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My game went well last night. Thanks Sisko for dropping by. Everyone thought you were a cool dude and welcome to come again. I won of course because I'm so good at the game and not because my opponents had terrible luck shooting at a redeemer coming right down the middle of the board soaking 3 turns of shooting from bright lances, a huge fire dragon pack and wraith guard. Rolled a level two Liberian (with feel no pain) on biomancy with iron arm and the power that buffs int but he managed to fail every test he took to self buffed and died charging two terminators.
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# ? Oct 5, 2014 18:51 |
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# ? Jun 10, 2024 14:02 |
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AbusePuppy posted:From a purely realistic standpoint, the energy necessary to lift them into orbit probably wouldn't be even close to worth the value of whatever materials and construction costs were wrapped up in one, but, well, realism and 40K and all. Yeah, as you say, the entire 40k conceit pretty much pops like a soap bubble the moment you try to incorporate a realistic, reasonable attitude towards gravity wells. Other things too, of course, but gravity wells are a big one.
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# ? Oct 5, 2014 18:56 |
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PeterWeller posted:I like to imagine it's something akin to Ork lifta droppa technology- just a big tractor beam gun that sucks expended drop pods back up into the hold of the strike cruiser or battle barge. Gate of Infinity from space. Half the time they try they bring back demons.
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# ? Oct 5, 2014 19:06 |
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Hey Bulba, or any other 30k nerds. What do you think of giving a Vigilator a Volkite Charger? I'm thinking this would be pretty sweet as it gives him the potential of 4 rending shots at 15" due to the Sniper rule. Then he also still has his special ammo bolter for sweet sweet tacticool shenanigans. 30k is rad, suck it 40k dorks.
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# ? Oct 5, 2014 19:20 |
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Moola posted:Hey Bulba, or any other 30k nerds. Only issue I can see with that is the short range, and that a charger is base S5 and I don't think Sniper can be modified so you would be wounding less often but can rend. Personal preference I guess? If you think its rad then why not.
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# ? Oct 5, 2014 20:06 |
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Sulecrist posted:I think all Chaos Space Marines should have drop pods. They seem way more vital and also likely to have survived the Long War than, say, Vindicators. Chaos get dreadclaws, which, if updated to the current rules in 30k, are better than regular drop pods for assault armies. LingcodKilla posted:My game went well last night. Thanks Sisko for dropping by. Everyone thought you were a cool dude and welcome to come again. Awwww yiss, I can recognize that brown shag carpet anywhere. Ham on brother Moola posted:Hey Bulba, or any other 30k nerds. Volkites will WTF BBQ anything with a 4+ or worse, so it depends on who you want this guy to be hunting. The best trick I know of with the Vigilator is to take a big squad of assholes with plasma guns and attach him (the recon troops option is a good one). You get preferred enemy, infiltrate 18" away from your target, scout up 6", move up 6", and then rapid fire the unholy poo poo with your BS5 plasma death squad. Also you re-roll all 1s. This is a fun way to ruin the day of any deathstar before it pops all its space wizard magic off.
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# ? Oct 5, 2014 20:59 |
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Brit-hams (especially ones in London), where do you recommend getting slightly more obscure pieces from? I'm getting back into the game after a 15 year hiatus. I've after some Chaos Space Marines Havocs. But they're not in-store at GW, and I can't find them on DarkSphere's website or waylandgame's. Any others I should try, or are there certain pieces one can only get from GW's site (or eBay)?
Milotic fucked around with this message at 21:14 on Oct 5, 2014 |
# ? Oct 5, 2014 21:10 |
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Havocs are "webstore exclusive" which probably explains it. They're also finecast, if you're into self harming. Are you after the models specifically or just "chaos marine with heavy weapon"?
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# ? Oct 5, 2014 21:22 |
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Milotic posted:Brit-hams (especially ones in London), where do you recommend getting slightly more obscure pieces from? I'm getting back into the game after a 15 year hiatus. I've after some Chaos Space Marines Havocs. But they're not in-store at GW, and I can't find them on DarkSphere's website or waylandgame's. Any others I should try, or are there certain pieces one can only get from GW's site (or eBay)? The best Havoc kit is 4 autocannons, so what you do is get a plastic CSM squad and a set of resin legion autocannons from Forge World.
