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GenderSelectScreen
Mar 7, 2010

I DON'T KNOW EITHER DON'T ASK ME
College Slice
Filling in religions and cultures is easy. The landed titles is just:

code:
b_nubia;Nubia;;;;;;;;;;;;;x
c_nubia;Nubia;;;;;;;;;;;;;x
d_nubia;Nubia;;;;;;;;;;;;;x
Typing that over and over along with the other titles is just so tedious. It would be a lot easier if I could just pull the localizations for just the landed titles from the vanilla file and remove what I didn't need but they're just thrown in amongst everything else so I can't just do that.

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monster on a stick
Apr 29, 2013

Hitlers Gay Secret posted:

Filling in religions and cultures is easy. The landed titles is just:

code:
b_nubia;Nubia;;;;;;;;;;;;;x
c_nubia;Nubia;;;;;;;;;;;;;x
d_nubia;Nubia;;;;;;;;;;;;;x
Typing that over and over along with the other titles is just so tedious. It would be a lot easier if I could just pull the localizations for just the landed titles from the vanilla file and remove what I didn't need but they're just thrown in amongst everything else so I can't just do that.

Could you use Excel to populate it, then spit it out in semicolon-separated format? At least then you can just fill down "Nubia" for however many columns.

GenderSelectScreen
Mar 7, 2010

I DON'T KNOW EITHER DON'T ASK ME
College Slice

monster on a stick posted:

Could you use Excel to populate it, then spit it out in semicolon-separated format? At least then you can just fill down "Nubia" for however many columns.

Don't own Microsoft Excel anymore.

Ofaloaf
Feb 15, 2013

Hitlers Gay Secret posted:

Filling in religions and cultures is easy. The landed titles is just:

code:
b_nubia;Nubia;;;;;;;;;;;;;x
c_nubia;Nubia;;;;;;;;;;;;;x
d_nubia;Nubia;;;;;;;;;;;;;x
Typing that over and over along with the other titles is just so tedious. It would be a lot easier if I could just pull the localizations for just the landed titles from the vanilla file and remove what I didn't need but they're just thrown in amongst everything else so I can't just do that.
Top modder's pro-tip: Only c_[title]_adj needs an entry, c_[title] alone is unnecessary; the game will just reference the province name for that.

For the rest of it, I presume you're using the base map and that you're trying to revert names back to their names from Antiquity (this is that Rise of Islam thing you talked about before right)? Why not just add cultural localizations (with entries like 'roman = "Mediolanum" ' and so forth) to landed_titles rather than reworking the localisation files themselves?

Beyond that, I can't help you much. Every title at every level has been punched in by hand so far for the American mod, so reworking some of the vanilla files seems like a veritable vacation compared to that.

Clanpot Shake
Aug 10, 2006
shake shake!

Use Notepad++, the pro-est of editors. Ctrl+D duplicates the current line or text selection.

Can also edit multiple lines at once with Shift+Alt+up/down.

Skellybones
May 31, 2011




Fun Shoe
Remember you don't do c_nubia;Nubia; , it's PROV101;Nubia;

As for baronies (the most annoying part) I've found the easiest method is to plan out the provinces and such in a spreadsheet, and then copy all the titles into the right format.

eg, here's a couple of rows

code:
Prov	Kingdom	Duchy	County		Barony 1	2		3		4		5		6		7
299	Kholo	Kosmo	Valdemar	Valdemar	Khaha		Deepwind	Muncie		Northmoor	Auchendale	Skufsloekr
300	Kholo	Kosmo	Salem		Salem		Pancratius	Neohtol		Kamyhr Rise	Baldwin		Irias		Ileannim Cliff
This goes from provinces 1 to infinity, with all the 'proper' names ready. Then, when I want to create the corresponding code names for localisation, I copy the names into Notepad++, set it all to lowercase, replace or delete any accented characters, spaces and apostrophes, and put the whole list back into a column in a spreadsheet, parallel to the 'proper' names. Then it's just a matter of inserting the formatting.

