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Riso
Oct 11, 2008

by merry exmarx
The devs said they have to fill out some form and that takes longer than expected, so great incompetence all around.

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SkySteak
Sep 9, 2010

Morholt posted:

If they keep going through the gap, you encircle them. This is why having reserves is more important than a continous front.

Fair enough, though I am quite surprised you can take Brussels by turn 4. 90% of the time you end up having like a garrison of 1 left there. You need the one artillery you have for liege and the bomber zep you get, rarely does any damage due to being intercetped.

SkySteak fucked around with this message at 22:19 on Oct 1, 2014

Filippo Corridoni
Jun 12, 2014

I'm the fuckin' man
You don't get it, do ya?
I've been glued to an amazing book called The Combat Leader's Field Guide and holy drat its pretty amazing. It's written in a very formalistic (and jargon-tastic) way because it was written for actual fireteam/squad/platoon leaders, but its still very interesting and exciting to me. Any grognard worth his salt is interested in military history, and I think they would like this book as much as I do.

The book, however, got me thinking: are there any wargames focused on the very lowest part of warfare, the tactical maneuvering of the elements within an infantry fireteam? The only (slightly) serious wargame I can think of that even goes close to that level of combat is the amazing Squad Battles series by John Tiller. The only game I can think of where you can maneuver individual soldiers is the RTS-ey (and very fun) Men of War.

Does such a wargame even exist?

Nenonen
Oct 22, 2009

Mulla on aina kolkyt donaa taskussa

Filippo Corridoni posted:

Does such a wargame even exist?

Any day now!

http://www.shrapnelgames.com/Shrapnel_Games/AA/AA_page.html

...okay, seriously there's the 101: the Airborne Invasion of Normandy, but I don't know where to get it.

https://www.youtube.com/watch?v=KnuoaXyOZ_s

V for Vegas
Sep 1, 2004

THUNDERDOME LOSER
Aren't there RTS mods for ArmaIII?

Hob_Gadling
Jul 6, 2007

by Jeffrey of YOSPOS
Grimey Drawer

Filippo Corridoni posted:

The book, however, got me thinking: are there any wargames focused on the very lowest part of warfare, the tactical maneuvering of the elements within an infantry fireteam?

Full Spectrum Warrior and Brothers in Arms do something like this. BiA: Hell's Highway is more of a shooter than the two previous in the series, but if you play without HUD it's still quite an exciting experience.

Drone
Aug 22, 2003

Incredible machine
:smug:



Filippo Corridoni posted:

The book, however, got me thinking: are there any wargames focused on the very lowest part of warfare, the tactical maneuvering of the elements within an infantry fireteam?

Steel Panthers: Main Battle Tank is mainly down to the squad/individual vehicle level, but there are also some scenarios where you control individual infantrymen.

It's also a great game, totally free, and you should play it.

Alchenar
Apr 9, 2008

Red orchestra 2.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Alchenar posted:

Red orchestra 2.

This but unironically

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
XCOM?

Riso
Oct 11, 2008

by merry exmarx
Jagged Alliance 2 obviously.

Morholt
Mar 18, 2006

Contrary to popular belief, tic-tac-toe isn't purely a game of chance.
Chapter 3 - The Push for Paris

Turn 17

We destroy the Ardennes offensive. We almost break through south of Paris but not quite, and our units are getting too exhausted to make a credible offensive anyways.


We withdraw to these positions on Sinai. This will be the frontline for the rest of the war here (Because the AI is bad at attacking - a human opponent could break through this). The entire production of the Ottomans will now go towards the Caucasus front.


The Russians move out their Battleship to interdict our convoy from Sweden and we sink it.

Turn 18

We get pushed back a bit in the West. Our men are still catching their breath from the failed winter offensive.


In the East we break through the Russian lines in East Prussia and encircle an almost-full strength Infantry. The Russians are totally exhausted in East Prussia and it looks like it might be time for a major offensive.

Turn 19

The winter season is over. We make some probing attacks on weak enemy units but fail to break through.


