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ImpAtom posted:Nah, there's a scene where someone gets poisoned and it lowers for that too. It just doesn't make much sense. I guess it might be a bit ropey in terms of narrative then, just put it down to your RIG knowing hundreds of futuristic It rules as part of a HUD though.
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# ? Sep 22, 2014 00:23 |
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# ? May 16, 2024 18:28 |
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It might be more a measurement of someone's ability to continue functioning than measuring their health on some objective scale. If someone gets injured or poisoned it can dip to show they need medical treatment, dip a lot to show they need mondo medical treatment. I don't know what the Lore says about them but that makes more sense to me than "Warning Isaac You Are Now Only 48% Healthy"
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# ? Sep 22, 2014 00:49 |
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RagnarokAngel posted:Naw not that part, the fact that you can put human "health" on a single spectrum from "Fit as a fiddle" to "dead as a doornail". It's a gameplay convention it just gets kinda funny when you're justifying it as an in-universe thing. It's for insurance reasons. "Uhh sorry Ms. Miller, but we won't be able to cover your husband's policy because we looked at the RIG records and saw that he could've healed himself for at least 15 mins. And the contract clearly states that ."
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# ? Sep 22, 2014 03:19 |
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2house2fly posted:It might be more a measurement of someone's ability to continue functioning than measuring their health on some objective scale. If someone gets injured or poisoned it can dip to show they need medical treatment, dip a lot to show they need mondo medical treatment. I don't know what the Lore says about them but that makes more sense to me than "Warning Isaac You Are Now Only 48% Healthy" That just reminds me of the medical wonder that is Gordon Freeman's HEV-suit. It's able to monitor your health, work it out into a percentage, protect you from radiation, provide anti-toxins when you've been poisoned, heal you, and administer morphine. Although that last part does make me suspect that Gordon's in a Crysis 2-type of situation, where he's just a mess of broken bones held upright by a mechanical harness.
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# ? Sep 22, 2014 03:34 |
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FauxGateau posted:It's for insurance reasons. "Uhh sorry Ms. Miller, but we won't be able to cover your husband's policy because we looked at the RIG records and saw that he could've healed himself for at least 15 mins. And the contract clearly states that ." Of all the possible explanations, this is the most realistic.
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# ? Sep 22, 2014 04:02 |
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Sobatchja Morda posted:Far Cry 2 I gave up on FC2 about halfways into it, since the game is kinda a mess and something broke on my sae and I really didn't feel like continuing it. But anyway, it had one of the best/worst things in it, and that was every single other person in the game wanted you dead. They wanted you dead so bad that nothing else mattered, just you being dead. So, I blow through a checkpoint because I had just cleared it out 5 minutes ago on my way though. I'm driving away, a jeep pulls out and follows and a guy is spraying bullets at my car and I wreck it. I get out, shoot the guys following me and their jeep goes off the road. I decide to just walk the rest of the way to the checkpoint and take off through the woods. A minute later or so, I hear this engine reving sound followed by a banging noise. I look around, I don't see anything, so I keep going. I hear the noise again, followed by the banging. I look around, and there is a car wedged in between some trees, and the driver is rocking the car back and forth trying to get it free. The driver gets out and pulls a gun but gets shot for his trouble. So, one guy from the checkpoint found a car, and then chased me across the goddamn jungle by trying to drive between trees. The weapon effects for shooting a broken gun were really good, especially for the RPG. Instead of launching in a nice arc, the RPG flops out of the launcher and lands a few feet in front of you, then ignites and scoots across the ground starting a fire on the way. Then randomly explodes somewhere.
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# ? Sep 22, 2014 04:40 |
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Sobatchja Morda posted:That just reminds me of the medical wonder that is Gordon Freeman's HEV-suit. It's able to monitor your health, work it out into a percentage, protect you from radiation, provide anti-toxins when you've been poisoned, heal you, and administer morphine. Although that last part does make me suspect that Gordon's in a Crysis 2-type of situation, where he's just a mess of broken bones held upright by a mechanical harness. It's probably just hooked up to the wearer/Isaac's pain receptors.
