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Gimnbo
Feb 13, 2012

e m b r a c e
t r a n q u i l i t y



The explosive shotgun in Samsara has a nice little bit of balance since it murders poo poo with alarming efficiency but has splash damage so that you can blow your own fool rear end up if you're up in the monster's face.

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Nintendo Kid
Aug 4, 2011

by Smythe
Here's another good CD: https://archive.org/details/cdrom-5thdimensioncd1

Among others it has
code:
Making 3D action games is even more fun
than playing them!  Our 3D Game Creation
system allows non-programmers to put
together full-length smooth-scolling 3D
action games which are comparable to top
sellers!  Best of all, you can sell your
final game for profit, and pay no
royalties! Come explore the example
games and slide show, so you can see for
yourself how good your product can be.
  Call the following numbers to order
or for more info:         1-800-537-3344
(716)425-8782          Fax (716)425-8842
[email]pie@transit.nyser.net[/email]  BBS (716)425-2962
Europe contact: Juergen Egeling Computer
Werderstr. 41, 76137 Karlsruhe, germany
    DEUTSCHE VERSION VERFUEGBAR!!!!
The Pie 3D Game Creation System
---------------------------------------------

The Pie 3D GCS is a program that allows the
user to create their own 3D games. The games
that are created can be sold for profit or
given away without paying any royalties.

And do this all with NO PROGRAMMING!

The games created with the GCS feature
256 color texture mapped artwork on the walls,
floor, and ceiling. Sound Blaster (TM) support
means you can add your own .WAV sound effects
and FM-voice general MIDI music.

The GCS comes with a variety of general
purpose artwork, but you can also import .GIF,
.PCX, or .BMP artwork into the games very
easily. Or you can create your new artwork
from scratch with the included paint program.

With simple click and drag operations, the
user can put together an excellent 3D action
game in a matter of hours! A basic set of
weapons, enemies, and inventory items is
included, and more will become available.
Advanced users can manipulate the artwork
and animation used in the enemy characters and
weapons.

The 3D game engine that your game will use
is a fast, smooth scrolling system. On average
it runs at an animation speed of about 20
frames per second on a lowly 33 Mhz 486.


Running the demo:
-------------------
\( Press F1 during gameplay for online help! \)

This demo is very simple to use. Simply return to
the menu with a <cr>, and select one of the demo
levels. Then press return to get the text
description of the level. To see the level, press
return again, or press escape to return to the menu.


System Requirements:
-------------------
To run this, you will need a 386, 486 or Pentium
computer with 590k free DOS RAM, and a meg or so
of EMS or XMS. You will get better performance with
EMS. You will need 2 megs or so of disk space after
installation, because the game will save the state
of each level after you have been through it.

To order the GCS
----------------
Price: $69.95 + $4.00 s&h + TAX if NY or NJ resident
MC/VISA orders 1-800-537-3344 open 24 hours
Or send check to us at address below:

Woolie Wool
Jun 2, 2006


Cream-of-Plenty posted:

I really wish Duke 3D had some sort of SSG equivalent.

DukePlus has one but it's a model only, people ask the developer why he can't make a sprite version and he asks them if they can't run OpenGL or something, and thus completely misses the point.

Gwyrgyn Blood
Dec 17, 2002

Keiya posted:

Yeah, but the SSG in Doom basically replaces just about every other weapon, let's be honest. It's only edge cases where something else is better, where without it you are flipping between the shotgun and chaingun fairly regularly.

(The plasma gun WOULD probably obsolete both of them, except it shares ammo with the BFG, and the BFG is a very good 'oh poo poo' button)

SSG is just the best 'default' weapon to have up because it's super great damage and ideal for up close stuff (which is the stuff you have the least amount of time to react to), plus it's almost guaranteed to force pain state on mid tier enemies which makes it ideal for a LOT of stuff. Every gun except the Pistol is still useful depending on the situation though. Single Shotgun is better for single weak individual targets like Imps, or for shooting things farther away. Chaingun is just straight up better when there are many spread out humans, it's also better for monsters that you can pain lock, AND it's the best of the early guns for long range shooting since it has 100% accuracy on the first shots.

Rockets are rockets, always useful for anything that isn't up close or in tight corridors. It's generally the go to long range weapon of choice when you have them to spare, and faster for taking down big enemies than the SSG.

Plasma is the most iffy gun, there are cases when it's actually more efficient than the BFG, but as you said it's really hard to argue with keeping your Cells up for BFG panic moments.

Gwyrgyn Blood fucked around with this message at 00:56 on Sep 30, 2014

Feels Villeneuve
Oct 7, 2007

Setter is Better.
I love the rocket launcher, and I love it when a map gives me enough rockets to use it as a "normal" weapon.

