|
WAR FOOT posted:I find anyone who plays the 'It's not your list, it's you' card is someone who tries to take the dirtiest lists possible. "It's not your list, it's my MSV2 link team with a bunch of cheap smoke throwing assholes in support!"
|
# ? Sep 17, 2014 14:53 |
|
|
# ? Jun 5, 2024 20:20 |
|
Games>Traditional Games>Infinity: It's Not Your List, It's My List.
|
# ? Sep 17, 2014 15:19 |
|
Infinity: It's not your list that's the fuckup. I stand by my Zulu comment though, ALL of our Caledonian players are playing the huge fuckin swarm lists at the moment.
|
# ? Sep 17, 2014 15:24 |
|
The one "holy poo poo what is that list" moment I've encountered was indeed the MSV2 Vector + Daturazi smoke + Pretaspam player who won our last league. That said, winning or losing was still mostly down to how I played against it, with the exception that I would have been in a really bad spot if I hadn't brought a link team for SSL2 (at which point he punished my poor deployment with a completely different tool that he hadn't needed to bring to bear before). So it is about your list, but usually not in the "unstoppable synergy machine" sense that a crazy good list is in Warmachine (for example). In Infinity, it's usually about making sure you include the right tools in your list to deal with whatever situations arise. To me, that means a good list has, in some form, all of the major tools. Hacking, anti-armor, templates, airdrops, board control, specialists, all of it. Often you can make a calculated gamble about leaving tools at home to free up points, especially if some of your units can soft-counter stuff outside their main role. But as long as you have the basic tools, then it is indeed down to the play. And having the basic tools in your list is really, really easy to do.
|
# ? Sep 17, 2014 17:13 |
|
Yeah I played a 300 pt game vs a guy who brought an Avatar, an engineer to patch it up, and the rest were cheerleaders. My Ariadna force just couldn't hit it because of its ODD, and I had no idea that flamethrowers help remove that problem, or that it was a problem I didn't have a solution to short of fire or close combat with something suitably choppy. I hadn't been playing for long so didn't know this would come up. If I had of known I would have had a Chasseur or two set up from the beginning to move up, fire its flamethrower to remove the ODD (likely losing the 18pt Chasseur in the return fire), and then greasing the Avatar from long range using a shot from camouflage by a Tankhunter bringing an Autocannon to bear. If that failed I had a backup AP HMG which could have also been used at a pinch, as well as forward observers and Traktor Mul's. I don't like the lack of decent hackers for Ariadna, but that's not something I can do much about.
|
# ? Sep 17, 2014 17:28 |
|
I dunno man I bet I could make some pretty lovely lists.
|
# ? Sep 17, 2014 18:21 |
|
My issue with the MSV2 + Smoke combo was that I played Haqqislam. They get very few tools to deal with that situation (or at least they did when I last played quite some time ago) and so you basically just sat there taking roll after normal roll on your guys. It wasn't unstoppable, but it was extremely frustrating to play against and basically came down to whether you could beat their PH16 roll to drop smoke on their feet in their reactive turn. Fail, and you were basically screwed with someone now out of position and unable to keep shooting. I'm happy they're changing smoke in N3.
|
# ? Sep 17, 2014 21:56 |
|
Very few lists actually fare well against Smoke+MSV2 combos. Generally speaking, the MSV2 user is pretty fragile, so if you're worried about a bunch of your dudes getting iced, deploy more defensively to minimize the impact if you don't have first turn. Then use things that can get the jump/have the F2F advantage to deal with them. Honestly, Haqq plays the MSV2+Smoke game better than most factions. Cheap KUMs to lay down smoke and Djanbazans that can afford to gently caress up, as they can just regenerate. Further, the usual strategy of 'deploy hella defensive' doesn't function vs. Haqq, as deploying hella defensive vs. Haqq means that your lines are full of Muttuiah/Kum.
|
# ? Sep 17, 2014 23:41 |
|
Rules question: One Models declares a shoot short skill at a target 1,5 inches away. His target AROs with a dodge to move into close combat distance. The shooting model then declares to move away with the short movement skill part of his order. What happens if the dodge wins the face to face roll?
|
# ? Sep 19, 2014 11:57 |
|
What base size is the CA Anathematic? I love the model, but might have to use him as a proxy until we play bigger games.
|
# ? Sep 19, 2014 13:19 |
|
40 mm.
|
# ? Sep 19, 2014 13:25 |
|
Doctors Inc posted:Rules question: The winning dodge would declare at what point their model intercepted the shooter. Both models would then move to that point, provided it is within the dodge distance. From a dramatic point of view, imagine the shooter losing his nerve and stumbling away as he fires wild, as his foe closes the distance.
