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Niton posted:The bottom of the power curve still has to exist, man. Would you really rather have them aim for "probably not too good" instead of "playable, but weak" for filler cards?
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# ? Oct 8, 2014 10:05 |
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# ? Jun 8, 2024 09:30 |
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Babylon Astronaut posted:I get serious feel bads when I crack a pack in booster draft and I get a laughably bad mythic. I mean sure, they can't all be winners, but doofy looking loch ness monster is worse than most commons. The only thing mythic about it is that they tacked on a bunch of irrelevant abilities. I've made the giant fish from m15 work as a control finisher, and this dude doesn't hold a candle to giant fish from m15. I guess I'm just opposed to the idea of filler mythics to begin with. The agony and ecstasy of "sort by rarity, oh man a mythic, oh Archangel's Light" happened to me four times during DKA sealed release events.
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# ? Oct 8, 2014 10:15 |
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honestly pearl lake ancient is really good for limited if you have the sort of deck that can gum up the ground for days with big dumb idiots and removal.
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# ? Oct 8, 2014 10:15 |
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I don't know man, it seems to me that you don't need to go that far with all the giant midrange creatures at every rarity. It would work better in something like a core set where we don't have 5/5 creatures on turn 5 as a matter of course. It really sticks out when giant durdle monsters are so prevalent.
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# ? Oct 8, 2014 10:20 |
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Dungeon Ecology posted:A few things to note before you jump in -- it may take some time before you get the cards you want. It depends on whether you have the points to afford the card, whether that card is being offered by someone, and whether they're willing to ship to you. I've been offering stuff like Elesh Norn, Sylvan Library, and Karn Liberated in the trading thread to no avail, so so far it's been more of an issue of people actually having cards than me not having enough 'ammo' to secure one. Fair point, though. quote:Also, officially, Puca Trade only supports trades in Mint/Near Mint cards and only English cards (although I found lots of people who are OK with receiving non-English cards). That's also fine, I don't have much in the way of foreign cards anyway.
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# ? Oct 8, 2014 14:53 |
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Man, just watched the modern Jeskai Ascendancy deck on CFB. That poo poo is hilarious.
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# ? Oct 8, 2014 15:02 |
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Gyshall posted:Man, just watched the modern Jeskai Ascendancy deck on CFB. That poo poo is hilarious. I watched one video of the set and realized every single one of them was going to be exactly the same
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# ? Oct 8, 2014 15:20 |
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Dungeon Ecology posted:Yeah, pretty much exactly that. You just list the cards you have, and the cards you want, and their system matches you up with people who want cards you have. I may need to check it out again, then. I signed up waaaay back in the day but haven't logged in in ages since I couldn't find anyone anywhere nearby who was using it. If there are more people in (or willing to ship to) Japan nowadays I could definitely see myself getting good use out of it. Or did you just sign up, send cards and wait for people's lust for points to override their reluctance to ship internationally?
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# ? Oct 8, 2014 15:33 |
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Hopping Ghost posted:Or did you just sign up, send cards and wait for people's lust for points to override their reluctance to ship internationally? This is pretty much exactly what I did (from Canada) and it's working out perfectly. The one-way nature of the system somehow makes people way more willing to just put a card in a taped toploader and use a regular mail stamp. Without the tracking + insurance overhead that people insist on when trading, it's actually really cheap.
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# ? Oct 8, 2014 15:36 |
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Chill la Chill posted:Could you post your bug delver list that uses them? I've wanted to play that deck for a while but thought dig thru time was better for it compared to the other delver decks. I've been running 1-2 dig in UWR modern and miracles but might change to 2-3 cruiser miracles in the version that doesn't use snapcaster. I was running Rich Shay's list from the Invitational prior to Cruise being printed (4 hymn main, 1-1 sylvan split, 1-1 jace split) but have been trying out the list found here: http://www.channelfireball.com/articles/cruising-to-victory-in-new-jersey/ the last few days. I love Hymn more than is probably reasonable but I think in a world where everyone is Cruising Thoughtseize is just going to do much more work. It's possible Dig would actually be better, I didn't have them at the time so didn't get to test them, I do like that idea that Brainstorm makes card quantity over quality a bit more attractive though. Often times I am casting Cruise into 2 more spells on turn 4 or 5, which Dig has a harder time accomplishing.
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# ? Oct 8, 2014 15:58 |
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In case anyone missed it, Puca skims a little bit off the top every trade by managing manually buy/sell prices. I am not slamming someone's need to eat I just found it interesting.
