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greatn
Nov 15, 2006

by Lowtax
I bet the next Skyward Sword character will be Demise.

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Regy Rusty
Apr 26, 2010

greatn posted:

I bet the next Skyward Sword character will be Demise.

That's hosed up

GI_Clutch
Aug 22, 2000

by Fluffdaddy
Dinosaur Gum

greatn posted:

I bet the next Skyward Sword character will be Demise.

And you don't have to unlock higher tiers of his weapons. His attack power is just based on how high level your Ghirahim is.

Fix
Jul 26, 2005

NEWT THE MOON

So what's the deal with the golden cucco?: I beat the poo poo out of him, and may well have killed him, but it looks more like he just went away after a while.

Oxxidation
Jul 22, 2007

Fix posted:

So what's the deal with the golden cucco? I beat the poo poo out of him, and may well have killed him, but it looks more like he just went away after a while.

The Cuccos never stop. They never stop. Never. Never ever stop.

Regy Rusty
Apr 26, 2010

Golden cucco is just a bit stronger than the others and will dog your heels even more persistently than them. Killing him accomplishes nothing however.

I like how there's actually a ridiculous amount of different cucco mechanics. More keep showing up the longer I fool around with the game.

I've seen:

- Neutral cucco that can summon allies to attack either team if they damage it
- Cucco chick and Mama cucco which can be an ally if you get them together, or an enemy if you let cucco chick die
- A cucco that allies with you automatically and gets stronger the more enemies you kill
- A golden cucco that "feeds" at various bases to get stronger. I haven't ever left this guy alive long enough to see how dangerous he gets.
- Two cuccos fighting in a keep. Again I'm not sure how dangerous this gets if you don't put a stop to it.

Mayheim
Jun 15, 2006

Regy Rusty posted:

- A golden cucco that "feeds" at various bases to get stronger. I haven't ever left this guy alive long enough to see how dangerous he gets.

After 3 or so keeps he just runs at you and starts attacking, he wasn't really stronger than a normal golden cucco.

PureRok
Mar 27, 2010

Good as new.
I posted this in the Dynasty Warriors thread before I saw there was a thread for this game, but my NNID is PureRok if anyone wants more friends to use in Adventure Mode.

Silver Falcon
Dec 5, 2005

Two, three, four, five, six, seven, eight and barbecue your own drumsticks!

I have spent all day playing this game instead of Smash Bros.

I am shocked at how much I'm enjoying it. It's just so loving great.

I'm gunning for the last few missions in Legend mode so I can faff around in Adventure mode forever. Bug Princess shall be mine soon!

MarquiseMindfang
Jan 6, 2013

vriska (vriska)

Regy Rusty posted:


- Two cuccos fighting in a keep. Again I'm not sure how dangerous this gets if you don't put a stop to it.

If you leave them alone they eventually calm down... and form an Other Forces that takes over the base they were fighting in. They do this over and over, converting all your keeps.

greatn
Nov 15, 2006

by Lowtax
You know what this game really lacks? NPCs or civilians. Are those ever in musuo? I feel like having to protect the non warrior type character every once in a while would add a lot and let them reference more Zelda stuff.

PureRok
Mar 27, 2010

Good as new.
So, how does using the recommended element affect anything? Do you just do more damage than you would otherwise?

Taran_Wanderer
Nov 4, 2013

PureRok posted:

So, how does using the recommended element affect anything? Do you just do more damage than you would otherwise?

I think that certain enemies have an elemental weakness, and if there's a substantial amount of that enemy in a stage it will suggest that element. Like, I think Gibdos are weak against fire, and since there's a dozen of them in the third Legend stage, they suggest you use fire.

Fix
Jul 26, 2005

NEWT THE MOON

greatn posted:

You know what this game really lacks? NPCs or civilians. Are those ever in musuo? I feel like having to protect the non warrior type character every once in a while would add a lot and let them reference more Zelda stuff.

It would seem that those are the cuccos, and blowback from collateral damage is serious business.

Shadowlyger
Nov 5, 2009

ElvUI super fan at your service!

Ask me any and all questions about UI customization via PM

MarquiseMindfang posted:

If you leave them alone they eventually calm down... and form an Other Forces that takes over the base they were fighting in. They do this over and over, converting all your keeps.

Cucco keeps also apparently have drastically higher durability than normal keeps. Though this may simply be because cuccos have a shitpot of health and take forever to kill, even the mook ones.

