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It's worth noting that the reason the Khar-Selim had to use normal engines in the story was because using a hyperdrive would have triggered the whole death fleet thing, as we just saw.
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# ? Oct 4, 2014 03:14 |
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# ? May 25, 2024 14:35 |
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That log from the Khar-Selim still haunts me even 10 years later. I can only imagine the utter horror of being part of the crew of a ship that's traveled the farthest out in space your race has ever been and then be told by the radar operator that the blips showing up on the radar aren't yours.
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# ? Oct 4, 2014 03:23 |
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nweismuller posted:And this is the first time I have ever seen all six cryo trays survive. The best I have ever managed is five, myself. It's like the video says, you have to act immediately when the mission starts to save them all. I like Homeworld but had to stop like halfway because not having a fast forward button really brought the game to a crawl in some of the missions.
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# ? Oct 4, 2014 03:27 |
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It has issues when you manage to save all 6. Or had, since I'm only on video 1 right now. Haegemonia, and Nexus are the only two games that come remotely close. And both of those had...issues. That said, I have beaten Haegemonia more than I have Homeworld :o The music and soundtrack in amazing. The gameplay in Homeworld crushes all competition, though. Oh salvage corvettes. You adorable darlings. Edit: To be fair to the AI, targetting salvage corvettes with extreme prejudice is never a bad idea.
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# ? Oct 4, 2014 03:31 |
I once played through the game attempting a capture-only run, which is not that difficult, but I tried to see if I could save all six cryotrays AND capture all the assault frigates. Turns out it was entirely possible, though it needed prepwork in Mission 2 in the way of constructing all the salvage corvettes I'd need to complete the task. While it takes 2 corvettes to salvage a frigate, latching on with just a single one will severely hamper its ability to maneuver and get clean shots on anything. While I worked on capturing one frigate at a time, the other corvettes were assigned to keep the frigates occupied and make it harder for them to line up shots against my salvage team. No matter how many times I've played through the campaign, I still get chills from this mission Neurion fucked around with this message at 04:05 on Oct 4, 2014 |
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# ? Oct 4, 2014 03:54 |
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F4, F8! Aggressive Claw. This combination is burnt into my SOUL. Fun things happen when you only have a partial number of salvage corvettes on the target. Though Assault Frigates are actually one of the best ships at resisting salvaging due to their armaments. Edit: You know, I never even THOUGHT to capture the cryo bay first instead of the frigates. Veloxyll fucked around with this message at 04:26 on Oct 4, 2014 |
# ? Oct 4, 2014 04:06 |
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Neurion posted:While it takes 2 corvettes to salvage a frigate, latching on with just a single one will severely hamper its ability to maneuver and get clean shots on anything. While I worked on capturing one frigate at a time, the other corvettes were assigned to keep the frigates occupied and make it harder for them to line up shots against my salvage team. Remembering this little fact makes your life soooo much easier in the long run. Especially with certain later missions.
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# ? Oct 4, 2014 04:08 |
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nine-gear crow posted:That log from the Khar-Selim still haunts me even 10 years later. I can only imagine the utter horror of being part of the crew of a ship that's traveled the farthest out in space your race has ever been and then be told by the radar operator that the blips showing up on the radar aren't yours. If you want a piece of real history, try looking up For Crew and Country. It's a piece about the DE Samuel B. Roberts (put together by interviewing the survivors), which was with Taffy-3 during the Battle of Leyte Gulf. In this case, the 'unexpected blips' weren't completely alien, but they were still the heaviest concentration of the IJN bearing down on a handful of USN DDs and DEs who had only expcted to be shooing submarines away from the vessels they were escorting.
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# ? Oct 4, 2014 04:11 |
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Welp. Having no knowledge of this game whatsoever, mission three was one hell of a gutpunch. Now I'm feeling kinda crappy and looking forward to some vengeance.
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# ? Oct 4, 2014 04:18 |
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Wow, I can really see why this game is so highly regarded, what, 15 years later? The gameplay, Adagio for Strings, the story, the presentation, and the technical competence just can't be touched.
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# ? Oct 4, 2014 04:22 |
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The Homeworld series is one of the best 3D RTS' of all time, anyone who disagrees either does so out of spite or has never played Homeworld. Also, I really hope you do Cataclysm and Homeworld 2 in the future
Jobbo_Fett fucked around with this message at 14:03 on Oct 4, 2014 |
# ? Oct 4, 2014 04:45 |
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I've owned this game since it came out, and have beaten it at least once a year, followed by Cataclysm. The Burning of Kharak is such a colossal gutpunch that, even as bitter and desensitized as I claim to be, I will never fail to get choked up. Kudos to Relic for the perfect combination of music, atmosphere, voicework, and a frantic scramble to save the cryotrays, to set the tone better than anything seen hence. During the 'battle' playback, there's a blink and you miss it moment, where, shortly after the Atmosphere-Depletion Weapons are deployed, one of the transmissions states a projected death toll of 88 million. Kharak, at its most-populous, had roughly 100 million people on it. The Manual goes into a huge amount of detail, and really goes to great lengths to make you feel attached to the otherwise-faceless and nameless crew and survivors, to the point that the first 40 or so pages of the 115-page book is entirely the history of the world, the kiith, and the tremendous effort of building the mothership.