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# ? Sep 22, 2014 04:48 |
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In the first Halo, there is a cut scene where Sarge is playing generic butt rock. Some marine complains about it and Sarge admonishes him because it's his heritage. I always thought that was funny.
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# ? Sep 22, 2014 06:03 |
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Sobatchja Morda posted:That just reminds me of the medical wonder that is Gordon Freeman's HEV-suit. It's able to monitor your health, work it out into a percentage, protect you from radiation, provide anti-toxins when you've been poisoned, heal you, and administer morphine. Although that last part does make me suspect that Gordon's in a Crysis 2-type of situation, where he's just a mess of broken bones held upright by a mechanical harness. There's a suit in Fallout New Vegas that injects you with stimpacks and Med-X in combat, except that it just uses regular stuff from your inventory so you end up constantly getting addicted.
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# ? Sep 22, 2014 11:35 |
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New Vegas' Old World Blues dlc also has an enemy that is a crazy medical harness suit that still has a skeleton inside.
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# ? Sep 22, 2014 11:57 |
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Mokinokaro posted:New Vegas' Old World Blues dlc also has an enemy that is a crazy medical harness suit that still has a skeleton inside. Yeah, I guess the Trauma Harness is basically the suit from Crysis 2 except with a nifty clear space helmet so you can see the corpse inside. The terminal entries detailing the test runs of the suits are a really interesting little tidbit of the DLC. The hazmat guys from Dead Money also seem to be like that, since they're the same workers from 200 years ago just trapped in the suits by corrosion of the release mechanisms.
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# ? Sep 22, 2014 12:03 |
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grittyreboot posted:In the first Halo, there is a cut scene where Sarge is playing generic butt rock. Some marine complains about it and Sarge admonishes him because it's his heritage. I always thought that was funny. They were going to license Magic Carpet Ride for that scene, but Bungie was vetoed.
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# ? Sep 22, 2014 13:19 |
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RagnarokAngel posted:Naw not that part, the fact that you can put human "health" on a single spectrum from "Fit as a fiddle" to "dead as a doornail". It's a gameplay convention it just gets kinda funny when you're justifying it as an in-universe thing. Really, that happens all the time in a triage, which is what I took the indicator to be. If there was some kind of major industrial accident medical workers would be able to easily prioritize critically and seriously injured workers (red or yellow) while ignoring the expectants and uninjured (black and green) with a quick glance at their RIG.
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# ? Sep 22, 2014 13:57 |
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I've been replaying Skyrim lately, and one little thing I like involves fighting the Silver Hand. Most of their members have Cure Disease potions (or items used in making Cure Disease potions) on their person, which makes a lot of sense considering the type of faction they are: anti-werewolf/vampire, the latter of which spreads like a disease. Also it was mentioned in the last thread, but if you look at certain river (like the one south of Whiterun) you can see fish spawning up the waterfalls
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# ? Sep 22, 2014 19:30 |
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SWAT 4 had a pretty great atmosphere to it. Most missions weren't the standard "Terrorists have taken over the generic industrial plant". In one early one you're pulling an arrest warrant on a serial killer suspect where the only person in the house is him and his crazy mother, but (at least the first time),but you have no idea where so you have to slowly clear room by room. Then you get to the basement where you start to find creepy trophies of his kills like masks of his victims and newspaper clippings and stuff, with it getting weirder and weirder the closer you get to him. You have to follow some semblance of police procedure. You lose points for shooting even armed suspects without first shouting a warning to try and get them to drop their weapons, and you get the best score by arresting as many as possible (the game had a pretty wide range of non-lethal weapons to help with this) and collecting evidence/reporting all suspects and hostages. Some missions really tried to push you to just shoot the bastards though, especially one mission later where you're busting a cult for bomb making and you find a whole bunch of dead kids in the basement. The cult members killed all their children in preparation for their "apocalypse"
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# ? Sep 22, 2014 23:40 |
