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Scut
Aug 26, 2008

Please remind me to draw more often.
Soiled Meat

Orzo posted:

Coming from someone who thinks your work is consistently amazing, I feel like something is off here with the shoulder/ice cream thing. It doesn't fit for some reason, but I'm not an artist and can't pinpoint the reason. Too bright?



Yeah I gave it a sharper outline because I wanted it to appear more offset from the body, but it breaks the style format to some degree. I think the ice cream logo makes it pop out as well, and that's because I wanted it to look like a painted-on graphic on his armour. Hard to get subtle effects when you are working in such small numbers of pixels.

Scut fucked around with this message at 22:41 on Sep 26, 2014

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Ash Crimson
Apr 4, 2010

Scut posted:

It's definitely looking more sculpted, and the feet are an improvement though they should probably protrude forward a little more and have a bit less vertical bulk.

I think a good exercise for you now would be to draw a figure as if it was a series of boxes, cones and spheres. Draw showing all the 'wireframe' of those volumes. Make sure the perspectives all make sense.

Thanks for the comment, I'll ammend the feet. I wasn't sure if they were right, but now that i know i am on the right track!

By the way, by wireframe do you mean something like this:

Or am i mistaken?

Fridtjof Nansen
Jun 12, 2013

People find it difficult to resist your persuasive manner.

Chipp Zanuff posted:


By the way, by wireframe do you mean something like this:

Or am i mistaken?

Yeah but more simple. Pretend everything is those little cubes people drew in their notebooks in 5th grade. Then connect them with the "spine" and hang the arms and legs off them.

It helps you look at stuff as if it had volume in 3D space, and it gives you a better idea of what will be in shadow when it's broken down to super simple form.





Edit for Bridgman:

Idk if it's been recommended, but this anatomy book is sweet and breaks down human proportions in such a fashion (and it's only $10).

http://amzn.com/1402766785

Fridtjof Nansen fucked around with this message at 00:42 on Sep 27, 2014

Scut
Aug 26, 2008

Please remind me to draw more often.
Soiled Meat
I would just add that it's important to draw through the volumes as well. That's what I meant by showing all the wireframe.

Ash Crimson
Apr 4, 2010
Thanks for the clarification guys! I'm trying it out right now, im just wondering though, is there any reason for it? I presume it's another of creating charactes; when i create characters i usually just start with a torso like blob and then refine it and add context (limbs, head, muscles etc) until it looks like an actual torso.

exmarx
Feb 18, 2012


The experience over the years
of nothing getting better
only worse.

Scut posted:



Yeah I gave it a sharper outline because I wanted it to appear more offset from the body, but it breaks the style format to some degree. I think the ice cream logo makes it pop out as well, and that's because I wanted it to look like a painted-on graphic on his armour. Hard to get subtle effects when you are working in such small numbers of pixels.

You could go flatter

Scut
Aug 26, 2008

Please remind me to draw more often.
Soiled Meat

Chipp Zanuff posted:

Thanks for the clarification guys! I'm trying it out right now, im just wondering though, is there any reason for it? I presume it's another of creating charactes; when i create characters i usually just start with a torso like blob and then refine it and add context (limbs, head, muscles etc) until it looks like an actual torso.

The reason for it is to teach you perspective and volume so that you don't keep pushing around a blob by tiny increments hoping it's an improvement. Once you get the basics of structural drawn learned you won't have to draw all the structure, but your brain will process that data as you draw.

Draw boxes, draw THROUGH the boxes, draw every drat edge in the boxes, make sure the perspective is correct, then do it over and over again.

Exclamation Marx posted:

You could go flatter


This is now the official revision!

Fridtjof Nansen
Jun 12, 2013

People find it difficult to resist your persuasive manner.

Chipp Zanuff posted:

when i create characters i usually just start with a torso like blob and then refine it and add context

Doing it with the cubes will automatically give your torso a more "solid" feel of volume, then refine/ context it from there rather than starting with an amorphous blob. Trying to depict round figures on flat screens is hard, but if you sketch them as cubes it forces you to give them sides, foreshorten it, etc.

Chipp Zanuff posted:

is there any reason for it?

