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It must be a mod I use but luckily, residential seems to zone pretty uniform instead of random crap all over so fortunately, I don't have to worry about demolish/grow/historic too much.
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# ? Sep 22, 2014 22:48 |
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# ? May 30, 2024 02:56 |
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While I'm talking about residential, this mod is probably the best mod I've ever installed minus NAM. http://community.simtropolis.com/files/file/26114-roadside-parking-lots-pack/ It sucks for dependencies for someone who is light on mods but it really is worth it. It's a 1 tile modular car park that looks great everywhere. It also has a car park/bus stop that fits in well too. I use them frequently all over and it has made sim's use the bus in massive amounts. Its rare to see a long commute when hovering over a building. Be warned though, if you have transit such as trains that link to commerce or industry, it will get hammered. I'm having to use stations every 15-20 tiles. There's also car parks with back walls to it that reduce traffic noise. You can also place a digger piece to open up just the walls and use the wall pieces for aesthetic designing while reducing traffic noise. A very worth while mod if you can be bothered to also install the needed files. And since car parks/buses make traffic virtually green everywhere, I'll link the other ones I use... http://community.simtropolis.com/files/file/21570-underground-car-park/ - 3x3 low rise 10000 capacity. Nice for non residential areas. http://community.simtropolis.com/files/file/12774-ndex-parking-lots-by-ardecila/ - 3 x big lot car parks. 2x5, 3x4 and 4x4 I think. Looks great in those out of town shopping malls or in front big industrial complexes. http://community.simtropolis.com/files/file/22713-rtmt-add-on-pack-v360/ - On street buses and bus/subway for all roads (not highway). Very very handy in densely packed areas where you don't want to build stuff next to a road. http://community.simtropolis.com/files/file/29196-greyhound-bus-terminal-evansville-in-v2/ - Greyhound bus terminal. It just looks cool. I love placing these close by to those 10x10 central train stations and add some cafe's, parking and stuff like burger king to make a cool area.
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# ? Sep 22, 2014 23:04 |
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Yeah I can affirm that the ones Tai is recommending are pretty good, though it took a couple tries to wrap my head around how the parking lots pack orients. The big one that's missing I would recommend thoroughly is hooha's Modular Parking Lots http://community.simtropolis.com/index.php?app=core&module=search&do=user_activity&search_app=downloads&mid=90899 which are by far my favorite for making the kind of parking lot you get at a mall, a big box store, or a hospital.
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# ? Sep 23, 2014 02:23 |
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poo poo son, I like these. Downloading!
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# ? Sep 23, 2014 14:26 |
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It's a little disappointing that it is only the entrance to the parking lot that functions as a car park rather each tile in the carp park. Nice for eye candy but 1500 capacity is fairly low considering there would get used personally for malls, industry parks and big mass transit stops. None the less, it's by far the best car park modular set I've seen.
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# ? Sep 23, 2014 21:15 |
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Tai posted:https://drive.google.com/file/d/0B0QVgeytQAimdUNqbllaN085cVk/edit?usp=sharing Is this hosted anywhere else? Downloaded it for one and a half hours and then suddenly it cancelled itself, saying "Network error"
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# ? Sep 23, 2014 22:08 |
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Not by me personally. Someone else might have uploaded it as a back up. It might just be google being lame.
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# ? Sep 23, 2014 23:01 |
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Tai posted:It's a little disappointing that it is only the entrance to the parking lot that functions as a car park rather each tile in the carp park. Nice for eye candy but 1500 capacity is fairly low considering there would get used personally for malls, industry parks and big mass transit stops. None the less, it's by far the best car park modular set I've seen. Yeah the capacity is lower than I'd like, but making car parks with multiple entrances helps that a bit. For appearance though, it is indeed the best. In other news, I just (re)discovered that laying water pipes under roads deletes any name tags you've slapped onto them. I had my nice little 5,500 population Bobcat Island going along well, everything was named and ordered, and I was ready to add water. I usually lay water pipes under roads because they're a good guide to where water needs to go so I can slap pipes down without much thought. And then
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# ? Sep 24, 2014 02:53 |
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I've never used a sign in Sim City in my life.
