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The explosive shotgun in Samsara has a nice little bit of balance since it murders poo poo with alarming efficiency but has splash damage so that you can blow your own fool rear end up if you're up in the monster's face.
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# ? Sep 30, 2014 00:33 |
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# ? May 14, 2024 01:14 |
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Here's another good CD: https://archive.org/details/cdrom-5thdimensioncd1 Among others it has code:
--------------------------------------------- The Pie 3D GCS is a program that allows the user to create their own 3D games. The games that are created can be sold for profit or given away without paying any royalties. And do this all with NO PROGRAMMING! The games created with the GCS feature 256 color texture mapped artwork on the walls, floor, and ceiling. Sound Blaster (TM) support means you can add your own .WAV sound effects and FM-voice general MIDI music. The GCS comes with a variety of general purpose artwork, but you can also import .GIF, .PCX, or .BMP artwork into the games very easily. Or you can create your new artwork from scratch with the included paint program. With simple click and drag operations, the user can put together an excellent 3D action game in a matter of hours! A basic set of weapons, enemies, and inventory items is included, and more will become available. Advanced users can manipulate the artwork and animation used in the enemy characters and weapons. The 3D game engine that your game will use is a fast, smooth scrolling system. On average it runs at an animation speed of about 20 frames per second on a lowly 33 Mhz 486. Running the demo: ------------------- \( Press F1 during gameplay for online help! \) This demo is very simple to use. Simply return to the menu with a <cr>, and select one of the demo levels. Then press return to get the text description of the level. To see the level, press return again, or press escape to return to the menu. System Requirements: ------------------- To run this, you will need a 386, 486 or Pentium computer with 590k free DOS RAM, and a meg or so of EMS or XMS. You will get better performance with EMS. You will need 2 megs or so of disk space after installation, because the game will save the state of each level after you have been through it. To order the GCS ---------------- Price: $69.95 + $4.00 s&h + TAX if NY or NJ resident MC/VISA orders 1-800-537-3344 open 24 hours Or send check to us at address below:
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# ? Sep 30, 2014 00:39 |
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Cream-of-Plenty posted:I really wish Duke 3D had some sort of SSG equivalent. DukePlus has one but it's a model only, people ask the developer why he can't make a sprite version and he asks them if they can't run OpenGL or something, and thus completely misses the point.
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# ? Sep 30, 2014 00:51 |
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Keiya posted:Yeah, but the SSG in Doom basically replaces just about every other weapon, let's be honest. It's only edge cases where something else is better, where without it you are flipping between the shotgun and chaingun fairly regularly. SSG is just the best 'default' weapon to have up because it's super great damage and ideal for up close stuff (which is the stuff you have the least amount of time to react to), plus it's almost guaranteed to force pain state on mid tier enemies which makes it ideal for a LOT of stuff. Every gun except the Pistol is still useful depending on the situation though. Single Shotgun is better for single weak individual targets like Imps, or for shooting things farther away. Chaingun is just straight up better when there are many spread out humans, it's also better for monsters that you can pain lock, AND it's the best of the early guns for long range shooting since it has 100% accuracy on the first shots. Rockets are rockets, always useful for anything that isn't up close or in tight corridors. It's generally the go to long range weapon of choice when you have them to spare, and faster for taking down big enemies than the SSG. Plasma is the most iffy gun, there are cases when it's actually more efficient than the BFG, but as you said it's really hard to argue with keeping your Cells up for BFG panic moments. Gwyrgyn Blood fucked around with this message at 00:56 on Sep 30, 2014 |
# ? Sep 30, 2014 00:54 |
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I love the rocket launcher, and I love it when a map gives me enough rockets to use it as a "normal" weapon.
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# ? Sep 30, 2014 00:57 |
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I had a book that came with Pie in the Sky. It actually wasn't *that* terrible, and is a big influence in my belief that Doom-style level editing needs to come back. It's so easy to pick up and play with!
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# ? Sep 30, 2014 01:01 |
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I love the rocket launcher so much but god do I hate the auto-aim guiding rockets into the ground in front of you when you just wanted to shoot straight forward
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# ? Sep 30, 2014 01:01 |
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Are there any good rocket launcher only level packs?