Keiya
Aug 22, 2009

Come with me if you want to not die.
I had a book that came with Pie in the Sky. It actually wasn't *that* terrible, and is a big influence in my belief that Doom-style level editing needs to come back. It's so easy to pick up and play with!

Gwyrgyn Blood
Dec 17, 2002

I love the rocket launcher so much but god do I hate the auto-aim guiding rockets into the ground in front of you when you just wanted to shoot straight forward :argh:

A Fancy 400 lbs
Jul 24, 2008
Are there any good rocket launcher only level packs? :getin:

Nintendo Kid
Aug 4, 2011

by Smythe

Keiya posted:

I had a book that came with Pie in the Sky. It actually wasn't *that* terrible, and is a big influence in my belief that Doom-style level editing needs to come back. It's so easy to pick up and play with!

This is my favorite Pie In The Sky engine game of all time:
http://www.somethingawful.com/game-reviews/lifes-battle/

Downloads are at the archived version of the site here: https://web.archive.org/web/20010202144800/http://www.hummersoftware.com/freeware.html

laserghost
Feb 12, 2014

trust me, I'm a cat.

Nonono, this is the best: :nws: http://3dshots.nl/Archive/Spel_Dukescrew.htm :nws:

There's this fascinating insight into the company's doings: http://www.pieintheskysoftware.com/menuitem-resources-history.html

Al Cu Ad Solte
Nov 30, 2005
Searching for
a righteous cause
"Take off your pants.... because you're about to poo poo yourself."

http://www.strafe1996.com/news.html

Interesting looking old school inspired FPS project that popped up on the TIGSource forums a while ago.

Woolie Wool
Jun 2, 2006


As soon as I heard "roguelike" I was turned off. It's not a real old-school FPS unless it has rampant savescumming and unique, individual levels that are works of art and experiences in their own right and can be reminisced about. Even if you had the best OBLIGE knockoff in the world it's not going to hold a candle to a map made by hand.

Woolie Wool fucked around with this message at 01:44 on Sep 30, 2014

Al Cu Ad Solte
Nov 30, 2005
Searching for
a righteous cause
Yeah, you're right. :smith:

I still like the website though.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

I still maintain that Hollywood Holocaust is one of the greatest maps (urban or otherwise) ever made.

Props to Quake's E1M1, and Heretic's E1M5 (if that's the one that looks like a city).

Woolie Wool
Jun 2, 2006


Hollywood Holocaust is a great example of the sort of thing a roguelike type game could never hope to achieve. It's the product of a specific vision, with a beginning, an ending, pacing, progression, landmarks, and set-pieces (the Walk of Fame, the porn theater, the arcade, the pig cop assault at the end). It's both a part of the game and an experience in and of itself.

Arivia
Mar 17, 2011
I have to ask: does Duke walk slower in the porn theatre from the sticky floors and used tissues clinging to his boots?

Woolie Wool
Jun 2, 2006


This is a 1996 game, of course he doesn't.

Tiny Timbs
Sep 6, 2008

Woolie Wool posted:

Hollywood Holocaust is a great example of the sort of thing a roguelike type game could never hope to achieve. It's the product of a specific vision, with a beginning, an ending, pacing, progression, landmarks, and set-pieces (the Walk of Fame, the porn theater, the arcade, the pig cop assault at the end). It's both a part of the game and an experience in and of itself.

I'm not really sure it's necessary to argue that randomly generated 3D levels can rival levels made with actual intent. The last time I heard someone bring it up was with Hellgate: London.

Amethyst
Mar 28, 2004

I CANNOT HELP BUT MAKE THE DCSS THREAD A FETID SWAMP OF UNFUN POSTING
plz notice me trunk-senpai

Woolie Wool posted:

Hollywood Holocaust is a great example of the sort of thing a roguelike type game could never hope to achieve. It's the product of a specific vision, with a beginning, an ending, pacing, progression, landmarks, and set-pieces (the Walk of Fame, the porn theater, the arcade, the pig cop assault at the end). It's both a part of the game and an experience in and of itself.

Why are you always going on about games you don't like. I think Duke Nukem sucks but I don't moan about it in the early fps thread.

Segmentation Fault
Jun 7, 2012

Woolie Wool posted:

Hollywood Holocaust is a great example of the sort of thing a roguelike type game could never hope to achieve. It's the product of a specific vision, with a beginning, an ending, pacing, progression, landmarks, and set-pieces (the Walk of Fame, the porn theater, the arcade, the pig cop assault at the end). It's both a part of the game and an experience in and of itself.