Along with the above, if your goal is realistic human proportions, it's a lot easier to approach it from "make these three cubes (head, chest, and hips) the correct relative proportions to one another" than it is to start from some other rules of thumb like "seven heads tall" or whatever. And it's way easier to imagine how three cubes move, and to manipulate them without a reference for what you want to draw.

For example, you look at a model (or imagine how you want your character to move) in some crazy contorted position and, if you're like me, you go "gently caress me, that looks complicated as hell." But wait, it's just three cubes twisted/ stacked/ in front of one another, and I can draw three cubes!

swamp waste
Nov 4, 2009

There is some very sensual touching going on in the cutscene there. i don't actually think it means anything sexual but it's cool how it contrasts with modern ideas of what bad ass stuff should be like. It even seems authentic to some kind of chivalric masculine touching from a tyme longe gone

Chipp Zanuff posted:

Thanks for the clarification guys! I'm trying it out right now, im just wondering though, is there any reason for it?

Fridtjof Nansen thank you for trying to be nice but here is a little preview of why you're going to burn out on giving this guy good-faith advice real fast

Ash Crimson
Apr 4, 2010

swamp waste posted:

Fridtjof Nansen thank you for trying to be nice but here is a little preview of why you're going to burn out on giving this guy good-faith advice real fast

I asked because i genuinely didn't understand why it would be useful in terms of creating and depicting characters. I'd genuinely like to know what im doing wrong and why you've come to this conclusion, if so that i can at least change.

Ash Crimson fucked around with this message at 21:47 on Sep 28, 2014

Fridtjof Nansen
Jun 12, 2013

People find it difficult to resist your persuasive manner.

swamp waste posted:

Fridtjof Nansen thank you for trying to be nice but here is a little preview of why you're going to burn out on giving this guy good-faith advice real fast

It's all good, I was a dick to that other guy so I thought I'd give it a shot. I've learned useful stuff from other people answering questions in the thread. Mostly I wanted to see if I could describe it well enough. Stuff like drawing through the volumes is something I had overlooked, and would have missed otherwise.

Here's some pixel content:



It's pretty rough, unshaded, and all that.

Fridtjof Nansen fucked around with this message at 03:53 on Sep 29, 2014

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?



Been a while since I dumped some gifs on the thread, mainly because I've been helping out some other people with art and I have no idea how cool they'd be with me dumping it in here yet.

SneezeOfTheDecade
Feb 6, 2011

gettin' covid all
over your posts

An E/N parable (I can't find the source) posted:

OP: "Help! HELP! I'm stuck in a well!!!"
Goons1-4: "Climb! Climb up and take our hands!"
OP: "I'm thinking I should dig... should I dig?"
Goon5: "NO! I was trapped in a well, and digging is a bad idea! Climb out!"
Goons6-8: "Were lowering ropes! Take hold of a rope!"
Goon9: "I've even tied a harness to the end of this one!"
OP: "I can feel the ropes, but I don't want to hold onto them... should I dig?"
Goon10: "No! If you dig, you'll hit water, and then you'll be proper hosed. I should know, I almost drowned."
OP: "I dug a little bit just now, and I haven't hit water. I'm gonna keep digging..."
Goons11-18: "No! Climb! Climb out!"
OP: "Guys, I'm seriously stuck in this well! Help! HELP!!!"
Goon19: "I was trapped in a well once. It took me two years, but I managed to build a climbing machine that pulled me to safety out of a well bucket and a pocket watch. I'm dropping the blueprints, extra buckets, and an assortment of pocket watches."
Goon20: "I've engineered a jet-pack that will rocket you to safety. Stay where you are and we'll lower it down!""
"OP: "Thanks for your help, guys. I'm gonna keep digging. I'll find the Mines of Moria and I'll just walk to the surface."
**Goons1-20 piss in the well**
Goon21: "Guys, seriously... stop peeing in the well."

Chipp Zanuff posted:

I asked because i genuinely didn't understand why it would be useful in terms of creating and depicting characters.

Fundamentally, the difference is that the wireframe method tries to ensure that you're starting your character design from the correct base so that your designs can be more right, while your method starts with a deliberately-incorrect base and tries to make it less wrong.

