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Mega64 posted:if there's enough demand I'll just do sprites only for the fluff parts starting in the next chapter (since there's only a little NPC stuff in the next update). (I've played this before and don't mind the inclusion of the fluff, especially since I haven't seen some of it before, but there's a lot of it!) Haifisch fucked around with this message at 21:53 on Sep 24, 2014 |
# ? Sep 24, 2014 21:46 |
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# ? Jun 8, 2024 05:38 |
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I like the fluff and talking to the townspeople
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# ? Sep 24, 2014 22:04 |
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Yeah I think removing or reducing the NPC stuff would be a mistake, it's a huge part of the game's charm. But I guess that choice has been made already, so vOv
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# ? Sep 24, 2014 22:09 |
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Yeah the choice is he's keeping it but making it easy to skip if you want to.
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# ? Sep 24, 2014 22:16 |
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JT Jag posted:I like the fluff and talking to the townspeople
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# ? Sep 24, 2014 22:47 |
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Last time, we recruited Wess to help us find the important item that we were too incompetent to find. On the way, we found a tough-talking princess who decided to join us because why not. As for our new companion... I apologize for being so sudden, but you know the phrase, "The word on the wind is..."? Yeah, I'm that wind. I'm where rumors come from. is able to use psychic powers, or PSI. If it's true, then you'll definitely have the upper hand in battles from now on. Well, that's all for this "Word on the Wind". I should be going now. Bye! So the talking wind isn't lying, as Kumatora is our first party member who can use PSI. For those new to the series, PSI is the Mother version of magic. As PSI users level up, or from certain plot triggers, they will learn new PSI techniques as well as stronger versions of some of their techniques. If you've played other RPGs before, you know what to expect here. In this game, PK Fire hits all enemies and may also set enemies on fire to do additional damage. There's no real "row" system like in Earthbound. PK Freeze is single-target and can "solidify", or stun the enemy. It's the PSI version of Wall Staples. Kumatora's focused on offensive PSI with limited healing. She's all about doing damage and inflicting debuffs. She also attacks by punching, which makes a nice complement to Duster's kicks. Her physical offense is pretty bad, though her PSI more than makes up for it. The next room has one of two new regular enemies this chapter. Lingering Spirits are your "HEY YOU SHOULD REALLY USE THAT PSI STUFF IT'S REALLY COOL" tutorial with their high physical defense and their weakness to ice. No seriously you should use ice on these guys. NO I SAID ICE PSI effects are still trippy-cool in this game. But fire has no effect on the fire soul guys. These guys can also use their own PSI to put the hurt on your party (relatively, it only did 17 damage to both characters). Freeze will one-shot these guys. Duster's better off just trying to sleep them while Kumatora takes them out. You know, when she isn't distracted by their tragic backstories. I thought crying wasn't considered very manly? Then again, this game spins gender roles on its head so crying's probably the manliest thing you can do in this game (no crying until the end). They have a 20% chance of dropping Magic Gelatin, which restores 20PP (Mother's Mana/MP). I've been having good luck with these drops. The layout's the same for the next few rooms. Fight a few undead creatures, jump a pit, climb a staircase, repeat. There's another Flea Charm for Kumatora, though I think I stick with her default equipment since it boosts her PSI power or her PP or something like that. Barrel Men also pop up, though they're so fragile it's not even worth wasting PP on them. Since I never did fight the Osohe Cape on its own, I had to go to the Battle Memory to look up its music. You'll get the music of the enemy that triggers the battle, so technically this battle has the "More Troublesome Guys" theme. The Osohe Cape doesn't have high defenses like the Lingering Spirit, but it does have enough HP to make blasting it with Fire worthwhile. Otherwise, it uses all kinds of PSI attacks like Freeze and Magnet (which steals PP, though luckily it missed Kumatora). I think it also has a shield, though I never saw it get it off. But the most fearsome foe in Osohe Castle isn't sentient suits of armor, trap doors, lingering spirits, floating capes, or even goons in pig masks. No, it's brooms. If you get hit by a broom, you get teleported back to the room right after the room you get the spitoon. Yea backtracking! Though it's conveniently next to a place to rest up. At least there's plenty of room on the couch. And Kumatora reaches L12, which is when she learns a couple new PSI techniques. Except she doesn't learn them immediately. It appears that one of your friends is not