithER posted:

Humble Bundle Store currently has the CK2 collection and EU4 heavily discounted. I didn't have EU4, so I picked it up for $8.

Those two games together make up at least like 600 hours of my life according to Steam, so you can never go wrong getting Paradox stuff when it's on sale.

Which happens a lot. I love Paradox's financial model.

binge crotching
Apr 2, 2010

Farecoal posted:

No. Why would I need more than one?

It's really nice to be able to work on multiple large things simultaneously, but it really shines when playing games. It's nice to be able to have the game on one monitor, and info about the game in another one. MMOs get good use out of them, as you can have a wiki open and read the notes as you try and do whatever on the main monitor. There is a reason one of the more vocal requests for EU4 and CK2 was borderless windowed mode, aka full screen windowed.

From a Paradox perspective, I love screwing around with the game, and firing various random events to make things chaotic, or transfer provinces around, whatever. So it's nice to have a screen up with province ids or common events I enjoy, without having to constantly flip back and forth from full screen to the desktop and back.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Ofaloaf posted:

I've only had that issue if I try to flick back-and-forth while it's loading up. If it's just at a menu or the game's already there, I've not had an issue. Maybe it's an OS thing? It works like that with Windows 7, at least.

Huh, I just messed with it and it's the same for me, also on Windows 7. The more you know! :eng101:

Drone
Aug 22, 2003

Incredible machine
:smug:


Never alt-tab on Paradox loading screens.

A generally decent rule to follow for pretty much all games, but it goes double for Paradox.

Mantis42
Jul 26, 2010

This is very true, I once alt-tabbed a CK2 game while it was loading. Never again.

quote:



Look at what your careless hands have wrought! This inbred monster can barely walk, let alone rule the realm.

Select the tavern full of manure, then select your king.

YF-23
Feb 17, 2011

My god, it's full of cat!


Paradox did a stream showcasing Art of War features/new map regions. There's now a Kamchatka tag.

Reveilled
Apr 19, 2007

Take up your rifles
I'm playing a game of Victoria II as the USA and apparently I'm so bad at running the country (or maybe, I'm so good but I doubt that) that I can actually enact the decision to outlaw slavery before the slavery debate starts. I'm aware this will mean there will be no Civil War, and also that this will mean that all African minors will assimilate to being Yankees.

Are there any other consequences, though? Is there any particular reason I'd want to have the civil war?

Allyn
Sep 4, 2007

I love Charlie from Busted!

Reveilled posted:

I'm playing a game of Victoria II as the USA and apparently I'm so bad at running the country (or maybe, I'm so good but I doubt that) that I can actually enact the decision to outlaw slavery before the slavery debate starts. I'm aware this will mean there will be no Civil War, and also that this will mean that all African minors will assimilate to being Yankees.

Are there any other consequences, though? Is there any particular reason I'd want to have the civil war?

You can't inherit Texas if they have slavery and you don't. Also I guess you get slavery outlawed for free when you win the Civil War via decision, so you're theoretically missing out on enacting a different political reform, but that's not really worth the cost :shobon:

GrossMurpel
Apr 8, 2011
If it's your first game as the USA, it might be useful to play to see what it's like.

ContinuityNewTimes
Dec 30, 2010

Я выдуман напрочь

Drone posted:

Those two games together make up at least like 600 hours of my life according to Steam, so you can never go wrong getting Paradox stuff when it's on sale.

Which happens a lot. I love Paradox's financial model.

Great until you end up with hoi3 collection and hahaha you're never going to play that

Alchenar
Apr 9, 2008

Baracula posted:

Great until you end up with hoi3 collection and hahaha you're never going to play that

Course you can. Steps to playing HOI3:

1) Turn on AI control everywhere you see it
2) Go read a book

SkySteak
Sep 9, 2010

Alchenar posted:

Course you can. Steps to playing HOI3:

1) Turn on AI control everywhere you see it
2) Go read a book

https://www.youtube.com/watch?v=LamgAfVj980

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

GrossMurpel posted:

If it's your first game as the USA, it might be useful to play to see what it's like.

I'll save you the trouble, the Civil War in V2 is like this:

1.) Confederacy revolts.
2.) ~6 months later you've occupied the entire thing and the war is over! The boys are home for Christmas!

Reveilled
Apr 19, 2007

Take up your rifles

Fintilgin posted:

I'll save you the trouble, the Civil War in V2 is like this:

1.) Confederacy revolts.
2.) ~6 months later you've occupied the entire thing and the war is over! The boys are home for Christmas!

Yeah, I bit the bullet and just made everyone agree that Racism Is Over. This is my first game since vanilla though, and I understand the stuff about army composition changed somehow. Do armies that go 1:1 artillery:infantry with 2-4 cavalry still work? I am planning to organise my army into divisions of 35, made up of 5 infantry, 4 artillery, 1 engineer and 2 dragoons. Does that seem sensible?