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Sobatchja Morda posted:Far Cry 2, which never gets enough love, was amazing with its fire as well. I don't think I'll ever be able to choose which I like more of Far Cry 2 or 3, but 2 wins out in the fire. It spreads well in 3, but in 2 it took into account wind direction and what the weather had been like lately and that would affect the spread. I remember one time I got in a fight in a grassy plain when it hadn't rained for a bit - I blew up an enemy jeep, which started a nice little fire. Then I laughed at the bad guys panicking about the big blaze coming at them. Then I panicked at the loving firestorm raging towards me. The amount it grew in the span of a few seconds was incredible, and it really stuck with me. And that's when I started checking the wind and using the flare gun to burn out checkpoints
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# ? Sep 23, 2014 04:36 |
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Someone mentioned your buddy NPC'S going down and making you shoot them in the face to put them out of their misery in FAR CRY 2: CRY HARDER. What they forgot to mention was that you also had the option to overdose them on morphine (I.e. your health kit) , but you had to use two or three of your limited capacity of morphine to do so. So the choice became one of: do I put him down gently and use up morphine I might need later, or just put a bullet in him. I usually just a bullet into them, but not the Sikh who had saved me all those times - goodnight, sweet prince.
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# ? Sep 23, 2014 20:11 |
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Boob Dylan posted:Also it was mentioned in the last thread, but if you look at certain river (like the one south of Whiterun) you can see fish spawning up the waterfalls With Hearthfire, you can catch the fish. They have Salmon Roe. Due to its extremely potent Waterbreathing effect they're part of the most valuable potion in the game.
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# ? Sep 24, 2014 01:16 |
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Dishonoured is sooo like Thief. The sneaky sneaking, and the rewards for not being detected and not killing anyone... but towards the end of the game, you come across two Whalers, a group of assassins, and one is obviously in training. The person training him says "For your next trial, you must remain unseen. Stay in the shadow and avoid the light. Cross to the other side of the room without attracting notice", which is what one of the Keepers tells you in your training in Thief 1, pretty much. Also, enemies snoring when you choke them out/sleeper dart them
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# ? Sep 24, 2014 05:23 |
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Although I didn't really like Second Son that much compared to earlier Infamous games, there was one little touch I really liked. In the first fight against Augustine you're railroaded into smoke powers like nearly every other boss fight and you use the orbital drop, instead of the grin on his face, he's visibly pissed off since Augustine just killed his brother. Only time he looks like that but I appreciated that detail.
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# ? Sep 24, 2014 05:30 |
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In Persona 4's overworld map, which is styled like a satellite image of the town it takes place in, you can see these little suggestions of trains moving back and forth in one section.
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# ? Sep 24, 2014 05:51 |
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Boob Dylan posted:I've been replaying Skyrim lately, and one little thing I like involves fighting the Silver Hand. Most of their members have Cure Disease potions (or items used in making Cure Disease potions) on their person, which makes a lot of sense considering the type of faction they are: anti-werewolf/vampire, the latter of which spreads like a disease. The Silver Hand are kind of funny because looking through their stuff you can tell that they actually know gently caress all about werewolves. They all carry silver swords (and sometimes ingots), which in Skyrim have absolutely no effect on werewolves. I've never really seen anything to indicate that they give a gently caress about vampires, so it's possible they're also dumb enough to think lycanthropy can be cured with the potions. They're basically just a bunch of overzealous idiots according to most people in-game. The other "supernatural hunter" faction in the base game, the Vigilants of Stendarr, will cure your disease if you're sick and happen to run into them on the road.
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# ? Sep 24, 2014 12:17 |
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In Oblivion, if you join the Dark Brotherhood there is a vampire that's one of the ranking officers in the secret clubhouse. I can't remember if it's him or the leader, but one of the two have a note explaining stuff about vampires and mentions that, even though it's a common legend, vampires don't actually give a poo poo about garlic and it's a stupid way to try and protect yourself. The vampire that's there just happens to be allergic to garlic though, so if you shove some into his pocket he gets weakened when you have to murder everyone there for the Night Mother.