feeling very well. They aren't poisoned, nor are they sleepy, yet they just can't shake that ill feeling. They lack the energy to run, and using items or hot springs doesn't appear to help, either. It would seem this is because something is beginning to awaken inside them. But I'm sure they'll get over it before long, so don't be too worried. Well, that's all for this "Word on the Wind". I should be going now. Bye! When a character is ready to learn PSI, they get "feverish" for a bit, preventing you from running on the map for awhile, though I don't think it affects the person in battle. After a bit of time... ...they'll learn new PSI! The idea behind this is that the user's body is awakening untapped latent physical powers. Hell, I'll let Itoi himself explain this one. quote:- The way you learn PSI is portrayed a little differently this time. There's a bit more to this, but it's kinda spoilerish (as is much else of the interview this is from, but it's linked in the translation site if you're curious) to delve into now. Suffice to say, it's an interesting concept, interesting enough to make up for the minor gameplay inconvenience you suffer. Anyway, Lifeup is one of the few non-offensive moves Kumatora learns, and it's a pretty solid healing technique. Thunder is around as strong as Freeze, though it can miss. It has a chance of paralysis though (which I believe is more potent than Freeze's solidification), and it is useful against enemies weak to lightning. This time we evade those cursed brooms. At the final room, there's a 30 PP-restoring Magic Tart, and also some more enemies to avoid. Duster. This is the "certain important item" I had instructed you to bring back. Truth be told, not even I know anything about this egg. The Hummingbird Egg is a ball of secrets inside secrets that are inside even more secrets... Or something like that, supposedly, apparently. And now that ball of secrets is needed. the lid on the secrets would come undone, and... Bad things would happen. Just what sort of hope - or calamity - is hidden away in this egg? Not even I know... In any case, the Hummingbird Egg is our secret. But doesn't it seem kinda ridiculous that the egg of a tiny li'l hummingbird holds all of the world's secrets? Duster. This egg gives off such a thick scent of secrets that's so concentrated it almost reminds me of condensed milk. Yet, you couldn't even catch a single whiff of it! That's how much of a moron you are! You're a failure as a thief! You shouldn't keep callin' your own kid a moron like that. Anyways, we can't let the bad guys get their hands on this egg. Speak of the devil! Princess! Please wait! I know it appears to be sitting there nonchalantly... But I placed traps around the egg! Whatever's the matter? If you're worried about that moron, don't be. He's been trained for just this sort of thing. No, it's not Duster... The egg is gone! Come again?! That moron isn't gone... but the egg is?! Oh, the egg! Oh, and Duster. Yes, all right! Well done! You're no longer a moron. Hurray! I dunno if I'd say "hurray" just yet... This is the boss of Chapter 2. He has a very high offense and his HP is a crazy 1237. Don't take this Oh-So-Snake oh-so-lightly. This is a battle of attrition. First thing to do, of course, is toss a Smoke Bomb until you got it crying, then have Duster focus on lowering its offense until it sticks. Duster's attacks aren't going to make a big dent in this thing's HP. Kumatora will be doing the heavy lifting here with PK Thunder, since it has high resistance to fire and ice. The strategy here is to have Duster focus on his debuffs first and then switch to a healing role while Kumatora continuously zaps the snake. Having her waste a turn using up Lifeup is a trap, since you've surely got a ton of healing items and the chapter's almost over anyway. The Oh-So-Snake will also attack both members with its tail. Hilariously, the only enemy Duster's socks worked on this chapter was this boss. Wess is definitely helpful for this fight, even if only to chip away on the snake. Thunder has a chance of missing, so in most cases it's usually better to stick with Freeze. You still want Thunder here though for the damage. The Oh-So-Snake can also coil around someone and try to stun them, though again, I got lucky here. Kumatora's so busy throwing lightning bolts at a snake, Duster crams a bag of chips down her throat. This is the Oh-So-Snake's big attack. When it loses enough HP, it'll send a tidal wave to hit for big damage. Of course, this also makes it weaker to PK Thunder, so this is your chance to lay into it since it takes a couple rounds to get back to normal stance. Of course, it'll then throw a tidal wave again, so keep healed and keep on the offense. Basically, as long as you have Duster healing and Kumatora blasting away with PSI, you should be fine. A bit lengthy, but not too bad. Waaaaaaaaaaaaaaaaaaaah!! ----- ----- Where are we...? My house...? You and this especially tough girl got washed down the river. Good thing my dad was there, 'cause I would've pretended not to see you if it'd just been me. ...I see... Thank you, Fuel. You mean Duster? It was just you two. That moron...I mean, Duster, taking his drat merry time... He's in BIG trouble, once I find him. You were both unconscious. You should get a little more rest. So now we've got control