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Cyberventurer posted:I'm probably reading waaaay too much into a videogame story, but I think each of Manus's "daughters" embody some type of human emotion or want. Alsanna's is fear, and probably went there to feed off of it. But when she met the king, he made her feel safe and freed her from her own fear, so now she wants to honor his memory by keeping the realm of chaos contained even though there's really nobody left. The few times she tries to tell you to leave, it's out of trying to keep you from being hurt. Alsanna tells you that she was made out of Manus's fear, so that seems about right. Also she thinks the Ivory King probably figured out immediately what she was and didn't care. She seems more concerned with keeping you from unleashing the Old Chaos at first, though. Nashandra would be ambition I guess. Since the Bed of Chaos survived DS1 somehow I want to think that Nito did too. RBA Starblade fucked around with this message at 19:46 on Oct 1, 2014 |
# ? Oct 1, 2014 19:43 |
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# ? Jun 1, 2024 06:36 |
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Nashandra is want.
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# ? Oct 1, 2014 20:04 |
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Rigged Death Trap posted:Nashandra is want. All four of them want though.
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# ? Oct 1, 2014 20:07 |
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I don't think I am equipped to deal with how lovely an area Frigid Wastes is. I can reach the boss no problem at this point, but it's like someone made a game jam that was just about creating a lovely level in a Souls game and this one is the grand champion of all loving time, holy poo poo. Literally the only way it could be worse would be if the cold did damage over time.
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# ? Oct 1, 2014 20:16 |
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Nakar posted:Vendrick had his own Ironclads. The Old Ironclads in FoFG are different from the ones in Iron Keep, and there's an inanimate statue of an Ironclad in Drangleic Castle. There's also Ruin Sentinels in Drangleic Castle's basement and Alonne Knight Captains manning its walls. The mammoth guys may be creations of the Gyrm or Pharros, and there are soul-animating golems in Eleum Loyce. I don't think these things just randomly started serving Vendrick because he asked nicely, I think he discovered the secret to making them himself and made his own versions, copying designs used in the past. Ya but like all of those things were created before the golems appeared. The golems are a specific kind of creepy soul art, whereas the ruin sentinels and ironclads are another. The golems came from vendrick pillaging the Giants.
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# ? Oct 1, 2014 20:16 |
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Hakkesshu posted:I don't think I am equipped to deal with how lovely an area Frigid Wastes is. I can reach the boss no problem at this point, but it's like someone made a game jam that was just about creating a lovely level in a Souls game and this one is the grand champion of all loving time, holy poo poo. Literally the only way it could be worse would be if the cold did damage over time. They actually were considering that but reneged on it when they realized how punishing that would be. You know I hate the frozen outskirts as much as anyone else, but I have to say, when I stubbornly went through it alone I think I was never more on-edge in a Souls game than I was in there. Constantly terrified in wait of a lovely horse. I had more trouble with the boss than the area itself because my dude was uniquely poorly suited to fight them.
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# ? Oct 1, 2014 20:33 |
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So if I'm softbanned, should I be able to connect to my friend who is also softbanned? Is that how it works?
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# ? Oct 1, 2014 21:09 |
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I just ran. Just running does work, the horses can keep up with you but you can sorta juke them. It's definitely not a fun area to explore, but in fairness to From, it's intended to be a co-op area. So maybe it should kind of suck to do solo. I think it's more engaging than the other two challenge routes anyway, it has a gimmick that isn't just "lovely enemy gauntlet."
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# ? Oct 1, 2014 21:09 |
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Finally went ahead and fought the Old Ivory King. That was a neat fight, can't complain too much about it. I don't intend to do the soul grind, though, that sounds insane. I'm pretty happy with the DLC as a whole, I mostly just think the Frigid Outskirts is complete garbage; if it did have the freezing cold damage you like they originally planned, it would honestly have every single thing I hate about the area design in these games. The curse-breaking effect of the crowns once you collect all four of them is neat, too, but it's not enough to get me to actually wear one. Considering pretty much the entire reason I bother with the RoLP is to prevent myself from losing the ~800k souls I have on my person at all times, it's not enough to free up a ring slot.
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# ? Oct 1, 2014 21:21 |
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My best guess is that the storm deer each have their own area which triggers their appearance during blizzards. I managed to cause some to go extinct by carefully going the same route every time. The real fucker is that towards the end there is some kind of double trigger causing two at once to appear. If you hug the very right hand wall then the triggers don't seem to overlap perfectly allowing you to take them on one at a time. Its easier to reach the precipice this way which seems to act as some sort of safe zone and stops the blizzards, at least as long as there are no already active storm deer.
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# ? Oct 1, 2014 21:24 |
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RBA Starblade posted:All four of them want though. Aslanna talks about what Nashandra wanted I think? Or maybe it was Vendrick.
