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I commissioned a character portrait from my dear goon friend and artist, Natalie Fartman, and it came out baller. Feel free to use for your custom rangers: As soon as we can import models all will be complete:
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# ? Sep 28, 2014 06:12 |
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# ? Jun 11, 2024 00:17 |
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Speaking of which, anyone have some solid impressions on the effectiveness of fist weapons compared to other melee options? I was thinking of switching my blunt guy to a punchman just because it's cooler.
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# ? Sep 28, 2014 06:13 |
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I really hope making your own custom 7 man party doesn't majorly gently caress the game up. Given the weird planet desert atmosphere, I was kinda inspired to make a sort of story where a certain crew of a certain ship crashed on a freaky post-apocalyptic fringe world. Their ship gets confiscated by these assholes calling themselves the "Desert Rangers", and they're press ganged into joining them and doing a bunch of jobs for them.
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# ? Sep 28, 2014 06:26 |
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I have a question about the quest involving cat litter. What the gently caress do I have to do for The Lieutenant to finish upgrading my rad suits? I've done pretty much everything in the non-irradiated parts of Cali.
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# ? Sep 28, 2014 06:30 |
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MiltonSlavemasta posted:I have a question about the quest involving cat litter. Bring him the cat litter, and talk to him. A window will open up for you to put the litter in to give it to him. Once he has enough, leave the area and walk around a bit til he calls you back.
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# ? Sep 28, 2014 06:34 |
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Haroshia posted:Bring him the cat litter, and talk to him. A window will open up for you to put the litter in to give it to him. Once he has enough, leave the area and walk around a bit til he calls you back. He didn't call me back until I did everything. The last thing I did before he called me was to do the distress call about the 'lone synth', so that's probably required. In other news, I am a horrible cheater. I just edited my NPCs to do what I drat tell them in combat.
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# ? Sep 28, 2014 07:26 |
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Berk Berkly posted:As for weapons, diversify to give everyone some degree of range and penetration for sure. The last thing you want is to have several of your team unable to cope with baddies in their face or super high armor assholes. Snipers/AR guys can just move back one step and shoot when they are pressured, or just wait for help from their closer-ranged collegues. This makes 4 INT characters more valid, because you can now get 2 support skills out of them instead of just one. And dont make your AR/sniper guy(s) your medic. You want those dudes to DPS, and not waste AP on healing somebody. Medic works great on a fast character (maybe blunt melee or handguns). You can also use that fast guy to run around and give killshots to all the enemies with only a handful of HP left - no use wasting shots from your big guns for that. Berk Berkly posted:Early in the game Angela Deth can and should serve as your Weaponsmither(and Hard Asser and Wall Puncher), but save points on someone to take up that duty when she leaves later. And don't forget to equip Ace's Wrench on her(and give it a grip tape asap).
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# ? Sep 28, 2014 07:38 |
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Nektu posted:When playing on the 2nd-highest difficulty level, I had no problem at all with only one weapon skill per character (apart from my energy-gal - she got submachine guns as support because being useless for half the game is not fun). You can often take a step back, but people should be careful when stepping out of good cover and/or getting into the line of friendly fire. From my experience, bad combat characters are both slow/immobile and also very short range. The shorter your effective range, the quicker your character needs to be in combat. This is that Shotgun/Knives with mediocre AP guy that seems to never be in the right place at the right time, getting chopped down before getting into position and generally loving things up for everyone else. Four INT Characters are pretty valid. My current Combat Medic-Melee-Mule rolls pretty hard and can always toss out a grenade to get the party started(or finished). And yea, I'm a fan of the Energy Weapon/SMG weapon combo. SMGs rock the early game and Energy weapons take it home in the late, without any proximity penalties, decent range, and other bonuses. I'm always going to have one of these in my party. Berk Berkly fucked around with this message at 08:23 on Sep 28, 2014 |
# ? Sep 28, 2014 08:06 |
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TerminalSaint posted:As soon as we can import models all will be complete: I think someone looked at the save file and determined that the character models are made up of parts, so you'd probably need to chunk up your model so it can be used.
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# ? Sep 28, 2014 08:30 |
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Contrary to XCOM where the IA will usually not move when one of your guy is on Overwatch, the IA in that game doesn't seem to care about that (that would be cheating I think since you don't see when the enemies go into Ambush?). It also doesn't like Pressure so moving a High Speed character near an enemy under cover usually leads to amazing Ambushes. I love it.
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# ? Sep 28, 2014 08:33 |
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Why the hell did I recruit chickens, the clucking is so annoying. Also I lost Aberforth by recruiting too many chickens. I guess goats hate chickens?