The Walk of Fame and Arcade are in Hollywood Holocaust. The Pigcop assault and porn theater happens in Red Light District. Are you conflating the two levels?

Rupert Buttermilk posted:

I still maintain that Hollywood Holocaust is one of the greatest maps (urban or otherwise) ever made.

Props to Quake's E1M1, and Heretic's E1M5 (if that's the one that looks like a city).
Yeah Hollywood Holocaust is really solid in both SP and MP terms. Even in DNF it rocks.

Slipgate Complex and The Citadel (Quake E1M1 and Heretic E1M5 respectively) are great too. Citadel nails the city feeling Doom 2 could never pull off.

ToxicFrog
Apr 26, 2008


Olivil posted:

I recently put back together a DOS PC with the following specs:

Pentium 200 MMX
32MB of RAM
SoundBlaster 16 with Yamaha MIDI daughterboard
Gravis UltraSound MAX
S3 ViRGE
MS-DOS 6.22/Win 3.11

What are some good DOS FPS other than the classic BUILD and iD games?

I can play pretty much anything that runs on straight-up DOS.

By the way, Saturn X is amazing on a real DOS box (with UltraSound and Adlib)!

System Shock, Descent, and Terra Nova: Strike Force Centauri are all fantastic. Seriously, two pages of recommendations and no System Shock? For shame.

I also have fond memories of CyClones and Wrath of Earth, but it's been a long time since I've played either and I have no idea if they're at all playable today.

Adam Bowen
Jan 6, 2003

This post probably contains a Rickroll link!

Rupert Buttermilk posted:

I still maintain that Hollywood Holocaust is one of the greatest maps (urban or otherwise) ever made.

Props to Quake's E1M1, and Heretic's E1M5 (if that's the one that looks like a city).


Hollywood Holocaust is a map that works perfectly for single and multiplayer, something that is drat hard to do. DN3D has a bunch of maps like that really.

Mogomra
Nov 5, 2005

simply having a wonderful time

Segmentation Fault posted:

The Walk of Fame and Arcade are in Hollywood Holocaust. The Pigcop assault and porn theater happens in Red Light District. Are you conflating the two levels?

They're in both levels thinking about it... Huh.

MasterSlowPoke
Oct 9, 2005

Our courage will pull us through

Adam Bowen posted:

Hollywood Holocaust is a map that works perfectly for single and multiplayer, something that is drat hard to do. DN3D has a bunch of maps like that really.

Facility is still the gold standard for that.

Segmentation Fault
Jun 7, 2012

Mogomra posted:

They're in both levels thinking about it... Huh.

The pigcop assault maybe I guess. The theater doesn't strike me as a porn theater though.

Mogomra
Nov 5, 2005

simply having a wonderful time

Segmentation Fault posted:

The pigcop assault maybe I guess. The theater doesn't strike me as a porn theater though.

I guess. Except for the porn movie posters and the porn movie on the movie screen. :rolleye:

Segmentation Fault
Jun 7, 2012

Mogomra posted:

I guess. Except for the porn movie posters and the porn movie on the movie screen. :rolleye:

Why would a porn theater have an arcade?

Tiny Timbs
Sep 6, 2008

Segmentation Fault posted:

Why would a porn theater have an arcade?

Why wouldn't it?

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Segmentation Fault posted:

Why would a porn theater have an arcade?

My PC is a porn theater and arcade. Are you telling me I should separate the two? Are YOU INSANE?

Tiny Timbs
Sep 6, 2008

Gotta have something to do during the refractory period

Woolie Wool
Jun 2, 2006


Segmentation Fault posted:

Why would a porn theater have an arcade?

It's an early '90s FPS, it doesn't have to make sense from a narrative standpoint. Its purpose as a first level is to make a big first impression, show how Duke Nukem 3D can do lots of things Doom and its progeny cannot, and sell you on playing the game. Each of the set pieces makes perfect sense from a gameplay standpoint and provides an instantly memorable and engaging hook to draw the player in. Level design really doesn't get much better.

Segmentation Fault posted:

The Walk of Fame and Arcade are in Hollywood Holocaust. The Pigcop assault and porn theater happens in Red Light District. Are you conflating the two levels?

No. Red Light District has an adult bookstore and a strip club. Which I guess is pretty much the same thing, but the sleazy alpha male sexuality was new at the time.