Beyond that, if you're familiar with the proportions of whatever it is you're trying to draw/pixelate/whatever, the wireframe method is almost certainly faster and easier - and if you're not familiar with the proportions, no amount of smudging a blob is going to make it look right except by accident.

Scut
Aug 26, 2008

Please remind me to draw more often.
Soiled Meat

The timing seems off with the headbutt. I'd say there shouldn't be a pause between the impact and followthrough. Cool to see how you're applying standardized animation templates across characters.

Babe Magnet
Jun 2, 2008

I thought it was a sneeze

Cicadas!
Oct 27, 2010


Babe Magnet posted:

I thought it was a sneeze

Can we make this what's actually happening?

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?

Scut posted:

The timing seems off with the headbutt. I'd say there shouldn't be a pause between the impact and followthrough. Cool to see how you're applying standardized animation templates across characters.

I gotta stop animating at 3 am, because I miss stuff like that.
Might as well post all the characters I have, I'm slowly trying to fill up the sheet.




Babe Magnet posted:

I thought it was a sneeze

You and Sledra. He thought it was Big Boss sneezing on a Hyotl.

Babe Magnet
Jun 2, 2008

Well, where else would you sneeze?

It's because your hit marker explosion thing is the color of saliva and the way it's shaped with the round part at the bottom looks like a trail of mucus in the second frame

Locus
Feb 28, 2004

But you were dead a thousand times. Hopeless encounters successfully won.
This thread continues to be really inspiring, even though I can rarely contribute.

Here's something I made this weekend though:


Been playing X-COM, etc. Still in-progress. The marines have dark outlines around a lot of stuff left over from their initial line drawing phase. Not sure if I'll touch that up. I actually had the most fun making the old computer and monitor...

Critiques and tips welcome.

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?

Locus posted:

This thread continues to be really inspiring, even though I can rarely contribute.

Here's something I made this weekend though:


Woaaaaah! That's awesome

Ok messing about with the head butt. I got Patch leaning more into it as he follows through with the headbutt and the reaction has some extra animation too.

Pentecoastal Elites
Feb 27, 2007

I personally prefer the animation with the delayed frames. Feels like really old school beat-em-up big hit. Seems like it'd be real satisfying in-game as well.

Two big ole invincibility frames too aww yeah

Scut
Aug 26, 2008

Please remind me to draw more often.
Soiled Meat

Shoehead posted:

Ok messing about with the head butt. I got Patch leaning more into it as he follows through with the headbutt and the reaction has some extra animation too.


I think the impact flash shouldn't move down, that's part of what's making it look like a sneeze. Have the flash's point of origin remain static and let the bodies follow through. That's my opinion though, I think it is working overall.


Locus posted:

Here's something I made this weekend though:


This is really good! Is it intended to be a piece of art or did you want to make a game from this? I just ask because it would be challenging to animate. I think the dark outlines on the marines are fine, I would mostly reduce the dark outlines on things you don't want to draw the player's attention to like the floor tiles. Keep the dark outline on objects that could mask characters standing behind them, like the railing.
What palette did you use?

wayfinder
Jul 7, 2003

Shoehead posted:

Woaaaaah! That's awesome

Ok messing about with the head butt. I got Patch leaning more into it as he follows through with the headbutt and the reaction has some extra animation too.



I think you should consider changing the hit reaction so that the alien character is thrown down to the floor pretty much immediately and then slides (or perhaps tumbles) the rest of the way. That would a) make more sense with the (to my eye correct) downward motion of the headbutt, and b) make it look so much more powerful a hit.

Vermain
Sep 5, 2006



Besesoth posted:

Beyond that, if you're familiar with the proportions of whatever it is you're trying to draw/pixelate/whatever, the wireframe method is almost certainly faster and easier - and if you're not familiar with the proportions, no amount of smudging a blob is going to make it look right except by accident.

This really can't be emphasized enough. Every single one of my drawings where I've just taken a bit of time to try and establish some basic proportions, plumb lines, perspective, etc. and then worked from there looks massively better than the ones where I've just tried to sketch off-the-cuff.

poemdexter
Feb 18, 2005

Hooray Indie Games!