Kamyhr Rise > kamyhr_rise > b_kamyhr_rise > b_kamyhr_rise;Kamyhr Rise;;;;;;;

Skellybones fucked around with this message at 23:48 on Sep 29, 2014

alcaras
Oct 3, 2013

noli timere
Why not write a python script to write the tedious parts your mods for you? :-S

GenderSelectScreen
Mar 7, 2010

I DON'T KNOW EITHER DON'T ASK ME
College Slice

quote:

:words:

This is not worth it at all.


alcaras posted:

Why not write a python script to write the tedious parts your mods for you? :-S

Because I don't know what python script even is?

alcaras
Oct 3, 2013

noli timere

Hitlers Gay Secret posted:

Because I don't know what python script even is?


Well worth your time:
http://learnpythonthehardway.org/

Skellybones
May 31, 2011




Fun Shoe

Hitlers Gay Secret posted:

This is not worth it at all.

This is for an Egypt mod, isn't it? Depending on what you've done so far in landed_titles it could be easy or hard to catch up on localisation. And how many accented characters, apostrophes, hyphenated names, etc there are. I have a lot of experience in this :spergin:

Mortabis
Jul 8, 2010

I am stupid

Hitlers Gay Secret posted:

Filling in religions and cultures is easy. The landed titles is just:

code:
b_nubia;Nubia;;;;;;;;;;;;;x
c_nubia;Nubia;;;;;;;;;;;;;x
d_nubia;Nubia;;;;;;;;;;;;;x
Typing that over and over along with the other titles is just so tedious. It would be a lot easier if I could just pull the localizations for just the landed titles from the vanilla file and remove what I didn't need but they're just thrown in amongst everything else so I can't just do that.

This is why God invented Perl.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
If you don't want to literally learn a programming language just to mod a game, OpenOffice Calc works just as well as Excel, and it's free!

Skellybones
May 31, 2011




Fun Shoe
Or LibreOffice.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Another Person posted:

The music in this game being so limited is really annoying. I don't mean that it is bad music. I love it. But certain songs, such as DLC songs, only play under specific circumstances. How can I force the game to play all my nice DLC music at all times?

Yes, how do you do this? I feel like I hear the same song or two all the time no matter who the gently caress I am.

Volkerball
Oct 15, 2009

by FactsAreUseless
Alt+Tab, mute Crusader Kings 2, open Windows Media Player.

Rumda
Nov 4, 2009

Moth Lesbian Comrade
Just edit the files in the music folder to remove the restrictions.

SubNat
Nov 27, 2008

http://ancientfm.com/

Is pretty neat to have going in the background, as well.

Volkerball
Oct 15, 2009

by FactsAreUseless
Sometimes I listen to documentaries in the background because of the ridiculous load times, and then I watched a video of gameplay on youtube to learn how to be a badass viking and I saw how fast time was passing in his game. My computer sucks.

Another Person
Oct 21, 2010

Taear posted:

Yes, how do you do this? I feel like I hear the same song or two all the time no matter who the gently caress I am.

I solved it. It takes some work, but you should go into the steam files for CK2, go into the DLC page. Then you get all the song DLC .ogg files, and you paste them all into the music folder. Then, in the music folder, open up the notepad file, delete everything in it and paste in this

code:

song = {
	name = "akingisdead.ogg"
	
	chance = {
		modifier = {
			factor = 1
		}		
	}
}



song = {
	name = "asimplesongforcommoners.ogg"
	
	chance = {
		modifier = {
			factor = 1
		}		
	}
}

song = {
	name = "coeurdelion.ogg"
	
	chance = {
		modifier = {
			factor = 1
		}		
	}
}



song = {
	name = "thefranks.ogg"
	
	chance = {
		modifier = {
			factor = 1
		}		
	}
}

song = {
	name = "theholysepulchre.ogg"
	
	chance = {
		modifier = {
			factor = 1
		}		
	}
}

song = {
	name = "hornsofhattinandaftermath.ogg"
	
	chance = {
		modifier = {
			factor = 1
		}		
	}
}



song = {
	name = "crusaderkings2_maintitle.ogg"
	
	chance = {
		modifier = {
			factor = 1
		}		
	}
}

song = {
	name = "crusaders.ogg"
	