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# ? Sep 24, 2014 12:28 |
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Silver was super effective on werewolves and undead in the earlier Elder Scrolls games so the Silver Hand are probably just carrying on that. And yeah the Vigilants do seem a far more competent group.
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# ? Sep 24, 2014 12:31 |
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Mokinokaro posted:Silver was super effective on werewolves and undead in the earlier Elder Scrolls games so the Silver Hand are probably just carrying on that. That was my point though, everything they know is based on old legends/rumors instead of any actual expertise on werewolves. And a few people in the game consider them to basically be bandits because they kill a lot of innocent people and are just generally zealous assholes. Then the Vigilants kind of get that big "I told you so" in Dawnguard, so they're only sort-of competent.
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# ? Sep 24, 2014 13:56 |
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In the earlier games Iron and Steel weapons wouldn't affect many types of creatures but silver would. Silver weapons werea bit weaker than steel so were really only good against the supernatural. I believe some stuff needed weapons higher than silver (or enchanted, no matter what the enchant.)
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# ? Sep 24, 2014 14:37 |
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Taerkar posted:In the earlier games Iron and Steel weapons wouldn't affect many types of creatures but silver would. Silver weapons werea bit weaker than steel so were really only good against the supernatural. I can't speak for games before it (I played Morrowind, but never got to a point where it was relevant), but in Oblivion you could only hurt ghosts and Will-o-the-Wisps with silver, enchanted or daedric weapons. It can really be a bitch in that stretch of the game between when silver gets outclassed damage-wise and when enchantments become commonplace. Spells and summoned weapons work just fine against them, though, so mages can rock them at any stage of the game.
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# ? Sep 24, 2014 15:25 |
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Cleretic posted:I can't speak for games before it (I played Morrowind, but never got to a point where it was relevant), but in Oblivion you could only hurt ghosts and Will-o-the-Wisps with silver, enchanted or daedric weapons. It can really be a bitch in that stretch of the game between when silver gets outclassed damage-wise and when enchantments become commonplace. You could also hurt them with unarmed attacks if you leveled the skill to 50, which was pretty hilarious.
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# ? Sep 24, 2014 19:45 |
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cobalt impurity posted:In Oblivion, if you join the Dark Brotherhood there is a vampire that's one of the ranking officers in the secret clubhouse. I can't remember if it's him or the leader, but one of the two have a note explaining stuff about vampires and mentions that, even though it's a common legend, vampires don't actually give a poo poo about garlic and it's a stupid way to try and protect yourself. https://www.youtube.com/watch?v=uJFu3STvfco Celery Face has a new favorite as of 20:00 on Sep 24, 2014 |
# ? Sep 24, 2014 19:58 |
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Taerkar posted:In the earlier games Iron and Steel weapons wouldn't affect many types of creatures but silver would. Silver weapons werea bit weaker than steel so were really only good against the supernatural. That's true, but I'm going to take a wild guess here that the Silver Hand characters haven't played Oblivion or Daggerfall or whatever, which is what I was getting at. In the world they live in (as in the game of Skyrim), silver is worthless against werewolves and they're dumb for using it. Nothing more than that. Kimmalah has a new favorite as of 22:27 on Sep 24, 2014 |
# ? Sep 24, 2014 22:23 |
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1redflag posted:Someone mentioned your buddy NPC'S going down and making you shoot them in the face to put them out of their misery in FAR CRY 2: CRY HARDER. What they forgot to mention was that you also had the option to overdose them on morphine (I.e. your health kit) , but you had to use two or three of your limited capacity of morphine to do so. So the choice became one of: do I put him down gently and use up morphine I might need later, or just put a bullet in him. I usually just a bullet into them, but not the Sikh who had saved me all those times - goodnight, sweet prince. The rocket exhaust from the LAW can also ignite the grass, which I learned the hardway from trying ambush a convoy and ended up trapping myself in an inferno.