In the East we are about to envelop the East Prussian army. They will have to retreat or be destroyed. A lot of Russians have appeared outside Vinnytsia and the Austrians have to run back to more defensible positions or get surrounded.

Turn 20

I get careless with the Austrian Battleship and get it sunk. Oh well.


We finally break through in the West, getting a foothold across the Seine. I will be shuffling some units off the main line to act as a reserve for the breakthrough.


Kicking Russian butt in the North East, getting our butts kicked in the South East.


After a lot of maneuvering and counter-maneuvering we decisively gain the upper hand in the Caucasus and will be able to advance.

Turn 21

Our reserves stream through the newly created gap and we very nearly capture Paris outright. This is why you need reserves! But can you spot the fatal mistake in my positioning here?


The Russians really hate the Austrians it seems. I have some fun plans for the Garrison I embarked from Danzig.

Turn 22

The French launch a counter-attack very nearly cutting off my entire Paris army. Perhaps it was a bad idea to have an artillery in such a critical hex? This was probably the luckiest I got during this run. Still, I think I would have been able to break out of an encirclement although it would have delayed me.


We finally clear out the last Serbian holdouts. I've been transporting away troops to Russia and Italy as quickly as I can but it's going slowly due to the Austrians' terrible railroad capacity.


With us attacking from four sides with fighter support the French really had no hope of holding the city. :siren:Paris has fallen!:siren: This is always a major moment in any Central Powers campaign. If you can capture Paris, you can probably beat France. If you can beat France, the war is as good as won. The French will still be able to produce units and trace supply from Bordeaux but they lost a lot of production points as well as their position on the Seine. After this there's no really defensible features in France.


Consolidating our gains. Note how I pulled units from Verdun to go on the offensive. The French really can't afford an offensive other than trying to retake Paris now anyways.


The Russians really hate the Austrians. It will be all they can do to hold on. Reinforcements are arriving from Serbia but slowly.


Advancing in the Caucasus is slow due to the mountains and our troops get exhausted quickly. Luckily they're not facing any resistance to speak of.

Turn 23

The Russians launch a major offensive, breaking through at several points. I will have to rail in defenders to Warsaw as well as evacuate that Fighter.

In the West we are mainly digging in and repairing.

Turn 24

The British, having been stopped in the Sinai, attempt a Gallipoli landing. The lone garrison will be enough to stop it - without any surface ships to provide supply, they will be out of supply as soon as they land.


We have been pushed back outside Paris but we have also managed to cross the entire Seine and encircle Rouen. For some reason the French thought an offensive towards Stuttgart was a good idea, they won't accomplish anything except getting encircled and destroyed.


The Russian offensive is mostly contained, although the Austrians have to fall back a hex. The Germans are facing curiously little resistance, it seems the Russians really put all they had into this offensive.


Facing no real resistance, the Turks are free to conquer the Caucasus. We now also control the rail between Sarikamish and Tiflis, letting us rail units across the first mountain range.

In summary:
- Capturing Paris is a huge windfall. I'm confident that I will win this game at this point.
- We are mostly beating the Russians. They will have to react to the German and Turkish advances at some point and then the Austrians might catch a break.
- The Italians are about to join the war but we are prepared for them.

Overall this game is mostly in the bag but I'll continue for a while longer to show where this is going.

Next time - Final Chapter - Ending the Entente!

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
Seems a little silly for the Italians to join the Entente at this point, with victory for the Central Powers in sight.

Chump Farts
May 9, 2009

There is no Coordinator but Narduzzi, and Shilique is his Prophet.
Capturing Paris, especially before winter, doesn't always lead to victory in PBEM. Been on both ends of that phenomenon.

Morholt
Mar 18, 2006

Contrary to popular belief, tic-tac-toe isn't purely a game of chance.
It's true that the Entente is not in a hopeless spot. But I've been intercepting convoys all game and France is running on fumes at this point. The next offensive should break them completely.