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# ? Oct 5, 2014 21:29 |
Sykic posted:Havocs are "webstore exclusive" which probably explains it. They're also finecast, if you're into self harming. Are you after the models specifically or just "chaos marine with heavy weapon"? I would get a box of devastators or think about going on ebay and finding old metals. If you want to have HB havocs you're ok but until they finally come out with a plastic kit it is marine bits and conversions unless you hunt up the old metals.
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# ? Oct 5, 2014 21:34 |
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Sykic posted:Havocs are "webstore exclusive" which probably explains it. They're also finecast, if you're into self harming. Are you after the models specifically or just "chaos marine with heavy weapon"? I'm just after some heavy weapons, since the first game back, my face got pushed in by a wave serpent, and my defiler was on the wrong side of the battlefield. So I figured some Havocs were what the Doctor ordered. PeterWeller posted:The best Havoc kit is 4 autocannons, so what you do is get a plastic CSM squad and a set of resin legion autocannons from Forge World. I was thinking two lascannons, a heavy bolter and a missile launcher. I've been introduced a fairly laid back local group. I'm still finding my way in working out what's considered 'non-friendly', but wouldn't 4 autocannons be considered that?
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# ? Oct 5, 2014 21:40 |
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BULBASAUR posted:Volkites will WTF BBQ anything with a 4+ or worse, so it depends on who you want this guy to be hunting. The best trick I know of with the Vigilator is to take a big squad of assholes with plasma guns and attach him (the recon troops option is a good one). You get preferred enemy, infiltrate 18" away from your target, scout up 6", move up 6", and then rapid fire the unholy poo poo with your BS5 plasma death squad. Also you re-roll all 1s. This is a fun way to ruin the day of any deathstar before it pops all its space wizard magic off. He's going with a 5 man Seeker squad with combi-meltas; plan is to infiltrate and then scout em into a good position. They just got so many shooting options I love it. 30k best k.
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# ? Oct 5, 2014 21:42 |
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Milotic posted:I was thinking two lascannons, a heavy bolter and a missile launcher. I've been introduced a fairly laid back local group. I'm still finding my way in working out what's considered 'non-friendly', but wouldn't 4 autocannons be considered that? If someone's bringing Wave Serpents, you're more than justified to bring autocannon Havocs.
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# ? Oct 5, 2014 21:49 |
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There's nothing you can do with the CSM dex that can be considered non-friendly.
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# ? Oct 5, 2014 21:53 |
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Milotic posted:I was thinking two lascannons, a heavy bolter and a missile launcher. I've been introduced a fairly laid back local group. I'm still finding my way in working out what's considered 'non-friendly', but wouldn't 4 autocannons be considered that? Nah, they aren't overpowered or anything. They just fill a hole in the CSM mix. A mixed squad like you are thinking of will always be compromising its shooting.
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# ? Oct 5, 2014 21:53 |
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MasterSlowPoke posted:There's nothing you can do with the CSM dex that can be considered non-friendly. I've seen someone do some pretty non-friendly things with a CSM codex once. Hitting the other player with it, mainly.
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# ? Oct 5, 2014 21:54 |
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Moola posted:They use a giant version of one of these attached to their spaceships: This is now canon at far as I'm concerned.
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# ? Oct 5, 2014 22:00 |
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MasterSlowPoke posted:There's nothing you can do with the CSM dex that can be considered non-friendly. I dunno mang, could give someone some nasty paper cuts; its also hardback now so you could probably beat someone pretty hard with it. None of that's friendly IMO.
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# ? Oct 5, 2014 22:14 |
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Exinos posted:This is now canon at far as I'm concerned. Congratulations. One of the black library books about the Mechanicus, Priests of Mars i believe, talks about how they collect drop pods after deployment. Its very similar to the claw.