|
# ? Sep 19, 2014 13:32 |
|
Aix Athanatos posted:There's a few of us across the border in Hamilton, and a warcor building a community in Burlington. Might not be worth it for you to drive an hour across the border for a 4-person tournament though I could deal with an hour, as long as the bridge isn't horrible. Have you ever went to the MWG studio in welland? That seems like my closest option if I can't get something going locally.
|
# ? Sep 19, 2014 17:05 |
|
WAR FOOT posted:Very few lists actually fare well against Smoke+MSV2 combos. Generally speaking, the MSV2 user is pretty fragile, so if you're worried about a bunch of your dudes getting iced, deploy more defensively to minimize the impact if you don't have first turn. Then use things that can get the jump/have the F2F advantage to deal with them. Yeah, but those Kum bikers were literally the most retarded models ever made for Infinity and there was no loving way I was spending money on that. Also, I don't think I ever got to regen a Djanbazan, they always failed two ARM rolls at the same time and died outright (though that's just my bad luck, obviously). The player in question was running a 5-man Yaogat link team and 3 Daturazai with smoke and chain rifles, so fragile was not something that described anything of his. It was awful to play against, and he ran pretty much only that exact list for about a year.
|
# ? Sep 19, 2014 22:20 |
|
Is there any real reason why I shouldn't put my skivaro on a 40 mm base? Like, does it prevent him from entering normal doors or something? The model comes with two base extensions (one of which is a dumb dead body which I'll remove anyway, but still).
|
# ? Sep 19, 2014 22:39 |
|
Two reasons: it has to have correct base size to be tournament-legal (you can take the extensions off though) and door width is often determined by the base, so yeah, it might not fit.
|
# ? Sep 19, 2014 23:31 |
|
Its a good thing I make all the infinity terrain around here then! I'll probably never play at a tournament. Is there any reason why loving with the basing would piss of any would-be opponent? Like, does it provide any real "bonus"? I guess it furthers the range of his gun by 7,5 mm? Its easier to get why base sizes matter in 40k with close combat and all the template weapons, but I don't understand how it really matters in any meaningful way in a skirmish game like Infinity. It looked better with the dead body off anyway (see, I'm not 13 anymore and don't put random body parts and paint blood splatters all over my space dollies anymore) so I might keep the base after all.
|
# ? Sep 19, 2014 23:42 |
|
It's a bit easier to get cover, and it'll increase the range in N3 (at the cost of making the model easier to hit). As for whether it's gonna bother people, it varies. Just ask around if anybody minds. It's not done in my meta, especially since we do have a lot of tournaments, but I've seen battle/event reports with people who based their forces on 30mm round-lip bases because it looks better.
|
# ? Sep 19, 2014 23:54 |
|
Infeckt posted:I could deal with an hour, as long as the bridge isn't horrible. Have you ever went to the MWG studio in welland? That seems like my closest option if I can't get something going locally. Not personally but some folks who play other games here have recorded battle reports with them I think, 'here' being Black Knight Games and 'other games' being 40k/Fantasy/Warmahordes. I haven't heard anything negative about them and as far as I know they're pretty supportive of Infinity; could be worth a shot? Pierzak posted:Two reasons: it has to have correct base size to be tournament-legal (you can take the extensions off though) and door width is often determined by the base, so yeah, it might not fit. In N3 iirc each profile is getting a defined silhouette size stat, which might work better for defining what model can fit through which door than base size given how CB backed off from the whole "change your bases" fiasco.
|
# ? Sep 20, 2014 01:21 |
|
Just got my Icestorm, time to spend the rest of the week building it all up and painting it.
|
# ? Sep 24, 2014 00:22 |
|
I've been looking into picking up some models and getting into infinity, and was looking at starting with some Aleph. Anything I need to be aware of starting out? Also I saw some mention of a third edition. does that affect anything?
|
# ? Sep 24, 2014 21:01 |
|
w00tmonger posted:I've been looking into picking up some models and getting into infinity, and was looking at starting with some Aleph. Anything I need to be aware of starting out? quote:Also I saw some mention of a third edition. does that affect anything?
|
# ? Sep 24, 2014 21:22 |
|
Are the starter kits a good deal? (Aleph?)
|
# ? Sep 25, 2014 04:39 |
|
If you want to play vanilla Aleph, with a lot of the robots and post-human cyberpunk style dudes, then the vanilla Aleph starter is fine. If you want to play the Steel Phalanx sub-faction of Aleph, with all the Greek hero re-creations, then there's a different starter for that. Either of them works for a starter army - though it's worth noting that the various starter boxes are not balanced against each other (the vanilla Aleph one is very powerful in particular since Aleph units are individually very strong - and very expensive).