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# ? Sep 28, 2014 09:15 |
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I got to Rodia but can't find Vergil. Where is he at?
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# ? Sep 28, 2014 09:17 |
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So how much did I miss? Titan Canyon/Titan Temple: I went through the whole canyon without shooting any protected raiders, never entered the DBM stronghold (figuring I wanted to hear the Monks side first), got in with three goop. Did all other sidequests I could find though. Talked to the doctor without getting much out of that. Never went further into the base than the hospital. Talked to father, got sent to Silo 7 and said gently caress these guys and dismantled the bomb. When I went back it was all raiders edit: i is capital
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# ? Sep 28, 2014 09:32 |
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Eddain posted:I got to Rodia but can't find Vergil. Where is he at? I found him on the left side of the crater. That whole area was weird for me because I melted the guys in front of the gate without them getting to trigger their cutscene, then strolled right to the mayor, let him down which made the boss appear out of this air and free the city and then I just spent 10 minutes walking around reading descriptions how everything changed and people thanking me (I never got to see how it looked like before).
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# ? Sep 28, 2014 10:01 |
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in griffith park: how do i show the eyeball to fealty? she has no dialogue options
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# ? Sep 28, 2014 10:16 |
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Verviticus posted:in griffith park: how do i show the eyeball to fealty? she has no dialogue options I killed them all in that little area and unlocked the case.
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# ? Sep 28, 2014 10:17 |
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HondaCivet posted:Why the hell did I recruit chickens, the clucking is so annoying. Also I lost Aberforth by recruiting too many chickens. I guess goats hate chickens? Can't you just talk to them? The yelling goats from the Prison area got old immediately but just clicking on them gave me the option to "Dismiss my animal companion."
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# ? Sep 28, 2014 10:20 |
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This has probably come up before, but I tried to avoid spoilers. At the AG Center (where I went first, ignoring Highpool) I found 10 pod pieces and some fungicide, brought it to Kathryn and she said she could make a serum and cure me. She cured Matthew, and told me to put the serum into the irrigation thingy. The problem is, I'm still infected and there's no serum in my inventory. Is this a bug or am I overlooking something?
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# ? Sep 28, 2014 10:45 |
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what stat do chickens buff? also the goats almost completely shutup after you leave the area and they own edit: Chiwie posted:I killed them all in that little area and unlocked the case. turns out you can access the case from the hole in the fence but those guys attack you afterwards anyways actually, regarding the church: every paladin and ecentric knight is attacking me but the rest of the church doesnt seem to care. bug? Verviticus fucked around with this message at 10:50 on Sep 28, 2014 |
# ? Sep 28, 2014 10:45 |
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Myron posted:This has probably come up before, but I tried to avoid spoilers. At the AG Center (where I went first, ignoring Highpool) I found 10 pod pieces and some fungicide, brought it to Kathryn and she said she could make a serum and cure me. She cured Matthew, and told me to put the serum into the irrigation thingy. The problem is, I'm still infected and there's no serum in my inventory. Is this a bug or am I overlooking something? You probably first need to shut down the irrigation system by going to two other areas from the basement, through the poisoned areas. Edit: totally unrelated to the above, yesterday I finally restarted on supreme jerk and I'm not sure whether I'm liking it. Yes it is more difficult, but if you've been using all the basic stuff - like spreading out, crouching, using cover, retreating and shooting, lobbing explosives left and right, and some other stuff - then playing on a higher difficulty isn't going to make the combat more tactically challenging, just more tedious. What supreme jerk seems to do is flat out reduce your damage by a certain percentage, increase enemy damage, and perhaps add armor to some enemies as well. Guns that should so something like 6-12 damage do around 3-7 damage (against unarmored), and because you need to shoot more often enemies will close distance more often and hit you before you kill them. So at least you'll be using more resources and it'll take longer before you have 5-6k in cash and nothing to do with it, that's cool. But characters also die more easily. One of my guys got one-shot murdered against the frog, no bleeding out, just instant death. That might be a bit frustrating because you need to reload more often, but what irks me most is the player damage reduction, it just feels like it makes everything into a bulletsponge. Ranger difficulty is probably the sweet spot and best balanced. It's not easy, hard enemies are hard, but you can still feel pretty badass relatively fast. Fleve fucked around with this message at 11:31 on Sep 28, 2014 |
# ? Sep 28, 2014 11:02 |
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Beat the game. The second half was sort of sketchy, but I feel good about the experience overall. Some ending slides were inaccurate, and I'm wondering if any didn't fire or similar. Are all the slides listed anywhere to read?