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# ? Oct 5, 2014 22:15 |
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Milotic posted:Brit-hams (especially ones in London), where do you recommend getting slightly more obscure pieces from? I'm getting back into the game after a 15 year hiatus. I've after some Chaos Space Marines Havocs. But they're not in-store at GW, and I can't find them on DarkSphere's website or waylandgame's. Any others I should try, or are there certain pieces one can only get from GW's site (or eBay)? Ebay, or call Darksphere. Usually for Web only stuff you can be poo poo out of luck. Though check your PMs as I might have a lead on some.
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# ? Oct 5, 2014 22:43 |
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Thundercloud posted:Here's a question. I'm putting together my Hellbrute Mayhem Pack, and in return for Deepstriking and It Will Not Die, they go crazed every turn. I've always played as crazed, it does say every turn. I roll before the deep strike. I personally don't mess around with fancy weapon options. Give them all a multi-melta and power fist with underslung heavy flamer. Gives flexibility and the right crazed roll can be hilariously killy, 6 multi-meltashots and 6 flamer bursts into a target for example.
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# ? Oct 6, 2014 00:46 |
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serious gaylord posted:Congratulations. One of the black library books about the Mechanicus, Priests of Mars i believe, talks about how they collect drop pods after deployment. Its very similar to the claw. Not just that, I mean techmarines feeding quarters unto the console as a ritual to appease the machine spirit and if they get a pod on the first try there is a chime and the machine dispenses a purity seal.
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# ? Oct 6, 2014 00:56 |
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BULBASAUR posted:Chaos get dreadclaws, which, if updated to the current rules in 30k, are better than regular drop pods for assault armies. I didn't realize those rules got an update. They don't just hover aimlessly for a round anymore?
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# ? Oct 6, 2014 02:16 |
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Milotic posted:I was thinking two lascannons, a heavy bolter and a missile launcher. I've been introduced a fairly laid back local group. I'm still finding my way in working out what's considered 'non-friendly', but wouldn't 4 autocannons be considered that? Also, I'm making it my goal to paint 200 models this year. I'm up to 152, and I think if I do a few more hordes of easy to paint poo poo like Genestealers and Cultists I'll get there. BlackIronHeart posted:Definitely not, that's just how autocannons looked in 2nd/3rd ed.
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# ? Oct 6, 2014 05:43 |
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You bet. They're now an AV12 flier that automatically comes in on the first turn anywhere you want. Throw a beatstick Praetor, command squad, or dreadnought into it. Turn 1, deepstrike in anywhere that's 18" away from your target and then move it into a good position for an attack next turn. If it survives past turn 1 (AV12 skimmer with jink) you suddenly have 5-10 angry dudes ready to assault anything inside an 18" bubble. If the target is too far away, you can switch it into zooming mode, fly 18" - 36" ontop of it, survive another turn, and then switch to hover for a turn 3 assault. A guaranteed charge on turn 2 or 3 practically anywhere on the table isn't too bad for 100 points.
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# ? Oct 6, 2014 05:54 |
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LingcodKilla posted:My game went well last night. Thanks Sisko for dropping by. Everyone thought you were a cool dude and welcome to come again. Thanks man . You all seemed like cool duders yourself and I wouldnt mind getting in some games in the near future. Also I've been talking to the guys at Game Kastle Fremont and there will probably be an escalation league on the weekends in the near future so if any of you goons want in let me know. Ill be talking with them to help flesh it out
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# ? Oct 6, 2014 06:12 |
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raverrn posted:I'm going to be hitting a mid-power tournament this weekend, want to get a little advice on this list- If you have access to one (or a decent stand-in), consider running an Imperial Bunker in place of the Aegis Line- AV14 is typically going to be better protection than 4+/2+ cover, and you can still get the Comms Array to ensure your units arrive on time. Definitely give those Dreadknights a second gun- Heavy Incinerator is my preferred, but you could make an argument for the Psilencer. I'm not a fan of the Teleporter, as you can DS in really close already anyways, but that may just be lingering prejudice from its previous incarnation. Interceptors probably should get a heavy weapon as well. Incinerator is the go-to for them, I think. The rest of the army seems very... mixed. GK these days rely a lot on dropping a ton of 2+ saves in front of the enemy and trying to alpha strike them out as best they can, but you have a weird mix of things that arrive immediately, stuff that will hang back in reserve, and on-table units, which I think you're gonna find very awkward. Not knowing your local group I can't really say how well you may do with the army, but speaking personally it's not something I would feel great about. Also, if you are looking to Deep Strike significant numbers of guys, you totally should bring an Inquisitor along. 89pts gets you Terminator Armor, a Psycannon, and three Servo-Skulls (reduce scatter to a single d6 when within 12" of them) and you can sink 30pts more to make him a Psyker if you want. He's allowed to join the GK units when they come in turn 1 and gives you both extra firepower and access to a good warlord table.
