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I dont think it has anything to do with it being harder to test and everything to do with it being a one man development team.
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# ? Apr 26, 2014 06:59 |
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# ? Jun 9, 2024 02:06 |
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Neruz posted:I guess to clarify; creating a procedurally generated game is faster and requires less man hours than the same amount of content done linearly, but testing the procedural content takes an order of magnitude longer than testing the linear content and testing is actually the longest and hardest part of producing a good game. There is a truely inordinate amount of busywork required when testing a game like Cube World that I never even realised was there until my team tried to make something similar. Right, but in a healthy developer-community relationship he'd be able to leverage his beta audience to do a large portion of the testing for him. Hell, they even paid to do it.
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# ? Apr 26, 2014 07:07 |
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Shere posted:Right, but in a healthy developer-community relationship he'd be able to leverage his beta audience to do a large portion of the testing for him. Hell, they even paid to do it. There's a significant amount of testing that has to occur before the game can be passed out to the 'public' for stage 2 testing: and that's not even getting into the issues with version management and compiling builds. Given the style of game hes making, the majority of Wollay's time at the moment is probably taken up by tweaking; he runs a build or ten, looks at some numbers, changes some other numbers slightly, runs some more builds and repeats about a hundred times until it's vaguely right 90% of the time. Then move on to the next 'feature' and repeat. e; Oh and of course every new feature or change can (and usually does) create unforseen interactions with all the other systems in the game which means that each new feature takes more time to test and impliment correctly than the last one. Most of these interactions will manifest as unexplained crashes making tracking them down even more time consuming. Neruz fucked around with this message at 07:34 on Apr 26, 2014 |
# ? Apr 26, 2014 07:30 |
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In short, software development is always a bitch and with a single developer, you can't spread the man-hours between multiple people.
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# ? Apr 26, 2014 07:38 |
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PerrineClostermann posted:In short, software development is always a bitch and with a single developer, you can't spread the man-hours between multiple people. Yup. And there are a lot of man-hours that need spreading. Most people significantly underestimate just how much sheer busywork is involved in software development, even professionals regularly underestimate the man-hours neccessary to get poo poo done (though by much smaller margins). Neruz fucked around with this message at 07:41 on Apr 26, 2014 |
# ? Apr 26, 2014 07:39 |
Also the fact that Cube World is a side project to him and he that he has a full time job (as an engineer I think) doesn't really help development time. So even if he did make a decent amount of initial sales, the fact that he had to shell out from those initial profits to cover getting his stuff hosted on Amazon's servers in order to deal with the DDOS situation, lost profit on the DDOS situation, and then stuff like VAT he really didn't have enough initial profits to move to developing this game full time (look up the devs behind Secrets of Grindea, they recently said that of the $50,260 they made, after VAT, Payment Processing, and HumbleBundle's cut, they've only made $16,700 that is split three ways between the three devs). Heck, even if he did I doubt he would have quit his day job. Game development seems to be more a hobby for him, which is fine, and I am curious to see where he goes with it.
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# ? Apr 26, 2014 09:17 |
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https://picroma.com/blog/post/14 An update on quests. Wollay posted:Quests are an important part of an RPG. Quests guide the player to various places, tell stories and give a reason to do all the monster and item hunting. So we decided to add quests to Cube World as well. I think this is pretty cool. Find a key, now go find where that key fits! Also, some screenshots in the link that I didn't want to rehost on Imgur.
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# ? May 19, 2014 21:48 |
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I like the idea of not really having a map marker to follow, or a trail of breadcrumbs to the quest. His idea of really having to explore is a good one, since that is what makes open ended games like this fun.
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# ? May 19, 2014 21:52 |
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Normally I'd be against removing the quest markers but in an exploration based game like Cube World that is actually a good move.
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# ? May 19, 2014 21:52 |
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Opening up your map to see a quest marker way aways in an unexplored area would sort of suck. But now with no quest markers, and with smaller map chunks (from his last update I think they were reduced by quite a large margin.) I think we're looking at a more dense map full of quests, so you won't be hunting for quests any more than you're bumbling over them.
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# ? May 19, 2014 21:54 |
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Welp, that would probably be the patch the brings me back. I love a good excuse for exploration.
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# ? May 19, 2014 22:11 |
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Has it really been 10 months since the last update? I get my hopes up every time this thread has new posts.
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# ? May 20, 2014 03:19 |
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Chernobyl Prize posted:Has it really been 10 months since the last update? I get my hopes up every time this thread has new posts. Not only that, but that "update" was more of a bug fix patch if I remember correctly. I really hope he drops a massive update on us.
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# ? May 20, 2014 03:30 |
He lives. https://www.youtube.com/watch?v=XpB_A5carcQ Still no ETA on the actual release for the update though. Still nice to see actual progress on stuff. The arena looks pretty cool. Enzer fucked around with this message at 22:49 on Jun 30, 2014 |
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# ? Jun 30, 2014 22:45 |
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That Arena looks sweet. Hopefully there will be more random areas like that!
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# ? Jun 30, 2014 22:52 |
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Came here to post that video. I'm excited.