	chance = {
		modifier = {
			factor = 1
		}		
		
	}
}

song = {
	name = "kingdomofjerusalem.ogg"
	
	chance = {
		modifier = {
			factor = 1
		}
		
	}
}

song = {
	name = "krakdeschevaliers.ogg"
	
	chance = {
		modifier = {
			factor = 1
		}
		
	}
}

song = {
	name = "marchtoholyland.ogg"
	
	chance = {
		modifier = {
			factor = 1
		}
	}
}

song = {
	name = "orderofthetemple.ogg"
	
	chance = {
		modifier = {
			factor = 1
		}
	}
}

song = {
	name = "pathtoglory.ogg"
	
	chance = {
		modifier = {
			factor = 1
		}
	}
}

song = {
	name = "royalmarriage.ogg"
	
	chance = {
		modifier = {
			factor = 1
		}
	}
}

song = {
	name = "siegeofkerak.ogg"
	
	chance = {
		modifier = {
			factor = 1

		}
	}
}

song = {
	name = "thefirstcrusade.ogg"
	
	chance = {
		modifier = {
			factor = 1
		}

	}
}


song = {
	name = "thelastcrusade_finale.ogg"
	
	chance = {
		modifier = {
			factor = 1
		}

	}
}



song = {
	name = "turexgloriae.ogg"
	
	chance = {
		modifier = {
			factor = 1
		}

	}
}

song = {
	name = "sanctus.ogg"
	
	chance = {
		modifier = {
			factor = 1
		}

	}
}

song = {
	name = "tedonimum.ogg"
	
	chance = {
		modifier = {
			factor = 1
		}

	}
}


song = {
	name = "intaberna.ogg"
	
	chance = {
		modifier = {
			factor = 1
		}

	}
}

song = {
	name = "journeytoabsolution.ogg"
	
	chance = {
		modifier = {
			factor = 1
		}
	}
}

song = {
	name = "pilgrimage.ogg"
	
	chance = {
		modifier = {
			factor = 1
		}
	}
}

song = {
	name = "saladinbesiegejerusalem.ogg"
	
	chance = {
		modifier = {
			factor = 1
		}
	}
}

song = {
        name = "englandanno1066.ogg"

        chance = {
                modifier = {
                        factor = 1
                }

        }
}

song = {
        name = "thecoronationfaking.ogg"

        chance = {
                modifier = {
                        factor = 1
                }

        }
}

song = {
        name = "theforest.ogg"

        chance = {
                modifier = {
                        factor = 1
                }

        }
}

song = {
        name = "thekingscrusade.ogg"

        chance = {
                modifier = {
                        factor = 1
                }

        }
}

song = {
        name = "inthenameofgod.ogg"

        chance = {
                modifier = {
                        factor = 1
                }

        }
}

song = {
        name = "thetemplechurch.ogg"

        chance = {
                modifier = {
                        factor = 1
                }

        }
}

song = {
        name = "ascalon.ogg"

        chance = {
                modifier = {
                        factor = 1
                }

        }
}

song = {
        name = "theholyland.ogg"

        chance = {
                modifier = {
                        factor = 1
                }

        }
}

song = {
        name = "saladinarrivesatjerusalem.ogg"

        chance = {
                modifier = {
                        factor = 1
                }

        }
}

song = {
        name = "thepersianarmy.ogg"

        chance = {
                modifier = {
                        factor = 1
                }

        }
}

song = {
        name = "thelastcrusade_finale.ogg"

        chance = {
                modifier = {
                        factor = 1
                }

        }
}

song = {
        name = "komnenos.ogg"

        chance = {
                modifier = {
                        factor = 1
                }

        }
}

song = {
        name = "legacyofrome.ogg"

        chance = {
                modifier = {
                        factor = 1
                }

        }
}

song = {
        name = "thebyzantineempire.ogg"

        chance = {
                modifier = {
                        factor = 1
                }

        }
}

song = {
        name = "alexandernevskyridestobattle.ogg"

        chance = {
                modifier = {
                        factor = 1
                }

        }
}

song = {
        name = "landoftherus.ogg"

        chance = {
                modifier = {
                        factor = 1
                }

