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Leal posted:Its a great simulator about having asthma and being in the military. I can't stop laughing at this sentence, whoever thought this up is the worst game designer.
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# ? Sep 27, 2014 00:45 |
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# ? May 15, 2024 03:35 |
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Byzantine posted:IIRC, some of the invisible walls are also there to keep high-level monsters like Deathclaws from strolling into the towns and killing everybody. I have had them follow me inside a Ranger station (from Primm Pass) and the Brotherhood of Steel Safehouse, so yeah I could see that being a problem.
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# ? Sep 27, 2014 00:59 |
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Sire Oblivion posted:I can't stop laughing at this sentence, whoever thought this up is the worst game designer. It's just one of those stupid game things, like flashlight batteries lasting 30 seconds. Something annoying about Destiny is how much the progress slows down when you get to level 23. You're too high to get any real progress from Blue equipment but don't regularly get enough Purple to outfit yourself.
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# ? Sep 27, 2014 01:10 |
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Byzantine posted:IIRC, some of the invisible walls are also there to keep high-level monsters like Deathclaws from strolling into the towns and killing everybody. Late in my first playthrough of Fallout 3 I had a really interesting bug where a Deathclaw would spawn in the very middle of Megaton and attack everyone around.
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# ? Sep 27, 2014 01:55 |
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Also, just read that Bungie is patching Destiny next week to change the way Engrams work. They'll no longer give an item of lesser rarity and are supposed to be adjusted so that they more frequently give a higher level one instead. For example, I've played the game for over 30 hours and had the higher level thing happen exactly once.
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# ? Sep 27, 2014 02:04 |
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StandardVC10 posted:Late in my first playthrough of Fallout 3 I had a really interesting bug where a Deathclaw would spawn in the very middle of Megaton and attack everyone around. I got one in New Vegas where a Centaur would spawn and just kind of hang out in the middle of that scrapyard near Novac. It was hostile to me, but if I attacked it the Old Lady Gibson and her dogs would get pissed at me and defend it.
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# ? Sep 27, 2014 03:08 |
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Kimmalah posted:I got one in New Vegas where a Centaur would spawn and just kind of hang out in the middle of that scrapyard near Novac. It was hostile to me, but if I attacked it the Old Lady Gibson and her dogs would get pissed at me and defend it. Sounds like the kind old woman who loves animals has adopted it and then some drifter just shows up and caps her new pet.
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# ? Sep 27, 2014 10:56 |
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I had a giant Radscorpion spawn on that bridge town in FO3, naturally, I was pinned for it somehow and the vampire dude living nearby got pissed at me. Also had a ram kill Marcus, had to replay three hours to bring him back to life because gently caress I wanted to get the happy endings for some reason.
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# ? Sep 27, 2014 13:52 |
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Canemacar posted:Sounds like the kind old woman who loves animals has adopted it and then some drifter just shows up and caps her new pet. Well she needed to train it better because it was hurling radioactive goo at me. I remember Regulator HQ in Fallout 3 being an absolute nightmare for really dangerous multiple spawns like deathclaws and radscorpions (and robots and yao guai).
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# ? Sep 27, 2014 15:32 |
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Kimmalah posted:I remember Regulator HQ in Fallout 3 being an absolute nightmare for really dangerous multiple spawns like deathclaws and radscorpions (and robots and yao guai). After a while I just had to stop taking that perk because the regulator lady would run away from the dangerous creatures and it was impossible to get any benefit from it.
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# ? Sep 27, 2014 15:37 |
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RenegadeStyle1 posted:Yeah I think you guys are crazy to think things are not cluttered in FO3 then New Vegas. You are right about the subways though. Those were terrible. Bethesda captured perfectly how lovely and awful the DC Metro is in Fallout 3.
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# ? Sep 27, 2014 15:37 |
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StandardVC10 posted:After a while I just had to stop taking that perk because the regulator lady would run away from the dangerous creatures and it was impossible to get any benefit from it. Yeah I had that problem once. But she's marked as essential, so I just shot her until she was unconscious and then dragged her over directly in front of the door to the building. Once she woke up, she ran back inside the house to get away from me. Then you just wait a few days for her to calm down about it and everything is fixed. She normally won't do that if you make sure to kill everything and wait for combat to end completely. She usually flees because you come into the building while still technically in combat/with aggro, which takes some time to end even after everything is dead. Which is stupid, but hey it's Bethesda.
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# ? Sep 27, 2014 18:54 |
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ANIME MONSTROSITY posted:Trauma Team: path of honor path of honor path of honor path of honor At least that's just dialog and doesn't impact the gameplay whatsoever
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# ? Sep 27, 2014 21:41 |
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Kimmalah posted:Well she needed to train it better because it was hurling radioactive goo at me. Big Town in F3 would usually end up being destroyed by Super Mutants/Deathclaws since it was one of the few towns that had no invisible walls or loading screens for protection.
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# ? Sep 27, 2014 23:27 |
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Judge Tesla posted:Big Town in F3 would usually end up being destroyed by Super Mutants/Deathclaws since it was one of the few towns that had no invisible walls or loading screens for protection. Well it's scripted to be completely wiped out anyway unless you complete that quest in just the right way. Sometimes that's hard because of course it glitches.
