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PunkBoy posted:I might be -ing here, but I think part of the reason they're going with an all male cast is so that Lightning can still be the "face" of female Final Fantasy heroines. It would be really funny if she ends up as a DLC party member or guest. (I would actually think it would be neat). There is not a chance. The cast was designed around the same time as FFXIII was in production and the weird fan paranoia about Lightning is way overexaggerated. Square-Enix does not have a monument to her set up in their office that they worship or whatever. She was a marketable character in a game they could easily recycle material from and that is about it. She could be a bonus boss or something but I doubt they're going to include DLC party members or have Lightning be part of the plot.
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# ? Sep 23, 2014 05:58 |
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# ? May 10, 2024 16:14 |
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I'm just baffled that they obsessed over Lightening for 4 years. She's such a boring character. Serah eventually grew on me when I played XIII-2 but I just couldn't ever give a crap about Lightening. The part where she punches Snow in the face was good though.
Celery Face fucked around with this message at 06:04 on Sep 23, 2014 |
# ? Sep 23, 2014 06:02 |
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ImpAtom posted:Square-Enix does not have a monument to her set up in their office that they worship or whatever. Exactly. It's actually a painting.
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# ? Sep 23, 2014 06:03 |
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Celery Face posted:I'm just baffled that they obsessed over Lightening for 4 years. She's such a boring character. Serah eventually grew on me when I played XIII-2 but I just couldn't ever give a crap about Lightening. She's a lot better in the Japanese version. Her voice actress does a lot to make her feel punchy and energetic.
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# ? Sep 23, 2014 06:06 |
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She'll probably be referenced now and again, same way with Cloud, Squall, and the like. Probably an appearance in Kingdom Hearts 3 at the most.
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# ? Sep 23, 2014 06:07 |
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ImpAtom posted:There is not a chance. The cast was designed around the same time as FFXIII was in production and the weird fan paranoia about Lightning is way overexaggerated. Square-Enix does not have a monument to her set up in their office that they worship or whatever. She was a marketable character in a game they could easily recycle material from and that is about it. Yeah, true enough on the timing part. A bonus boss would be pretty neat. Celery Face posted:I'm just baffled that they obsessed over Lightening for 4 years. She's such a boring character. She's really popular. Like Imp said, she's a marketable character, and her character art/model was able to be re-used for XIII's sequels, a XIV guest appearance, and whatever else she's in. And in all honesty, I like her as a character, even if she was boring in her own games. I thought her appearance in the XIV cross-over event was pretty cool.
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# ? Sep 23, 2014 06:07 |
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Celery Face posted:I'm just baffled that they obsessed over Lightening for 4 years. She's such a boring character. Serah eventually grew on me when I played XIII-2 but I just couldn't ever give a crap about Lightening. The part where she punches Snow in the face was good though. They could really stand to "lighten" their final fantasy character roster, by removing her, haha
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# ? Sep 23, 2014 06:07 |
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Pyroxene Stigma posted:You all getting excited because a game "features" zero playable women are goddamn weird. And likely contribute in no small way to the problems real women face daily. How do you know they're all men? It's pretty hosed up to assume someone's gender based on cisnormative gender signifiers. You probably beat up trans people in your spare time, huh???
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# ? Sep 23, 2014 06:18 |
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https://www.youtube.com/watch?v=RvSV6A9KCws&t=18s0
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# ? Sep 23, 2014 06:23 |
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SSNeoman posted:She's a lot better in the Japanese version. Her voice actress does a lot to make her feel punchy and energetic. Which the sad part is the fact the US voice actress for Lightning CAN be punchy and energetic as seen in Kid Icarus when she playing Palutena.
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# ? Sep 23, 2014 07:08 |
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Rirse posted:Which the sad part is the fact the US voice actress for Lightning CAN be punchy and energetic as seen in Kid Icarus when she playing Palutena. Yeah, I still don't know what the hell was up with the voice direction for the XIII series. Ali Hillis is a decent actress but I guess the voice director was just like "Okay, so you know Liara, right? Can you just like, do that but more boring, please?" Granted I still like Lightning as a character, and her best English voice acting moments were when she was punching Snow and being a snarky rear end in a top hat playing a female Solid Snake in Lightning Returns.
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# ? Sep 23, 2014 07:47 |
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In Curtain Call I unlocked Lightning Twice. There are 2 Lightnings. To be fair there are also 2 Yunas, and 2 Tifas. You could have a 4 person party of Yuna and Lightning, or Tifa and Yuna. As far as I can tell there are no duplicate versions of the male characters you can unlock without buying DLC. Vincent, who had his own game, is not unlockable I think they made him DLC.