        }
}

song = {
        name = "thetraderoute.ogg"

        chance = {
                modifier = {
                        factor = 1
                }

        }
}

song = {
        name = "atuscannight.ogg"

        chance = {
                modifier = {
                        factor = 1
                }

        }
}

song = {
        name = "florence.ogg"

        chance = {
                modifier = {
                        factor = 1
                }

        }
}

song = {
        name = "theballadformaria.ogg"

        chance = {
                modifier = {
                        factor = 1
                }

        }
}

song = {
        name = "thecityofbirka.ogg"

        chance = {
                modifier = {
                        factor = 1
                }

        }
}

song = {
        name = "thor.ogg"

        chance = {
                modifier = {
                        factor = 1
                }

        }
}

song = {
        name = "wearenorse.ogg"

        chance = {
                modifier = {
                        factor = 1
                }

        }
}

song = {
        name = "wilderness.ogg"

        chance = {
                modifier = {
                        factor = 1
                }

        }
}

song = {
        name = "andthelordsaid.ogg"

        chance = {
                modifier = {
                        factor = 1
                }

        }
}

song = {
        name = "goforthoutofthycountry.ogg"

        chance = {
                modifier = {
                        factor = 1
                }

        }
}

song = {
        name = "pdxmascarol.ogg"

        chance = {
                modifier = {
                        factor = 1
                }

        }
}

song = {
        name = "alauddinbesiegechittor.ogg"

        chance = {
                modifier = {
                        factor = 1
                }

        }
}

song = {
        name = "chargeofthewareelephants.ogg"

        chance = {
                modifier = {
                        factor = 1
                }

        }
}

song = {
        name = "fromeastofarthereast.ogg"

        chance = {
                modifier = {
                        factor = 1
                }

        }
}
and then save the file with the same name it initially had before you changed anything. Then, when you run the game, untick all of the music DLC boxes, as you have effectively modded the game to have DLC music by standard. Having both the files in the music folder by default and the boxes ticked will just make the DLC music of your culture hugely more likely to play than anything else, defeating the point of doing this.

It takes a little work, but it makes the game go from having about 1 hour of music, of which you hear 30 mins so often you either mute it or want to pull your hair, to having rough 2 and a half, maybe 3 hours of music. If I didn't just give you the notepad file I have now, it would actually take you like 30 mins to do. You might want to stick this in the OP for anyone who wants to know how to solve the music thing.

E: JUST A MOMENT SOMETHING BROKE IN IT BE TWO SECONDS the quote button got rid of the spacing between things, it's good now because the code box also exists.

Another Person fucked around with this message at 11:07 on Sep 30, 2014

Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X

Volkerball posted:

Alt+Tab, mute Crusader Kings 2, open Windows Media Player.

Winamp, but yeah, this is the right answer.

Bold Robot
Jan 6, 2009

Be brave.



Are there any plans for Charlemagne to add the ability to tab out of the game on OS X? Pretty please? I don't really care about moving the timeline back but I'd pay for that "feature" alone.

timp
Sep 19, 2007

Everything is in my control
Lipstick Apathy

Bold Robot posted:

Are there any plans for Charlemagne to add the ability to tab out of the game on OS X? Pretty please? I don't really care about moving the timeline back but I'd pay for that "feature" alone.

same...I thought I was just incompetent or something until I searched online for the shortcut and found a bunch of people complaining about the same thing. I found a decent compromise where the game is windowed just shy of fullscreen and my dock is still visible at the bottom of the screen, but if I have too many icons present it will cover up my War indicator.

Autism
Jul 1, 2009

FREEDOM
INCARNATE

timp posted:

same...I thought I was just incompetent or something until I searched online for the shortcut and found a bunch of people complaining about the same thing. I found a decent compromise where the game is windowed just shy of fullscreen and my dock is still visible at the bottom of the screen, but if I have too many icons present it will cover up my War indicator.

I have a 13" Mid-2013 air with the 1440x900 screen, and I just have my dock autohide and set the window to 1440x868, that way the top bar doesn't cover it and nothing gets cut off.