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# ? Sep 30, 2014 01:02 |
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Keiya posted:I had a book that came with Pie in the Sky. It actually wasn't *that* terrible, and is a big influence in my belief that Doom-style level editing needs to come back. It's so easy to pick up and play with! This is my favorite Pie In The Sky engine game of all time: http://www.somethingawful.com/game-reviews/lifes-battle/ Downloads are at the archived version of the site here: https://web.archive.org/web/20010202144800/http://www.hummersoftware.com/freeware.html
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# ? Sep 30, 2014 01:12 |
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Nonono, this is the best: http://3dshots.nl/Archive/Spel_Dukescrew.htm There's this fascinating insight into the company's doings: http://www.pieintheskysoftware.com/menuitem-resources-history.html
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# ? Sep 30, 2014 01:19 |
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"Take off your pants.... because you're about to poo poo yourself." http://www.strafe1996.com/news.html Interesting looking old school inspired FPS project that popped up on the TIGSource forums a while ago.
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# ? Sep 30, 2014 01:21 |
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As soon as I heard "roguelike" I was turned off. It's not a real old-school FPS unless it has rampant savescumming and unique, individual levels that are works of art and experiences in their own right and can be reminisced about. Even if you had the best OBLIGE knockoff in the world it's not going to hold a candle to a map made by hand.
Woolie Wool fucked around with this message at 01:44 on Sep 30, 2014 |
# ? Sep 30, 2014 01:42 |
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Yeah, you're right. I still like the website though.
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# ? Sep 30, 2014 01:49 |
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I still maintain that Hollywood Holocaust is one of the greatest maps (urban or otherwise) ever made. Props to Quake's E1M1, and Heretic's E1M5 (if that's the one that looks like a city).
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# ? Sep 30, 2014 02:41 |
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Hollywood Holocaust is a great example of the sort of thing a roguelike type game could never hope to achieve. It's the product of a specific vision, with a beginning, an ending, pacing, progression, landmarks, and set-pieces (the Walk of Fame, the porn theater, the arcade, the pig cop assault at the end). It's both a part of the game and an experience in and of itself.
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# ? Sep 30, 2014 03:25 |
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I have to ask: does Duke walk slower in the porn theatre from the sticky floors and used tissues clinging to his boots?
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# ? Sep 30, 2014 03:26 |
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This is a 1996 game, of course he doesn't.
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# ? Sep 30, 2014 03:28 |
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Woolie Wool posted:Hollywood Holocaust is a great example of the sort of thing a roguelike type game could never hope to achieve. It's the product of a specific vision, with a beginning, an ending, pacing, progression, landmarks, and set-pieces (the Walk of Fame, the porn theater, the arcade, the pig cop assault at the end). It's both a part of the game and an experience in and of itself. I'm not really sure it's necessary to argue that randomly generated 3D levels can rival levels made with actual intent. The last time I heard someone bring it up was with Hellgate: London.
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# ? Sep 30, 2014 03:29 |
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Woolie Wool posted:Hollywood Holocaust is a great example of the sort of thing a roguelike type game could never hope to achieve. It's the product of a specific vision, with a beginning, an ending, pacing, progression, landmarks, and set-pieces (the Walk of Fame, the porn theater, the arcade, the pig cop assault at the end). It's both a part of the game and an experience in and of itself. Why are you always going on about games you don't like. I think Duke Nukem sucks but I don't moan about it in the early fps thread.
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# ? Sep 30, 2014 03:37 |
Woolie Wool posted:Hollywood Holocaust is a great example of the sort of thing a roguelike type game could never hope to achieve. It's the product of a specific vision, with a beginning, an ending, pacing, progression, landmarks, and set-pieces (the Walk of Fame, the porn theater, the arcade, the pig cop assault at the end). It's both a part of the game and an experience in and of itself. The Walk of Fame and Arcade are in Hollywood Holocaust. The Pigcop assault and porn theater happens in Red Light District. Are you conflating the two levels? Rupert Buttermilk posted:I still maintain that Hollywood Holocaust is one of the greatest maps (urban or otherwise) ever made. Slipgate Complex and The Citadel (Quake E1M1 and Heretic E1M5 respectively) are great too. Citadel nails the city feeling Doom 2 could never pull off.
