Dr.Smasher posted:I just hope there aren't terrible raid bosses. I feel like we'll be alright. I keep hearing that TPS is going to be using a linear progression model (versus Borderlands 2's insane exponential one) that should keep the insane sponginess down. Plus, between BL1 and BL2, I've never really felt like I was obligated to fight any "raid" boss if I didn't want to, so the track record there is promising.
|
|
# ? Sep 29, 2014 02:05 |
|
|
# ? May 30, 2024 13:24 |
|
I noticed Roland in the Hammerlock/Torgue trailer. It's gonna be weird listening to his BL2 voice while he looks like his BL1 self.
|
# ? Sep 29, 2014 06:59 |
Cream-of-Plenty posted:I feel like we'll be alright. I keep hearing that TPS is going to be using a linear progression model (versus Borderlands 2's insane exponential one) that should keep the insane sponginess down. Plus, between BL1 and BL2, I've never really felt like I was obligated to fight any "raid" boss if I didn't want to, so the track record there is promising.
|
|
# ? Sep 29, 2014 08:39 |
watho posted:No, it's still using an exponential curve, it's just way toned down. Cool, close enough then.
|
|
# ? Sep 29, 2014 08:45 |
|
watho posted:No, it's still using an exponential curve, it's just way toned down. Thank god. As someone who is dyslexic, the upper echelons of Borderlands 2's level system wreaked absolute havoc with my reading skills. It's really hard to compare a gun that does 684,326 damage to one that does 683,426 damage at a glance if you can barely read normal numbers in order as-is. I much prefer a slower curve because the difficulty can remain around the same without the numbers ballooning so god drat much.
|
# ? Sep 29, 2014 08:58 |
|
CJacobs posted:It's really hard to compare a gun that does 684,326 damage to one that does 683,426 damage at a glance if you can barely read normal numbers in order as-is. While I 100% agree with you, that's exactly what the green and red arrows next to the stats are for.
|
# ? Sep 29, 2014 11:07 |
|
Fair enough. Sometimes the arrows are deceptive as to what is "better", like how the green arrow for grenade fuse time actually means longer fuse time even though shorter is more beneficial, etc. but that's just a niche case.
|
# ? Sep 29, 2014 15:32 |
|
I have a feeling that this game is just a dlc concept stretched out into a full game. All of the trailers don't seem to have that much material, they're really big on talking about lasers and butt slams as if it's all they have. I know nobody expects more than a low effort sequel but what they've shown doesn't seem all that worthy of a full price tag It's probably not going to be bad but I dunno there needs to be more than a new campaign and a lower gravity value to keep borderlands interesting. nigga crab pollock fucked around with this message at 16:25 on Sep 29, 2014 |
# ? Sep 29, 2014 16:23 |
|
I definitely had that impression when they first started showing it, but it seems to me that they've fleshed it out a lot more. It's hard to tell though.
|
# ? Sep 29, 2014 17:34 |
|
It feels like an arkham origins more than a saints row: gat out of hell to me. The new playable characters are the main attraction for me though.
|
# ? Sep 29, 2014 17:44 |
|
CJacobs posted:Fair enough. Sometimes the arrows are deceptive as to what is "better", like how the green arrow for grenade fuse time actually means longer fuse time even though shorter is more beneficial, etc. but that's just a niche case. Also not true. Green arrows point to shorter fuse times on Grenade mods. See here - Re: Game feeling like DLC - I think that's how it started, they talked about the Moonbase DLC a lot. I'm happy with the amount of content i've seen from the promo stuff, though. From Borderlands 2 I can only really recall seeing 3 or 4 areas in any kind of detail in the promo stuff, out of the what, 20ish areas there ended up being? The proof will be in the pudding, but I'm hopeful it'll be a full sized game.
|
# ? Sep 29, 2014 18:08 |
|
Oh god no I'm dyslexic and blind
|
# ? Sep 29, 2014 18:12 |
|
You might be thinking of shield recharge delay? For Roid shields, you want as long a delay as possible, but green arrows show up for shorter delays instead. Which is perfectly fine, because doing it any other way would be pretty confusing.
|
# ? Sep 29, 2014 19:00 |
|
CJacobs posted:Oh god no I'm dyslexic and blind color blind. If I'm being real here, I'd be okay with a somewhat shorter Borderlands campaign. I dove back into BL2 this past month after not paying attention to it for a longass time, and I seriously had forgotten about the entirety of "Toil and Trouble". The game feels like it stretches out a little bit too much toward the end.