Corbeau fucked around with this message at 10:04 on Sep 25, 2014 |
# ? Sep 25, 2014 10:02 |
|
It's not about good deals (though they are a bit cheaper than priced individuallly), it's more about the fact that certain models (multi rifle Asura and everything from the Steel Phallus starter) aren't available outside the box, hence my last comment.
|
# ? Sep 25, 2014 10:30 |
|
If you're going to play the Greeks it's really silly to not buy the steel phalanx starter.
|
# ? Sep 25, 2014 13:46 |
|
how do subfactions work? Am I cornering myself if I just want to go vanilla?
|
# ? Sep 25, 2014 16:31 |
|
w00tmonger posted:how do subfactions work? Am I cornering myself if I just want to go vanilla? Sectorials get a limited selection of models in exchange for being able to make link teams. By going vanilla you get to use whatever models you want, which is cool, and there are some armies where only the vanilla faction gets access to some cool TAGs or whatever..
|
# ? Sep 25, 2014 16:37 |
|
w00tmonger posted:how do subfactions work? Am I cornering myself if I just want to go vanilla? Both regular Aleph and the sectorial are fine choices. The sectorial misses out on all kinds of cool poo poo so don't worry about not using it.
|
# ? Sep 25, 2014 18:30 |
|
Sectorials are fine if you're only interested in the Greek side of the faction, you get some strengths and some weaknesses but go with what you like the look of buddy.Pierzak posted:It's not about good deals (though they are a bit cheaper than priced individuallly), it's more about the fact that certain models (multi rifle Asura and everything from the Steel Phallus starter) aren't available outside the box, hence my last comment.
|
# ? Sep 26, 2014 00:12 |
|
I ended up getting two Steel Phalanx boxes, needed more Thorkaties, and did a headswap with Eurodos and the Agema to get a MK12 Agema.
|
# ? Sep 26, 2014 01:27 |
|
An interesting idea for the MK12 Agema. I'd get a few more Thorakitai, but I have a small beef with fielding identical models (and I suck at converting). Here's hoping they repeale a Thorakites blister soon. And a drat 5th Wildcat model for my Nomads, so I can have a proper 5-link! I wonder if CB has any plans to release bit-kits with alternative heads, arms/weapons and other cool junk (backpacks, holsters, grenades) that you can add to existing models to differentiate them.
|
# ? Sep 27, 2014 04:17 |
|
Sephyr posted:Here's hoping they repeale a Thorakites blister soon. quote:I wonder if CB has any plans to release bit-kits with alternative heads, arms/weapons and other cool junk (backpacks, holsters, grenades) that you can add to existing models to differentiate them.
|
# ? Sep 27, 2014 10:27 |
|
And even then, they were far from complete weapon ranges - Hell, I think the Nomad one might even be outdated now!
|
# ? Sep 27, 2014 11:39 |
|
The only sculpt I'm really up on them changing would be the Auxilia, but they've aged decently and are advertised as now in Icestorm, so probably not. Sephyr posted:An interesting idea for the MK12 Agema. I'd get a few more Thorakitai, but I have a small beef with fielding identical models (and I suck at converting). Here's hoping they repeale a Thorakites blister soon. E: Can't rehost as I'm on my phone, but there's a lot of art floating around for upcoming new releases and they look pretty. Flipswitch fucked around with this message at 00:44 on Sep 28, 2014 |
# ? Sep 27, 2014 13:39 |
|
Announcements of Dactyl stats and October and November releases! October: Dog Warriors, box of 4. Tokusetsu Eisei (Engineer), Blister. Tokusetsu Butai, box of 4. Jannisary HMG, Blister. Warcor (Includes Aerocam), Blister. Kotail Unit with Spitfire, Blister. November: Hac Tao (Hacker), Blister. Kasym Beg, Box of 2. Agluaciles from Corregidor, Box of 4. Combined Army Starter Pack. Teucer, Agema's Warrant Officer, Blister. And the Dactyl: Seems like an interesting midpoint between an Engineer Thorkaties and a Sophotect. 13 WIP is a little risky for Vedic stuff, but for Steel Phalanx it seems fine.
|
# ? Sep 28, 2014 01:42 |
|
WAR FOOT posted:Tokusetsu Eisei (Engineer), Blister. Is the box of 4 a mistake? There are only two Tokusetsu profiles, and we've already got one sculpt. Also, thanks for posting those lists.
|
# ? Sep 28, 2014 02:30 |
|
Here's where I got the info from, seems legit: https://www.facebook.com/infinitydatasphere/posts/1544227949145148
|
# ? Sep 28, 2014 02:32 |
|
S.W.O.R.D. Agent posted:Is the box of 4 a mistake? There are only two Tokusetsu profiles, and we've already got one sculpt.
|
# ? Sep 28, 2014 08:13 |
|
|
# ? Jun 5, 2024 20:20 |
|
Ahhh, a support pack makes perfect sense.
|
# ? Sep 28, 2014 17:54 |