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Haven't looked at much at all for TEW, prefer to go into games cold for the most part. God RE4 was marvelous, suplexing cultists was ballin' as hell. The chainsaw always scared me when you could hear it in the room somewhere but couldn't see it yet.
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# ? Sep 30, 2014 02:37 |
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# ? May 8, 2024 06:06 |
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cat doter posted:Evil Within at least has a chance with an auteur at the top, but Dead Space is probably the last AAA horror game that wasn't complete rear end. I don't really count The Last of Us because it's neither horror nor survival, it's an action game with its resources balanced towards conservation rather than spraying and praying. Your points seem contradictory to each other. A limited save system that makes dying a threat is threatening because there's the risk that you'll lose a ton of progress when you die, but then you say that repeating a section until you get it right isn't conducive to horror? Presuming the same game with either a checkpoint or a limited save system, wouldn't the former imply that you repeat more content? Perhaps the issue is not so much that you prefer a limited save system, but that games with limited save systems are usually more conservative with their instant kill attacks because it'll cause the player to repeat more content. This in turn leads to more of a sense of attrition and dwindling resources which is good for building tension.
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# ? Sep 30, 2014 06:44 |
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EmmyOk posted:Haven't looked at much at all for TEW, prefer to go into games cold for the most part. God RE4 was marvelous, suplexing cultists was ballin' as hell. The chainsaw always scared me when you could hear it in the room somewhere but couldn't see it yet. Yeah, if TEW is as much fun as RE4 than I'll be happy. If it manages to be spookier than RE4 was then I'll be double happy.
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# ? Sep 30, 2014 07:59 |
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People thought Resident Evil 4 was scary? I mean it's a fantastic action game but the horror just didn't work at all for me.
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# ? Sep 30, 2014 09:24 |
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Yes, yes we did.
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# ? Sep 30, 2014 09:28 |
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I thought it had some honestly tense sections. The first time I ran into the tentacle wolves genuinely wigged me out a bit, I had to hide in the boat and harpoon them to death. That was a while ago, of course, and I got over it pretty quick, but still, it was a very atmospheric game.
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# ? Sep 30, 2014 09:32 |
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It was just... bizarre at that time. Spanish cannibals and hooded cultists in underground caverns, wookie tree villages and medieval castles? So freaky. We fear what we can not comprehend. Couldn't they just make it take place in a spooky hospital or highschool or something?
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# ? Sep 30, 2014 10:07 |
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That's part of what made it so special, though, the whole Hammer Horror aesthetic.
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# ? Sep 30, 2014 10:23 |
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Xoidanor posted:People thought Resident Evil 4 was scary? I mean it's a fantastic action game but the horror just didn't work at all for me. It started out really scary, yeah. But as I got really good with the controls and used to the world it became a straight up action game with a cheesy horror movie aesthetic, which I'm also expecting will happen with Evil Within. That works for me, though; It's like a gameified version of the turning point in a lot of horror movies, where the last character alive finally accepts the situation and changes from victim to opponent.
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# ? Sep 30, 2014 12:55 |
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Brackhar posted:Your points seem contradictory to each other. A limited save system that makes dying a threat is threatening because there's the risk that you'll lose a ton of progress when you die, but then you say that repeating a section until you get it right isn't conducive to horror? Presuming the same game with either a checkpoint or a limited save system, wouldn't the former imply that you repeat more content? I think there's also the sense that you can't just stop, pause, and catch your bearings wherever. You have to keep crawling forward until you've almost made it to one of the few places where you know you're safe. That's the fun, tense part, not actually having to redo that section seven more times.
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# ? Sep 30, 2014 13:25 |
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Haha I just remembered that AvP 2001 limited you to five saves per level. That game was basically a perfect horror experience.