of Kumatora, with Wess in tow. Before we do story, a brief bit of NPC dialogue. It won't take too long, I promise. Oh yeah, and that level gained from the snake leads to another PSI power, though one we won't get to use since there's no more combat this chapter. I had a feeling that something was going to happen... Do you suppose it might've been meeting you? I can't shake the feeling that something nice is going to happen to this village now. It could happen to me, even... Maybe? Aw, how nice. Anyway, Kumatora learned Healing Alpha. Unlike previous games where certain tiers healed certain status effects, this just heals any one status effect. Much better. That's the kind of guy he is. Why, not really. Huh? You're a girl? Yeah, come to think of it, you ARE really pretty. Actually, sure we are. I bet you're pretty popular with the girls, huh, mister? Hold on, Alle. I think that's a "miss", not a "mister". Alright, that's it for regular dialogue. I'll start sectioning it off next chapter so people who aren't interested can skip it, but this batch was so short I figured why not. Let's go to the town square and end the chapter with one final cutscene. He's the only one I told about the money I hid in the well...and now it's gone! Which means Duster stole it! That was MY money! And besides, what IS "money" anyway?! This sounds all too fishy if you ask me. Look, Wess and Duster are both thieves! But they never did anything before, 'cause we never had anything to steal in our village! But we all know they'd steal good stuff like money if they ever saw it! Who are YOU?! A friend of the thieves? No violence! NO VIOLENCE! Let's just all of us calm down. Kicking up a fuss won't help us figure out anything, especially with Duster gone. The villagers and I believe you. quote:The mysterious group that has been tinkering with the forest creatures in an almost toy-like fashion has finally commenced its plan to alter the town, the lives, and even the hearts of the people. END CHAPTER 2
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# ? Sep 25, 2014 01:18 |
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quote:I think the fan translators missed something.
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# ? Sep 25, 2014 01:27 |
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Dr. Fetus posted:I think the fan translators missed something. It actually gets brought up in the Readme for the translation. quote:Extra/Missing "The"
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# ? Sep 25, 2014 01:32 |
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Mega64 posted:Itoi It's like, umm... It's like menstruation. I'm glad this was the intent, because when I first played the game and read the decription, I thought she was on her period. Kind of weird, but weird is what Mother is all about.
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# ? Sep 25, 2014 01:33 |
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Mega64 posted:It actually gets brought up in the Readme for the translation. Ah, okay. I think I remember them mentioning this being a problem early on while they were working on the fan translation. Guess it couldn't be fixed after all.
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# ? Sep 25, 2014 01:37 |
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Mega64 posted:
Accelerando is IMO the hardest piece so far to get long combos on because... well, it accelerates. At least it doesn't have any sections of disjointed rhythm (except when it returns to its original speed). Do you have the Heartbeat version of this?
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# ? Sep 25, 2014 01:48 |
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Actually, numbness in Mother 3 got debuffed a lot. Whereas in Earthbound it prevents enemies and allies from doing physical moves and lasts after the battle is over, here it works like paralysis in Pokemon. You can still bash and use PSI and items, but there's a chance that you'll do nothing. Also, it doesn't remain after battle, and it fades after a few turns anyway.
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# ? Sep 25, 2014 02:28 |
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Mega64 posted:
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# ? Sep 25, 2014 03:35 |
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Man, about the only thing I don't like about this game so far is Wess calling Duster a moron so much. Maybe it's a cultural thing and the word they translated as "moron" isn't so bad, but geez, ease the hell up, old man.
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# ? Sep 25, 2014 04:32 |
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Wess is a little abusive. Kumatora implied that he only does it to hurt Duster, by saying that if he really was a moron, he wouldn't understand anyway. So what's the use? I hope he comes around.
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# ? Sep 25, 2014 05:26 |
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Under the vegetable posted:Wess is a little abusive. Kumatora implied that he only does it to hurt Duster, by saying that if he really was a moron, he wouldn't understand anyway. So what's the use? I hope he comes around. This is one of the weirdest things I've ever read. He only does it to hurt Duster?
