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EAT THE EGGS RICOLA
May 29, 2008

Someone please make a mod that makes a female equivalent to every male unit and a male equivalent to every female unit, with identical stats except for a minor change to the sprite where that's even necessary.

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TheresNoThyme
Nov 23, 2012

EAT THE EGGS RICOLA posted:

Someone please make a mod that makes a female equivalent to every male unit and a male equivalent to every female unit, with identical stats except for a minor change to the sprite where that's even necessary.

Finally the O3 all gay seduction strategy can be realized. Gay fascism has come to dominions. LF has risen.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

EAT THE EGGS RICOLA posted:

Someone please make a mod that makes a female equivalent to every male unit and a male equivalent to every female unit, with identical stats except for a minor change to the sprite where that's even necessary.

Just simplify the naming RNG to pass out gender-appropriate sprites together with the names, case closed. All units now have female and male genders. All redundant units are eliminated. :smug:

Inexplicable Humblebrag
Sep 20, 2003

Ok so how long have sacred commanders been able to build temples, as opposed to commanders with levels in holy magic.

This changes... well, not much, really. But still.

akulanization
Dec 21, 2013

scalded schlong posted:

Ok so how long have sacred commanders been able to build temples, as opposed to commanders with levels in holy magic.

This changes... well, not much, really. But still.

Since at least the beta.

ChickenWing
Jul 22, 2010

:v:

Unsexed Nerds Casually Misogynist, News At 11

John Lee
Mar 2, 2013

A time traveling adventure everyone can enjoy

Benly posted:

To me it is just balls-crazy that meaningful stat differences between men and women are portrayed on a scale that goes from "ring-tailed lemur" to "primordial leviathan". Human strength in Dom4 goes from, what, eight to twelve or so? The average difference between men and women in the same general category (wimp, average, trained soldier, buff elite, badass hero) should be so small as to be meaningless.

You know, I was looking around here thinking 'Well, it IS true that women have less tendency to be BIG STRONK MUSCLE, and that a noticable part of this tendency is biological' and then I saw this post, which makes a really good point. Any gender difference should be represented MAYBE POSSIBLY by one point, in some cases, and I would personally vote against even that.


In other news, stats in Dominions 4 need a balance pass! Film and eyewitnesses at eleven!

EAT THE EGGS RICOLA
May 29, 2008

Seriously though lol if you have any objection whatsoever to "who gives a poo poo just standardize troop ability scores based on the elite-ness of the unit jesus christ"

The Gentleman
Jun 21, 2012
What happened to the nationgen games by the way? I haven't seen one of them crop up in a while.

dis astranagant
Dec 14, 2006

The Gentleman posted:

What happened to the nationgen games by the way? I haven't seen one of them crop up in a while.

They were a dumb fad that needs to stay dead.

Smerdyakov
Jul 8, 2008

dis astranagant posted:

They were a dumb fad that needs to stay dead.

Patrolling units have discovered a hater! Honestly, nationgen games were fun but even with careful curation fully 70% of the nations were boring garbage and the remainder were unplayable or absurdly OP.

dis astranagant
Dec 14, 2006

I literally gave away a winning nationgen game because I was bored out of my mind.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

EAT THE EGGS RICOLA posted:

Seriously though lol if you have any objection whatsoever to "who gives a poo poo just standardize troop ability scores based on the elite-ness of the unit jesus christ"
I don't know why they even have all those different units to begin with. Just make half a dozen or standardized units, resprite each of them for female versions, and then have everybody fight with those. It'd be a much fairer game, in both strategy and gender balance, than what they have right now.

fool of sound
Oct 10, 2012

Strudel Man posted:

I don't know why they even have all those different units to begin with. Just make half a dozen or standardized units, resprite each of them for female versions, and then have everybody fight with those. It'd be a much fairer game, in both strategy and gender balance, than what they have right now.

Because that would be really boring? Unless you mean something along the lines of 'standardize all the humans across all nations' and similar. A major part of the appeal of this game is getting to play with all sorts of outrageous creature.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

fool_of_sound posted:

Because that would be really boring? Unless you mean something along the lines of 'standardize all the humans across all nations' and similar. A major part of the appeal of this game is getting to play with all sorts of outrageous creature.
Ah, but in the immortal words of eat the eggs, "who gives a poo poo?"

fool of sound
Oct 10, 2012

Strudel Man posted:

Ah, but in the immortal words of eat the eggs, "who gives a poo poo?"