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# ? Sep 24, 2014 05:39 |
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gently caress me I need some high capacity stations that aren't large size if anyone has any. My high density RS plowed through a few growth stages in quick time and my train network is getting hazed. Using the modern arch railway station is getting a bit old but dam its good. 30k capacity and also has a bus station. 1x5 size so slots nicely along the railway.
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# ? Sep 24, 2014 05:55 |
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FlyingCheese posted:I've never used a sign in Sim City in my life. I like to use them to distinguish towns within large tiles. It adds to the realism when you see smaller towns get swallowed up by major population centers then inevitably become Burroughs as the city continues to grow.
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# ? Sep 24, 2014 19:04 |
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I've never used the import a sim functionality in SC4. It basically does nothing, right?
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# ? Sep 24, 2014 23:11 |
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Yup, does nothing without a copy of Sims 1 installed and does nothing useful with it installed.
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# ? Sep 24, 2014 23:22 |
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I think all it does is place your Sim into the city, and then they go around reacting to stuff. Sort of like if you buy a radio or whatever in The Sims they'll come over and check it out and let you know if they like it or not.
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# ? Sep 25, 2014 02:15 |
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HappyHelmet posted:I think all it does is place your Sim into the city, and then they go around reacting to stuff. Sort of like if you buy a radio or whatever in The Sims they'll come over and check it out and let you know if they like it or not. And then you'll proceed to ignore them and do whatever the hell you were going to do anyway
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# ? Sep 25, 2014 03:58 |
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FlyingCheese posted:I've never used a sign in Sim City in my life. My verisimilitude
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# ? Sep 25, 2014 14:51 |
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Uhhh. So I think I'm an idiot, but I've no idea how to make signs and it would be much easier for me to design cities with signs around. How do I do it?
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# ? Sep 27, 2014 20:27 |
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Only gays use signs. Are you saying you are gay sir?
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# ? Sep 27, 2014 21:58 |
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Tai posted:Only gays use signs. Are you saying you are gay sir? im gay
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# ? Sep 27, 2014 23:54 |
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Yes I'm gay and I'm proud of it Seriously, how do you put up signs like that?
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# ? Sep 28, 2014 14:38 |
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Stalins Moustache posted:Yes I'm gay and I'm proud of it I think there's a button for it on the bottom of the mayor-mode menu for terraforming.
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# ? Sep 28, 2014 16:44 |
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Stalins Moustache posted:Yes I'm gay and I'm proud of it The top button with the options for water/trees also has an option for signs.
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# ? Sep 28, 2014 18:24 |
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You can also name streets with the same menu, and have the text overlayed on the street like it's Google Maps or something.
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# ? Sep 28, 2014 18:38 |
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I'd use signs but the graphics for them are offensively intrusive and ugly. I think I once looked to see if there were mods for that but didn't find anything.
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# ? Sep 28, 2014 19:37 |
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Also speaking of Ciabatta. It's grown a little since that screenshot: After the docks were built industry in the city quickly began to expand. The influx of new jobs brought in more cash, and people to the city. Suburbs quickly began creeping out into the city. The town of Panettone was quickly incorporated into Ciabatta. The other local town Scone continued to remain independent, but when Scone was chosen for the site of a university and golf course it too was incorporated as well. At that point Commercial demand started to skyrocket, but there wasn't enough room for commerce to expand and the local populace refused to move. It was decided to build the new commercial development to the West side of the lake. This new area became known as Zucchini, and it quickly rivaled the downtown Ciabatta proper. Previous region view: New region view: Pain Normand has also grown a lot. Though it's mostly a suburban industrial hell hole. Limpa continued to grow as a bedroom community as Ciabatta grew. I also put some time into the Rye area. Not sure where I'll go from here. Ciabatta needs mass transit added in, the East cities need work, and I'd like to add in more farms in to keep things looking realistic(ish). I should probably add in an interstate style highway too, but I really hate dicking around with those things. Avenues are bad enough.