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# ? Sep 30, 2014 13:54 |
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AlliedBiscuit posted:Ah, you mean this death? http://youtu.be/xw67RoagXJI?t=2m49s YES! RE4 has some gory deaths but I just cracked up laughing when that happened to me because it was on like my billionth playthrough of the game and I had never seen it before. I think it's only possible when your life is at 1/3 or less? woodenchicken posted:Haha I just remembered that AvP 2001 limited you to five saves per level. The vanilla 1999 release limited you...to NONE. The coolest thing about that game was how the the enemy placement was randomized JUST ENOUGH that you had to be super careful every time you played. Resident Evil 4 definitely starts out pretty tense and is legit. It's, in my opinion, nuanced in how expertly knowledgeable the developers are of the themes and tropes of Italian exploitation movies from the 80s and how they would so effortlessly cram homages from a ton of different sources into one whole. It's literally what one of those movies would be if the film's director was given a a hundred million dollars and not like $100,000. On top of that, I love that RE4 has an Alien 3 section. Like it's not a section where a creature that looks like the Alien chases you. It's a section where the soundtrack and lighting are suddenly in imitation of Alien 3 and everything and you can defeat the enemy by shattering it. Also the woman impaled with the pitchfork followed by you vaulting over knee high obstacles as a village full of crazies starts storming after you, I mean it CAN'T be coincidence.
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# ? Sep 30, 2014 14:19 |
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I've never played a Resident Evil game, outside of the PC demo of 1, but I keep hearing a lot about RE 4. Would that be a good one to start with? The HD remake is up on Steam, and I'm thinking of getting it. Also the Evil Within recommended system requirements were talked about not long ago, apparently giving out minimum reqs isn't their "thing": http://www.pcgamer.com/2014/09/25/the-evil-within-system-requirements-demand-some-serious-hardware/ quote:i7 with four plus cores Hopefully the video settings won't be rear end and will actually let you tweak things, I'm not replacing my GeForce 650 Ti Boost 2 GB until dies. I got it for a steal right before it sold out.
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# ? Sep 30, 2014 14:22 |
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RightClickSaveAs posted:I've never played a Resident Evil game, outside of the PC demo of 1, but I keep hearing a lot about RE 4. Would that be a good one to start with? The HD remake is up on Steam, and I'm thinking of getting it.
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# ? Sep 30, 2014 14:32 |
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RightClickSaveAs posted:I've never played a Resident Evil game, outside of the PC demo of 1, but I keep hearing a lot about RE 4. Would that be a good one to start with? The HD remake is up on Steam, and I'm thinking of getting it. This just gives me the feeling that it's going to be unoptimized as poo poo. Apparently since the Xbone and PS4 architecture is pretty similar to PC, developers seem to think a bare minimum low effort port with no optimization or acceptable, sadly.
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# ? Sep 30, 2014 14:48 |
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So is Among the Sleep any good or is it one of those games where the concept is way cooler than the actual game ends up being?
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# ? Sep 30, 2014 14:53 |
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Neo Rasa posted:The vanilla 1999 release limited you...to NONE.
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# ? Sep 30, 2014 14:56 |
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Mr. Fortitude posted:This just gives me the feeling that it's going to be unoptimized as poo poo. I'm also betting it's not going to be quite that demanding, most "minimum requirement" specs seem to be aimed at protecting the asses of the publishers than anything else. If you don't meet the minimum and it doesn't work, well, then that's all your fault for not upgrading. What's what, you did meet the requirements? Well then maybe you just had some bad luck, wait until the day one patch! I recently bought Dead Rising 2 and at least one of my components doesn't meet "minimum" requirements (I have a GeForce 660 instead of the 670 it recommends) and yet it runs perfectly fine at 1080p with most features on and everything set to the highest quality. But I probably got lucky, that game was horribly optimized on release.
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# ? Sep 30, 2014 14:56 |
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woodenchicken posted:Haha I just remembered that AvP 2001 limited you to five saves per level. Didn't the aliens actually hunt you throughout the level? Like, they started in a random location and would then track you down?
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# ? Sep 30, 2014 15:12 |
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Yes but it's not as cool as you're making it sound.. It's just an enemy who always knows where you are. That game did loving own insanely hard though. I forgot how scary the Marine campaign was.