Uh, I would be pretty upset if Hinnom got stuck with the same infanty as say EA Ermor instead of various giants and such.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

fool_of_sound posted:

Uh, I would be pretty upset if Hinnom got stuck with the same infanty as say EA Ermor instead of various giants and such.
To be perfectly clear: I was being sarcastic, because "standardizing units" is indeed completely contrary to the fun part of Dominions.

packetmantis
Feb 26, 2013
your an idiote

jsoh
Mar 24, 2007

O Muhammad, I seek your intercession with my Lord for the return of my eyesight

ChickenWing posted:

Unsexed Nerds Casually Misogynist, News At 11

its not even that. its privileged people deny their privilege/cant see is effects

Flavahbeast
Jul 21, 2001


Torrannor posted:

So, how do I get rid of the necromancer's lair that spawned in my game (story events on)? It's constantly spawning undead armies which devastate my provinces and then apparently spawn special sites and reduce the population of these provinces to 10.

You can't, those events will continue for the rest of the game. Your best bet is to give up on every adjacent province, trade them to a neighbor if you can

Smerdyakov
Jul 8, 2008

jsoh posted:

its not even that. its privileged people deny their privilege/cant see is effects

Exactly--pixelwomans don't even realize that pixelmans are out there being consumed by doom horrors every day while they stay behind generating province income for enemies and living perfectly normal lives living with quote unquote "hostile" dominion. Obama muslims 9/11 bilderberg group radfem cultural marxism obama.

Neruz
Jul 23, 2012

A paragon of manliness

Smerdyakov posted:

Exactly--pixelwomans don't even realize that pixelmans are out there being consumed by doom horrors every day while they stay behind generating province income for enemies and living perfectly normal lives living with quote unquote "hostile" dominion. Obama muslims 9/11 bilderberg group radfem cultural marxism obama.

Look if the mere presence of your dominion causes people to spontaneously drop dead or go insane then its hostile, no quotation marks necessary.

Inexplicable Humblebrag
Sep 20, 2003



problematic imo

jBrereton
May 30, 2013
Grimey Drawer
It's OK, Dryads are Seduce 9, would never have passed on her Morale and MR anyway.

Inexplicable Humblebrag
Sep 20, 2003

I actually have no idea how seduction in Dom4 works, so I'm guessing it's MR check to see if the commander's interested and then if so, Morale check to see if they come along?

Just thrown a bunch of dryads against an invading Tien Chi force, got a celestial master out of it, as well as a bunch of circle masters and conjurers from a throne province. My magic diversity is at this point entirely due to the sex trade.

jBrereton
May 30, 2013
Grimey Drawer
Morale and MR against a given seduce value, both have to pass to steal the unit. I believe it's improved by +2 by a Cat Charm amulet or whatever it's called for female units, and a Bear one for male ones.

In order of ability, you basically have an inept group, Seduce 9 (pretty unlikely even against MR/Morale 10 commanders):

- Dryads of Various Kinds
- Human semi-divine-form Rakshasi/Nagini
- Oreiads
- Rusalkas
- Vilas
- Troubadours (against Female targets)
- Satyrs (again against Female targets)

Then the Lankan pretender Raksharani's human form is a little better, Seduce 10 (and will probably have amazing battlemagic if things fail, but will be patrolled down because it's a pretender):

- Manushya Raksharani

Then you get much more reliable seducers:

- Sirin (drown people vs. 14)
- Lilot (seduce vs. 14, not sure if they fly off like Succubi?)
- Pairiki (dream seduce vs. 14)

And the best of the best, which are versus 15 base:

- Jahi
- Succubi

I'm pretty sure Dream Seduction, which units like Jahi have, goes through bodyguard protection, unlike regular seduction, but I haven't actually used them, so that's just speculation.

Benly
Aug 2, 2011

20% of the time, it works every time.

jBrereton posted:

- Sirin (drown people vs. 14)

This is for Siren (Oceania unit). Sirin (Rus summon) have dream seduction.

garth ferengi
Dec 20, 2009

If you're offering to redo the 15 year old codebase of the game from the ground up to suit your pet peeve rather than make the best of what we already have, feel free to do so.

I warned in my previous post that if this thread keeps going round in circles, I'm going to lock it. I've had enough of dealing with all the bullshit going on in this thread, so this discussion dies right here.

If similar discussions are raised in the future, it had better not be a repeat of this thread.