Randarkman
Jul 18, 2011

Playing as the Seljuks (observed 'till Seljuk appeared and gave him land and switched to him via console), and I'm starting to really feel decadence becoming a problem with my practice of giving land to my male relatives which leads to them marrying and having children which they can't give land and poo poo is starting to show signs of spiralling out of controlling as my dynasty grows exponentially.
Wonder what the decadence fix is gonna be, because I'm just gonna have to start murdering all my brothers upon every succession (though the last two sultans have had craploads of daughters and very few sons).

e: interestingly pretty much nobody in the family looks Turkish anymore as everybody's been marrying Persians, especially the ones I don't control.

The Cheshire Cat
Jun 10, 2008

Fun Shoe
You don't need to land all your relatives anymore to avoid decadence, and you probably don't want to for the reasons you describe. It's very easy to just leave all your brothers unlanded and unmarried and let them just die off naturally - most of the time they probably won't even become decadent, and if they do, then you can try to get them to straighten up and just imprison them if you fail (the tyranny penalty is much smaller for imprisoning decadent relatives).

Randarkman
Jul 18, 2011

The Cheshire Cat posted:

You don't need to land all your relatives anymore to avoid decadence, and you probably don't want to for the reasons you describe. It's very easy to just leave all your brothers unlanded and unmarried and let them just die off naturally - most of the time they probably won't even become decadent, and if they do, then you can try to get them to straighten up and just imprison them if you fail (the tyranny penalty is much smaller for imprisoning decadent relatives).

Yeah, didn't really think it through all that much, but its a bit too late now. Currently I have it under control, by arresting and murdering decadent relatives, as my current leader has quite high intrigue.

It's a bit fun though (but I can see it becoming annoying if it goes too far), I'm very powerful but kind of held in check by my huge dysfunctional family who alternate between lusting for my titles and being useless, decadent idiots.

e: Starting from only Seljuk in 972, the family in 1089 now has a total of 212 members, 110 of them alive, it's gonna get messy (though I think alot of the currently alive ones are women, so maybe it's not so bad).

e2: Current ruler got the last wave of reinforcements and has 1 son (also another one who died as an infant) and 9 daughters currently, everybody's producing massive amounts of daughters recently. Is male/female child strictly 50% or does it also change with other factors?

e3: crazy unpretty borders and general mess in Western Europe

Randarkman fucked around with this message at 16:31 on Sep 30, 2014

Panama Red
Jul 30, 2003

Only in America could you find a way to earn a healthy buck and still keep your attitude on self destruct
Been messing around with Kindjal's Sengoku mod (listed in the OP).

When I start the 1551 scenario, a bunch of pagan emperors show up in the character finder, with their locations unknown. Any idea what may be causing this and how to fix it?

Kindjal hasn't posted on the Paradox boards since July.

Tarasenko Tank
Apr 17, 2011
There used to be a file on here a couple months back that changed the name of the county or duchy depending on which culture held it, like the Germans holding Bohemia would rename it Bohmen and Praha would be Prag. Is that still a thing that's out there or is it in one of the two big mods now?

BravestOfTheLamps posted:

That's a feature.

Example from the vanilla landed_titles.txt:
Yes, but that didn't contain my Bohemia example which I absolutely remember. It might have been from CK2+ before Wiz left it, but it's been a while.

Tarasenko Tank fucked around with this message at 20:59 on Sep 30, 2014

BravestOfTheLamps
Oct 12, 2012

by FactsAreUseless
Lipstick Apathy

Tarasenko Tank posted:

There used to be a file on here a couple months back that changed the name of the county or duchy depending on which culture held it, like the Germans holding Bohemia would rename it Bohmen and Praha would be Prag. Is that still a thing that's out there or is it in one of the two big mods now?

That's a feature.

Example from the vanilla landed_titles.txt:

Paradox posted:

c_lubeck = {
color={ 142 142 142 }
color2={ 255 255 255 }

danish = "Lybæk"
swedish = "Lybäck"
norwegian = "Lybæk"
norse = "Lybæck"
pommeranian = "Liubice"
polish = "Liubice"
bohemian = "Liubice"
prussian = "Liubice"

Soup du Journey
Mar 20, 2006

by FactsAreUseless
Are there any mods out there that already include, in some way, penalties for having too many vassals? I really like that idea, and I don't feel like waiting for the expansion

Edit: actually, are there any with nice anti-blobbing measures in general that I could cut/paste into HIP or something?