Also, is there a general rule about what percentage of your population should be soldiers? I'm trying to gauge what makes a decent military.

Dr. Tough
Oct 22, 2007

Is it just me or in CK2+ do Mongols seem to do jack and poo poo? I've had two games so far where I've gotten the event that announces the two hordes... and then nothing seems to happen...

Reveilled
Apr 19, 2007

Take up your rifles

Dr. Tough posted:

Is it just me or in CK2+ do Mongols seem to do jack and poo poo? I've had two games so far where I've gotten the event that announces the two hordes... and then nothing seems to happen...

I dunno about CK2+ but in vanilla there's about a 6% chance that the event to spawn the Ilkhanate won't occur in the six year window that follows Rumors of a Steppe Menace. You'd need really bad luck to do that twice in a row, so CK2+ might be loving something up. Have you checked the event triggers?

NEED TOILET PAPER
Mar 22, 2013

by XyloJW

Reveilled posted:

Yeah, I bit the bullet and just made everyone agree that Racism Is Over. This is my first game since vanilla though, and I understand the stuff about army composition changed somehow. Do armies that go 1:1 artillery:infantry with 2-4 cavalry still work? I am planning to organise my army into divisions of 35, made up of 5 infantry, 4 artillery, 1 engineer and 2 dragoons. Does that seem sensible?

Also, is there a general rule about what percentage of your population should be soldiers? I'm trying to gauge what makes a decent military.

That'll work. I personally try to have two engineers so I can occupy at top speed but I doubt it'll make a huge difference. Yeah, you want a 1:1 ratio of infantry:artillery (except when making space for those engineers!) and a couple of cavalry. I heard hussars are better in some cases than dragoons, but I'm not sure on the specifics so I'll let someone else comment on that. Maybe throw in some Guards once you get them, but I usually don't since last I checked (which granted was a while ago) they tend to take heavy casualties and I don't like burning up my manpower.

Morholt
Mar 18, 2006

Contrary to popular belief, tic-tac-toe isn't purely a game of chance.
CK2+ is kind of bad nowadays.

YF-23
Feb 17, 2011

My god, it's full of cat!


Reveilled posted:

Yeah, I bit the bullet and just made everyone agree that Racism Is Over. This is my first game since vanilla though, and I understand the stuff about army composition changed somehow. Do armies that go 1:1 artillery:infantry with 2-4 cavalry still work? I am planning to organise my army into divisions of 35, made up of 5 infantry, 4 artillery, 1 engineer and 2 dragoons. Does that seem sensible?

I'm pretty certain that all cavalry gets devastated in combat so you probably don't want to have any significant amount of it in your armies. You probably want to go roughly 1:1 with inf:art, then add in as much hussars and engineers as you need to have 100% reconnaissance and siege ability, then in the late game switch the hussars for airplanes and the engineers for armour, maybe.

Morholt
Mar 18, 2006

Contrary to popular belief, tic-tac-toe isn't purely a game of chance.
I think armor ("barrels" :rolleyes:) are kind of bad in combat but useful for pumping up your military score by virtue of being incredibly expensive.

Drone
Aug 22, 2003

Incredible machine
:smug:


Morholt posted:

I think armor ("barrels" :rolleyes:) are kind of bad in combat but useful for pumping up your military score by virtue of being incredibly expensive.

I thought they kept the "barrels" Turtledove reference out of V2, it's only in Ricky?

TheMcD
May 4, 2013

Monaca / Subject N 2024
---------
Despair will never let you down.
Malice will never disappoint you.

Drone posted:

I thought they kept the "barrels" Turtledove reference out of V2, it's only in Ricky?

There's something in the game regarding barrels as a tank synonym if you flip through the localization, but I'm not entirely sure where it comes into play.

YF-23
Feb 17, 2011

My god, it's full of cat!


Drone posted:

I thought they kept the "barrels" Turtledove reference out of V2, it's only in Ricky?

The tradegood is called barrels (though my current game says "Tanks" but this might be NNM, I distinctly remember V2 tradegood being "barrels"), the army unit is called armor.

American spelling in Victoria 2, ugh. :mad:

bUm
Jan 11, 2011

YF-23 posted:

American spelling in Victoria 2, ugh. :mad:
Don't see the problem. :911: :patriot: :fsmug: :gop: :zpatriot:

Dr. Tough
Oct 22, 2007

Morholt posted:

CK2+ is kind of bad nowadays.

What makes you say that?

GrossMurpel
Apr 8, 2011

Reveilled posted:

Yeah, I bit the bullet and just made everyone agree that Racism Is Over. This is my first game since vanilla though, and I understand the stuff about army composition changed somehow. Do armies that go 1:1 artillery:infantry with 2-4 cavalry still work? I am planning to organise my army into divisions of 35, made up of 5 infantry, 4 artillery, 1 engineer and 2 dragoons. Does that seem sensible?