Alacron
Feb 15, 2007

-->Have tearful reunion with your son
-->Eh
Fun Shoe

greatn posted:

You know what this game really lacks? NPCs or civilians. Are those ever in musuo? I feel like having to protect the non warrior type character every once in a while would add a lot and let them reference more Zelda stuff.

Sometimes Dynasty Warriors will include civilians in a mission for you to escort (or so that you feel like a total douche for massacring them) but I can't recall them ever being anything other than generic villagers. I'm guessing that they just don't consider worth the resources and man hours required to make unique models and animations for escort characters that you can't either play as or fight. It is kind of a missed opportunity to not have various Zelda side characters show up in various shops though.

Another thing, I'd have liked it if some of the generic Hylian and Goron captains had names. No need to ever give them unique dialogue or anything, I just think it would have added a lot of character to the game without requiring much effort on their part.

Kaubocks
Apr 13, 2011

yo these adventure mode missions where you run through an empty map to fight just 2-3 officers in a keep kinda suck poo poo and makes the pretty lousy weak point system really stand out

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Kaubocks posted:

yo these adventure mode missions where you run through an empty map to fight just 2-3 officers in a keep kinda suck poo poo and makes the pretty lousy weak point system really stand out

They're some of my favourites because it's so easy to get an A on them. Unless you have to fight an imprisoned one in them, gently caress that.

Blackbelt Bobman
Jul 17, 2004

I don't need friends! I've been
manipulatin' you since the start!
All so I can something,
something X-Blade!


The one where you fight The Imprisoned and two mini Imprisoneds in a tiny keep as Fi owned

It took me like 20 minutes and I got a C on it but it still owned

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Blackbelt Bobman posted:

The one where you fight The Imprisoned and two mini Imprisoneds in a tiny keep as Fi owned

It took me like 20 minutes and I got a C on it but it still owned

That's one of my least favourite levels. Fi is annoying to control and I feel like the Imprisoned hurts you sort of arbitrarily.

Linear Zoetrope
Nov 28, 2011

A hero must cook
I'm not sure why people have so much trouble with that mission. The first two times I barely got a B on damage, came back with the level 2 sword and won pretty handily.

The trick is that Fi's BBBBBY can smash an entire foot's worth of toes and does pretty massive damage to the weak point gauge.

My strategy was to run in, bomb the beamos, and then blow a special to weaken the Imprisoned Juniors. After that, even with a tier-1 weapon, you could get them killed with one or two BBBBYs or BBBBBYs. Then it's just a boring matter of smashing the Imprisoned. His difficulty is that the red foot shockwaves have a big range, but that's just a matter of timing and positioning your combos correctly.

I don't blame anyone for having some trouble, it's not the easiest mission, but I don't quite get the extreme amounts of difficulty people have with it. I had more trouble with the quiz one where you have to mirror match Fi and fight Ruto without killing Ruto.

chumbler
Mar 28, 2010

The Imprisoned one is definitely annoying, but not really all that hard. They're just a pain in the rear end because they'll arbitrarily just stop taking damage and the fights are super boring because the Imprisoned is and always will be a stupid boss. The real "quiz" map pains are the ones where you're fighting 2 actual characters.

MarquiseMindfang
Jan 6, 2013

vriska (vriska)
The trick with the Imprisoned if you have bad ranged game like Fi is to bait the lightning attack by staying far away, then run under him and use YYYYYX. The lightning can never hit you if you're right under him. ou never get stomped because you're too far and you never get lightning'd because you're under him when it goes off. Only things that can hurt you are him falling over and him belly sliding.

PureRok
Mar 27, 2010

Good as new.

Jsor posted:

The trick is that Fi's BBBBBY can smash an entire foot's worth of toes and does pretty massive damage to the weak point gauge.

How does dodge rolling 5 times and then doing a light hit do all that?

Silver Falcon
Dec 5, 2005

Two, three, four, five, six, seven, eight and barbecue your own drumsticks!

PureRok posted:

How does dodge rolling 5 times and then doing a light hit do all that?

Oh don't be daft. He's referring to Zelda controls. B is normal hit, Y is strong attack.

Regy Rusty
Apr 26, 2010

The hard mode skulltulas are getting really cool. The one for Death Mountain requires you to beat Darunia twice and kill 1500 enemies all before the plot event is triggered that opens up the Keep and destroys Darunia's sirloin.

This means that you have to leave the West Boulder Keep in enemy control while you kill Darunia the second time, because if it's in your control when Impa reaches there she immediately shoots the boulder in it and you'll fail the Skulltula requirement. But leaving it in enemy control means that you have to let your base tank a boulder assault for a while. Which means it's extremely weak during the Bombchu assault. :psyduck:

I managed to beat it by tanking two Bombchus while I wailed on Darunia and the Poes, beating him moments before the final bombchu would've obliterated the base. Man that was close.