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# ? Sep 27, 2014 23:38 |
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ChaosArgate posted:At least that's just dialog and doesn't impact the gameplay whatsoever Endoscopy in general is pretty bad and tedious, I guess.
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# ? Sep 28, 2014 12:46 |
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ANIME MONSTROSITY posted:Endoscopy in general is pretty bad and tedious, I guess. At least you didn't hear ROCK SOLID every 10 seconds of a 20 minute procedure. ROCK SOLID.
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# ? Sep 28, 2014 13:33 |
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Horrible Smutbeast posted:At least you didn't hear ROCK SOLID every 10 seconds of a 20 minute procedure. On the other hand, orthopedics is not controlled with a completely bullshit control scheme and has some pretty kickass music backing it.
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# ? Sep 28, 2014 13:57 |
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muscles like this? posted:Also, just read that Bungie is patching Destiny next week to change the way Engrams work. They'll no longer give an item of lesser rarity and are supposed to be adjusted so that they more frequently give a higher level one instead. For example, I've played the game for over 30 hours and had the higher level thing happen exactly once. I got an exotic machine gun out of a purple. :p
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# ? Sep 28, 2014 16:46 |
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The Saboteur has some issues. I'm not squeamish about some good old-fashioned exploitation but even so, setting a personal revenge story against the background of the Nazi occupation of France seems a bit self-indulgent. So Sean's fighting the Nazis because they killed his friend and shot his car. And, one suspects, that's not necessarily his order of priority, but even apart from that: you'd think them being Nazis and occupying France would be a perfectly good reason for character and player alike. The impression I get is that if it wasn't for the race and his friend he wouldn't give two shits. Even more than that, though, I'm bothered by the fact that Feeling Good is on the radio. It's from 1964. I wish the game could pass that off as a Bioshock Infinite or Inglourious Basterds thing, but it's not a game that gathers a lot of goodwill as it is.
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# ? Sep 28, 2014 18:32 |
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Avenging_Mikon posted:I got an exotic machine gun out of a purple. :p For those of us who haven't played the game, does this mean the bullets take their jackets off in a sultry striptease?
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# ? Sep 28, 2014 18:52 |
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GOTTA STAY FAI posted:For those of us who haven't played the game, does this mean the bullets take their jackets off in a sultry striptease? Sadly, it looks like "Exotic" is just the name they use for a certain rare equipment tier.
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# ? Sep 28, 2014 19:10 |
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Exotic in Destiny are basically set items. A lot of early items are just random.
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# ? Sep 28, 2014 19:15 |
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My Lovely Horse posted:you'd think them being Nazis and occupying France would be a perfectly good reason for character and player alike. Not for the character necessarily. He's Irish, and they were neutral.
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# ? Sep 28, 2014 19:40 |
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My Lovely Horse posted:The impression I get is that if it wasn't for the race and his friend he wouldn't give two shits. I can't believe not every man is a huge loving hero
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# ? Sep 28, 2014 19:49 |
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Danger - Octopus! posted:Not for the character necessarily. He's Irish, and they were neutral. They actually secretly helped the Alies. Search for Rathduff secret aerodrome.
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# ? Sep 28, 2014 19:54 |
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muscles like this? posted:Also, just read that Bungie is patching Destiny next week to change the way Engrams work. They'll no longer give an item of lesser rarity and are supposed to be adjusted so that they more frequently give a higher level one instead. For example, I've played the game for over 30 hours and had the higher level thing happen exactly once.
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# ? Sep 28, 2014 20:20 |
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Danger - Octopus! posted:Not for the character necessarily. He's Irish, and they were neutral. Yeah it's kind of one of his central character traits that he has no love whatsoever for England or the Allies, and it's unsubtly implied that he picked up his sabotage skills from the IRA. So yeah, he gives not one single poo poo about the war, and frankly, that's more than a little refreshing when you're telling a WWII story.
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# ? Sep 28, 2014 22:05 |
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The inventory system in Earthound. Some SNES classics can get a little outdated at times (Super Metroid, the FF games etc.) but this is really bad. It's really telling that so many people are willing to put up with it time and time again for the writing, which is incredible.
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# ? Sep 28, 2014 23:34 |
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I just finished Sleeping Dogs and I have to say that I'm sorta disappointed in the ending. Sort of. I actually really liked everything about the ending in terms of plot points - Pendrew getting comeuppance was great, taking down Big Smile Lee was great because that guy is a monster, the ridiculous escape-from-torture-tower thing was really satisfying - but it was just so incredibly rushed. The cinematic not-fight between you and Lee was fine, and I think a fitting end of that plotline because Lee's whole thing with Wei is that the two of them are constantly exhausting the others' patience and tempers, but then like three separate plot points were introduced and resolved in about five minutes when they could have each had at least another mission drawn out of each. I want Pendrew to try to prosecute me after everything I did while making it out alive! I want to see Jiang come into power and have a talk with Wei about who he is and where his allegiance is! I don't want all of this to sort of happen in a really poorly written "and everything turned out okay!!" ending because all of those things are good ways to end the story, but not without the proper kind of development that the rest of the game had been so great at. The rest of the game is fantastic enough to make up for it, and I've heard the DLC is also worth picking up, but that was kind of a frustrating way of wrapping things up. At the very least I'm sure there'll be an even bigger for the next game around, which I'm eagerly looking forward to.