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# ? Oct 4, 2014 04:51 |
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JamieTheD posted:Hot-drat, the first section of this game is just one dick-punch after another. You've gotten to space, and then... You're the last ones left. Also don't forget that the Mothership wasn't even ready for full duty. They were just testing the drives.
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# ? Oct 4, 2014 04:53 |
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It's pretty interesting to play the other side, makes some differences to the plot and also makes your ships look a lot less advanced compared to theirs, I really like that they allowed to do that even though the storyline favored the Kushans.
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# ? Oct 4, 2014 05:48 |
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Koorisch posted:It's pretty interesting to play the other side, makes some differences to the plot and also makes your ships look a lot less advanced compared to theirs, I really like that they allowed to do that even though the storyline favored the Kushans. It makes no difference to the plot. There's the cosmetic changes to the Fleet, as well as a couple different minor units later on.
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# ? Oct 4, 2014 05:58 |
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This game has easily one of my favorite video game stories ever. It's got such elegance and wonder to it, you can tell it was a real labor of love, and a truly collaborative effort. So much detail goes into every inch of this game, it bursts with richness. No stone went unturned. This game is a monument to what games could and should be. It's an RTS I think even non-RTS fans could really savor.
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# ? Oct 4, 2014 06:08 |
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I'm so on board with this LP. I've been playing Homeworld since pretty close to when it came out. I remember when my brother's friend came to visit for a few days and brought it with him. It was mindblowing then and it still gives me goosebumps now. There are so many "HOLY poo poo" moments that feel organic and not shoe-horned in. That being said, I find it very strange that despite near-universal acclaim, there are a LOT of people who have never even heard of the game. I can't wait for the Salvage Corvette abuse. I have very fond memories of putting my entire fleet in Wall formation in the final level and the game not being able to draw them all at the same time.
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# ? Oct 4, 2014 06:14 |
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You'd think the ancient Hiigarans would have left a note next to the map to remind everyone that if they try to leave assholes will immediately appear and kill everyone.
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# ? Oct 4, 2014 06:17 |
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Much of the guidestone was destroyed, so maybe they did?
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# ? Oct 4, 2014 07:25 |
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I love this game. Homeworld is god-damned beautiful, not just because of its music and art direction, but because of its voice work (Fleet Intelligence especially) and its minimalism (there is almost no HUD, so the screen is always dominated by the emptiness of space). The HD remake will be gorgeous, I really don't think they can go wrong with it provided they change nothing and do just a straight port.
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# ? Oct 4, 2014 07:34 |
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berryjon posted:It makes no difference to the plot. There's the cosmetic changes to the Fleet, as well as a couple different minor units later on. Technically the Taiidan have better gun placements, although that rarely matters.
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# ? Oct 4, 2014 08:25 |
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Great to see the game getting LPed, it deserves all the love it gets. The Assault Frigate's one of my favorite ships in the game. It often gets overshadowed by ships that come later. But I always liked its dogged simplicity.
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# ? Oct 4, 2014 09:00 |
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Jobbo_Fett posted:The Homeworld series is one of the best 3D RTS' of all time, anyone who disagrees either does so out of spite or has never played Homeworld. How many 3D RTSes have been made? That being, set in space, with 3D movement as part of the gameplay? Only other one I can think of is Star Trek Armada and its sequel. Most of the other ones that we think of as space RTSes are really "4X" (eXplore, eXpand, eXploit, and eXterminate) like Masters of Orion. Sins of a Solar Empire has some 4X elements, too.
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# ? Oct 4, 2014 09:11 |
I don't think Homeworld ever got popular enough to start getting ripped off by other devs. It floats alone.
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# ? Oct 4, 2014 09:14 |
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J.theYellow posted:Sins of a Solar Empire has some 4X elements, too. Sins of a Solar Empire doesn't feature 3D combat in space though, combat happens on a 2D plane around a star/planet/asteroid/space thing. E: I believe Star Wars Rebellion was the first space game to be a "RTS in Space with combat in 3D", but used a mix of 2d sprites and 3d models. ( And speaking of, I really need to LP that someday...) Jobbo_Fett fucked around with this message at 14:02 on Oct 4, 2014 |
# ? Oct 4, 2014 09:18 |
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Superstring posted:Great to see the game getting LPed, it deserves all the love it gets. I remember when I first played HW2 and mistaking the Flack Frigate for a 1:1 analog for the Assault Frigate and having a minor meltdown when I sent a whole wall of like 15 of them at an enemy Battlecruiser and they all got annihilated in seconds. I was like "what the hell, these things are like wrecking balls," only to learn they were anti-fighter ships with near zero attack power to them. I felt like such an rear end.
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# ? Oct 4, 2014 09:29 |
Well, that and frigate armor doesn't work in HW2.