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# ? Sep 25, 2014 01:46 |
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Kimmalah posted:That's true, but I'm going to take a wild guess here that the Silver Hand characters haven't played Oblivion or Daggerfall or whatever, which is what I was getting at. In the world they live in (as in the game of Skyrim), silver is worthless against werewolves and they're dumb for using it. Nothing more than that. That's his point though, those games take place hundreds of years before Skyrim, so what was once useful gameplay information is now old folk legend.
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# ? Sep 25, 2014 03:39 |
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Sobatchja Morda posted:Far Cry 2, which never gets enough love, was amazing with its fire as well. Often I'd lob a molotov into a building inhabited by enemies, waiting for them to stream out into the path of my machine gun. Inevitably, the fire would grow out of control and the situation turns into pure chaos: ammunition piles get caught on fire, explosives detonate randomly, and you quickly find both yourself and your enemies stranded amidst the flames while you blindfire at them. It's brutal. ^this. Everything you pretty much do makes whats left of the country a worse place to live. Most of the faction missions are either destroying whatever infrastructure or business is left in country or fatting the pockets of some dickhead warlord. I also like that both act like they are fighting for Africa for Africans but they primarily just use out of country mercs as soldiers fighting for the scraps of country.
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# ? Sep 25, 2014 04:43 |
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Tiny little thing in games in The Last of Us that I just noticed on my most recent playthrough. In the section where you're playing as Ellie, there's a moment during the segment where she and David are defending themselves in a house where she gets QTE grabbed. The zombie goes for her shoulder but David shoots it off before it can bite her, and when control returns to the player Ellie rubs her neck where it was about to bite her. It's such a tiny and inconsequential animation that someone must have thought of putting it in there on purpose.
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# ? Sep 25, 2014 08:19 |
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Desk Lamp posted:That's his point though, those games take place hundreds of years before Skyrim, so what was once useful gameplay information is now old folk legend. Except they really should know the old legends are bullshit by the time you encounter them because they have actual werewolf test subjects held captive in their compounds and apparently have been doing that a long time. But this is getting kind of ridiculous - Silver Hand are ignorant about their own cause, the game blatantly spells it out for you and that was pretty much all I was trying to get at.
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# ? Sep 25, 2014 12:55 |
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SmashiusClay posted:[re: the last of us] I've just played through the sequence where, if you stand around too long in certain spots, she will get bored and pull out a joke book. Hearing Joel groan at her terrible puns is a lovely bit of characterisation. Quoting this from way back in the thread but I just came upon this and man are these little moments pure gold. "People are making apocalypse jokes like there's no tomorrow. ... ...too soon." *puts joke book away* edit: Haha god dammit here's a totally different little thing. The game has collectibles in the form of notes and documents, and there's one point where a character's cohort who has betrayed him left a note for him to find later. When you find it, it counts as a collectible. If you read it and show it to him, he takes it from you, which removes it from your collectibles tally; then after reading it he gets pissed and crumples it up and tosses it. Then you can go pick it up from the corner and it's put back and counts in the tally again. CJacobs has a new favorite as of 14:58 on Sep 25, 2014 |
# ? Sep 25, 2014 14:26 |
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I know a lot of people think he really phoned it in but I really like Peter Dinklage's semi-cynical robot voice in Destiny. He's not over-the-top wacky or completely robotic, and I think it works really well for the game.
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# ? Sep 26, 2014 14:07 |
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Ryoshi posted:I know a lot of people think he really phoned it in but I really like Peter Dinklage's semi-cynical robot voice in Destiny. Babe Magnet has a new favorite as of 20:35 on Sep 26, 2014 |
# ? Sep 26, 2014 20:33 |
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Who the gently caress is seanbaby
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# ? Sep 26, 2014 22:10 |
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# ? May 16, 2024 18:28 |
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timp posted:Who the gently caress is seanbaby Well now I feel old.
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# ? Sep 26, 2014 22:15 |