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# ? Sep 30, 2014 15:31 |
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cat doter posted:....Repeating a section until you get it right isn't really conducive to horror. Brackhar posted:[A limited save system] is threatening because there's the risk that you'll lose a ton of progress when you die The Bee posted:I think there's also the sense that you can't just stop, pause, and catch your bearings wherever. You have to keep crawling forward until you've almost made it to one of the few places where you know you're safe. Tension and limited resources help, but they arent't horror per se. What we're looking for is fear of the unknown, plus a certain degree of helplessness. Original Dead Space does this with terrifying new monsters called "necromorphs," which don't die even if you shoot off their heads. Ideally, what you want to shoot for is almost dying. Not having checkpoints every 15 feet doesn't automatically mean you die a lot. If you blast through an area and there's zero tension because you slaughter all comers with ease, that doesn't generate horror. Likewise if you keep dying and start to get used to the monsters, anticipate the creepy sound effects and memorize spawn points, that also sucks out the horror. What you want is baby bear's golden mean, where the threat is real, but not to the point of frustration. PT shows that you can die, sparingly, and not have it detract from the experience. It's plenty tense even without any resources to dwindle, other than the player's attention span. The ghost in Evil Within tries to do this, and gets it half right. Fear of the unknown, check, helplessness, check. But once you've seen it a few times, and you learn to just chug a potion, it goes from horrifying to annoying.
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# ? Sep 30, 2014 15:38 |
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Xoidanor posted:People thought Resident Evil 4 was scary? I mean it's a fantastic action game but the horror just didn't work at all for me. Resident Evil is a pretty drat good horror game because it focuses so much on atmosphere and tension. It's not a scary game by any huge stretch but I'll be damned if they didn't know how to make you constantly on edge.
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# ? Sep 30, 2014 15:57 |
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RE4 owned because it was basically The Wicker Man X Escape From New York.
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# ? Sep 30, 2014 16:05 |
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All three Leon games are the best in the main series.
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# ? Sep 30, 2014 16:06 |
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Neo Rasa posted:Agreed, one of the many reasons RE4 is so amazing* is because of how perfectly balanced the combat is. There's save points you have to reach before you stop playing, though they're not to rare and the game will give you checkpoints within a session. They also make Leon kind of a glass canon, especially on a first play through since killing the enemies is not the difficult part of combat. The combat's challenge is more about positioning and situational awareness as there are several enemy types that can kill you with one hit,** if you don't hear the chainsaw revving up you'll probably get decapitated from behind, etc. Last of Us made good on this and while I know "technically" it's more of a third person shooter I still think of it as a great evolution of RE4's basic structure. Re4 straight up makes the game easier whenever you die.
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# ? Sep 30, 2014 16:06 |
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blackguy32 posted:Re4 straight up makes the game easier whenever you die. Yes, and harder as you do well, it's balanced just right to me though (which makes sense since they tweaked it slightly with each port).
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# ? Sep 30, 2014 16:14 |
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Doctor Goat posted:All three Leon games are the best in the main series. I would be fine if the last RE game ever made was just a blatant copy of "I Am Legend" Every human on the planet is dead except Leon, and the BOWs have evolved to the point where they are starting to form their own civilization. Leon would keep on killing them in an endless war, but would slowly come to the realization that it's their world now and in their eyes - he is the real crazed monster.... Then he would keep suplexing the poo poo out them, because, gently caress them.
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# ? Sep 30, 2014 16:20 |
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So in other news, an old horror game got translated. http://www.memoriesoffear.com/games_peretemherufortheprisoners/index.html
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# ? Sep 30, 2014 16:56 |
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RightClickSaveAs posted:I've never played a Resident Evil game, outside of the PC demo of 1, but I keep hearing a lot about RE 4. Would that be a good one to start with? The HD remake is up on Steam, and I'm thinking of getting it. You could also wait for the HD REmake coming to Steam pretty soon. It's probably one of the best, highest quality games I've ever played.
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# ? Sep 30, 2014 17:07 |
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It's pretty fun to play RE1 and REmake side by side, to compare how different or similar they are. Capcom did an admirable job of reproducing the original content.