Evil Canadian
Sep 10, 2000

No one man should have all that Psycho-Power.

Blackbelt Bobman posted:

The one where you fight The Imprisoned and two mini Imprisoneds in a tiny keep as Fi owned

It took me like 20 minutes and I got a C on it but it still owned

Yeah I will say that fight was about the opposite of "owned". I loving hate fi's lovely slow rear end moveset and that whole fight was just a chore. Maybe it would have been fun with someone else but gently caress fi.

Rocketlex
Oct 21, 2008

The Manliest Knight
in Caketown

MarquiseMindfang posted:

If you leave them alone they eventually calm down... and form an Other Forces that takes over the base they were fighting in. They do this over and over, converting all your keeps.

We need a full-on Cucco Uprising DLC pack, a short Legends story where heroes and villains alike must band together to save Hyrule from a Cucco apocalypse.

PureRok
Mar 27, 2010

Good as new.

Silver Falcon posted:

Oh don't be daft. He's referring to Zelda controls. B is normal hit, Y is strong attack.

How am I, someone who never used the Zelda controls, supposed to know that? How is that "being daft"?

MarquiseMindfang
Jan 6, 2013

vriska (vriska)

Rocketlex posted:

We need a full-on Cucco Uprising DLC pack, a short Legends story where heroes and villains alike must band together to save Hyrule from a Cucco apocalypse.

Unleashed by Lana leaving the Summoning Gate open by accident.

chumbler
Mar 28, 2010

PureRok posted:

How am I, someone who never used the Zelda controls, supposed to know that? How is that "being daft"?

Presumably one knows what the poster is referring to through common sense. Not using said common sense is "being daft".

Emalde
May 3, 2007

Just a cage of bones, there's nothing inside.

PureRok posted:

How am I, someone who never used the Zelda controls, supposed to know that? How is that "being daft"?

half the people in the thread are using zelda controls hth

Linear Zoetrope
Nov 28, 2011

A hero must cook

PureRok posted:

How am I, someone who never used the Zelda controls, supposed to know that? How is that "being daft"?

All the combos in this game are light*<n>->strong*<m>, whenever anyone posts a string of one letter followed by another it's not hard to figure it out either way.

Linear Zoetrope fucked around with this message at 05:32 on Oct 4, 2014

Regy Rusty
Apr 26, 2010

PureRok posted:

How am I, someone who never used the Zelda controls, supposed to know that? How is that "being daft"?

Because for this entire thread everyone has been referring to the controls by the method they use, and by context it's not difficult to figure out what they mean because "spam dodge a whole bunch" isn't a move description.

bonzibuddy64
Jan 5, 2007

by XyloJW

PureRok posted:

How does dodge rolling 5 times and then doing a light hit do all that?

gently caress off

A Frosty Witch
Apr 21, 2005

I was just looking at it and I suddenly got this urge to get inside. No, not just an urge - more than that. It was my destiny to be here; in the box.
I played a bit tonight in adventure mode and was kind of bummed no one added me as a friend. Then I realized that if you quick start the game, you don't get any friend request notifications until you open the Wii home screen.

Now I may be poor in rupees but I'm rich in friends.

Also, learning how to juggle just completely turned this game around for me.

MarquiseMindfang
Jan 6, 2013

vriska (vriska)
If I could donate rupees I would. I have like a mil just sitting around cos I already got everyone to 50 and their 3rd weapons.

Regy Rusty
Apr 26, 2010

"All Attacks are Devastating" levels are just the best. Absolutely effortless to A-rank with any character, and incredibly quick if you need to get an item. If you need a basic item like a candle just find one of those maps because it's way less tedious than having to replay something longer just so you can access stuff on another square.

chumbler
Mar 28, 2010

Regy Rusty posted:

"All Attacks are Devastating" levels are just the best. Absolutely effortless to A-rank with any character, and incredibly quick if you need to get an item. If you need a basic item like a candle just find one of those maps because it's way less tedious than having to replay something longer just so you can access stuff on another square.

On a similar note, the later "Kill X enemies" levels get really hard, but they're also great for farming boss materials if you can reliably finish them.

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Endorph
Jul 22, 2009

PureRok posted:

How am I, someone who never used the Zelda controls, supposed to know that? How is that "being daft"?
what makes more sense

'oh, that must be some weird notation for her 6th charge'

or

'durrrrr, dodge rolling???'

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