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sam is the least disagreeable, and he picked combat commander for 5, so gj i guess
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# ? Sep 29, 2014 18:05 |
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# ? Jun 9, 2024 06:47 |
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All their stupid discussion about what is and isn't a war game was much more egregious than anything on their lists
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# ? Sep 29, 2014 18:34 |
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Tekopo in the dead of winter pbp you keep saying "need X" after looking at the upcoming crises, wouldn't it be more efficient to say "x y" and thus give away both upcoming crises.
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# ? Sep 29, 2014 18:36 |
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no because then people don't know what is needed unless we use a 'first card' convention also i get to use the action every turn as long as talia is alive, so i can keep digging a card down forever
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# ? Sep 29, 2014 18:39 |
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I think the order in which you say things being the order of crises would be the automatic assumption of everyone in the world with a functioning brain.
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# ? Sep 29, 2014 19:23 |
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Scyther posted:I think the order in which you say things being the order of crises would be the automatic assumption of everyone in the world with a functioning brain. yeah but it's dead of winter
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# ? Sep 29, 2014 22:13 |
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Fungah! posted:yeah but it's dead of winter
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# ? Sep 29, 2014 22:14 |
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Fungah! posted:yeah but it's dead of winter Nice
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# ? Sep 29, 2014 22:52 |
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Scyther posted:Nice
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# ? Sep 30, 2014 00:13 |
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apparently games are broken when you dont play the rules correctly, who knew
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# ? Sep 30, 2014 17:57 |
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I really hope the wotc lawsuit puts cryptozoic out of business so they stop making lovely games and so I can witness the tears of all the stupid goons who play Hex.
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# ? Sep 30, 2014 20:34 |
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so what is the deal with that anyway, havent been keeping up
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# ? Sep 30, 2014 22:15 |
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Scyther posted:I really hope the wotc lawsuit puts cryptozoic out of business so they stop making lovely games and so I can witness the tears of all the stupid goons who play Hex. how is hex anyway? does it still have the lovely mana issues magic has?
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# ? Sep 30, 2014 22:16 |
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Tekopo posted:so what is the deal with that anyway, havent been keeping up Nothing new has happened because court cases take forever stoutfish posted:how is hex anyway? does it still have the lovely mana issues magic has? Who cares, it's a digital ccg by cryptozoic
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# ? Sep 30, 2014 22:25 |
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Far as i can tell, hex is a literal magic clone, complete with lands, so i assume it has the exact same issues. looks like its magic but without any of the lessons that magic learned over the last 20 years
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# ? Sep 30, 2014 22:30 |
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apart from stuff like wargames and a few noted good designers, most other board games are created through cargo cult design
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# ? Sep 30, 2014 22:31 |
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tbf wargames has its share of stupid design too. i mean, stuff like campaign for north africa did actually get made
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# ? Sep 30, 2014 22:38 |
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Asymmetrikon posted:tbf wargames has its share of stupid design too. i mean, stuff like campaign for north africa did actually get made we got stuff like unconditional surrender that is lauded for its simplicity, as well as coin, its poo poo like that thats making me hopeful for the future
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# ? Sep 30, 2014 22:39 |
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Asymmetrikon posted:Far as i can tell, hex is a literal magic clone, complete with lands laffo what a bunch of idiots
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# ? Sep 30, 2014 22:40 |
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down with hex and counter dice crap, up with stuff like command and colors
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# ? Sep 30, 2014 22:42 |
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01011001 posted:laffo like, it's nuts to the extent to which they copied magic. 5 colors (the same colors), lands you tap for mana, creatures/enchantments/artifacts/sorceries, life total (i think), the whole combat phase i think the only things they didn't steal were instants and generic mana costs
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# ? Sep 30, 2014 22:43 |
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Asymmetrikon posted:down with hex and counter dice crap, up with stuff like command and colors i don't know why you'd taut command and colors for very similar things to other hex and counter wargames
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# ? Sep 30, 2014 22:51 |
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hex n counters are awesome and you should try at least a few of them, at least the more modern ones wargamers dont let wargamers play world in flames
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# ? Sep 30, 2014 22:53 |
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Tekopo posted:well yeah but nowadays whos making that poo poo (also apparently cna was a joke) modern wargames, even monsters are designed with game flow in mind like, ted racier's monster east front game actually has a reasonable game flow to it(all the phases are chit pulls, and the mix changes to represent different capabilities, for example in 1941 the only russian chits are counter-attack and move, and counter-attack is a really lovely and limited forced attack where you might as well attack because you lose steps anyway)
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# ? Sep 30, 2014 22:54 |
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most of the stuff that doesnt flow right is old stuff i love ocs but the monster games are just headache inducing
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# ? Sep 30, 2014 22:55 |
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Panzeh posted:i don't know why you'd taut command and colors for very similar things to other hex and counter wargames its 'tout', and i think the cards are neat
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# ? Sep 30, 2014 23:04 |
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Tekopo posted:most of the stuff that doesnt flow right is old stuff managing supply in discrete amounts with movement points makes for games with smaller campaigns that are more complicated than monsters
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# ? Sep 30, 2014 23:18 |
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# ? Sep 30, 2014 23:54 |
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"Contrary to popular belief, tic-tac-toe isn't purely a game of chance." ah, that popular game of chance, Tic Tac Toe. really popular at casinos.