Italy won't join if you beat up France enough. They still show as joining the war so I guess I was too slow? Still it might be a net positive for me when they join. I have a bunch of Austrians stacked up on them and they might pull some French units from the north.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Filippo Corridoni posted:

I've been glued to an amazing book called The Combat Leader's Field Guide and holy drat its pretty amazing. It's written in a very formalistic (and jargon-tastic) way because it was written for actual fireteam/squad/platoon leaders, but its still very interesting and exciting to me. Any grognard worth his salt is interested in military history, and I think they would like this book as much as I do.

The book, however, got me thinking: are there any wargames focused on the very lowest part of warfare, the tactical maneuvering of the elements within an infantry fireteam? The only (slightly) serious wargame I can think of that even goes close to that level of combat is the amazing Squad Battles series by John Tiller. The only game I can think of where you can maneuver individual soldiers is the RTS-ey (and very fun) Men of War.

Does such a wargame even exist?

This may not be quite what you're looking for, but I was looking for a game to scratch a similar itch. Try Breach & Clear on Steam. It's not the most amazingly high budget game of all time, but given what thread I'm in I doubt that matters to you.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Zaodai posted:

This may not be quite what you're looking for, but I was looking for a game to scratch a similar itch. Try Breach & Clear on Steam. It's not the most amazingly high budget game of all time, but given what thread I'm in I doubt that matters to you.

Never even heard of this. Throwing it on my wishlist for later though, looks intriguing.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Fintilgin posted:

Never even heard of this. Throwing it on my wishlist for later though, looks intriguing.

Fair warning to anyone picking it up: The UI can be a little confusing at times until you get used to how it works. Movement and stuff is well explained in the tutorial, but things like using active abilities is not. The way they work makes sense, it just is poorly conveyed at first.

Also I haven't gone back and played it on harder difficulties, I'm not sure how well the AI scales. It'll probably run into some of the same complaints that Unity of Command gets (despite being a different genre) where it leans towards "tactical puzzle to solve". I personally like that kind of game, but it's not for everyone.

Pornographic Memory
Dec 17, 2008
Looks kind of like Door Kickers, which is a 2D real time with pause tactical game about SWAT teams that's in Early Access but very close to release. Wasn't wild about it but I think it's more that I'm bad at fiddling with precision stuff like facings and tracing out exact movement paths.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Pornographic Memory posted:

Looks kind of like Door Kickers, which is a 2D real time with pause tactical game about SWAT teams that's in Early Access but very close to release. Wasn't wild about it but I think it's more that I'm bad at fiddling with precision stuff like facings and tracing out exact movement paths.

B&C is actually turn based and you can set waypoints and facings in the paths for each turn. They're both about going into rooms and shooting guys though I guess.

Pornographic Memory
Dec 17, 2008
Does it play like Frozen Synapse? I see they have a crossover DLC. That was a pretty fun game.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Pornographic Memory posted:

Does it play like Frozen Synapse? I see they have a crossover DLC. That was a pretty fun game.

I haven't played Frozen Synapse, so I wouldn't know. (I really should pick up the Frozen Endzone one though, it looked good).

gohuskies
Oct 23, 2010

I spend a lot of time making posts to justify why I'm not a self centered shithead that just wants to act like COVID isn't a thing.

Pornographic Memory posted:

Does it play like Frozen Synapse? I see they have a crossover DLC. That was a pretty fun game.