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# ? Sep 29, 2014 00:06 |
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Heavy Lobster posted:I just finished Sleeping Dogs and I have to say that I'm sorta disappointed in the ending. Sort of. I actually really liked everything about the ending in terms of plot points - Pendrew getting comeuppance was great, taking down Big Smile Lee was great because that guy is a monster, the ridiculous escape-from-torture-tower thing was really satisfying - but it was just so incredibly rushed. The cinematic not-fight between you and Lee was fine, and I think a fitting end of that plotline because Lee's whole thing with Wei is that the two of them are constantly exhausting the others' patience and tempers, but then like three separate plot points were introduced and resolved in about five minutes when they could have each had at least another mission drawn out of each. I want Pendrew to try to prosecute me after everything I did while making it out alive! I want to see Jiang come into power and have a talk with Wei about who he is and where his allegiance is! I don't want all of this to sort of happen in a really poorly written "and everything turned out okay!!" ending because all of those things are good ways to end the story, but not without the proper kind of development that the rest of the game had been so great at. The ending and the script in general for Sleeping Dogs went completely to pieces due to a lack of time/funding in finishing the game. A lot of people here kind of brush that under the rug for whatever reason, but it's definitely a major weakness of the game. The DLC is all terrible and answers nothing. Do not buy it.
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# ? Sep 29, 2014 00:19 |
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Austrian mook posted:The inventory system in Earthound. Some SNES classics can get a little outdated at times (Super Metroid, the FF games etc.) but this is really bad. It's really telling that so many people are willing to put up with it time and time again for the writing, which is incredible. I never played it, but what's wrong with the inventory system? Is it that drastically different from other games that it's a hindrance?
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# ? Sep 29, 2014 00:33 |
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Sire Oblivion posted:I never played it, but what's wrong with the inventory system? Is it that drastically different from other games that it's a hindrance? It's really small, and equipment takes up regular inventory spots so it's smaller than it looks. Also, there's no "key item" section so stuff like the sound stone, ATM card, among a ton of other key items all take up a spot. It means that you barely ever have the inventory space to bring healing items along and you can never play around with the condiments feature which they push early on. Also you're constantly depositing and withdrawing your items with Escargot Express and it's pretty frustrating to get through the monkey cave just to need to go all the way out to pick up the pencil eraser that you deposited. It's really bad and you're struggling with it pretty much the whole game.
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# ? Sep 29, 2014 00:38 |
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Heavy Lobster posted:
I got the game free off Xbox Live so I bought some DLC purely because I liked it so much. It was all pretty crappy and I'd have been unhappy with it if I'd paid for the main game. There's a post-ending DLC which has an equally terrible ending, and that annoyed me because you'd think they'd be glad to get a second chance to go out strong. I love Sleeping Dogs a lot but it does feel like a lot of the later story stuff was half-done.
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# ? Sep 29, 2014 01:08 |
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Austrian mook posted:Some SNES classics can get a little outdated at times (Super Metroid Usually people don't get mad if you lie on the internet but goddamn you can get shot for saying poo poo like this
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# ? Sep 29, 2014 01:09 |
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GOTTA STAY FAI posted:Usually people don't get mad if you lie on the internet but goddamn you can get shot for saying poo poo like this The controls could have been a lot tighter, speaking as a person who never played the game at release.
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# ? Sep 29, 2014 01:11 |
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Austrian mook posted:The controls could have been a lot tighter, speaking as a person who never played the game at release. Have you ever played another Metroid game, ever? They are all kinda floaty. Y'know, 'cuz space.
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# ? Sep 29, 2014 03:14 |
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Ryoshi posted:Have you ever played another Metroid game, ever? They are all kinda floaty. That's bogus. The GBA Metroids have extremely snappy and awesome controls.
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# ? Sep 29, 2014 03:25 |
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Ryoshi posted:Have you ever played another Metroid game, ever? They are all kinda floaty. Zero Mission and Fusion both had tighter controls than Super Metroid, in my opinion. I have never played Metroid 2, and I played the first one for like 5 minutes before turning it off in disgust. It hasn't aged well.
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# ? Sep 29, 2014 03:28 |
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# ? May 15, 2024 03:35 |
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God, gently caress Super Metroid's walljumping to hell and back. That game's walljumping mechanic has got to be the absolute worst I've seen in any platforming game I've ever played. Also, as much poo poo as I'm sure to catch for this, the pretty much non-existent direction you get in Super Metroid will never not be annoying for me. Really, Zero Mission did so well with just pointing you in the general direction you need to go to advance the plot and then leaving you to figure everything else out by yourself, but Super Metroid doesn't even have that much and it's like "Dammit, now I'm gonna have to look up a walkthrough again 'cuz I have absolutely no clue where I need to go next again."
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# ? Sep 29, 2014 03:46 |