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# ? Jun 30, 2014 23:05 |
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Cube World Alpha .02, Coming 2015! I did really enjoy my time with this game, shame it's taking so long.
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# ? Jul 1, 2014 04:38 |
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Enzer posted:He lives. This looks great. I actually played a bit recently and was having a blast. I still believe this game can be truly amazing some day.
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# ? Jul 1, 2014 04:57 |
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I like the giant kitty boss. This new update looks really cool, hopefully it should knock some life back into the game.
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# ? Jul 1, 2014 16:01 |
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I just remembered this game somewhat randomly today, and I see that a new preview video came out yesterday. Was there any word on when this stuff might make it into the alpha? I had so much fun with this game but got a bit bored with the available content.
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# ? Jul 2, 2014 04:37 |
Digital Jesus posted:I just remembered this game somewhat randomly today, and I see that a new preview video came out yesterday. Was there any word on when this stuff might make it into the alpha? I had so much fun with this game but got a bit bored with the available content. No ETA. That said basing how the dev revealed information on features he was working during the pre-open alpha release, the fact that he is doing video previews of what he has been up to is a good sign that we might see a patch before the end of the year.
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# ? Jul 2, 2014 04:57 |
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Sounds about right! Oh well, I'm going to reinstall and give it another crack, and a friend is going to buy it so we can do dumb crap together, so the press release thingy kinda did it's job here.
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# ? Jul 2, 2014 09:25 |
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Digital Jesus posted:Sounds about right! Oh well, I'm going to reinstall and give it another crack, and a friend is going to buy it so we can do dumb crap together, so the press release thingy kinda did it's job here. All my friends have now just given up on it, they don't know what "quality" is
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# ? Jul 2, 2014 14:06 |
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Enzer posted:No ETA. That said basing how the dev revealed information on features he was working during the pre-open alpha release, the fact that he is doing video previews of what he has been up to is a good sign that we might see a patch before the end of the year. Yeah I think based on what we've seen from Wollay in the past we can expect the patch he's working on atm to hit some time this year.
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# ? Jul 2, 2014 14:27 |
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Did this game ever get patched or did the dev run away with the money?
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# ? Sep 28, 2014 01:20 |
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The last post was in July. I think you can figure this one out.
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# ? Sep 28, 2014 01:26 |
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I wanted to believe
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# ? Sep 28, 2014 01:31 |
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It's still possible he's a total sperg and doesn't understand that not communicating makes people think he's abandoned it. But that seems less and less likely every day.
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# ? Sep 28, 2014 01:50 |
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It's only been 14 months since the last update.
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# ? Sep 28, 2014 01:50 |
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ToastyPotato posted:Not only that, but that "update" was more of a bug fix patch if I remember correctly. I really hope he drops a massive update on us.
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# ? Sep 28, 2014 01:59 |
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lol literally the post directly above that one is footage of Wollay putting a quest system in the game. A Fancy 400 lbs posted:It's still possible he's a total sperg and doesn't understand that not communicating makes people think he's abandoned it. But that seems less and less likely every day. This has literally always been the case.
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# ? Sep 28, 2014 02:19 |
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Heavy Lobster posted:lol literally the post directly above that one is footage of Wollay putting a quest system in the game. Are you counting a blog update as an update to the game?
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# ? Sep 28, 2014 02:25 |
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Chernobyl Prize posted:Are you counting a blog update as an update to the game? No, but I am counting goons as a bunch of people who don't really Get early access.
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# ? Sep 28, 2014 02:46 |
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Heavy Lobster posted:No, but I am counting goons as a bunch of people who don't really Get early access. This, seriously. You don't buy early access games for yourself, you buy them for future generations to enjoy.
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# ? Sep 28, 2014 02:50 |
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Trust no one developer.
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# ? Sep 28, 2014 02:51 |
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Heavy Lobster posted:No, but I am counting goons as a bunch of people who don't really Get early access.
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# ? Sep 28, 2014 02:55 |
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Asimo posted:I also agree that developers shouldn't have to release complete games. And it's just silly to criticize developers for it, since they did warn that it was early access. Early access is literally venture capitalism. e: Which I should clarify isn't a justification for poor follow-through, but I put forth instead because this is seriously not a new concept and goons love to get super pissed about spending 20 bucks on a game that never gets officially finished but they still poured a good 50 hours into. Heavy Lobster fucked around with this message at 03:06 on Sep 28, 2014 |
# ? Sep 28, 2014 03:01 |
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Holy poo poo this game is still going?
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# ? Sep 28, 2014 03:06 |
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Peter Molyneux has been more responsive in making Godus than Wollay has been in making Cube World, and that's not an endorsement of Molyneux.
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# ? Sep 28, 2014 03:13 |
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# ? Jun 9, 2024 02:06 |
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A Fancy 400 lbs posted:Peter Molyneux has been more responsive in making Godus than Wollay has been in making Cube World, and that's not an endorsement of Molyneux. It's almost as if AAA developers can get more done than some German dude making games in his spare time!
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# ? Sep 28, 2014 03:14 |