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# ? Sep 29, 2014 05:59 |
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does anyone have Toroca's Stage Limits Mod v1.0? this file is seemingly lost to the internet with the shutting down of simphoni forums, does anyone have a copy saved? as well it is not on the stexchange as i have asked the moderators the pertaining mod files are called officestagecaps.dat and residentialstagecaps.dat thanks for reading
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# ? Oct 4, 2014 21:20 |
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Tai posted:Anyone have any decent I-HT buildings and/or growables? I've got the main stream stuff but I'm still lacking badly on HT buildings as the shame poo poo grows over and over. The picture shows how limited my HT choice is and it's annoying. it looks cool im going to download the mods you uploaded going for 15gb mods
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# ? Oct 4, 2014 21:24 |
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black goku posted:it looks cool im going to download the mods you uploaded your plugins folder is broken i d/l whole thing it says Failed - network error
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# ? Oct 5, 2014 00:19 |
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black goku posted:your plugins folder is broken i d/l whole thing it says Failed - network error Must have been a fuckup with the download, because I downloaded Tai's latest pack shortly after he posted it and it worked fine.
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# ? Oct 5, 2014 02:04 |
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Toroca's Stage Limits Mod v1.0? this file is seemingly lost to the internet with the shutting down of simphoni forums, does anyone have a copy saved? as well it is not on the stexchange as i have asked the moderators the pertaining mod files are called officestagecaps.dat and residentialstagecaps.dat thanks for reading
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# ? Oct 5, 2014 06:52 |
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What is the mod supposed to do? It might of been shelved if someone brought a better one out. Regarding my mod pack, I'm not sure why you get an network error. It might be an error in the network hurr. Seriously, no idea though. I plan on adding my current mod pack to replace the one linked as it's been cleaned up a bit along with a few added mods. Cool poo poo like it auto adds vanity stuff to transits depending on the wealth/density a zone is. Fancy street lights for high wealth residential or knocked over bins for slums for example. It's a pretty sexy mod actually and adds a great touch. Tai fucked around with this message at 20:51 on Oct 5, 2014 |
# ? Oct 5, 2014 20:03 |
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Tai posted:What is the mod supposed to do? It might of been shelved if someone brought a better one out. the mod changes the game default growth stages so larger buildings will grow at lower populations, also colloquially known as "the downtown hole mod" i will try downloading the mods again
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# ? Oct 5, 2014 23:01 |
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Tai posted:What is the mod supposed to do? It might of been shelved if someone brought a better one out. Please do! Your mod pack has been great.
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# ? Oct 5, 2014 23:13 |
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Tai posted:What is the mod supposed to do? It might of been shelved if someone brought a better one out. Ooooh, sounds awesome. I just got a new hard drive I've been meaning to fill up with awesome stuff like this, for which I didn't have the space before.
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# ? Oct 5, 2014 23:34 |
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Tai posted:What is the mod supposed to do? It might of been shelved if someone brought a better one out. ya it still doesnt work if you can try uploading to mega.co it would be great
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# ? Oct 6, 2014 00:38 |
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A really small detail, but Tai's pack has the industry job doubler mod(s) in it, and it has both sets -- the ones that double pollution and the ones that don't. It's one of those mods where you're meant to choose one or the other.
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# ? Oct 6, 2014 00:56 |
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WithoutTheFezOn posted:A really small detail, but Tai's pack has the industry job doubler mod(s) in it, and it has both sets -- the ones that double pollution and the ones that don't. It's one of those mods where you're meant to choose one or the other. Do you know the file names? I'll remove the pollution one before I upload the new stuff.
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# ? Oct 6, 2014 13:51 |
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Hurr
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# ? Oct 6, 2014 22:26 |
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Haha, yeah the names are pretty cryptic.
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# ? Oct 7, 2014 02:30 |
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# ? May 30, 2024 02:56 |
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WithoutTheFezOn posted:Haha, yeah the names are pretty cryptic. So...what are they
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# ? Oct 7, 2014 03:35 |