|
# ? Sep 29, 2014 19:22 |
|
nigga crab pollock posted:I have a feeling that this game is just a dlc concept stretched out into a full game. All of the trailers don't seem to have that much material, they're really big on talking about lasers and butt slams as if it's all they have. I know nobody expects more than a low effort sequel but what they've shown doesn't seem all that worthy of a full price tag
|
# ? Sep 29, 2014 19:35 |
|
deadly_pudding posted:color blind. It disappoints me greatly that the colorblind options in-game do absolutely nothing other than put errors on the item tooltips.
|
# ? Sep 29, 2014 19:47 |
|
deadly_pudding posted:If I'm being real here, I'd be okay with a somewhat shorter Borderlands campaign. I dove back into BL2 this past month after not paying attention to it for a longass time, and I seriously had forgotten about the entirety of "Toil and Trouble". The game feels like it stretches out a little bit too much toward the end. The major stopgap quest chains for me are, in order: -Firehawk quest chain -The entire Tiny Tina quest chain because there's only one way into her hovel and it's on the OPPOSITE SIDE of all the quest objectives -Running back through the dam with no real good way back to sanctuary for the loader core quest -Zaford/Hodunk quest chain because of so much god drat unnecessary driving (seriously just put a fast travel point in their areas if I'm gonna go there so often) -Opportunity in general
|
# ? Sep 29, 2014 20:46 |
|
I just want to play as Mr Torque.
|
# ? Sep 29, 2014 21:25 |
|
CJacobs posted:-Running back through the dam with no real good way back to sanctuary for the loader core quest Cult Following: Lighting the Match is even worse. You just have to run back through the ENTIRE Southern Shelf map, with two under-leveled bosses in the way, and then having it be a pain in the rear end getting back.
|
# ? Sep 29, 2014 21:34 |
|
Vice Zoomler Aestro posted:Cult Following: Lighting the Match is even worse. You just have to run back through the ENTIRE Southern Shelf map, with two under-leveled bosses in the way, and then having it be a pain in the rear end getting back. This is when I learned that the run speed and jump height multipliers in the Cheat Engine are super fun, and also that BL2 doesn't particularly like you messing about in its memory space during gameplay.
|
# ? Sep 29, 2014 21:44 |
|
Vice Zoomler Aestro posted:Cult Following: Lighting the Match is even worse. You just have to run back through the ENTIRE Southern Shelf map, with two under-leveled bosses in the way, and then having it be a pain in the rear end getting back. At least with Lighting the Match you can save and quit to warp back to Liar's Berg. It's not as viable in multiplayer, but works well enough in single.
|
# ? Sep 29, 2014 21:48 |
|
Did they ever say why the level scaling in BL2 was changed to exponential instead of BL1's linear progression? All the exponential leveling does is gently caress you over if you decide to overlevel on DLCs in an early playthrough.
|
# ? Sep 30, 2014 00:54 |
Arcsquad12 posted:Did they ever say why the level scaling in BL2 was changed to exponential instead of BL1's linear progression? All the exponential leveling does is gently caress you over if you decide to overlevel on DLCs in an early playthrough. Because weapons ended up lasting for up to 20 levels and not finding any better weapons for such a long time gets boring in a loot-based game.
|
|
# ? Sep 30, 2014 08:52 |
|
watho posted:Because weapons ended up lasting for up to 20 levels and not finding any better weapons for such a long time gets boring in a loot-based game. They sure solved that problem in BL2.
|
# ? Sep 30, 2014 09:41 |
|
Dootman posted:They sure solved that problem in BL2. Well yes, they did. They just took it too far and created the opposite problem. And now TPS is allegedly somewhere in the middle trying to strike a balance. Granted it shouldn't have taken two whole game iterations to get right but progress is progress!
|
# ? Sep 30, 2014 09:57 |
|
I miss when you found a good gun in Borderlands 1, and you could rely on it for several hours. In BL2, I find it really fustrating to find interesting gear mid-levelling, since chances are it'll be useless in 5 levels, tops. In a sense only the loot gotten at level cap matters, and everything else is basically trash. I still hang on to my good pile of amazing level 50 gear, because I spent so much time farming for them back then.
|
# ? Sep 30, 2014 10:16 |
|
Is there any good way to increase the drop rates of higher grade items in BL2?
|
# ? Sep 30, 2014 10:29 |
|
TescoBag posted:Is there any good way to increase the drop rates of higher grade items in BL2? Cheat Engine. There's a writeup in the OP about it, but I think the script linked requires an older version of the program to run.