Neruz
Jul 23, 2012

A paragon of manliness

jBrereton posted:

I'm pretty sure Dream Seduction, which units like Jahi have, goes through bodyguard protection, unlike regular seduction, but I haven't actually used them, so that's just speculation.

Seduction got completely reworked with the Ragha patch so most people don't know how it works anymore:

There are now two kinds of seduction; normal seduction which is basically getting yer tits or pecs out and waving them at the target is morale +drn vs check +drn, if the check fails then the seducer instigates an assassination attempt or flees (I do not know what hidden metric controls this, probably random chance), if the check is equal then you get the "The target loved her but could not abandon his duty" message and the seduction fails but no assassination occurs. Dream Seduction is slightly different; Dream Seduction is MR +drn vs check +drn (15 for Succubi for example), if this fails then the seduction attempt is called off entirely and there is no assassination attempt. If the MR check succeeds then after filling the targets dreams with sex and endorphins the seducer makes a normal seduction attempt (see waving tits\pecs about) with a bonus to the check. I don't know what the bonus is but I assume it's something like +4.

Any seducer who can fly can take the target of the seduction back to a friendly province regardless of distance so long as the target is the same size or smaller than the seducer. Non-flying seducers and flying seducers trying to get it on with a giant need an adjacent friendly province to retreat into; a Succubus cannot carry a Niefel Jarl back to your capitol even if he does fall for her.


In theory dream seduction is supposed to be better than normal seduction because it is safer due to if the MR check fails the whole thing is called off, but in practice you kind of want seducers to attempt an assassination if they fail seduction most of the time so in many instances dream seduction is actually worse than normal seduction.

e: That said against people with low MR like Ulm Dream Seduction is incredibly effective and will result in a lot of friendly Conans.

Neruz fucked around with this message at 12:48 on Sep 23, 2014

jBrereton
May 30, 2013
Grimey Drawer

Benly posted:

This is for Siren (Oceania unit). Sirin (Rus summon) have dream seduction.
Right you are.

Neruz
Jul 23, 2012

A paragon of manliness

garth ferengi posted:

If you're offering to redo the 15 year old codebase of the game from the ground up to suit your pet peeve rather than make the best of what we already have, feel free to do so.

I warned in my previous post that if this thread keeps going round in circles, I'm going to lock it. I've had enough of dealing with all the bullshit going on in this thread, so this discussion dies right here.

If similar discussions are raised in the future, it had better not be a repeat of this thread.

I kind of want to respond that all they actually have to do is duplicate the #female tag to create a #male tag and then alter seduction such that the default gender (previously male) is 'nongendered' and immune to seduction.

This would not require any significant changes at all to the codebase beyond adding the new #male tag to a large number of units, and indeed as we saw in the Ragha patch Illwinter are more than capable of completely reworking Seduction mechanics, which at the moment are the only things that actually use the gender tags.


So I guess Edirr is talking out his rear end.

Turin Turambar
Jun 5, 2011



garth ferengi posted:

If you're offering to redo the 15 year old codebase of the game from the ground up to suit your pet peeve rather than make the best of what we already have, feel free to do so.

I warned in my previous post that if this thread keeps going round in circles, I'm going to lock it. I've had enough of dealing with all the bullshit going on in this thread, so this discussion dies right here.

If similar discussions are raised in the future, it had better not be a repeat of this thread.

It would be nice if when you quote someone from another forum, you specify it. For sanity's sake of others who won't be aware of from where it came from.

Edirr has closed other threads previously if discussion got heated, so I suppose it was a question of time until it happened in that thread, at least it was fairly civil for a time, and the dev answered on it.



---

" if the check is equal then you get the "The target loved her but could not abandon his duty" message and the seduction fails but no assassination occurs. "
Only when check is equal? In my last AI game I had the feeling the times it failed but it didn't provoke combat were much more.

Neruz
Jul 23, 2012

A paragon of manliness

Turin Turambar posted:

" if the check is equal then you get the "The target loved her but could not abandon his duty" message and the seduction fails but no assassination occurs. "
Only when check is equal? In my last AI game I had the feeling the times it failed but it didn't provoke combat were much more.

It may also occur in the event of a failed attempt; testing this poo poo is kind of tricky but remember that drn is 2d6 which results in a bell curve around 5 to 9 having the highest probability so if the stats line up right you'll see more 'equal' results than one might expect, I'm fairly sure that that message appears when the check is approximately equal but it may well be 'if check is within 3 of succeeding get this message, if check fails by 4 or more get assassination attempt' or something similar. Others report getting the 'the target loved her but could not abandon his duty' way more often than I have been able to get it in testing so there may be some confirmation bias going on or possibly another factor entirely I didn't notice.