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# ? Sep 30, 2014 03:42 |
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Olivil posted:I recently put back together a DOS PC with the following specs: System Shock, Descent, and Terra Nova: Strike Force Centauri are all fantastic. Seriously, two pages of recommendations and no System Shock? For shame. I also have fond memories of CyClones and Wrath of Earth, but it's been a long time since I've played either and I have no idea if they're at all playable today.
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# ? Sep 30, 2014 03:42 |
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Rupert Buttermilk posted:I still maintain that Hollywood Holocaust is one of the greatest maps (urban or otherwise) ever made. Hollywood Holocaust is a map that works perfectly for single and multiplayer, something that is drat hard to do. DN3D has a bunch of maps like that really.
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# ? Sep 30, 2014 03:46 |
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Segmentation Fault posted:The Walk of Fame and Arcade are in Hollywood Holocaust. The Pigcop assault and porn theater happens in Red Light District. Are you conflating the two levels? They're in both levels thinking about it... Huh.
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# ? Sep 30, 2014 03:55 |
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Adam Bowen posted:Hollywood Holocaust is a map that works perfectly for single and multiplayer, something that is drat hard to do. DN3D has a bunch of maps like that really. Facility is still the gold standard for that.
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# ? Sep 30, 2014 03:57 |
Mogomra posted:They're in both levels thinking about it... Huh. The pigcop assault maybe I guess. The theater doesn't strike me as a porn theater though.
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# ? Sep 30, 2014 04:00 |
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Segmentation Fault posted:The pigcop assault maybe I guess. The theater doesn't strike me as a porn theater though. I guess. Except for the porn movie posters and the porn movie on the movie screen.
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# ? Sep 30, 2014 04:08 |
Mogomra posted:I guess. Except for the porn movie posters and the porn movie on the movie screen. Why would a porn theater have an arcade?
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# ? Sep 30, 2014 04:12 |
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Segmentation Fault posted:Why would a porn theater have an arcade? Why wouldn't it?
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# ? Sep 30, 2014 04:15 |
Segmentation Fault posted:Why would a porn theater have an arcade? My PC is a porn theater and arcade. Are you telling me I should separate the two? Are YOU INSANE?
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# ? Sep 30, 2014 04:16 |
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Gotta have something to do during the refractory period
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# ? Sep 30, 2014 04:18 |
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Segmentation Fault posted:Why would a porn theater have an arcade? It's an early '90s FPS, it doesn't have to make sense from a narrative standpoint. Its purpose as a first level is to make a big first impression, show how Duke Nukem 3D can do lots of things Doom and its progeny cannot, and sell you on playing the game. Each of the set pieces makes perfect sense from a gameplay standpoint and provides an instantly memorable and engaging hook to draw the player in. Level design really doesn't get much better. Segmentation Fault posted:The Walk of Fame and Arcade are in Hollywood Holocaust. The Pigcop assault and porn theater happens in Red Light District. Are you conflating the two levels? No. Red Light District has an adult bookstore and a strip club. Which I guess is pretty much the same thing, but the sleazy alpha male sexuality was new at the time. Amethyst posted:I think Duke Nukem sucks Woolie Wool fucked around with this message at 05:10 on Sep 30, 2014 |
# ? Sep 30, 2014 05:00 |
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Isn't Duke 3D the first FPS to do "realistic" levels? All the other early FPS games seem to take place in abstract nonsensical mazes, I think Duke 3D's levels struck a great balance between making levels that looked somewhat like real places but still contained the zaniness and abstractness of the mazes. It's one of the reasons Duke3D is still one of my favorite early FPS game ever. The levels actually felt like places instead of just being videogame levels. Also, the level of interactivity in that game was nuts, especially concerning bathrooms. In most FPS games you can only just flush the toilets. In Duke 3D you can take a leak, flush the toilet, and then break it and drink the water that spouts out of the broken plumbing. And then you could use a mirror and Duke would comment on how good he's looking.