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# ? Sep 30, 2014 17:10 |
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Cardiovorax posted:It's pretty fun to play RE1 and REmake side by side, to compare how different or similar they are. Capcom did an admirable job of reproducing the original content. They also did a commendable job of making it scary again. Resident Evil is the definition of cheese, the Remake has a few gimmicks that add to the "oh poo poo!" factor. Regardless, you should definitely play Resident Evil 4 because it is one of the greatest games ever made.
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# ? Sep 30, 2014 17:23 |
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At the time of its release, everyone talked about how scary Resident Evil 1 was. It was always some variation of "Man Resident Evil scared the poo poo out of me when those dogs jumped through the window!" Then in REmake, they mess with your expectations a bit during that part... It was loving brilliant.
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# ? Sep 30, 2014 17:45 |
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It scared the poo poo out of me when it came out, but then again I was like 9. Seriously, though, I never made it past the first zombie. I just couldn't find the right button to raise my gun and got eaten horribly.
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# ? Sep 30, 2014 17:47 |
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Macaluso posted:So is Among the Sleep any good or is it one of those games where the concept is way cooler than the actual game ends up being? I would say give it a miss, it's one of those very basic 'walk from point a to b while poo poo happens' type of scary game. Speaking of that, yesterday I played Neverending Nightmares. On the whole, I preferred Knock Knock as it felt a lot more cryptic and surreal. NN felt more like a flash game, especially when you're looking into the cells in the hospital, and a face walks past WOAH. I get the point was to feel like you're stuck in a repeating nightmare, but repeating the same environments again and again didn't make me dread walking it in the way they might have thought it would. I did only get one ending though, there's 4 levels that I missed, and usually I'm good for replaying games, but I don't really have a desire to go back to this one.
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# ? Sep 30, 2014 18:36 |
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Cardiovorax posted:The plot is intentionally more or less completely divorced from everything that came before it, so you can play it perfectly well without missing out on much of anything except for a few references to older characters and events. Just be aware that it's not really a survival horror game in the same vein as the rest of the series, so it won't give you a good idea what the other ones are like. SolidSnakesBandana posted:You could also wait for the HD REmake coming to Steam pretty soon. It's probably one of the best, highest quality games I've ever played.
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# ? Oct 1, 2014 00:54 |
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Here's Leon Kennedy once survived a zombie outbreak. The details are unnecessary but needless to say he kicked a lot of rear end doing it. Notable characters during Resident Evil 2: Claire Redfield, Chris's sister. Sherry Birkin, the daughter of the main bad guy in Resident Evil 2, who was only a little girl at the time. And Ada Wong, mysterious government agent in a sexy red dress that Leon wants to bang. Ada betrays Leon and falls off a catwalk near the end of the game but it's implied that Leon would have banged her anyway. That's pretty much it. Every other plot device is tossed aside. edit: vv Except that one. Wesker is a guy from the first game who is a bad guy. He has superpowers now because of a virus. SolidSnakesBandana fucked around with this message at 01:16 on Oct 1, 2014 |
# ? Oct 1, 2014 01:01 |
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Also Wesker is around, having decided to sit around in his Dr. Claw chair all day and collect viruses.
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# ? Oct 1, 2014 01:08 |
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SolidSnakesBandana posted:Here's what you need to know going into Resident Evil 4: RE4 was the first Resident Evil I ever played, knowing nothing about anything in the entire series, and it's one of my top 10 games of all time.
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# ? Oct 1, 2014 01:11 |
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Macaluso posted:So is Among the Sleep any good or is it one of those games where the concept is way cooler than the actual game ends up being? It's worth a look if you're jonesing hard for some Amnesia-esque horror and you've already played Outlast, but it's short and not particularly novel.
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# ? Oct 1, 2014 01:15 |
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# ? May 8, 2024 06:06 |
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Zombie Samurai posted:RE4 was the first Resident Evil I ever played, knowing nothing about anything in the entire series, and it's one of my top 10 games of all time. Well then you don't know what's relevant and what's not then do you? Still, you're right, the way the game is presented it doesn't really require you to know anything about the previous games other than there were zombies.
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# ? Oct 1, 2014 01:17 |