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# ? Sep 23, 2014 08:37 |
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Hey theatrhythm nerds, does anyone have a map with black crystals as the reward?? We can battle each other and then I can get sweet crystals, thanks: FC: 4897 5956 4819
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# ? Sep 23, 2014 08:39 |
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THE AWESOME GHOST posted:Vincent, who had his own game, is not unlockable I think they made him DLC. They made both him and Yuffie as DLC as a reference to them being hidden characters in FF VII. It's the only game with two DLC characters.
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# ? Sep 23, 2014 08:59 |
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With regards to the gender issue in FF15, I do think it's kinda interesting to have a game overtly about male friendships. Granted most games are male dominated but then they're usually presented as a value neutral sample representation of the world, like how AVALANCHE is 2:1 men but they're an eco-terrorist group who don't really have much to with gender issues or how FFIX and X are both 4:3 men despite them being multi-national ragtag groups of heroes forced together more by circumstance than choice to save the world; bizarrely it'd be kinda refreshing to see masculinity acknowledged as a marked trait for once rather than the implicit default for being a character. I don't think SE should make a habit out of it but it's a valid and potentially interesting subject for a game to spend some time on. This 'why don't you take it back to your strawman SJW tumblr?!?' attitude can gently caress right off though.
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# ? Sep 23, 2014 09:11 |
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Kanfy posted:They made both him and Yuffie as DLC as a reference to them being hidden characters in FF VII. It's the only game with two DLC characters. What, no Umaro and Gogo DLC?
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# ? Sep 23, 2014 09:18 |
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No one would pay money for such bottom of the barrel characters.
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# ? Sep 23, 2014 09:51 |
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You know what we haven't had enough of yet, that's right, Tabata talking about FFXV stuff, this time an interview with Eurogamer wherequote:"Another example is in the combat," explains Tabata. "With the hardware specifications of the newer consoles, it's possible to set it up so you have different enemies and different choices of attacks you can enter in, but I want to simplify that. It'll basically be a one-button action, and the AI intuitively outputs an action that kind of satisfies, gives you that instant gratification, and it connects with the simple touch of a button. I myself am not getting any younger. I don't want to be frantically pushing buttons. I also want to utilise the intelligence of the hardware spec, and not have to go through too much hassle or trouble in order to execute moves." You're not very good at making this seem like a good idea, mr Tabata.
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# ? Sep 23, 2014 10:51 |
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So something awesome will happen every time I press a button? Sounds like a great idea!
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# ? Sep 23, 2014 10:55 |
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FFXV: Think like a Calculator, Fight like a Berserker Edition
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# ? Sep 23, 2014 11:02 |
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With combat seemingly being entirely context sensitive, I don't see how fights will be that difficult or engaging. I assume that there'll be something similar to gambits or the paradigm system but from the info we've got it makes it seem like combat boils down to 'press the attack button and sometimes defend'. Even FF13 allowed you to choose your actions if you really wanted to, or if the AI was poor.
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# ? Sep 23, 2014 11:02 |
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Yeah I'm uh... losing a lot of steam since the director swap...
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# ? Sep 23, 2014 11:07 |
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Seems like a business decision, with the constant talk about needing to cater to casual gamers for the Japanese to want to play. If this was still called Versus13, I would be disappointed in the simplified combat but mainline games being able to be played by grandpas make sense. Sad, but makes sense.
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# ? Sep 23, 2014 11:11 |
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You know Curtain Call made me realize that FF9 had even MORE references than I thought to the early games. Even the structure of the battle song starts the same way the battle songs all did on the 2D games. The last battle music is really similar to the FF3 last battle music and even the concept of the bosses are similar a bit. Also I think I posted this in the 3DS thread, but the game has a special Medley that combines footage and music from every mainline game. I played it for the first time right before getting 20K rhythmia, which unlocks the Chaos battle and then the credits roll. The combination of hearing all those songs combined, seeing the footage quickly go over this series I've been playing for 20 years then seeing the cute credits roll by where there are like, 200 different FF characters onscreen at the same time... it made me realize even if I don't necessarily love the direction FF has taken these days, this series will always be one of my favorites. I think Curtain Call is basically Final Fantasy Propaganda HitmanAndQuitIt posted:Hey theatrhythm nerds, does anyone have a map with black crystals as the reward?? My map has 3 black crystals and 1 gold at level 50, but I can't get on for maybe 4-5 hours. What do you have?
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# ? Sep 23, 2014 12:00 |
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# ? Sep 23, 2014 12:00 |
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I mean, that looks cool, but I could never memorize that many combos. Games are just too hard these days.
