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I could see it working ok for consoles, but on PC where you have full control over your hardware, it's pointless unless you can only afford a totally god awful box.
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# ? Sep 25, 2014 05:42 |
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# ? May 17, 2024 20:31 |
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Console manufacturers can't control the quality of your internet connection.
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# ? Sep 25, 2014 05:43 |
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mod sassinator posted:I remember John Carmack talking about how cloud streaming and services like OnLive were going to be huge a few years ago. It honestly made me think a little less of him that he genuinely believed it to be a worthwhile thing. I don't agree. Cloud technology is definitely becoming more feasible and more ubiquitous, although obviously not with gaming, and of course digital distribution has been commonplace in gaming for several years now. To try to combine the two isn't really that outlandish of an idea.
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# ? Sep 25, 2014 05:44 |
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Cream-of-Plenty posted:Hey, hey...hey. Welcome to hell.
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# ? Sep 25, 2014 05:48 |
Nintendo Kid posted:Welcome to hell. It's the year 2014 for crying out loud:
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# ? Sep 25, 2014 05:51 |
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I tried out Onlive when I had a lovely computer and thought it was pretty neat, but once you have a good computer, why not just get the games yourself?
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# ? Sep 25, 2014 05:59 |
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Cream-of-Plenty posted:It's the year 2014 for crying out loud:
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# ? Sep 25, 2014 06:03 |
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Onlive did solve the age old question of "how do we rent pc games" though, since you can get a timed trial of anything they offered, and you could buy games for a day for like $5.
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# ? Sep 25, 2014 06:03 |
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It's customized, you know! If you don't want Doom to look like the genetically defective bastard son of Quake II and an amateur origami contest you can just disable it. (The Duke Nukem HRP also looks terrible and breaks a lot of custom maps, don't use it) Woolie Wool fucked around with this message at 06:07 on Sep 25, 2014 |
# ? Sep 25, 2014 06:05 |
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OnLive's primary problem, and that of all similar services, is that the servers that run the games have got to be very close, physically and network-wise, to the user to work well at all. You get just a smidgen too far out and suddenly the response times just don't work for playing anything needing fast action - and the games left playable are ones that could probably run on even a slow computer natively just fine.
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# ? Sep 25, 2014 06:08 |
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"MMO" is usually followed by "RPG" for a reason.
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# ? Sep 25, 2014 06:08 |
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# ? Sep 25, 2014 06:08 |
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That's so wrong it's hilarious. Truly the worst of both worlds. (also the zombieman should take some Ex-Lax judging from that look on his face)
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# ? Sep 25, 2014 06:10 |
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Guys is this what that Nexon Counterstrike thing is like
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# ? Sep 25, 2014 06:11 |
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Some great "Stupid Newbie" avatar replacement material
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# ? Sep 25, 2014 06:32 |
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Cream-of-Plenty posted:It's the year 2014 for crying out loud: Is this Brutal Doom?
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# ? Sep 25, 2014 07:03 |
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Pretty sure it's Blake Stone.
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# ? Sep 25, 2014 07:39 |
Brutal Blake Stone: Cut off an enemy soldier's fingers, one-by-one, until he reveals Dr. Goldfire's nefarious plans--don't believe him any way, so you turn your laser pistol on its lowest setting and slowly cook his brain through his skull.
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# ? Sep 25, 2014 08:01 |
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Brutal Pong: The ball is a real picture of a torn out eyeball and the dev is a Mussolini fanboy.
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# ? Sep 25, 2014 08:25 |
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Huh. So if you replace ugly pixels with ugly cubes the end result is shitter to the power of 3.
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# ? Sep 25, 2014 08:29 |
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Scorched Earth needs a brutal version.
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# ? Sep 25, 2014 09:05 |
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I played some more of the CSN zombies yesterday, it's alright (It plays exactly like HL/CS so I'm not gonna pretend I'm not being generous because I grew up on those games) but jesus some of the levels drag on for far too long. The zombie wave modes have rounds that last 3 minutes each...and there's 50 of them. It's all set in a little square. I legitimately don't understand how you could be willing to run around a box room for about 2 hours circle strafing and pressing fire. There is a poo poo ton of maps and gamemodes though...if you're a HL engine fanboy you might as well give it a go (just treat it like a crazy modded copy of CS basically) There is a crazy amount of guns...most of the weapon models and stuff are fairly poor even for a HL engine game. I did unlock an M2 browning though which can set up as a portable turret, which was pretty neat.
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# ? Sep 25, 2014 09:40 |
Colon Semicolon posted:
I can't stand how the lady just slides into the the screen, and the embarrassed gunman just snaps into his embarrassed pose.
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# ? Sep 25, 2014 11:17 |
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EvilGenius posted:Huh. So if you replace ugly pixels with ugly cubes the end result is shitter to the power of 3. It has ever been thus. Early 3d models looked a lot worse than the sprites they replaced, with the exception of a few games that let the technical limitations guide the art style like Descent.
