I play that Aurora 4X game and even I think Command: Modern Air/Naval Operations looks impenetrable
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# ? Sep 22, 2014 17:31 |
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# ? Jun 6, 2024 12:58 |
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I feel like I've got the hang of WinSPMBT if anyone wants to get a PBEM game going.
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# ? Sep 22, 2014 21:12 |
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edit: nothing to see here.
Baloogan fucked around with this message at 10:17 on Sep 23, 2014 |
# ? Sep 23, 2014 02:57 |
So the scenarios in WitP marked "Quiet China": what exactly does this mean? I heard someone mention that if you start one of these scenarios, the Japanese AI will think it's just a normal campaign for the first few weeks, but after that it'll just turn China off and stop doing anything on the mainland. Is that true? Does my continued activity in China trigger the AI to continue operations there, and should I just not do anything there and hope the Japanese AI finally kicks in and stops doing poo poo too?
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# ? Sep 23, 2014 05:53 |
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Quiet China scenarios have 0 AI scripting on both sides for China, save Japan moving to capture Hong Kong. You'll still get some activity from units that start the game in contact with each other, and I'm not sure if a human player going ahead and making moves in China anyway will cause some basic responses, but otherwise the intent is that it's a scenario for when you don't want to deal with that theater. Definitely though it's normal to still see some combat regardless, but you won't really have to worry about it.
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# ? Sep 23, 2014 08:56 |
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After being really angry for a long time at Battlegoat, I finally had a go at Supreme Ruler 1936 first time it went out of Early Access / Beta and... I like it. Sure, it's not a pure breed, bona fide strategy game, but it the last minute improvements to the UI and gameplay make it somewhat fun to play. Furthermore, they're about to release something called Supreme Ruler Ultimate, which will bridge the gaps between 1936, Cold War & 2020, allowing for continuos gameplay all the way to the near future. It seems Battlegoat got the Steam bug, and might be going for a more continuous form of development, maybe based on the EU patch/expansion system. They claim that Ultimate, which will be released next month, but is available on Early Access right now, will introduce proper naval gameplay and new forms of OOB management. I'm sure it's a form of Stockholm syndrome, but playing Ultimate EA now I remember why I enjoy that series in the first place - it's strays from the historical very quickly, but allows you to weave your own geopolitical stories in a somewhat believable environment; it bridges the gap between pure RTS, hex and EU-style gameplay. Finally, it please the megalomaniac in me. I do hope they'll stick with their newfound enthusiasm and continue on improving the AI so it's not a total pushover and introduce Naval and Air game modes as something significantly different from the Ground gameplay.
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# ? Sep 23, 2014 13:24 |
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CMANOWGOTYE is a cool game. Name is much too long, but look at it this way: its a steal when you consider $/words in title. Drone posted:I play that Aurora 4X game and even I think Command: Modern Air/Naval Operations looks impenetrable Mokotow posted:After being really angry for a long time at Battlegoat, I finally had a go at Supreme Ruler 1936 first time it went out of Early Access / Beta and... I like it. Sure, it's not a pure breed, bona fide strategy game, but it the last minute improvements to the UI and gameplay make it somewhat fun to play. Mokotow posted:proper naval gameplay and new forms of OOB management.
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# ? Sep 24, 2014 04:22 |
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I own Supreme Ruler Cold War and I'd certainly be willing to give it a shot if I could figure it out.
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# ? Sep 24, 2014 05:08 |
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gradenko_2000 posted:I own Supreme Ruler Cold War and I'd certainly be willing to give it a shot if I could figure it out. I own it but the game is very disappointing. The AI doesn't improve their country at all, I doubt they even research or build extra units. So you end up being the only nation that improves. I had a Taiwan that was the world producer of petroleum, food and industrial products.
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# ? Sep 24, 2014 10:51 |
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There's an expansion out for Pandora, apparently with water buildings and terraforming, anyone tried it? http://matrixgames.com/products/538/details/Pandora:.Eclipse.of.Nashira Also on Steam at 33% off at the moment.
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# ? Sep 24, 2014 15:02 |
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I watched a stream, looks pretty interesting. The game was made by like 3-4 guys btw.
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# ? Sep 24, 2014 16:24 |
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Its not exactly MAXIMUM GROGNARD but Compact Conflict is a neat quick TBS with surprisingly decent AI.