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# ? Sep 23, 2014 12:07 |
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Martman posted:I mean, that looks cool, but I could never memorize that many combos. Games are just too hard these days. Needing to press two buttons is for nerds, three buttons and you've gone full grognard. Nobody wants to go full grognard. Anyway, time will tell what'll come out of this. If it actually is as simple as it sounds, I have a hard time imagining it's going to be well-received. But I don't like knee-jerk reactions so we'll see how it goes. THE AWESOME GHOST posted:The combination of hearing all those songs combined, seeing the footage quickly go over this series I've been playing for 20 years then seeing the cute credits roll by where there are like, 200 different FF characters onscreen at the same time... it made me realize even if I don't necessarily love the direction FF has taken these days, this series will always be one of my favorites. Seeing Ozma roll around all over the place with FF III's (I think?) Cid riding top of it was pretty great.
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# ? Sep 23, 2014 12:24 |
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It is of course quite possible to create depth without focusing on the actual button inputs to do what you want to do. Half the battle is decided in the preparations, which is where I think the focus might have shifted: how to approach fights (which enemy do I attack first), equipment, spells and abilities, the AI of your party... removing the timing and muscle memory required from normal ARPGs. It might work. It might also not. But really I'm going to buy this game no matter what so I guess speculating about it doesn't really matter?? We'll know sometime in March* *or later.
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# ? Sep 23, 2014 12:35 |
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Terper posted:
I know a lot of people said this about 12 and 13, but 15 does really seem like it'll play itself.
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# ? Sep 23, 2014 12:47 |
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They could mix up combat by being more about position, since they talk up the function of performing special attacks when you're nearby your buddies (The latest trailer had Noctis and Glasses guy trade somersaults, as an example). I'm also interested in that teleportation is a battle technique, and there are special commands against certain enemies if previous recent trailers are accurate. What am I saying is a game can be one-button and still be satisfying if there's enough gimmicks.
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# ? Sep 23, 2014 12:48 |
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Kingdom Hearts: Watchowski Edition confirmed.
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# ? Sep 23, 2014 12:58 |
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Divekick had 2 buttons and it was the best game of 2013. If FFXV has one button it will be half as good as Divekick, which is still pretty good.
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# ? Sep 23, 2014 13:20 |
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Schwartzcough posted:Exactly. It's actually a painting. Anatomy and perspective are optional in the worship of Her Holiness, The Saviour. In nomine Matris, et Toriyama, et Camelopardalis Collum, Amen. Pesky Splinter fucked around with this message at 13:30 on Sep 23, 2014 |
# ? Sep 23, 2014 13:23 |
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Curtain Call is pretty good and all but where's the PlayOnline viewer music? 2/10
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# ? Sep 23, 2014 13:43 |
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It sucks because I like what he said about exploration and camping out and and getting tired and poo poo. But what he's said about combat sounds loving terrible. It's like, we can't win, can we?
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# ? Sep 23, 2014 13:44 |
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Attitude Indicator posted:I know a lot of people said this about 12 and 13, but 15 does really seem like it'll play itself. People always think the current FF is the worst thing in existence until a newer mainline FF is released. See: X, XII, XIII... maybe XV?
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# ? Sep 23, 2014 13:45 |
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Terper posted:You know what we haven't had enough of yet, that's right, Tabata talking about FFXV stuff, this time an interview with Eurogamer where Oh good, that's exactly what this industry needed. Another game designer who thinks gameplay is just a tedious distraction.
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# ? Sep 23, 2014 13:52 |
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Maybe they're thinking of using one button for combat for future iOS ports guys.
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# ? Sep 23, 2014 14:01 |
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Terper posted:You know what we haven't had enough of yet, that's right, Tabata talking about FFXV stuff, this time an interview with Eurogamer where There actually is a petition because of this interview, requesting that they change the gameplay back to what was shown in 2013. And I signed it because I'm a giant sperg. But seriously, the idea that the weapons will switch themselves based on context is REALLY BAD. If you were playing Dragon's Dogma and then your game decided that you simply had to start attacking an enemy with a certain weapon, you'd get mad as hell. An even better example would be the game switching weapons for you in DMC or Bayonetta. They're not the exact same genre, but wrestling control away from the player is an incredibly idiotic idea, and I hope that all of this poo poo they're showing is a separate "Easy Automatic" mode or something. Or that the worries of the fans will make it so. I mean, what set of conditions could possibly differentiate between using a dagger, using a sword and using a greatsword when all of them are "attack enemies near you"? What if you want to use a greatsword against a single target because it's your best weapon right now? Or what if you want to use a dagger against a crowd for fun?
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# ? Sep 23, 2014 14:16 |
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# ? May 10, 2024 16:14 |
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Yeah uh can we get nomura back please
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# ? Sep 23, 2014 14:21 |