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Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


sam is the least disagreeable, and he picked combat commander for 5, so gj i guess

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Scyther
Dec 29, 2010

All their stupid discussion about what is and isn't a war game was much more egregious than anything on their lists

Scyther
Dec 29, 2010

Tekopo in the dead of winter pbp you keep saying "need X" after looking at the upcoming crises, wouldn't it be more efficient to say "x y" and thus give away both upcoming crises.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


no because then people don't know what is needed unless we use a 'first card' convention

also i get to use the action every turn as long as talia is alive, so i can keep digging a card down forever

Scyther
Dec 29, 2010

I think the order in which you say things being the order of crises would be the automatic assumption of everyone in the world with a functioning brain.

Fungah!
Apr 30, 2011

Scyther posted:

I think the order in which you say things being the order of crises would be the automatic assumption of everyone in the world with a functioning brain.

yeah but it's dead of winter

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Fungah! posted:

yeah but it's dead of winter
:supaburn:

Scyther
Dec 29, 2010

Fungah! posted:

yeah but it's dead of winter

Nice

Fungah!
Apr 30, 2011


:tipshat:

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


apparently games are broken when you dont play the rules correctly, who knew

Scyther
Dec 29, 2010

I really hope the wotc lawsuit puts cryptozoic out of business so they stop making lovely games and so I can witness the tears of all the stupid goons who play Hex.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


so what is the deal with that anyway, havent been keeping up

stoutfish
Oct 8, 2012

by zen death robot

Scyther posted:

I really hope the wotc lawsuit puts cryptozoic out of business so they stop making lovely games and so I can witness the tears of all the stupid goons who play Hex.

how is hex anyway? does it still have the lovely mana issues magic has?

Scyther
Dec 29, 2010

Tekopo posted:

so what is the deal with that anyway, havent been keeping up

Nothing new has happened because court cases take forever


stoutfish posted:

how is hex anyway? does it still have the lovely mana issues magic has?

Who cares, it's a digital ccg by cryptozoic

Asymmetrikon
Oct 30, 2009

I believe you're a big dork!
Far as i can tell, hex is a literal magic clone, complete with lands, so i assume it has the exact same issues.

looks like its magic but without any of the lessons that magic learned over the last 20 years

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


apart from stuff like wargames and a few noted good designers, most other board games are created through cargo cult design

Asymmetrikon
Oct 30, 2009

I believe you're a big dork!
tbf wargames has its share of stupid design too. i mean, stuff like campaign for north africa did actually get made

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Asymmetrikon posted:

tbf wargames has its share of stupid design too. i mean, stuff like campaign for north africa did actually get made
well yeah but nowadays whos making that poo poo (also apparently cna was a joke)

we got stuff like unconditional surrender that is lauded for its simplicity, as well as coin, its poo poo like that thats making me hopeful for the future

01011001
Dec 26, 2012

Asymmetrikon posted:

Far as i can tell, hex is a literal magic clone, complete with lands

laffo

what a bunch of idiots

Asymmetrikon
Oct 30, 2009

I believe you're a big dork!
down with hex and counter dice crap, up with stuff like command and colors

Asymmetrikon
Oct 30, 2009

I believe you're a big dork!

01011001 posted:

laffo

what a bunch of idiots

like, it's nuts to the extent to which they copied magic. 5 colors (the same colors), lands you tap for mana, creatures/enchantments/artifacts/sorceries, life total (i think), the whole combat phase

i think the only things they didn't steal were instants and generic mana costs

Panzeh
Nov 27, 2006

"..The high ground"

Asymmetrikon posted:

down with hex and counter dice crap, up with stuff like command and colors

i don't know why you'd taut command and colors for very similar things to other hex and counter wargames

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


hex n counters are awesome and you should try at least a few of them, at least the more modern ones

wargamers dont let wargamers play world in flames

Panzeh
Nov 27, 2006

"..The high ground"

Tekopo posted:

well yeah but nowadays whos making that poo poo (also apparently cna was a joke)

we got stuff like unconditional surrender that is lauded for its simplicity, as well as coin, its poo poo like that thats making me hopeful for the future

modern wargames, even monsters are designed with game flow in mind

like, ted racier's monster east front game actually has a reasonable game flow to it(all the phases are chit pulls, and the mix changes to represent different capabilities, for example in 1941 the only russian chits are counter-attack and move, and counter-attack is a really lovely and limited forced attack where you might as well attack because you lose steps anyway)

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


most of the stuff that doesnt flow right is old stuff

i love ocs but the monster games are just headache inducing

Asymmetrikon
Oct 30, 2009

I believe you're a big dork!