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# ? Sep 24, 2014 18:41 |
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Apropos WitP-chat, have an image of the grand old lady of the pacific. CL Marblehead with a daytime exp of 97. She's had a hand in the sinking of two CVLs, one CA and countless convoys and convoy escorts. Keep on keeping on old girl.
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# ? Sep 24, 2014 19:27 |
Every time I play WitP I try really hard to keep the Royal Navy as intact as possible to make up for Grey Hunter's war crimes.
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# ? Sep 24, 2014 19:43 |
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Drone posted:Every time I play WitP I try really hard to keep the Royal Navy as intact as possible to make up for Grey Hunter's war crimes. Same, but in my case it's more that pretty much all the major combatants withdraw at some point, and I'm afraid of getting them seriously damaged so that they're in drydock for 200 days when the withdraw date comes along. The political point penalty on that would cost me an infantry division or more stuck on the west coast.
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# ? Sep 24, 2014 20:01 |
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Caconym posted:Apropos WitP-chat, have an image of the grand old lady of the pacific. Good lord, did they fix the ship xp problem that caused the US to lose every engagement even in 1945?
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# ? Sep 24, 2014 20:02 |
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Alchenar posted:Good lord, did they fix the ship xp problem that caused the US to lose every engagement even in 1945? Are you sure that wasn't a "PACCOM" problem?
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# ? Sep 24, 2014 20:42 |
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Alchenar posted:Good lord, did they fix the ship xp problem that caused the US to lose every engagement even in 1945? New ships coming in have increasing xp as time progresses. New Fletcher class DDs in the summer of 43 have around 68/55 day/night xp. But the ships you start with still suck at 50/50 or thereabouts and have to see a lot of action to improve. Marblehead here is in from day 1. I don't recall what xp she starts with, but it wasn't anywhere close to what she has now. But then again, she's probably been in 15-20 surface actions at this point, every one of them a win or at worst a draw. Battleships probably won't see that much of a gain though, as most people won't risk them patrolling the Dutch East Indies under the Japanese air umbrella like I've been doing with the light cruisers. There's a lot of japanese shipping lost to Marbleheads 6"/53 Mk 12 guns, this is about a third of her kills.
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# ? Sep 24, 2014 20:50 |
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Is War in the Pacific a good game for a completely inept moron (as the US) to play against an actually intelligent foe (as Japan)? I'm awful at these games, so my friend always beats me no matter what, so I'd like historical balance to be weighted heavily in my favour. From what I've heard, if the US doesn't screw up too badly it'll win. Or would we be better off playing War in the East?
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# ? Sep 24, 2014 22:36 |
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You can win in the sense that you will almost be guaranteed to push the Japanese back to at least the home islands, but this is expected and the way the victory points are set up basically means you have to do better than reality to "win" as the game defines it. On the other hand if you manage to play a PBEM through to 1944-5, you will be plenty good at the game by then.
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# ? Sep 24, 2014 22:41 |
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HerpicleOmnicron5 posted:Is War in the Pacific a good game for a completely inept moron (as the US) to play against an actually intelligent foe (as Japan)? I'm awful at these games, so my friend always beats me no matter what, so I'd like historical balance to be weighted heavily in my favour. From what I've heard, if the US doesn't screw up too badly it'll win. Or would we be better off playing War in the East? The thought of you trying to play War in the East horrifies me.
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# ? Sep 24, 2014 22:43 |
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HerpicleOmnicron5 posted:Is War in the Pacific a good game for a completely inept moron (as the US) to play against an actually intelligent foe (as Japan)? I'm awful at these games, so my friend always beats me no matter what, so I'd like historical balance to be weighted heavily in my favour. From what I've heard, if the US doesn't screw up too badly it'll win. Or would we be better off playing War in the East? If the alternative is War in the East, yes, War in the Pacific is going to be a much more interesting fight. An average-to-middling Allied player against a good Japanese player is still likely to be able to make a push towards the Home Islands and make a drat good fight of it (only to lose the entire 1944 US carrier fleet to swarms of kamikazes or something), but the same players in a War in the East scenario will either produce a total blowout with the Germans marching to Moscow in a single campaign season, or a slow, grinding, 1-hex-at-a-time slog that'll go slower than Sir Douglas Haig advancing on Berlin six inches at a time.