|
# ? Sep 30, 2014 12:06 |
|
Kaethela posted:Cheat Engine. There's a writeup in the OP about it, but I think the script linked requires an older version of the program to run. Nah, you can open the script in notepad, look for the section that specifies a version number and change it to whatever version of cheat engine you're using and it'll work just fine.
|
# ? Sep 30, 2014 12:11 |
|
ImpulseDrive posted:Definitely getting the pre-sequel, but the next Gearbox game looks like it'll be a miss for me. It's literally a Borderlands reskin minus the random loot. And the mp is a 3rd person moba by the looks of it.
|
# ? Sep 30, 2014 12:13 |
|
CJacobs posted:-Running back through the dam with no real good way back to sanctuary for the loader core quest It's shorter to just push through to the end of the map where you initially rescued Roland and use the teleporter there. Vice Zoomler Aestro posted:Cult Following: Lighting the Match is even worse. You just have to run back through the ENTIRE Southern Shelf map, with two under-leveled bosses in the way, and then having it be a pain in the rear end getting back. You can just jump off the side of the ship that faces the icy glacier area and skip most of the backtracking there.
|
# ? Sep 30, 2014 13:42 |
Elephant Ambush posted:It's shorter to just push through to the end of the map where you initially rescued Roland and use the teleporter there. It's probably not really a "solution", but in situations where I find myself having to travel a long/tedious distance to get back from a mission, I frequently just log out to the main menu and jump back in, because the game moves me to the nearest fast travel station. New RPS article on The Pre-sequel.
|
|
# ? Oct 1, 2014 01:33 |
|
Elephant Ambush posted:It's shorter to just push through to the end of the map where you initially rescued Roland and use the teleporter there. I know, that's what I always do since the alternative is going backwards through the previous area. The bandits have moved back in after you killed all the loaders for the main quest, so at least there's new stuff to fight, but it's still kind of a pain.
|
# ? Oct 1, 2014 03:01 |
|
I am getting progressively more hyped as I read through this interview.
|
# ? Oct 1, 2014 03:05 |
|
Attestant posted:I miss when you found a good gun in Borderlands 1, and you could rely on it for several hours. In BL2, I find it really fustrating to find interesting gear mid-levelling, since chances are it'll be useless in 5 levels, tops. In a sense only the loot gotten at level cap matters, and everything else is basically trash. I have the opposite feeling where I was annoyed that some level 5 gun was better than everything I would find for 10 levels and I would get sick of using the same gun all the time in a game that had huge variety. I preferred finding new weapons all over and constantly switching up gear all the time in BL2. I feel it helps keep things fresh and mixes up gameplay where I would be using a really good sniper for an hour and then switch to some crazy smg or a shotgun with exploding ammo. Upgrading to new weapons would alter strategy and add variety for me.
|
# ? Oct 1, 2014 03:23 |
Constantly switching up gear is fine for BL2 playthrough one, it just starts to go pear-shaped in the second and third difficulties because of the insane scaling. I have no problem with swapping out a weapon for a better one, I do have a problem with literally not being able to find a upgrade which is what happened a *lot* to me in BL2. So much that I felt compelled to run gibbed's editor to scale up my weapons and equipment.
|
|
# ? Oct 1, 2014 03:51 |
|
Steamplay!
|
# ? Oct 1, 2014 05:13 |
Ulvirich posted:Constantly switching up gear is fine for BL2 playthrough one, it just starts to go pear-shaped in the second and third difficulties because of the insane scaling. I have no problem with swapping out a weapon for a better one, I do have a problem with literally not being able to find a upgrade which is what happened a *lot* to me in BL2. So much that I felt compelled to run gibbed's editor to scale up my weapons and equipment. Yeah, I'm lucky to get a good 2 or 3 levels out of a weapon in UVHM. That being said, I probably end up using that weapon more in those 2-3 levels than the typical weapon in 4-6 levels of Normal or TVHM. If I'm level 61 or 62 when I realize that this shotgun or rifle (that's still performing) is Level 57 or 58, I feel an immediate urge to memorialize the weapon in that character's vault. That's where all of the memorable workhorse items go.
|
|
# ? Oct 1, 2014 06:10 |
|
RPS article posted:...[on] the Helios space station there’s this hall of Claptraps... Sold!
|
# ? Oct 1, 2014 06:19 |
|
|
# ? May 30, 2024 13:24 |
|
The TPS Season Pass is up on Steam with a price - £24.99/$29.99. US has a way more favourable price, opposite to what happened with the base game. Not much more info on it. Says it includes Characters and Story DLC, which we knew. Also says DLC content will be out by October 2015, which is slightly less time than it took for the last BL2 DLC to come out.
|
# ? Oct 1, 2014 21:24 |