Panzeh posted:

i don't know why you'd taut command and colors for very similar things to other hex and counter wargames

its 'tout', and i think the cards are neat :shrug:

Panzeh
Nov 27, 2006

"..The high ground"

Tekopo posted:

most of the stuff that doesnt flow right is old stuff

i love ocs but the monster games are just headache inducing

managing supply in discrete amounts with movement points makes for games with smaller campaigns that are more complicated than monsters

FactsAreUseless
Feb 16, 2011

Asymmetrikon
Oct 30, 2009

I believe you're a big dork!
"Contrary to popular belief, tic-tac-toe isn't purely a game of chance."

ah, that popular game of chance, Tic Tac Toe. really popular at casinos.

stoutfish
Oct 8, 2012

by zen death robot
tic tac toe has been solved

01011001
Dec 26, 2012


durr how did you get three in a row on the bottom like that aww shucks im retarded

Lunsku
May 21, 2006

Asymmetrikon posted:

like, it's nuts to the extent to which they copied magic. 5 colors (the same colors), lands you tap for mana, creatures/enchantments/artifacts/sorceries, life total (i think), the whole combat phase

i think the only things they didn't steal were instants and generic mana costs

They have "quick actions" and "basic actions" actually, which I've understood are pretty much instants and sorceries of Magic.

I had actually thought that Hex did away with a resourse system that has you play "lands" in your deck, but looks like it pretty much didn't now that I checked it.

Bubble-T
Dec 26, 2004

You know, I've got a funny feeling I've seen this all before.
That's hilarious, why would you copy Magic's resource system in loving 2013

Lunsku
May 21, 2006

Any time after 1993 more like. Even Richard Garfield didn't do it the next three years with Jyhad, Netrunner (or Battletech CCG iirc).

I'd guess the answer must be: because loving Cryptozoic.

The Narrator
Aug 11, 2011

bernie would have won
up until last night i've been terrified of agricola - i imagined it as this sprawling mess of a grognardy game. i watched rahdo's playthrough of it last night though and it looks pretty good. i've been wanting to get a good worker placement game because i think i dig the mechanic so might as well go with the classic right?

silvergoose
Mar 18, 2006

IT IS SAID THE TEARS OF THE BWEENIX CAN HEAL ALL WOUNDS




The Narrator posted:

up until last night i've been terrified of agricola - i imagined it as this sprawling mess of a grognardy game. i watched rahdo's playthrough of it last night though and it looks pretty good. i've been wanting to get a good worker placement game because i think i dig the mechanic so might as well go with the classic right?

what agricola is pretty easy to learn, and yeah it's a good worker placement

i'm really digging bruxelles 1793 right now though, incredible game

Booklegger
Aug 2, 2008

Lunsku posted:

Any time after 1993 more like. Even Richard Garfield didn't do it the next three years with Jyhad, Netrunner (or Battletech CCG iirc).

I'd guess the answer must be: because loving Cryptozoic.

To stick up for magic's resource system a little bit: Mark Rosewater claims that when he tried to improve on it for Duelmasters/Kaijudo he failed, because it stopped being random enough.

He asserts that CCGs need to have some randomness in resource collection to put actual tension into the deckbuilding process, or you end up with WoW TCG type situations where you are always going to land your 7-8 drops on time, so basically they become overly important in deck design. ie. imperfection in resource collection encourages aggro/rush type strategies to be distinct from late game/control/bomby strategies.

Not that I'm condoning copy/paste from 1993, though.

Gimnbo
Feb 13, 2012

e m b r a c e
t r a n q u i l i t y



Not sure if that counterbalances the utter frustration of not being able to play the game if your deck doesn't cooperate.

silvergoose
Mar 18, 2006

IT IS SAID THE TEARS OF THE BWEENIX CAN HEAL ALL WOUNDS




And I dunno if you've played hearthstone which is basically what wow tcg turned into, but there's a *very* distinct difference between aggro, control and combo. You can play a deck with nothing costed higher than 4, or a deck where you deliberately do nothing for three turns to get a full hand and start dropping giant creatures that get cheaper the more cards in hand or lower life you have.

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Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


my favourite part of hearthstone is the cards that do randomly distributed damage, sometimes even to your own troops

wait poo poo thats my least favourite part

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