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# ? Sep 25, 2014 06:29 |
Should I be suppressing the urge to just completely evacuate everything to Australia (or, at the very least, Surabaya) from Day One in WitP, given that I know historically that there's really no realistic chance of me being able to hold Malaysia/Borneo/Sumatra/Philippines? Edit: holy poo poo my first successful evacuation of Hong Kong's resources and ships. Those brave British and Canadian lads are giving their lives so that my precious tonnage can be saved, and the fleet has somehow avoided getting plastered by the IJN.
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# ? Sep 25, 2014 18:13 |
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Drone posted:Should I be suppressing the urge to just completely evacuate everything to Australia (or, at the very least, Surabaya) from Day One in WitP, given that I know historically that there's really no realistic chance of me being able to hold Malaysia/Borneo/Sumatra/Philippines? Depends on how badly you want to trounce the AI. Personally, all I've read about invading Burma made me think it'd be a boring slog, so I sir robined the 3rd indian corps to Rangoon. It never fell, and the Burma Road was never closed. The Chinese Dragon is about to fall upon Canton in the fall of 43, and the Indians and Brits are preparing for Bangkok. I expect auto victory by 01.01.44.
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# ? Sep 25, 2014 19:26 |
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Against the AI there's no reason to lose Rangoon, you can quite easily destroy the Japanese armies in China by the end of 1942 by systematically surrounding and reducing them, and if you play your cards just right you can keep hold of Indonesia.
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# ? Sep 25, 2014 19:47 |
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Thanks everyone, I'll see about tricking my friend into playing WitP. We did try War in the East, but things went so badly for me that yes, I did lose Moscow just before mud started. If only it came a little sooner, maybe I'd ve been able to hold them off, but oh well. Pro tip: Don't do a hedgehog defense small enough so the enemies can just walk past it and encircle you. It only delays them a turn or two.
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# ? Sep 25, 2014 20:02 |
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HerpicleOmnicron5 posted:Thanks everyone, I'll see about tricking my friend into playing WitP. We did try War in the East, but things went so badly for me that yes, I did lose Moscow just before mud started. If only it came a little sooner, maybe I'd ve been able to hold them off, but oh well. Pro tip: Don't do a hedgehog defense small enough so the enemies can just walk past it and encircle you. It only delays them a turn or two. Must Resist Urge To Mock
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# ? Sep 25, 2014 20:13 |
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Fangz posted:Must Resist Urge To Mock No, you can definitely mock me. After No Retreat! I really should've learned my lesson when it comes to the Eastern Front.
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# ? Sep 25, 2014 20:21 |
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HerpicleOmnicron5 posted:No, you can definitely mock me. After No Retreat! I really should've learned my lesson when it comes to the Eastern Front. In that case, I'll start. HA HA prepare to be
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# ? Sep 25, 2014 20:25 |
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For most people, I think Empire of the Sun is going to be easier to get playable than War in the Pacific, and it hits similar notes. That being said, it's a board game.
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# ? Sep 25, 2014 20:26 |
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Drone posted:Should I be suppressing the urge to just completely evacuate everything to Australia (or, at the very least, Surabaya) from Day One in WitP, given that I know historically that there's really no realistic chance of me being able to hold Malaysia/Borneo/Sumatra/Philippines? If you want to play without exploiting the AI in mind, and you want to keep to historical political considerations, I'd say conduct a fighting withdrawal of the Philippines, Dutch East Indies and the Burma theater. If you want to ignore the politics, then go ahead and do a Day 1 full run-away. If you want to ignore the politics AND dump on the AI, then everyone closer to Japan than a line stretching from Rangoon to Palembang to Surabaya to Port Moresby gets evacced to those bases instead, and all new reinforcements make a beeline towards that line, and you make a fight of it.
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# ? Sep 25, 2014 21:26 |
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Alchenar posted:Against the AI there's no reason to lose Rangoon, you can quite easily destroy the Japanese armies in China by the end of 1942 by systematically surrounding and reducing them, and if you play your cards just right you can keep hold of Indonesia. Once upon a time I decided to make a real fight for Rangoon. The IJA showed up and settled in for a siege. I had a ton of artillery and a couple of British armored brigades in the city. I decided to make one nasty Shock attack and see how that went. I was ok with shipping the valuable units out if things went poorly. In the event, it was the most brilliant victory in the history of the British Army; the Japanese retreated and left all their artillery behind. Six months later I'm retaking Singapore and this happens. Those two victories were either bugs or sheer luck. Probably bugs.