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# ? Sep 28, 2014 11:21 |
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Copy pasting here what I posted elsewhere: I spend couple of hours testing Pizepi. tl;dr: 22 charisma, reload a save on the level she should be. I needed 22 charisma and save/reload in the area she spawns to make her appear. The save/reload was mandatory for me, taking the ladder with 22 charisma didn't make her spawn. You can use temp items to get up to 22 so melons work. Note that I went in and did Darwin without having enough charisma and then save edited or used melons either on the level where Jan is or where Pizepi is. It's possible that if you have enough charisma when you load the whole level you wouldn't need to save/reload or something like that. It doesn't matter how many mutants you kill as long as you told Jan that you won't tell anyone.
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# ? Sep 28, 2014 11:23 |
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Greaseman posted:Beat the game. The second half was sort of sketchy, but I feel good about the experience overall. Some ending slides were inaccurate, and I'm wondering if any didn't fire or similar. Are all the slides listed anywhere to read? I just beat the games too, did you get ending slides for Hollywood and God's Militia areas? I didn't get any. Also it got the cannibalism thing wrong, unless breaking the coolant system isn't enough. Kurtofan fucked around with this message at 11:26 on Sep 28, 2014 |
# ? Sep 28, 2014 11:24 |
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Kurtofan posted:I just beat the games too, did you get ending slides for Hollywood and God's Militia areas? I didn't get any. Also it got the cannibalism thing wrong, unless breaking the coolant system isn't enough. I did get slides for those. I'd resolved things in those areas by putting good people in power there and so forth. For me, I was bothered by it saying I'd helped the Atchisons kill the Topekens when I resolved that peacefully.
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# ? Sep 28, 2014 11:29 |
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Vargs posted:Speaking of which, anyone have some solid impressions on the effectiveness of fist weapons compared to other melee options? I was thinking of switching my blunt guy to a punchman just because it's cooler. They're awesome. High AP characters with brawl wreck poo poo. I'm reasonably certain that it adds your characters level, and possibly your strength, to the base damage, so that piddly damage you see from checking your weapon isn't the entire story. Ralphy has 'dragon's claws' and he's consistently one of the highest damaging members of my party, along with my bladed weapons dude who has this: It vaporizes dudes when you hit them with 200+ damage crits all day every day.
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# ? Sep 28, 2014 11:32 |
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lol youre loving kidding me there's a funeral at hollywood as you enter where some people are being attacked by pigs. the pigs attacked and i guess killed one of the really important people in hollywood before i got there but A: there are no triggers for this person being dead and B: corpses don't have names so i just moved along. now im just cut off from a bunch of content. cool, well thought out portion of the game definitely designed by the same people who did the first half
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# ? Sep 28, 2014 11:37 |
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It looks like there's been a patch 28-9-2014 that may corrupt your save games. After pulling my hair out over 7hrs of lost data I found that deleting the txt file in your : C:\Users\your_username_here\Documents\My Games\Wasteland2\Save Games then restarting the game seems to fix the problem. dont bother re-nameing / copping your save games into other saved folders as this doesn't seem to help.
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# ? Sep 28, 2014 11:41 |
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Greaseman posted:I did get slides for those. I'd resolved things in those areas by putting good people in power there and so forth. For me, I was bothered by it saying I'd helped the Atchisons kill the Topekens when I resolved that peacefully. That makes me realize I didn't get any ending slide for Rail Nomads. Things did not go peacefully in Rail Nomads (and Kakkabah died in the final fight) and I couldn't continue the Hollywood/GM questline the way I wanted because a bug, even though I got rid of Malediction Mayweather. Yeah maybe they're a bit buggy but the ending slides aren't that great for now (the companions' ones were cool though, poor lex ) Kind of a shame since the game is great otherwise.
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# ? Sep 28, 2014 11:47 |
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Just finished the game. Clocked in at 64 hours, and I was not dawdling. Absolutely fantastic. I didn't get (a lot of) the bugginess in the second half, but I was vaguely annoyed/amused at how many dialogs in LA started with !. Due to some sleepless coding, no doubt.
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# ? Sep 28, 2014 11:47 |
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Is there a way to prove to DBM that the missile is a fake?
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# ? Sep 28, 2014 12:14 |
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I have restarted about 20 times. Can't bloody settle on any build!