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# ? Oct 6, 2014 11:01 |
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Finally got to play a game with my recent second hand tank purchases. Turns out that Nids with a walking Tyrant don't have many options when it comes to a wall of AV14. The game ended up a tie though, if only because a Mawloc with one wound left held on to the relic at the very end. A few things I learned: - Pask in a Punisher is a bullet spitting death machine. The only turn he didn't erase what he was pointing at was the first, when Night Fighting, intervening models and a Venomthrope meant he only did a single wound on the Tyrant. And the 5pts for the dozer blade was well spent. I think I rolled three 1s for difficult terrain. - Wyverns are awesome, but a bit clunky to actually shoot. I think I did the rules wrong on them too, but oh well. - A Hydra with nothing in the sky to shoot at is monumentally useless. Good thing it's cheap. - I should have gone Unbound. Objective Secured doesn't mean much when my only troop choices are a pair of Vet squads in Chimeras, and if there's a horde of mean and nasty bugs incoming, they're not going to drive forward to contest anyway. I had a squadron of a Vanilla Russ and an Eradicator Russ, and twice the Vanilla wouldn't get to shoot anything at all since the Eradicator would kill whatever unit it was aiming at. I would have even preferred to shoot at where the unit used to be and hope for a lucky scatter. I originally hoped to play at 1850 points, but we ended up playing at 1500, which meant that I cut out the supporting blob of 50 + 25 conscripts and added a few more vehicles instead. It's really weird to cut down your force by eighty models to get under a 350 point reduction. Unlike my last game, this time my army was also about 80% painted. Painted models roll better! Except for Veterans with plasma guns. Some poor bastard always dies in the first volley, then his buddies toss his burning rear end out the top of the Chimera. Squifferific fucked around with this message at 20:20 on Oct 6, 2014 |
# ? Oct 6, 2014 20:18 |
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LingcodKilla posted:Rolled a level two Liberian (with feel no pain) on biomancy I prefer to run Sierra Leonians now that theyre rolling on the Nurgle table
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# ? Oct 6, 2014 21:07 |
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Squifferific posted:
Wyverns are loving cumbersome, here is how you fire them Template 1-roll to scatter, option to reroll as twin linked. 2-4 just scatter dice, flip template as appropriate, can reroll due to twin link The twin link means you can roll like 8 scatters a shot!
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# ? Oct 6, 2014 21:22 |
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edit: Quick question. If GK purifiers are inside a rhino and combat squad into two squads of 2-Psycannon + 3-stormbolter can each half shoot both guns out of the same hatch? Seems like they can to me, though that is 4 guns shooting out of a 2-man hatch. AbusePuppy posted:I'm always fine with helping folks come up with list ideas, so don't feel bad about that. :P Thanks for the help. I gave it a shot: Obviously I could not fit everything I wanted. No primaris psykers, no pask, no cypher. But this list has a lot of lascanons, and a big CC unit I can march towards something and never get there. I would think about Levitation if it was not in an awful tree for an army so full of anti tank. Prescience + 3 rolls on Div is probably what I will take, and is the reason I decided to get Tiggy instead of white scars. Ultras can twinlink once. Which should work for my plasma/melta on the drop, my probably combat squared lascannons and correct me if I'm wrong but my thunderfire cannon as well. That seems good, and getting to reroll psychic dice means I can roll 3 for prescience and 1 for the other buffs if I get a bad pool and have a good chance of success. Perfect timing or foreboding will be great on the blob and frees me up for more tactical orders like shoot+run. I made Tiggy my warlord because his trait is actually kinda useful, maybe. I'll have to march to midfield before I have a shot at using it on my reserve pod. Oh, and based on your advice on Cypher were you implying that Cypher can infiltrate a squad with him? I know the book forbids a squad who has infiltrate to bring a IC with them, but it didn't say jack about the opposite. If that is possible that seems like a HUGE reason to bring that guy with every blob. You could be on top of the relic turn one. WhiteOutMouse fucked around with this message at 22:09 on Oct 6, 2014 |
# ? Oct 6, 2014 22:05 |
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Yeah, ICs with infiltrate can bring a squad with them. Over in Tau, between that and stealth/shrouded passing on to the squad, you should never take Shadowsun in a Stealth team. Instead, have her turn some Crisis suits into Stealth Suits+!