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# ? Oct 1, 2014 00:01 |
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tic tac toe has been solved
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# ? Oct 1, 2014 00:02 |
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durr how did you get three in a row on the bottom like that aww shucks im retarded
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# ? Oct 1, 2014 00:07 |
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Asymmetrikon posted:like, it's nuts to the extent to which they copied magic. 5 colors (the same colors), lands you tap for mana, creatures/enchantments/artifacts/sorceries, life total (i think), the whole combat phase They have "quick actions" and "basic actions" actually, which I've understood are pretty much instants and sorceries of Magic. I had actually thought that Hex did away with a resourse system that has you play "lands" in your deck, but looks like it pretty much didn't now that I checked it.
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# ? Oct 1, 2014 07:37 |
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That's hilarious, why would you copy Magic's resource system in loving 2013
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# ? Oct 1, 2014 07:41 |
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Any time after 1993 more like. Even Richard Garfield didn't do it the next three years with Jyhad, Netrunner (or Battletech CCG iirc). I'd guess the answer must be: because loving Cryptozoic.
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# ? Oct 1, 2014 07:44 |
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up until last night i've been terrified of agricola - i imagined it as this sprawling mess of a grognardy game. i watched rahdo's playthrough of it last night though and it looks pretty good. i've been wanting to get a good worker placement game because i think i dig the mechanic so might as well go with the classic right?
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# ? Oct 1, 2014 10:31 |
The Narrator posted:up until last night i've been terrified of agricola - i imagined it as this sprawling mess of a grognardy game. i watched rahdo's playthrough of it last night though and it looks pretty good. i've been wanting to get a good worker placement game because i think i dig the mechanic so might as well go with the classic right? what agricola is pretty easy to learn, and yeah it's a good worker placement i'm really digging bruxelles 1793 right now though, incredible game
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# ? Oct 1, 2014 10:40 |
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Lunsku posted:Any time after 1993 more like. Even Richard Garfield didn't do it the next three years with Jyhad, Netrunner (or Battletech CCG iirc). To stick up for magic's resource system a little bit: Mark Rosewater claims that when he tried to improve on it for Duelmasters/Kaijudo he failed, because it stopped being random enough. He asserts that CCGs need to have some randomness in resource collection to put actual tension into the deckbuilding process, or you end up with WoW TCG type situations where you are always going to land your 7-8 drops on time, so basically they become overly important in deck design. ie. imperfection in resource collection encourages aggro/rush type strategies to be distinct from late game/control/bomby strategies. Not that I'm condoning copy/paste from 1993, though.
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# ? Oct 1, 2014 15:21 |
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Not sure if that counterbalances the utter frustration of not being able to play the game if your deck doesn't cooperate.
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# ? Oct 1, 2014 15:24 |
And I dunno if you've played hearthstone which is basically what wow tcg turned into, but there's a *very* distinct difference between aggro, control and combo. You can play a deck with nothing costed higher than 4, or a deck where you deliberately do nothing for three turns to get a full hand and start dropping giant creatures that get cheaper the more cards in hand or lower life you have.
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# ? Oct 1, 2014 15:28 |
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# ? Jun 9, 2024 06:47 |
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my favourite part of hearthstone is the cards that do randomly distributed damage, sometimes even to your own troops wait poo poo thats my least favourite part
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# ? Oct 1, 2014 15:33 |