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# ? Sep 28, 2014 12:20 |
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Ddraig posted:They're awesome. High AP characters with brawl wreck poo poo. I'm reasonably certain that it adds your characters level, and possibly your strength, to the base damage, so that piddly damage you see from checking your weapon isn't the entire story. How does Brawling fares against high armor enemies? Does it just not matter since you get crazy damage?
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# ? Sep 28, 2014 12:24 |
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I've got a bit of a problem. I entered the Bastion from the world map, meaning that the gates are in the wrong position for me to be able to exit. And they won't let me touch the inside-console to open them. Is there anything save-edity I can do to fix this, because otherwise I'll have to wind back a fair distance.
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# ? Sep 28, 2014 12:41 |
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I'm stuck at the end of the game. Ranger Citadel interior. The first area with the museum and hospital. All I can see is an elevator that does nothing when I go inside it and an impossible locked door.
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# ? Sep 28, 2014 12:44 |
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Angel Oracle: Is there a way to get the toaster repair item for Mr. Manners without exposing the Robbison plot and killing those people? I stopped the execution with 10 Kiss rear end skill, meaning I didn't have to expose the plot. I don't want my Rangers to act like a death squad for that murderous dickhead. But I need cat litter...
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# ? Sep 28, 2014 12:45 |
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PirateBob posted:Angel Oracle: Is there a way to get the toaster repair item for Mr. Manners without exposing the Robbison plot and killing those people? I stopped the execution with 10 Kiss rear end skill, meaning I didn't have to expose the plot. I don't want my Rangers to act like a death squad for that murderous dickhead. But I need cat litter... There are just enough bags to get by without Manner's stock. You'll need to find Rodia, probably by wandering around, to get the last two.
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# ? Sep 28, 2014 12:48 |
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Was there a patch today? My game is taking ten times as long to load (and it freezes up at several points while doing so), and now Q and E will only rotate my camera by 180 degrees for some reason. **Okay, the Q and E stuff went away, but now it's like the game's light map is following my camera around. Or the shadow map? It's like the pattern of shading on the ground follows me instead of sticking with the ground. Cheston fucked around with this message at 12:51 on Sep 28, 2014 |
# ? Sep 28, 2014 12:48 |
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PirateBob posted:Angel Oracle: Is there a way to get the toaster repair item for Mr. Manners without exposing the Robbison plot and killing those people? I stopped the execution with 10 Kiss rear end skill, meaning I didn't have to expose the plot. I don't want my Rangers to act like a death squad for that murderous dickhead. But I need cat litter... on the other hand they A: are insane objectivists and pose a massive threat and B: tried to overthrow the mannerites, the only other force of 'good' in cali
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# ? Sep 28, 2014 12:54 |
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Greaseman posted:Beat the game. The second half was sort of sketchy, but I feel good about the experience overall. Some ending slides were inaccurate, and I'm wondering if any didn't fire or similar. Are all the slides listed anywhere to read? Same here, a zillion script bugs resulting in quests that break a dozen different ways. Despite that, I managed to complete pretty much all major quest lines(I think). The only real technical issues I came across involved trying to get it to run at 3840x2160, which it didn't do even remotely reliably. One thing I may have missed, or perhaps it was just a storyline left dangling, but was there any resolution in regards to Angela Deth going down in the helicopter crash? I got a slide about no wreck being found, which makes me think there was some way to come across it in-game Of course, my epilogue slides were also incredibly buggy, and at least half were wrong. Heidi is described as still running things in her town despite my rangers having left her a pile of glowing slag in the aqueduct, etc. And even putting aside the bugs, there are some significant balance issues and questionable design decisions. That said, it's still a pretty solid game, I'd just suggest waiting for a few patches to sand off the rough edges before picking it up if there's anyone on the fence.
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# ? Sep 28, 2014 13:07 |
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# ? Jun 11, 2024 00:17 |
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Furism posted:How does Brawling fares against high armor enemies? Does it just not matter since you get crazy damage? The high end brawler weapons have decent AP as standard, but you do crazy damage so it doesn't really matter. These, from the looks of them, have pitiful damage. But I guess one of the unwritten mechanics is that it seems like melee weapons are an extension of your character's strength. So most of your damage from brawling comes from the fact you have a loving ton of strength/levels behind you, and the fact you're using what are essentially metal spikes on your fist is just gravy ontop of the idea that your character is a powerhouse irregardless. Ralphy frequently does 200+ damage, and with 3AP a pop it's one of the most cost efficient damage dealing things out there... So those of you who think he is a useless toaster wrangling jocky, guess you're wrong I knew my faith in the kid would pay off.
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# ? Sep 28, 2014 13:07 |