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# ? Oct 1, 2014 21:39 |
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King of Solomon posted:The curse-breaking effect of the crowns once you collect all four of them is neat, too, but it's not enough to get me to actually wear one. Considering pretty much the entire reason I bother with the RoLP is to prevent myself from losing the ~800k souls I have on my person at all times, it's not enough to free up a ring slot. Why don't you just spend the souls?
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# ? Oct 1, 2014 21:48 |
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The king's greatsword or whatever it is you make with Vendrick's soul scales based on how many souls you have on hand. It's probably that.
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# ? Oct 1, 2014 21:49 |
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The worst part about this place isn't the blindness or the horses, it the fact that you don't even have a general clue where the gently caress you're supposed to go. It's just a big empty void.
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# ? Oct 1, 2014 21:50 |
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Flytrap posted:The worst part about this place isn't the blindness or the horses, it the fact that you don't even have a general clue where the gently caress you're supposed to go. It's just a big empty void. You can use the sun for positioning, that's what it's there.
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# ? Oct 1, 2014 21:52 |
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kazil posted:Why don't you just spend the souls? I don't really want to level up, mostly. Buying out shops isn't super interesting, and wouldn't bring it down too significantly.
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# ? Oct 1, 2014 21:55 |
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King of Solomon posted:I don't really want to level up, mostly. Buying out shops isn't super interesting, and wouldn't bring it down too significantly. If you're not gonna spend them, why do you care if you lose them?
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# ? Oct 1, 2014 21:57 |
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Huzzah! posted:If you're not gonna spend them, why do you care if you lose them? Having a large chunk of souls on-hand in case you decide to run a new build and want to upgrade equipment is useful. I spend the souls when I decide to try something new, but most of the time...eh.
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# ? Oct 1, 2014 21:59 |
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You could fully upgrade most weapons from base level in well under 15k.
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# ? Oct 1, 2014 22:04 |
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Genocyber posted:You can use the sun for positioning, that's what it's there. Oh boy, that helps so much in this giant empty hallway! Seriously, that was obnoxiously bad level design. I mean goddamn, whoever came up with that idea needs to remove himself from society because he has given up the right to consider himself a thinking human being. Thank God the bossfight was piss easy though, otherwise I wouldn't have bothered giving it a second try.
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# ? Oct 1, 2014 22:07 |
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Manatee Cannon posted:You could fully upgrade most weapons from base level in well under 15k. Having a huge chunk of souls lets me purchase upgrade materials. No need to bellbro or run the Dragon Aerie or anything. I'm actually pretty disappointed that completing the DLC didn't let you purchase infinite sources of twinkling, dragon bones, and slabs. It's not hard to grind for them, but the point is to avoid doing future grinding! Also I occasionally upgrade armor as well, because why not
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# ? Oct 1, 2014 22:08 |
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Then why not just buy a bunch of chunks or whatever at once to cut that step out? The more you talk about this the less I understand your position.
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# ? Oct 1, 2014 22:11 |
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Flytrap posted:Oh boy, that helps so much in this giant empty hallway! The design itself is actually quite good. A vast expanse of nothing, with only a few landmarks to mark your path, constantly assaulted by dangerous enemies. Pretty cool. The issue is that you have to do it every time you want to challenge the boss, and even if you run it takes quite a bit to get to the boss. Add in a few more buildings scattered about for shelter, and put a bonfire by the boss fog, and it'd be a fantastic area.
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# ? Oct 1, 2014 22:16 |
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Oh jeez, and the rewards for this impossibly lovely level is... An okay greatsword and a crappy shield. Jesus Christ...
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# ? Oct 1, 2014 22:18 |
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I'm not a huge fan of the outskirts either, but what I find most annoying about is that I actually really like the reindeer enemies and wish they had been used elsewhere. Ideally somewhere where you could, you know, see them, because they look really cool.
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# ? Oct 1, 2014 22:26 |
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I tested both lovely co op areas solo and I"m like that ain't that bad. This however. Holy loving poo poo From. What the gently caress. Seriously those lighting horses are bullshit as gently caress. I just got destroyed by 3, and I wasn't even going forward to run away. I killed one, and the other shows up immediately and then two more came in. WORST area ever.
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# ? Oct 1, 2014 23:04 |
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Flytrap posted:Oh jeez, and the rewards for this impossibly lovely level is... If you're talking about the Loyce Greatsword it actually owns pretty hard; it goes up to a very high S dex scaling at +5 which more than compensates for its low base damage. The 2hand moveset is unique and very good.
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# ? Oct 1, 2014 23:05 |
I gotta say, I'm pretty underwhelmed. The level design was good and I liked the bosses even if they weren't very challenging unlike Raime and Alonne, but a lot of stuff fell flat. The drop rates are still bad, Frozen Outskirts is the absolutely shittiest level in the Souls series, and the DLC answered none of the major questions anyone had about the story.