Amethyst posted:

I think Duke Nukem sucks
So you're wrong about basically everything then. :waycool:

Woolie Wool fucked around with this message at 05:10 on Sep 30, 2014

wafflemoose
Apr 10, 2009

Isn't Duke 3D the first FPS to do "realistic" levels? All the other early FPS games seem to take place in abstract nonsensical mazes, I think Duke 3D's levels struck a great balance between making levels that looked somewhat like real places but still contained the zaniness and abstractness of the mazes. It's one of the reasons Duke3D is still one of my favorite early FPS game ever. The levels actually felt like places instead of just being videogame levels. Also, the level of interactivity in that game was nuts, especially concerning bathrooms. In most FPS games you can only just flush the toilets. In Duke 3D you can take a leak, flush the toilet, and then break it and drink the water that spouts out of the broken plumbing. And then you could use a mirror and Duke would comment on how good he's looking.

Olivil
Jul 15, 2010

Wow I'd like to be as smart as a computer

ToxicFrog posted:

System Shock, Descent, and Terra Nova: Strike Force Centauri are all fantastic. Seriously, two pages of recommendations and no System Shock? For shame.

I also have fond memories of CyClones and Wrath of Earth, but it's been a long time since I've played either and I have no idea if they're at all playable today.

I forgot about System Shock! how could I? Thanks for the suggestions , apart from Descent I don't know those games. I'll give them a try for sure.

Segmentation Fault
Jun 7, 2012

Starhawk64 posted:

Isn't Duke 3D the first FPS to do "realistic" levels? All the other early FPS games seem to take place in abstract nonsensical mazes, I think Duke 3D's levels struck a great balance between making levels that looked somewhat like real places but still contained the zaniness and abstractness of the mazes. It's one of the reasons Duke3D is still one of my favorite early FPS game ever. The levels actually felt like places instead of just being videogame levels. Also, the level of interactivity in that game was nuts, especially concerning bathrooms. In most FPS games you can only just flush the toilets. In Duke 3D you can take a leak, flush the toilet, and then break it and drink the water that spouts out of the broken plumbing. And then you could use a mirror and Duke would comment on how good he's looking.

"drat, I'm lookin' good!"
            /

Nintendo Kid
Aug 4, 2011

by Smythe

Starhawk64 posted:

Isn't Duke 3D the first FPS to do "realistic" levels?

No.

Woolie Wool
Jun 2, 2006


Doom 1994-95 wads were full of such levels but the difference was the Doom wads that tried it were poo poo. There's something totally different about the way Duke moves and the sizes and proportions of him and other entities in the map, so realistic-esque architecture doesn't look as completely off and ugly as it often does in Doom.

Nintendo Kid
Aug 4, 2011

by Smythe

Woolie Wool posted:

Doom 1994-95 wads were full of such levels but the difference was the Doom wads that tried it were poo poo. There's something totally different about the way Duke moves and the sizes and proportions of him and other entities in the map, so realistic-esque architecture doesn't look as completely off and ugly as it often does in Doom.

Because Duke 3D is a last generation 2.5D game, release mere months before Quake obliterated the market, unlike Doom the first popular 2.5D FPS game with actual height varying and non-orthogonal level geometry.

Also the 94/95 WADs are primarily poo poo because the only real experienced level designers at the time were the iD dudes.

Linguica
Jul 13, 2000
You're already dead

Woolie Wool posted:

There's something totally different about the way Duke moves and the sizes and proportions of him and other entities in the map, so realistic-esque architecture doesn't look as completely off and ugly as it often does in Doom.
That's silly. If proportions are different in Duke3D than in Doom, that's up to the level designers. As for the way Duke moves, I'm not sure where "realistic" enters into it.

Woolie Wool
Jun 2, 2006


Well the proportions of the player and NPCs are definitely not up to the level designers. To get the same effect in Doom you'd be basically changing Doom into a different game using the Doom engine. The Doomguy just doesn't feel comfortable in realistic spaces not just due to the obvious factors but things that seem intangible and hard to nail down, but are definitely felt. Maybe some really skilled mapper can pull it off but I've never seen a Doom level that does it as well as a merely competent Build engine level.

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Douk Douk
Mar 17, 2009

Take your pervert war elsewhere.
A lot of it has to do with the proportions of the entities in the game, like you said. Build engine games are "taller" than Doom, if that makes any sense. Players, enemies, textures, you name it, seem like they're more realistically portrayed and because of that they're much taller compared to Doom's squat and wide sprites. Incidentally, if you've ever noticed any Build textures being used in Doom wads, they all look almost twice as tall compared to Doom's textures.

That, and to me the general camera movement and movement speed of the actors in Build are different from Doom. It feels like you're actually walking and controlling a human being in the Build games, Doomguy feels like he's wearing rollerblades with all the slipperiness involved.

E: Of course with ZDoom, ACS and DECORATE one could easily emulate the "realistic" feel of a Build engine game nowadays, but let's be fair and just go with the standard engine

Douk Douk fucked around with this message at 09:45 on Sep 30, 2014

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