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# ? Sep 25, 2014 12:27 |
mod sassinator posted:I remember John Carmack talking about how butt streaming and services like OnLive were going to be huge a few years ago. It honestly made me think a little less of him that he genuinely believed it to be a worthwhile thing. Honestly the only thing preventing OnLive, et. al from becoming popular is the lack of bandwidth. Steaming movies, TV, and music is already incredibly popular, so it follows that games will go down that path as well. The problem is simply one of bandwidth and infrastructure, which will fix itself in the coming years. "Always Online" is a pain in the rear end now because despite the ubiquity of computers and the Internet, connectivity has not reached that level of ubiquity. In ten years maybe? I know for certain that at some point in the future people will look at the SimCity 2013 debacle and get confused that "always online DRM" was even an issue of contention.
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# ? Sep 25, 2014 12:57 |
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I live in Australia and I've never been able to use any of these cloud streaming game things, ever, because nobody's willing to spend the time and money to set up a datacenter for such a comparatively small population (to say nothing of download caps being commonplace). I doubt that's going to change all that much over the next decade, honestly.
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# ? Sep 25, 2014 13:07 |
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Oh my god that loving rifle Has there ever been a 'High Res' mod for a 2.5 game that didn't look like total rear end?
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# ? Sep 25, 2014 13:53 |
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No, because higher-fidelity assets clash with the level design of 2.5D FPS games and look visibly out of place.Cream-of-Plenty posted:Brutal Blake Stone: It's not brutal unless there's a closeup of his liquefied brain matter dribbling out of his empty eye sockets. Segmentation Fault posted:I can't stand how the lady just slides into the the screen, and the embarrassed gunman just snaps into his embarrassed pose. Anime soldiers apparently have raspberry jam for blood. Woolie Wool fucked around with this message at 14:37 on Sep 25, 2014 |
# ? Sep 25, 2014 14:33 |
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M.Ciaster posted:Oh my god that loving rifle Yes, but the second you try and add models it all goes to poo poo.
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# ? Sep 25, 2014 14:41 |
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Hi-res textures look lovely too, they look like wallpaper with the simple geometry and are often not a perfect match for the style of the textures they replace.
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# ? Sep 25, 2014 14:58 |
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Segmentation Fault posted:Honestly the only thing preventing OnLive, et. al from becoming popular is the lack of bandwidth. Steaming movies, TV, and music is already incredibly popular, so it follows that games will go down that path as well. The problem is simply one of bandwidth and infrastructure, which will fix itself in the coming years. It's nothing to do with bandwidth, and all to do with latency. You don't need much data per second to play acceptably, but even small spikes in latency prevent the game from being playable.
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# ? Sep 25, 2014 15:23 |
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Haha this is incredible.
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# ? Sep 25, 2014 15:24 |
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giving DukeHard a break. Maps are incredible but I didn't really enjoy fighting Battlelords literally every level. Someone should mod Archviles and Revenants into Duke3d to really get things poppin'
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# ? Sep 25, 2014 15:38 |
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Woolie Wool posted:Hi-res textures look lovely too, they look like wallpaper with the simple geometry and are often not a perfect match for the style of the textures they replace. Counterpoint: the high-res texture pack for the Marathon trilogy looks amazing.
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# ? Sep 25, 2014 15:41 |
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ToxicFrog posted:Counterpoint: the high-res texture pack for the Marathon trilogy looks amazing. That one, and the Unreal/UT ones are two well done ones, but both of them had a lot of help from the official artists, and don't add/replace 3d models.
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# ? Sep 25, 2014 16:10 |
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Segmentation Fault posted:this actually got me thinking: an "All Stars" arena FPS like Super Smash Bros, but for FPS games. Gordon Freeman, JC Denton, Duke Nukem, Doomguy, Quakeguy/Ranger, Bitterman, etc. all fighting to the death in arenas from their respective games. Samsara + Reelism? I'd play the hell out of that. mod sassinator posted:Scorched Earth needs a brutal version. Says the guy who never played Worms. Zaphod42 fucked around with this message at 17:24 on Sep 25, 2014 |
# ? Sep 25, 2014 17:11 |
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A Fancy 400 lbs posted:Brutal Pong: https://www.youtube.com/watch?v=0OtF2l147b4
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# ? Sep 25, 2014 18:50 |
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M.Ciaster posted:Oh my god that loving rifle I like the Duke Nukem 3D HRP. But then I find looking up at flying enemies and them being skewed really disorienting, so getting rid of that is worth quite a bit.
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# ? Sep 25, 2014 19:31 |
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Oh, I just looked, they've "improved" some.
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# ? Sep 25, 2014 20:24 |
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# ? May 17, 2024 20:31 |
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I don't understand why convincing 3D models for Doom sprites are seemingly impossible to make. I mean, I get 3D modeling is a right pain in the rear end (having dabbled with it briefly, I can't say as I really understand how to do it properly myself), but it's like, the problems with those zombieman and Cyberdemon models are kind of self-evident, surely?
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# ? Sep 25, 2014 21:01 |