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# ? Oct 6, 2014 22:11 |
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Do you like Battle Reports? Do you like lots of pictures?! I've made a small Tumblr of a narrative campaign me and a couple of friends are doing. We're a couple of games in, and play every couple of weeks. I just figured you 'hams might like to read our latest pair of Kill Team missions! https://www.tumblr.com/blog/ahnchronicles The fluff is fairly tongue in cheek. (E: Forging the gently caress out of the narrative ITT) Lord Twisted fucked around with this message at 22:24 on Oct 6, 2014 |
# ? Oct 6, 2014 22:20 |
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So if ICs with infiltrate can bring a squad with them... 30k hams, what sick nasty things would you like to park in your opponents backfield?
BULBASAUR fucked around with this message at 23:36 on Oct 6, 2014 |
# ? Oct 6, 2014 22:59 |
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Lord Twisted posted:Ebay, or call Darksphere. Usually for Web only stuff you can be poo poo out of luck. Though check your PMs as I might have a lead on some. Just seen this now (and didn't have platinum, just got it now), but I went and bought them from the gw store after uhming and ahhing about whether to get Obliterators instead. Thanks though, and thanks for the advice everyone. I have 30 cultists with a mark of Tzeentch that I need to paint as well. I'd love for fluff reasons to have a Dark Apostle leading them, but I can't justify either losing a Chaos Lord or a Sorcerer for the spot instead.
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# ? Oct 6, 2014 23:36 |
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Hi I'm BULABASAUR and I'm gay for 30 gay. Here's why you should be to: 30k Conquest Rumors quote:No new Legions. They fully intend to use this book as a catch up book and to release basic army lists for Mechanicum and Imperial Army. Eventually they may be Red Booked too.
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# ? Oct 6, 2014 23:37 |
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Huh, Shattered Legions? Rules for further diversifying playing a Legion by having either Loyalist or Traitor-specific rules to represent splits in the Legions that overall turned Traitor?
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# ? Oct 6, 2014 23:40 |
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Either that or the legions that got decimated after the dropsite massacre- Iron Hands, Salamanders, and the Raven Guard.
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# ? Oct 6, 2014 23:48 |
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BULBASAUR posted:Either that or the legions that got decimated after the dropsite massacre- Iron Hands, Salamanders, and the Raven Guard. Or both, since some banded together etc, probably something representing an ad-hoc legion force. BULBASAUR posted:So if ICs with infiltrate can bring a squad with them... 30k hams, what sick nasty things would you like to park in your opponents backfield? Irradiation engine destructors in a triaros since doesn't it extend to the DT? Hencoe fucked around with this message at 00:31 on Oct 7, 2014 |
# ? Oct 6, 2014 23:56 |
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# ? Jun 10, 2024 14:02 |
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BULBASAUR posted:So if ICs with infiltrate can bring a squad with them... 30k hams, what sick nasty things would you like to park in your opponents backfield? Whoa I didn't know this was possible, pretty cool. Means I could stick a Vigilator in with some Thallax and infiltrate then scout into tank busting range. Noice!
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# ? Oct 7, 2014 00:10 |