Yeah, it's like Frozen Synapse set in the modern day. Except your dudes are generally better than the enemy mooks (the enemy also has heavies and snipers that are more formidable) so it's more like your small team vs. 15-20 enemies, but the basic gameplay concept of set orders for a turn then click go and you and the enemy resolve simultaneously, is the same. It's a little bit simpler so I wouldn't imagine people spending dozens and dozens of hours into it but I really enjoy it. It's fun and fast.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Gary Grigsby's War in the West has a release date-ish now: Dec 2014

quote:

The game features 3 main campaigns and 7 smaller scenarios for a comprehensive coverage of the combats in Western Europe between July 1943 and mid 1945:

·1943 Campaign - 109 turns
·1944 Campaign (May Start) – 64 turns
·1944 Campaign (D-Day Start) – 62 turns
·Air Campaign – 4 turns
·Operation Husky – 7 turns
·Salerno to Rome 43-44 (starting with Operation Avalanche)– 42 turns/multiplayer only
·Battleground Italy – 95 turns
·Breakout and Pursuit (starting with Operation Cobra) – 11 turns
·Westwall (starting with Operation Market Garden) – 12 turns
·Bulge to the Rhine (starting with The Battle of the Bulge) –12 turns

Drone
Aug 22, 2003

Incredible machine
:smug:



gradenko_2000 posted:

Gary Grigsby's War in the West has a release date-ish now: Dec 2014

I'm a couple versions behind on the beta. I'm looking forward to seeing the release version of the map (hopefully they just hired that guy who did the amazing WitE mapmod to do the official one for WitW).

fuf
Sep 12, 2004

haha
Hey what was the name of that game some guy was working on where you manage the crew of a nuclear sub FTL-style?

Riso
Oct 11, 2008

by merry exmarx
Subcommander

Drone
Aug 22, 2003

Incredible machine
:smug:



Hey Grey Hunter/anyone else with a good amount of WitP experience: do you guys create/manage all of your own supply convoys, or is the auto-convoy system (which I still don't quite understand how to use) actually decent enough to handle the day-to-day flow of goods around the Pacific? I know you can't totally escape managing supply ships -- part of me actually really quite likes it, but not enough to have to tell each specific cargo ship across the entire drat theater what it should be doing at all times.

uPen
Jan 25, 2010

Zu Rodina!

Drone posted:

Hey Grey Hunter/anyone else with a good amount of WitP experience: do you guys create/manage all of your own supply convoys, or is the auto-convoy system (which I still don't quite understand how to use) actually decent enough to handle the day-to-day flow of goods around the Pacific? I know you can't totally escape managing supply ships -- part of me actually really quite likes it, but not enough to have to tell each specific cargo ship across the entire drat theater what it should be doing at all times.

The auto-convoy system is allegedly OK for rear-area supply but I don't trust it and just do it all myself.

Caconym
Feb 12, 2013

Drone posted:

Hey Grey Hunter/anyone else with a good amount of WitP experience: do you guys create/manage all of your own supply convoys, or is the auto-convoy system (which I still don't quite understand how to use) actually decent enough to handle the day-to-day flow of goods around the Pacific? I know you can't totally escape managing supply ships -- part of me actually really quite likes it, but not enough to have to tell each specific cargo ship across the entire drat theater what it should be doing at all times.

You can have computer controlled convoys without using the auto convoy system.
Just make a convoy manually with all the settings you want (like waypoints) and click on "Human control" beneath the picture, past "Computer Control" until it read "CS: <Destination>"


Then it'll execute its mission and just start over again when it's back at the starting point.
It's a godsend for things like fuel from the East Coast to Cape Town beacuse I always forget about those off-map long hauls otherwise.

Drone
Aug 22, 2003

Incredible machine
:smug:



Caconym posted:

You can have computer controlled convoys without using the auto convoy system.
Just make a convoy manually with all the settings you want (like waypoints) and click on "Human control" beneath the picture, past "Computer Control" until it read "CS: <Destination>"


Then it'll execute its mission and just start over again when it's back at the starting point.
It's a godsend for things like fuel from the East Coast to Cape Town beacuse I always forget about those off-map long hauls otherwise.

Yeah, I've got that much down. Where in the base information window does it show how many supplies/fuel/etc. are produced each turn? Basically I'm concerned that I'll drain San Diego/Aden/the other major off-maps dry with all of these CS convoys.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
If you're updated to the latest beta then auto-convoys should work well for their intended purpose: shipping maintenance level amounts of supplies to bases that are not in danger of attack/interdiction.