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# ? Sep 25, 2014 07:48 |
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Darth TNT posted:This is one of the weirdest things I've ever read. He only does it to hurt Duster? That's kind of how insults work
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# ? Sep 25, 2014 08:47 |
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W.T. Fits posted:Also, for those who are unaware, the words "kuma" and "tora" are Japanese for "bear" and "tiger," respectively. It always felt a little insubstantial to me that Tomato's translation left certain names like Kumatora's in Japanese. For a while, I kept renaming Kumatora to Harelip, after the Agota Kristoff character I (somewhat erroneously) thought she was based off of. These days, I use the name Jackal, which fits much better. Can't think of many other animal names as alternates, though. Finding a fitting name for Hinawa, however, has always been much more difficult. The closest I can think of would be Matchette, but it's one letter too long. I loved Tomato's translation when it first came out; it is still artisan hacking at its best. However, as time went on the written component kind of soured on me, as has Mother 3 in general. (I used to think of it as a perfect gem of gaming literature, but after some thought I would lean more towards it as a flawed masterpiece.) At least on Tomato's end he acknowledges some of the issues I have in his early translation notes, but I can't help shake the feeling it was a mistake to conform with the scant little official English media that existed on Mother 3 at the time. That stuff was mostly just preview advertising copy that translated things as quickly as possible, and didn't have full access to nor understanding of the entire game and story.
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# ? Sep 25, 2014 10:09 |
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Beartiger is a perfectly acceptable name in any language.
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# ? Sep 25, 2014 10:17 |
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Prism posted:Accelerando is IMO the hardest piece so far to get long combos on because... well, it accelerates. At least it doesn't have any sections of disjointed rhythm (except when it returns to its original speed). I linked it the first time I posted the original, but here it is again: I usually just post the Heartbeat versions the first time they pop up since I'm lazy. Maybe I'll pool them all together at some point or something.
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# ? Sep 25, 2014 10:18 |
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Neruz posted:Beartiger is a perfectly acceptable name in any language. Yeah, but it is also one letter too long. Again.
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# ? Sep 25, 2014 10:24 |
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Broenheim posted:That's kind of how insults work Yes, so why is it only? The word only confuses me. Are there any other reasons to call someone a moron?
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# ? Sep 25, 2014 10:38 |
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Darth TNT posted:Yes, so why is it only? The word only confuses me. Are there any other reasons to call someone a moron? At the start I thought Wess might use hard language to make Duster grow up to what Wess considers a proper man. But there's so much moron-calling with obviously so little effect (because there's really nothing wrong with Duster) that now it seems Wess does it only to hurt his son. So my current thought isn't that Wess is trying to make his son grow up, nope, he's just being an rear end to Duster for no good reason.
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# ? Sep 25, 2014 10:44 |
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I think I'm starting to have reservations about some of this. The whole "money" thing is really rubbing me the wrong way. Like, if something of actual worth had gone missing I'd understand, but he pretty clearly doesn't even know what money is. He ascribed value to it because he (stupidly) traded his pig away for it, but nobody else knows that or cares. Why would Duster even want the money? Why did he even tell one of the two thieves in town about it in the first place? Maybe I'm being too critical here, but I just have some bad feelings about this whole setup. I really hope we're not going down the plotline I think we are. Also yes, Wess is kind of a dick.
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# ? Sep 25, 2014 11:16 |
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The money is really the first glimpse of the outside influences actually changing the townsfolk. Everyone's been happy and pleasant towards each other up until now, but even the presence of money, despite it being effectively worthless to them, brings forth selfishness, as if it's an inherent part of being human, and no one can really escape it. I want to say more, but it'll probably have to wait until…the start of chapter four, I guess.
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# ? Sep 25, 2014 11:53 |
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That's a really strange way of learning moves by level up. Other than wanting to show off menstruation, I don't get the point. In the screenshot it looked like you Mega just ran around in a circle until it passed. I keep going back and forth with this game, because I get that it's art for the sake of art and while I would normally find that irritating, the art is so good that it's almost worth it.
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# ? Sep 25, 2014 14:52 |
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Mega64 posted:I linked it the first time I posted the original, but here it is again: Ah, I missed that it had been posted before. Thanks.
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# ? Sep 25, 2014 15:02 |
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SonicRulez posted:wanting to show off menstruation
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# ? Sep 25, 2014 15:45 |
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SonicRulez posted:In the screenshot it looked like you Mega just ran around in a circle until it passed. That's the ideal way to handle it. Not being able to run is pretty irritating, so it's best to just walk it off.