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# ? Sep 30, 2014 05:18 |
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ToxicFrog posted:System Shock, Descent, and Terra Nova: Strike Force Centauri are all fantastic. Seriously, two pages of recommendations and no System Shock? For shame. I forgot about System Shock! how could I? Thanks for the suggestions , apart from Descent I don't know those games. I'll give them a try for sure.
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# ? Sep 30, 2014 05:19 |
Starhawk64 posted:Isn't Duke 3D the first FPS to do "realistic" levels? All the other early FPS games seem to take place in abstract nonsensical mazes, I think Duke 3D's levels struck a great balance between making levels that looked somewhat like real places but still contained the zaniness and abstractness of the mazes. It's one of the reasons Duke3D is still one of my favorite early FPS game ever. The levels actually felt like places instead of just being videogame levels. Also, the level of interactivity in that game was nuts, especially concerning bathrooms. In most FPS games you can only just flush the toilets. In Duke 3D you can take a leak, flush the toilet, and then break it and drink the water that spouts out of the broken plumbing. And then you could use a mirror and Duke would comment on how good he's looking. "drat, I'm lookin' good!" /
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# ? Sep 30, 2014 05:20 |
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Starhawk64 posted:Isn't Duke 3D the first FPS to do "realistic" levels? No.
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# ? Sep 30, 2014 05:20 |
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Doom 1994-95 wads were full of such levels but the difference was the Doom wads that tried it were poo poo. There's something totally different about the way Duke moves and the sizes and proportions of him and other entities in the map, so realistic-esque architecture doesn't look as completely off and ugly as it often does in Doom.
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# ? Sep 30, 2014 05:25 |
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Woolie Wool posted:Doom 1994-95 wads were full of such levels but the difference was the Doom wads that tried it were poo poo. There's something totally different about the way Duke moves and the sizes and proportions of him and other entities in the map, so realistic-esque architecture doesn't look as completely off and ugly as it often does in Doom. Because Duke 3D is a last generation 2.5D game, release mere months before Quake obliterated the market, unlike Doom the first popular 2.5D FPS game with actual height varying and non-orthogonal level geometry. Also the 94/95 WADs are primarily poo poo because the only real experienced level designers at the time were the iD dudes.
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# ? Sep 30, 2014 05:31 |
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Woolie Wool posted:There's something totally different about the way Duke moves and the sizes and proportions of him and other entities in the map, so realistic-esque architecture doesn't look as completely off and ugly as it often does in Doom.
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# ? Sep 30, 2014 05:42 |
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Well the proportions of the player and NPCs are definitely not up to the level designers. To get the same effect in Doom you'd be basically changing Doom into a different game using the Doom engine. The Doomguy just doesn't feel comfortable in realistic spaces not just due to the obvious factors but things that seem intangible and hard to nail down, but are definitely felt. Maybe some really skilled mapper can pull it off but I've never seen a Doom level that does it as well as a merely competent Build engine level.
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# ? Sep 30, 2014 05:44 |
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# ? May 14, 2024 01:14 |
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A lot of it has to do with the proportions of the entities in the game, like you said. Build engine games are "taller" than Doom, if that makes any sense. Players, enemies, textures, you name it, seem like they're more realistically portrayed and because of that they're much taller compared to Doom's squat and wide sprites. Incidentally, if you've ever noticed any Build textures being used in Doom wads, they all look almost twice as tall compared to Doom's textures. That, and to me the general camera movement and movement speed of the actors in Build are different from Doom. It feels like you're actually walking and controlling a human being in the Build games, Doomguy feels like he's wearing rollerblades with all the slipperiness involved. E: Of course with ZDoom, ACS and DECORATE one could easily emulate the "realistic" feel of a Build engine game nowadays, but let's be fair and just go with the standard engine Douk Douk fucked around with this message at 09:45 on Sep 30, 2014 |
# ? Sep 30, 2014 09:42 |