It is, unfortunately, really hard to work out the exact numbers involved. I've come up with a bunch of general guidelines about seduction by testing against the AI and indies which I outlined above but they are by no means precise.

Decrepus
May 21, 2008

In the end, his dominion did not touch a single poster.


Drama is a flat circle.

amuayse
Jul 20, 2013

by exmarx
Is there a good way to mass devils?

Inexplicable Humblebrag
Sep 20, 2003

Cast the summon devil spell a lot, I guess. Who are you trying to mass them with? That's more important.

amuayse
Jul 20, 2013

by exmarx
MA Abby.

Donkringel
Apr 22, 2008
In regards to gender discussion beyond the offhand comment I made in Garth's thread about a nation of strawman women demons, a couple of things would seem beneficial.

(Assuming Dominions 5 was made and had a whole new engine instead of it's horrifying half finished jenga coding)

- Women nations. This can actually be done on Dom 4 easily. Why not? More nations is more fun. Hell pick a matriarchal myth, plug that in, go hogwild.

-Gender randomization. When recruiting chaff units or non-descript commander, randomly generate a male/female unit. Different sprite, same stats, boom, done. Only make it gender specific if the description or myth calls for it. Eunuch females for example. Although women wearing fake beards a la Lhankor Mye King of Dragon Pass style could be fun.

- make sexual preference a specific tag, leave everything undefined unless character description calls for it. Arcos Heart soldiers for example. Otherwise, seduce away male satyr with female olms. The porn the internet generates from this will surely be interesting.

-Leave biotruths out of descriptions. Let us use centaurs and centaurides as an example. Male and female make up separate soldier classes with emphasis on training. Men undergo more extensive training with Longbows and build more strength from this, women's training is shorter and emphasises accuracy with shortbows instead. Boom, gender is amounts to differing warrior classes. You could swap centauride and centaurs too if you want, make women do the longbow training and men do the shortbows. Or we can just go back to original idea of having gender randomization and create longbow/shortbow centaurs with relevant stats.

Overall what it seems is that women units don't get a good account of themselves in Dominions. There are thousands of units with differing strengths, weaknesses, etc etc but if you are a female unit most likely you are a weaker, second tier choice.

Having patriarchal nations makes for interesting nation fluff. In my personal opinion the game could do with matriarchal society nations; heck the idea of Strawfem created as a nation of female menhaters makes good fluff. Illwinter could go ahead and make this nation and I would be happy. Have them kill population as they kill off men! That makes for some good reading and potentially interesting emergent tactics.

The thing is you can't stop there or it is just insulting, making the problem worse. So Dominions has poor female units and when actual good units are added (with this suggestion) it is an obvious butt-hurt response.

Instead work to include women in all sorts of roles, in addition to men. Women are as diverse and varied as men in the real world, show it in the fantasy world too. Make men hating women. Make female warrior mages. Make cowardly female militia. Make intelligent female naval captains with soothsayer as a way to predict weather.

Illwinter has been creating a lot of new content for Dominions recently, causing players to talk of OP, cheap, etc. This is because they are playing with new features of the game and engine. Include women in it. The game seems to treat women as a piece of fluff more than an actual person (ooo this axe warrior is interesting BECAUSE SHE IS A WOMAN).

Just some rambly thoughts.

Oh and make blood slave gender randomized. Dude in a white loinclothe. There we go. Ignore everything else problem fixed.

amuayse
Jul 20, 2013

by exmarx
Blood slaves are all cross dressing girly dudes in the game.

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Inexplicable Humblebrag
Sep 20, 2003

amuayse posted:

MA Abby.

It's been ages since I had a look at Abysia and holy poo poo these guys suck at their core gimmick.

I think your best bet is to luck into a fire-random warlock, empower him up to B4 for the Blood Thorn, equip to forge the Brazen Vessel (B5), equip that to forge the armour of souls (B6), and then you've got a B7F1 guy who can spam soul contracts which you can bung on randomers to freespawn a devil each turn.

This requires Construction 6 and 90 spare slaves, along with 55 slaves per contract. They'll start paying off after about nine turns of free devilry, so it's a longterm plan but if you get momentum going you can spit out an annoyance squad each turn. Your alternative is probably using a boatload of slow-to-recruit Demonbreds who directly compete for recruitment with... all your other blood mages, or praying to find a garnet amazon site.

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