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# ? Sep 25, 2014 16:10 |
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Morroque posted:Finding a fitting name for Hinawa, however, has always been much more difficult. The closest I can think of would be Matchette, but it's one letter too long. Either that was originally supposed to be the American translation for Hinawa, or it was just thrown out there in the previous Mother 3 LP thread. It's still fitting.
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# ? Sep 26, 2014 04:25 |
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Y-Hat posted:Amber. That and flint are kinds of rock that you find fossils in. It was supposed to be Amber while Tomato was still working on the patch. Then Super Smash Bros. Brawl came out and used that name in a few of the Mother 3 trophies and Tomato decided to stick with Hinawa for consistency. Speaking of Brawl, if you have that game do not read the trophy descriptions for the Mother 3 trophies. There are like endgame details in those and massive spoilers all around.
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# ? Sep 26, 2014 04:35 |
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Dr. Fetus posted:It was supposed to be Amber while Tomato was still working on the patch. Then Super Smash Bros. Brawl came out and used that name in a few of the Mother 3 trophies and Tomato decided to stick with Hinawa for consistency. Speaking of Brawl, if you have that game do not read the trophy descriptions for the Mother 3 trophies. There are like endgame details in those and massive spoilers all around. Not just the trophies, but the story mode and the mother 3 map all have end game spoilers. Like really really important ones.
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# ? Sep 26, 2014 04:56 |
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I was spoiled on a lot of things that happen in this game from watching a Youtube LP of Touhou Mother. It wasn't even a good LP!
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# ? Sep 26, 2014 10:30 |
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For anyone playing along for the first time or something, those fire spirits are your earliest and one of your only source of PP restoring items except for the occasional semi-rare one found in presents for a big chunk of the game. So if you use PP like crazy I REALLY recommend grinding a bit on those guys to stock up.
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# ? Sep 26, 2014 11:23 |
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Shwqa posted:Not just the trophies, but the story mode and the mother 3 map all have end game spoilers. Like really really important ones. Which is kinda annoying because I know nothing about the majority of the game outside of the main protagonist and the end game parts because of this.
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# ? Sep 26, 2014 16:56 |
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If I recall correctly, there aren't any shops in the game that sell magic tarts, which I thought was a bit harsh. Or maybe I wasn't looking hard enough? Did any of you guys ever come acroos one?
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# ? Sep 26, 2014 17:16 |
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fixelbrumpf posted:If I recall correctly, there aren't any shops in the game that sell magic tarts, which I thought was a bit harsh. Or maybe I wasn't looking hard enough? Did any of you guys ever come acroos one? I don't think so but I never really had a problem with pp management. Healing items are cheap enough and the final party can handle themselves without using pp in most situations. Hoss Corncave posted:Which is kinda annoying because I know nothing about the majority of the game outside of the main protagonist and the end game parts because of this. Same thing happened to me. I even had signed up for tomato's mailing list and got the patch day one. Shwqa fucked around with this message at 18:45 on Sep 26, 2014 |
# ? Sep 26, 2014 18:38 |
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Shwqa posted:Not just the trophies, but the story mode and the mother 3 map all have end game spoilers. Like really really important ones. See this is why they should've gone with the Thunder Tower as a stage. It's still kinda spoiler-worthy for this thread but not extremely so, and doesn't reveal major details about the game, and would've made a more accurate stage anyway, since it'd be a sphere with a set of stairs to a middle platform on its side, maybe some girders or some structure below it, the boss could occasionally pop out of the door on that platform and be a nuisance, and of course, the namesake of it would extend from the top and mess everything up. Pretty much succinct and exactly how it looked in the game, unlike the actual stage which is just a mess of platforms strewn everywhere for no good reason. Alas.
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# ? Sep 26, 2014 21:56 |
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So far, we have the following musical cues for characters in battle:
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# ? Sep 27, 2014 01:37 |
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# ? Jun 8, 2024 05:38 |
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We already heard Lucas's musical attack too. I don't know how to describe it but I think it's an acoustic guitar? Hey, it's not a spoiler if we already heard it, even if it was just for one battle!Shwqa posted:Not just the trophies, but the story mode and the mother 3 map all have end game spoilers. Like really really important ones. I like to think taking out Lucas in Smash 4 was a sort of admission by Nintendo that all those spoilers were a really stupid idea.
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# ? Sep 27, 2014 23:48 |