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# ? Oct 4, 2014 09:36 |
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Not sure if you noticed, but before he said "Prepare for replay." you can clearly hear him breath out and pause. It's amazing how much emotion they bring over without faces. And the fact that they just straight up murdered the captain. He told them why, the interogation was probably complete. Then he got lynched. Can you really blame them?
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# ? Oct 4, 2014 11:30 |
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djw175 posted:Technically the Taiidan have better gun placements, although that rarely matters. The Taiidan have more aggressive gun placement. Taiidan ships are better at destroying whatever they're pointed at but worse at coverage.
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# ? Oct 4, 2014 11:48 |
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Michaellaneous posted:Not sure if you noticed, but before he said "Prepare for replay." you can clearly hear him breath out and pause. It's amazing how much emotion they bring over without faces.
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# ? Oct 4, 2014 12:26 |
radintorov posted:The voice actor for the Fleet Intelligence does a great job trying to sound professional but with bits of emotion showing in just the right places to provide a memorable performance.
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# ? Oct 4, 2014 12:31 |
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Jobbo_Fett posted:Sins of a Solar Empire doesn't feature 3D combat in space though, combat happens on a 2D plane around a star/planet/asteroid/space thing. With rather comedic effects when you zoom in as a result. I mean, the actual command system for waypoints was pretty solid. Just the rest of the combat system. And Imperial v Rebel balance in general.
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# ? Oct 4, 2014 13:33 |
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Jobbo_Fett posted:The Homeworld series is one of the best 3D RTS' of all time, anyone who disagrees either does so out of spite or has never played Homeworld. Also, I really hope you do Cataclysm and Homeworld 2 in the future poo poo, I should get back to my half-finished LP of Cataclysm in the 2007 thread before that happens. I think my last video was months ago.
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# ? Oct 4, 2014 13:51 |
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Veloxyll posted:With rather comedic effects when you zoom in as a result. I think the issue was that it didn't give you enough space or maneuverability/speed with all the various units to make any sort of formations/tactics viable other than "FORM A GIANT WALL OF LASERS AND ". And the IMP v REB balance wasn't that big a problem. However, a lot of units felt superficial compared to others in the same faction: many different transports, Carrack Light Cruiser and one or two more that I forget were quickly rendered obsolete but neither side had a definitive advantage unless you built/focused on the wrong fleet composition. Also, Imperials were better solely because assassination missions. Are there any mods of Homeworld 1 and Cataclysm? I remember there being at least one Star Wars and Star Trek mod for Homeworld 2. Libluini posted:poo poo, I should get back to my half-finished LP of Cataclysm in the 2007 thread before that happens. I think my last video was months ago. Why'd you stop anyways? I was enjoying your LP.
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# ? Oct 4, 2014 13:55 |
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The first time I jumped back I had the camera angled so I immediately saw the ruins of the scaffold and burning Kharak but not the trays. That was maximum despair right off the bat.
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# ? Oct 4, 2014 13:59 |
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Jobbo_Fett posted:E: I believe Star Wars Rebellion was the first space game to be a "RTS in Space with combat in 3D", but used a mix of 2d sprites and 3d models. And speaking of, I really need to LP that someday... Jobbo_Fett posted:The Homeworld series is one of the best 3D RTS' of all time, anyone who disagrees either does so out of spite or has never played Homeworld. Also, I really hope you do Cataclysm and Homeworld 2 in the future Jobbo please stop using spoiler tags in place of parentheses, it's pretty irritating. Save the spoiler tags for things that are actually spoilers, thanks.
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# ? Oct 4, 2014 14:00 |
Jobbo_Fett posted:Also, Imperials were better solely because assassination missions. Also, the Imperial protocol droid was much cooler than 3PO.
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# ? Oct 4, 2014 14:10 |
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Homeworld was that game I never managed to play much, but held respect for. Although I remember not liking how the the "VCR" mothership got the cool fighters while "Banana" mothership got stuck with the flying soap bars. J.theYellow posted:How many 3D RTSes have been made? That being, set in space, with 3D movement as part of the gameplay? Only other one I can think of is Star Trek Armada and its sequel. Most of the other ones that we think of as space RTSes are really "4X" (eXplore, eXpand, eXploit, and eXterminate) like Masters of Orion. Sins of a Solar Empire has some 4X elements, too. Space Wolves is a 3D RPG-RTS made by Russians. You control a mothership (floating dock with 4 guns) and a few character ships (more like fighters). As for the big oh poo poo moment, I didn't get that feeling when I was playing HW. Maybe I was too young? Anyways, I feel robbed of something
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# ? Oct 4, 2014 14:15 |
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I just noticed that two of the voice actors are Goku and Azmodan. And they worked together on Beasties/Beast Wars. Fixed, sorry.
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# ? Oct 4, 2014 14:24 |
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# ? May 25, 2024 14:35 |
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The toaster is better than the banana. The third mission in the game got me hooked on Homeworld. I, unfortunately, had played HW2 first, so I knew it was coming. But even with foreknowledge that Kharak is Burning was coming, it still was a bit of a gut punch when I first saw it for real. Its just that well done by the voice actors and music.
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# ? Oct 4, 2014 15:25 |