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# ? Sep 25, 2014 22:17 |
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mllaneza posted:Once upon a time I decided to make a real fight for Rangoon. The IJA showed up and settled in for a siege. I had a ton of artillery and a couple of British armored brigades in the city. I decided to make one nasty Shock attack and see how that went. I was ok with shipping the valuable units out if things went poorly. In the event, it was the most brilliant victory in the history of the British Army; the Japanese retreated and left all their artillery behind. Six months later I'm retaking Singapore and this happens. That's ... not a bad haul. I was going to say you can hold Singapore as long as you can manage to get a convoy in to offload a Commonwealth division or two, but maybe this is a better strategy.
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# ? Sep 26, 2014 00:55 |
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Was going to ask some Commander: The Great War questions, hoping to not get utterly crushed: 1. Is playing the Central Powers a terrible idea first time around? I heard Russia is slightly broken in this version. 2. What is a good difficulty level? I also heard that everything but the highest difficulty is a bit too easy, AI wise. 3. Also It was said not to attack unless you know you will be able to destroy said attacked unit. Is that a horrible idea? 4. Is there anything generally good to know (I know about stuff like unit swapping and I'll look at the instructions.
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# ? Sep 26, 2014 02:27 |
SkySteak posted:Was going to ask some Commander: The Great War questions, hoping to not get utterly crushed: 1. Kinda, yes. 2. My very first game I ran through on Easy to just go get used to the game and its systems. I don't think it'd be a bad idea to run through the war on Easy your first time, especially if you're new to grognard games. You'll win the war in a year and can then move on to a normal campaign. 3. You're going to have a pretty boring game if you do that. I usually attack if the odds are in my favor and then rely on the dice gods to give me a good attack roll, but then again I like gambling with my soldiers' lives apparently 4. For the love of God don't make the mistake I did and try to launch a naval attack against enemy ships that are in port, you'll get slaughtered.
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# ? Sep 26, 2014 05:41 |
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I also like to attack just when the odds favor me because butting your head against a solidified front line over and over, chipping away points of strength here and there, and forcing the enemy back hex by hex is more WWI. I mean, who doesn't love the idea of gazing over your front line that's barely budged since the end of 1914, asking yourself if you've even accomplished anything but starting another round of attacks anyway, in the hopes that eventually, maybe a year or two from now, your favorable casualty ratios will show their effects.
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# ? Sep 26, 2014 06:24 |
I think C:TGW is the only game I know of that I actually enjoy grinding through a hex-by-hex slog. It does a good job of making me feel the consequences of the war and somehow makes very small gains actually quite satisfying, since you know when you're making small gains (as the Entente), you're pretty much at the tipping point of pushing the Central Powers back.
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# ? Sep 26, 2014 06:55 |
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Drone posted:I think C:TGW is the only game I know of that I actually enjoy grinding through a hex-by-hex slog. It does a good job of making me feel the consequences of the war and somehow makes very small gains actually quite satisfying, since you know when you're making small gains (as the Entente), you're pretty much at the tipping point of pushing the Central Powers back. And of course, it makes it all the more satisfying when you manage to collapse an entire front and suddenly you're taking more territory in weeks than you have in months.
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# ? Sep 26, 2014 06:59 |
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SkySteak posted:4. Is there anything generally good to know (I know about stuff like unit swapping and I'll look at the instructions. Don't send 3 corps to invade from the Persian gulf before you're positive that the Turkish garrison that starts the game down there has moved off.
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# ? Sep 26, 2014 08:18 |
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# ? Jun 6, 2024 12:58 |
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SkySteak posted:Was going to ask some Commander: The Great War questions, hoping to not get utterly crushed: 1. No, go ahead. CP is a bit more difficult but not terribly so against the AI. 2. Go with Normal. 3. Being able to destroy units completely is better because it's more expensive to rebuild a unit from scratch than repair a damaged one. And it's often a good idea to avoid minor skirmishes to build up strength for a major offensive. So know when to attack basically. 4. Pay attention to your units' exhaustion. Avoid fighting with yellow units if you can help it, keep spare units in important fronts to rotate them out.
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# ? Sep 26, 2014 08:30 |