College Slice


Can anyone can give me some tips on run animation? I'd love to make the legs a little thicker but not sure how to pull it off and still look wizardly. Also I think the run cycle is hosed but I'm so bad at run animations. :saddowns:

link to sprites: http://i.imgur.com/4hLHGRp.png

edit: replaced gif with better example.

poemdexter fucked around with this message at 16:51 on Oct 1, 2014

Fuego Fish
Dec 5, 2004

By tooth and claw!
I think maybe if you added a bit of bounce to the hood and cape? It bobs up and down but it's more-or-less static. If it rippled a little, like cloth tends to do, it might give a better idea of movement.

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?

I cut a frame out to make the number of frames even but you can see the circular motion of the purple leg there. It's only 6 frames and it kind of moves too fast between the frame where the legs cross and the one where they are both extended.


Then I messed about and made it look kinda bad but the main point with this is while you have a point where the body moves down into the step there is also a 3rd position were the body steps up


Edit: remember that thing I posted about animating at 3am?



I dunno...

Shoehead fucked around with this message at 22:35 on Oct 2, 2014

Internet Janitor
May 17, 2008

"That isn't the appropriate trash receptacle."
I have sort of a crazy idea for a project, but I'll have to experiment with how well I can get my bitmaps to compress before I'll know if it's possible.



hint: it's an adaptation of a well known video game.

poemdexter
Feb 18, 2005

Hooray Indie Games!

College Slice

Internet Janitor posted:

I have sort of a crazy idea for a project, but I'll have to experiment with how well I can get my bitmaps to compress before I'll know if it's possible.



hint: it's an adaptation of a well known video game.

myst?

high on life and meth
Jul 14, 2006

Fika
Rules
Everything
Around
Me
That's Zelda right there.

Locus
Feb 28, 2004

But you were dead a thousand times. Hopeless encounters successfully won.
Shoehead: Thanks dude. Your cybershark stuff is killing it lately!

Scut: Half art, half "could use it for a game later". You're right about animating though, I bet the perspective could produce some real challenges. My thoughts were that if I were going to go all out and have animations facing different directions, I'd probably need to make a 3D maquette to work from.

Good advice about the contrast cues! I'll keep that in mind. As for the palette, I didn't start with one in particular, but worked outwards from two dark blue colors and tried to limit things as much as possible. I'm not sure what the final count was.


Did a bit of 32x32 8-color portraiture from photos to sooth my internet/world-troubled soul:

rinski
Sep 12, 2007

First draft of some geometric, plant-like organism. Still new at this, but I'm definitely getting faster at making something that looks decent.


"Stay as far away from the Tall Ones as the grass does."

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?


I have no idea which looks better...

Internet Janitor
May 17, 2008

"That isn't the appropriate trash receptacle."
Go with the purple. More color makes it pop better. The colorscheme of the gray version is more subdued.

RoboCicero
Oct 22, 2009

"I'm sick and tired of reading these posts!"
I agree! I really like the purple tones.

high on life and meth
Jul 14, 2006

Fika
Rules
Everything
Around
Me
The grey makes me think "cracks in rocks / stone" more though. I don't believe the purple, if that makes sense.

SystemLogoff
Feb 19, 2011

End Session?

I like the purple. I'm a fan of purple and yellow together, so I played with the colors a little. I hope you don't mind.



I was just curious what it would look like if a bit more yellow was brought into the stone. It looks a bit dirty, sadly.

SystemLogoff fucked around with this message at 02:33 on Oct 5, 2014

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?

SystemLogoff posted:

I like the purple. I'm a fan of purple and yellow together, so I played with the colors a little. I hope you don't mind.



I was just curious what it would look like if a bit more yellow was brought into the stone. It looks a bit dirty, sadly.

I forgot to mention I was using DB32 for everything!

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?

Shoehead posted:

I gotta stop animating at 3 am, because I miss stuff like that.
Might as well post all the characters I have, I'm slowly trying to fill up the sheet.




You and Sledra. He thought it was Big Boss sneezing on a Hyotl.

More dudes!


I'm up to over Seventy now, and with all the regigging of the animation from last week I'm now up to a total of 0 spritesheets done! Ha ha ha! :negative:

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scrub lover
Apr 22, 2005
i'm not a pixel artist 'by trade' but i've been dabbling in it lately.


beany kid


jim (on bike)


self portrait


good art man

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