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# ? Oct 1, 2014 23:12 |
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SunAndSpring posted:I gotta say, I'm pretty underwhelmed. The level design was good and I liked the bosses even if they weren't very challenging unlike Raime and Alonne, but a lot of stuff fell flat. The drop rates are still bad, Frozen Outskirts is the absolutely shittiest level in the Souls series, and the DLC answered none of the major questions anyone had about the story. Another season of DLC really would be a welcome sight. I want more lore
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# ? Oct 1, 2014 23:15 |
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Most of the important lore stuff has already been answered so Not to mention who gives a poo poo about that, lore is secondary to everything else. And Lud and Zallen are definitely way harder than Raime, let alone Alonne.
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# ? Oct 1, 2014 23:15 |
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Genocyber posted:Most of the important lore stuff has already been answered so Lud and Zallen are easy as poo poo so long as you're using a weapon of any actual worth. The first one was dead before the second could even finish his waking animation.
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# ? Oct 1, 2014 23:18 |
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Genocyber posted:Most of the important lore stuff has already been answered so I would say they're easier than Alonne. At least with them you do have chances to heal if you haven't stacked Adaptability. Alonne punishes you as soon as you press the heal button.
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# ? Oct 1, 2014 23:20 |
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Flytrap posted:Lud and Zallen are easy as poo poo so long as you're using a weapon of any actual worth. The first one was dead before the second could even finish his waking animation. No they're not. The first takes a while to kill even with the best damage output, and you don't really get any chances to do more than one attack since he will immediately counter-attack with a paw swipe. Not to mention he massive hitboxes all their attacks have. Fibby Boy posted:I would say they're easier than Alonne. At least with them you do have chances to heal if you haven't stacked Adaptability. Alonne punishes you as soon as you press the heal button. Alonne is easy as poo poo. Literally all you have to do is stay close and circle to the right. Most of his attacks will straight up miss, and he'll have to jump away to use his dashing attacks. This also gives you plenty of time to heal.
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# ? Oct 1, 2014 23:21 |
Genocyber posted:Most of the important lore stuff has already been answered so Lud and Zallen always gave me times to take sips of my Sunny D, whereas Alonne and Raime (or at least phase one Raime) would beat my rear end if they caught me taking a drink. That and they had more health; I beat the gently caress out of the Ivory King in about 20 hits with my Large Club, whereas Raime and Alonne took a beating before they went down.
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# ? Oct 1, 2014 23:22 |
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Does anyone know if the Charred Loyce Greatsword's fire scaling gets better if you upgrade it or how much the scaling increases if you fire infuse it?
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# ? Oct 1, 2014 23:23 |
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SunAndSpring posted:Lud and Zallen always gave me times to take sips of my Sunny D, whereas Alonne and Raime (or at least phase one Raime) When you have just a single one you can get away with Estus, but two nope. And both Alonne and Raime (in both phases) give you a ton of opportunities to heal since they both have a ton of cooldown after certain attack combinations.
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# ? Oct 1, 2014 23:23 |
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It only took me three tries to beat the tigers. I got Raime first try, but probably failed in phantoming against him a dozen times.
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# ? Oct 1, 2014 23:24 |
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Genocyber posted:No they're not. The first takes a while to kill even with the best damage output, and you don't really get any chances to do more than one attack since he will immediately counter-attack with a paw swipe. Not to mention he massive hitboxes all their attacks have. Yes they are, a dark weapon'd chime hammer does about 800 damage per swing and will melt him in about 8 hits, and you have about two swings a time since he only does the occasional single attack for negligible damage. The only time either of them did any meaningful damage was when the second one went super saiyan, but he only got one hit since he's more predictable than a mook in the FoFG.
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# ? Oct 1, 2014 23:24 |
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Genocyber posted:No they're not. The first takes a while to kill even with the best damage output, and you don't really get any chances to do more than one attack since he will immediately counter-attack with a paw swipe. Not to mention he massive hitboxes all their attacks have. I've went through all the dlc's on my dual shield guy and Alonne kicked my rear end in far more time than the tigers. Also you get plenty of opportunities to hit them twice. I did it with my dual shields and they have one of the slowest attacks in game. Alonne I'd try to hit, he dodge back and then swipe me. I raise up my flask during his jump and he immediately charges and kills me. Alonne was way harder. Edit: Not counting all the times I died in the run up to the tigers I died about 10 times to them. Alonne made me his bitch for thirty fights easily. Bumper Stickup fucked around with this message at 23:27 on Oct 1, 2014 |
# ? Oct 1, 2014 23:25 |
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# ? Jun 1, 2024 06:36 |
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Flytrap posted:Yes they are, a dark weapon'd chime hammer does about 800 damage per swing and will melt him in about 8 hits, and you have about two swings a time since he only does the occasional single attack for negligible damage. The only time either of them did any meaningful damage was when the second one went super saiyan, but he only got one hit since he's more predictable than a mook in the FoFG. No. Any time I tried to do two attacks when the cat was on cooldown he would counter with a swipe which I had no time to dodge. And said swipe does ~60% of my HP (so about 1200), hardly what I'd call negligible.
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# ? Oct 1, 2014 23:27 |