That still means you have to pick which bases the system should serve, allocate ships and escorts to it and set-up manual convoys (even with CS automation) to forward bases that you want to fill with lots of supplies, at which point I'm not sure if it's less work to just do everything manually anyway.

uPen
Jan 25, 2010

Zu Rodina!

Drone posted:

Yeah, I've got that much down. Where in the base information window does it show how many supplies/fuel/etc. are produced each turn? Basically I'm concerned that I'll drain San Diego/Aden/the other major off-maps dry with all of these CS convoys.

Look at the number of refineries. San Diego has 5225 refineries at the start of the game, each refinery produces 9 Fuel and 1 supply each turn and eats 10 oil so it basically comes down to how much oil you can pump into the various major cities.

Caconym
Feb 12, 2013

Good luck running the West Coast dry though...
Aden will run dry, you'll need convoys from Eastern USA through Cape Town to India to keep up, at least if you want to keep China going.

When the Suez opens in may 43 you can switch to running convoys from the UK to Aden, and then in the summer of 43 you start getting 430.000 supplies/month in Aden by way of convoy reinforcements.

Drone
Aug 22, 2003

Incredible machine
:smug:



Caconym posted:

Good luck running the West Coast dry though...
Aden will run dry, you'll need convoys from Eastern USA through Cape Town to India to keep up, at least if you want to keep China going.

When the Suez opens in may 43 you can switch to running convoys from the UK to Aden, and then in the summer of 43 you start getting 430.000 supplies/month in Aden by way of convoy reinforcements.

What are my key oil-producing bases as the Allies that I'll need to start sending a stream of tankers from?

Keeping China going is less important since I'm playing a Quiet China grand campaign, though it's past Christmas 1941 and still Japan is pounding away at the Chinese. I'm not even responding there, just letting the AI run its course until it quiets down.

Caconym
Feb 12, 2013

Drone posted:

What are my key oil-producing bases as the Allies that I'll need to start sending a stream of tankers from?

Keeping China going is less important since I'm playing a Quiet China grand campaign, though it's past Christmas 1941 and still Japan is pounding away at the Chinese. I'm not even responding there, just letting the AI run its course until it quiets down.

As the allies you don't really need to ship oil. All your oil is close to refineries, so you get the fuel through automatic overland movement.

Continental US and Abadan in the middle east are pretty much the fuel hubs when the DEI is gone. Rangoon will produce a fair bit, but sending tankers there is risky untill you take Bangkok and Port Blair at least, as Rangoon is well within Betty range. You don't really need the fuel from there anyway, and you're always short of tankers so just leave it there to trickle away overland.

What bases you choose in the US matters less, fuel will flow to whatever port you choose. I chose LA for convenience, and Eastern USA for shipment to Cape Town and on to Oz (and a trickle to Panama for shipment to SoPac with Tahiti as a forward hub).

Don't use your West Coast fuel port for anything but fuel, dock space will be at a premium and you have enough other ports for troops and supplies.

cool new Metroid game
Oct 7, 2009

hail satan

I've been reading some books about the wars of the roses and I really want some late medieval warfare action. any wargames out there with scenarios from the wars of the roses or other poo poo from the same era? Only stuff I've been able to find is some HPS game called renaissance which appears to be mostly 16th century battles and some addon for that fields of glory game but I hear the ai for that game is pretty meh.

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands
I know there's an old, old game called Kingmaker which is apparently based on a board game. It's not exactly a wargame and from what I recall the tactical battles were pretty simple, but if the important thing is the time period and the setting it might be what you want.

dtkozl
Dec 17, 2001

ultima ratio regum
There is going to be a slitherine game on the battle academy model on that time period, it is is beta at the moment and you can try and get in on that. Only thing I can really think of.

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cool new Metroid game
Oct 7, 2009

hail satan

oh yeah kingmaker is pretty cool I guess, still not a wargame though :( this pike and shot, although a bit later than I wanted, does look pretty cool as well. I'm liking the graphical style.

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