Also, is there a general rule about what percentage of your population should be soldiers? I'm trying to gauge what makes a decent military.

Before tanks and planes, I go 5 inf, 3 art, 1 engi, 1 hussar because I'm too lazy to make separate siege stacks.

Tuskin38
May 1, 2013

Have you seen these posts?
They're pretty popular on Reddit.
http://www.reddit.com/r/paradoxplaza/comments/2h5oag/summary_of_the_eu4_art_of_war_stream/

someone made a nice compliation of new stuff revealed in the stream

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling




drat this is gonna be a big expansion.

BBJoey
Oct 31, 2012

Am I reading that right, and that hordes can be more centralised than Ming China? I mean I know it's a balancing thing but that seems a weird.

Kersch
Aug 22, 2004
I like this internet

Reveilled posted:

Yeah, I bit the bullet and just made everyone agree that Racism Is Over. This is my first game since vanilla though, and I understand the stuff about army composition changed somehow. Do armies that go 1:1 artillery:infantry with 2-4 cavalry still work? I am planning to organise my army into divisions of 35, made up of 5 infantry, 4 artillery, 1 engineer and 2 dragoons. Does that seem sensible?

Also, is there a general rule about what percentage of your population should be soldiers? I'm trying to gauge what makes a decent military.

At least 10% of your armies need to have recon or siege units to get the full benefit of recon or siege. If you have at least 10% of each type, then that army's recon and siege values will be equal to the highest siege or recon value present on any unit in that army. You want to have the back row filled with as much artillery as you can manage. So if you had an army of 10, you'd want 1 hussar, 1 engineer, 4 infantry, 4 artillery ideally. 5/3 inf:art would be okay too, like the previous person mentioned. If the army has more than 10 total units, you'll need at least 2 recon and 2 siege units to have an army that sieges fortified and unfortified provinces optimally.

That being said, you also siege provinces slower with fewer units in an army. Armies with fewer than 13 regiments will siege provinces slower, even with the right ratio of siege and recon. More than 13 units will do nothing for siege speed. The best 13 regiment build to have maximum siege speed is 2 engineers, 1 hussar, 1 dragoon, 5 infantry, 4 artillery. Make if 5 artillery if you want to fill the back row and can support a 42k stack with your province supply limits.

Its impossible to promote soldiers past 5% or 6%, so once you get your bureaucrats, clergy, and other pops to your desired levels it may not be a bad idea to just leave your soldier focus on any states where you have the majority of your units coming from in order to try and keep them capped, and aid with replenishment while taking losses.

VerdantSquire
Jul 1, 2014

BBJoey posted:

Am I reading that right, and that hordes can be more centralised than Ming China? I mean I know it's a balancing thing but that seems a weird.

Well, the justification Paradox gave was that the Autonomy limit in the case of the Celestial Empire wasn't suppose to be saying that "The Ming were super decentralized", but rather simulating how the Ming were just bad at government. I'm not exactly an expert on the Ming dynasty though, so I have no idea how valid that excuse is.

Pornographic Memory
Dec 17, 2008

A Crimean Gothic nation? This is going to be the next Byzantine or (for CK2) Zoroastrian or Jewish start.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

VerdantSquire posted:

Well, the justification Paradox gave was that the Autonomy limit in the case of the Celestial Empire wasn't suppose to be saying that "The Ming were super decentralized", but rather simulating how the Ming were just bad at government. I'm not exactly an expert on the Ming dynasty though, so I have no idea how valid that excuse is.

:shrug: throughout history china has pretty much been a massive, centralized state complete with merit-based civil service positions and various delegated ministers more than a millenia ahead of most of europe. it's just that between the mongols/manchu and their own internal strife they never really expanded much beyond the last few dynasty's borders. i don't really understand the need to keep china 'under wraps' considering most of the nations in paradox games never achieved anything close to what they do. even more of them fall short of their historical path and just get rolled over and annexed or stripped down to some lovely backwater.

RocknRollaAyatollah
Nov 26, 2008

Lipstick Apathy
China never expanded because the Tang got thrashed by the Muslims in Central Asia and most the area around China was undesirable for a preindustrial society. Korea and Japan were resource poor, Southeast Asia was malarial jungle, and everything to the North was barren steppe. They already had everything worth having.

China was also never really truly centralized because you can't have a centralized empire that big until at least the advent of the telegraph. The examination system was also a joke and required no relevant practical knowledge to pass in most dynasties. By the Qing, most takers barely even understood the text they rote memorized.

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Kavak
Aug 23, 2009


The ideal system would be to program the Ming AI to basically not take provinces at all unless they had cores on them and only establish vassals with countries it bordered, but let the player run wild. There was no impetus at the time to expand, but there shouldn't be bullshit roadblocks keeping me from colonizing the entirety of eastern Siberia.

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