Soup du Journey fucked around with this message at 21:00 on Sep 30, 2014

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.

Tarasenko Tank posted:

Yes, but that didn't contain my Bohemia example which I absolutely remember. It might have been from CK2+ before Wiz left it, but it's been a while.

It was probably from Cultural Titles, which used to be a CK2+ submod (either echopapa or nutranurse from this thread was maintaning it, I think), was integrated into the main mod after Wiz left (to many protests about "moonspeak"), but was mostly removed after the most recent rewrite. I don't know if HIP includes it (I suspect they do, it's right in their wheelhouse) but I know that CK2+ currently doesn't and I doubt it's been updated on its own.

Edison was a dick
Apr 3, 2010

direct current :roboluv: only

Doctor Schnabel posted:

Are there any mods out there that already include, in some way, penalties for having too many vassals? I really like that idea, and I don't feel like waiting for the expansion

Edit: actually, are there any with nice anti-blobbing measures in general that I could cut/paste into HIP or something?

Lux invicta has some scaled to realm size instead, which means you can't handle anti-blobbing with clever vassal management.

Soup du Journey
Mar 20, 2006

by FactsAreUseless

Edison was a dick posted:

Lux invicta has some scaled to realm size instead, which means you can't handle anti-blobbing with clever vassal management.
Oh that sounds interesting. Downloading now.

Any idea which files they keep this stuff in? Nevermind, found it

Soup du Journey fucked around with this message at 23:43 on Sep 30, 2014

TTBF
Sep 14, 2005



e: Nevermind, found a sort of solution.

TTBF fucked around with this message at 05:41 on Oct 1, 2014

KOraithER
May 13, 2007

Kids, go in the other room. Grown-up talk.
I wish there was something to prevent nicknames getting repeated. It's annoying when you get several rulers in a row that are "the Great" or "the Just."

SubNat posted:

http://ancientfm.com/

Is pretty neat to have going in the background, as well.

This is awesome. It's the same style as the regular music, except a lot more variety.

Bloody Pom
Jun 5, 2011



Randarkman posted:

e3: crazy unpretty borders and general mess in Western Europe


Is this CK2+? Because Germany looks the same in my Alfred 'The Hammer' (:black101:) of Wessex game. The Carolingian Empire leaves one hell of a mess when it inevitably explodes.

Bold Robot
Jan 6, 2009

Be brave.



Is there a list anywhere of the conditions for the various ruler epithets? I want to target the badass ones like Ironsides.

Beet
Aug 24, 2003

Bold Robot posted:

Is there a list anywhere of the conditions for the various ruler epithets? I want to target the badass ones like Ironsides.

As a matter of fact, yes. http://www.ckiiwiki.com/Nicknames

Bloody Pom
Jun 5, 2011




Holy poo poo, my Alfred somehow got Charles Martel's nickname? Well, I guess it's fitting considering he usurped his brother's lands and titles, single-handedly kicked the Norse out of England (ruining their MA in the process) and formed the British Empire by 900AD.

I love CK2+.

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Randarkman
Jul 18, 2011

Bloody Pom posted:

Is this CK2+? Because Germany looks the same in my Alfred 'The Hammer' (:black101:) of Wessex game. The Carolingian Empire leaves one hell of a mess when it inevitably explodes.

Yes, but the Carolingian Empire died rather orderly, leaving a very strong West Francia, the HRE and a few independent Germand and Italian states behind.
This is somewhat later as France (and the HRE) have exploded, France still exists but is held by the king of Asturias (fora time the two were a strong united kingdom).

My own empire is gonna leave a hell of a loving mess after the Mongols blow it to tiny pieces, gonna have to find myself some place to hide.

e: Is there any way to deal with the Hashashin? Will they go away if I declare war on them and win? Because right now courtiers are dying right and left and I think they killd my last emperor and new dude is next in line.

Randarkman fucked around with this message at 03:51 on Oct 1, 2014

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