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# ? Oct 8, 2014 16:06 |
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Attorney at Funk posted:I watched one video of the set and realized every single one of them was going to be exactly the same There was one game where an opponent interacted by Abruptly Decaying his Ascendancy. He found another one either that turn or the next and killed him anyway :\
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# ? Oct 8, 2014 16:10 |
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MiddleEastBeast posted:There was one game where an opponent interacted by Abruptly Decaying his Ascendancy. He found another one either that turn or the next and killed him anyway :\ Yeah, the deck is simply a juggernaut, you can't really disrupt it, because the whole deck is cantrips and mana dorks, so even if you get rid of the titular enchantment, there are approximately 6 more in the deck (2 more main board + 4 glittering wish) that are easily found, they have an answer to Linvala (Fiery Justice), and even if you are able to resolve both a Linvala and a Spellskite, they can deal one damage to the spellskite to prevent it from redirecting. Really, the only way to beat it is to outrace it, and that is a VERY difficult thing to do since the deck can go off on turn 2, and almost always goes off on turn 3. I will be shocked if Jeskai Ascendancy remains unbanned.
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# ? Oct 8, 2014 16:16 |
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We have a gentleman's agreement in one shop to not use the deck for fear of an arms race and a boring 2 months until it gets banned. Several of us already had it and sold it and we still have enough to equip several decks' worth if some jerk breaks the agreement.
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# ? Oct 8, 2014 16:19 |
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Chill la Chill posted:We have a gentleman's agreement in one shop to not use the deck for fear of an arms race and a boring 2 months until it gets banned. Several of us already had it and sold it and we still have enough to equip several decks' worth if some jerk breaks the agreement. I'm going to an IQ with some pretty decent prizes Nov 1st, $400 cash and a box of Modern masters for 1st. I think I'm going to play burn, I feel its in a good place overall, and really well positioned against this pile. I can side into destructive revelry in addition to having main deck removal and Eidolon's.
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# ? Oct 8, 2014 16:25 |
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Standard Chat: Sorin, while I still don't think is a $25+ card, is pretty drat good. His +1 lasts until your turn, so mixed with an Elspeth, you suddenly have 3 2/1 lifelinking defenders ... and it just gets worse from there. I like him, a lot. I may have to get 2 more.
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# ? Oct 8, 2014 16:26 |
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En Fuego posted:Standard Chat: Please don't tell people this secret. I don't need to see a B/W Control deck. I don't need another "Twiddle Thumbs Till Elspeth" deck. Because then I'd actually have to use Fated Conflagration against it.
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# ? Oct 8, 2014 16:29 |
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Jeskai Ascendancy seems weak to Path to Exile. The Wisps and Manamorphose are the only instants in the deck, so it's mainly limited to Sorcery speed, which means it can't go off with the spell on the stack like some combo decks can. A Spellskite will also block any ground attacker and shut off the Glittering Wish for Blood part (though admittedly they can wish up Firey Justice to kill it). The deck also seems to have very few answers to Canonist/Rule of Law, since Glittering Wish necessarily takes two turns. Don't get me wrong, the deck is definitely super-powerful, and it very well could get banned, but I don't think the format has quite adjusted yet. There are many answers, it's just that no one is playing them right now.
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# ? Oct 8, 2014 17:07 |
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Just about to head to lunch when I take a look at the MTG channel on twitch. Only two people streaming and neither of them are streaming the MODO client.
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# ? Oct 8, 2014 17:09 |
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Wednesday is maintenance day, the servers are down for another hour.
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# ? Oct 8, 2014 17:10 |
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sarmhan posted:Wednesday is maintenance day, the servers are down for another hour. Well that would explain it.
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# ? Oct 8, 2014 17:12 |
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Rogue 7 posted:Jeskai Ascendancy seems weak to Path to Exile. The Wisps and Manamorphose are the only instants in the deck, so it's mainly limited to Sorcery speed, which means it can't go off with the spell on the stack like some combo decks can. A Spellskite will also block any ground attacker and shut off the Glittering Wish for Blood part (though admittedly they can wish up Firey Justice to kill it). The deck also seems to have very few answers to Canonist/Rule of Law, since Glittering Wish necessarily takes two turns. I mean, I don't disagree, but this is still probably not something a tier 1 combo deck should be able to do (courtesy of a popular magic streamer's chat):
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# ? Oct 8, 2014 17:16 |
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Niton posted:I mean, I don't disagree, but this is still probably not something a tier 1 combo deck should be able to do (courtesy of a popular magic streamer's chat): That is a compelling argument for the banhammer.
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# ? Oct 8, 2014 17:19 |
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Niton posted:I mean, I don't disagree, but this is still probably not something a tier 1 combo deck should be able to do (courtesy of a popular magic streamer's chat): The turn 2 kill is not something that comes up often for the deck and it's not the only deck in modern with a turn 2 kill. It does have a better late game than the other two combos with turn 2 kills. I think everyone is looking at this the wrong way - this should be grounds for unbanning Dread Return, Golgari Grave-Troll, Green Sun's Zenith, Blazing Shoal, and Glimpse of Nature, as opposed to grounds for banning Jeskai Ascendancy. Then we can have more combos to complain about .
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# ? Oct 8, 2014 17:21 |
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Storm and Infect can both godhand into a T2, right?
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# ? Oct 8, 2014 17:24 |
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Most combo decks in modern can theoretically kill on turn 2.
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# ? Oct 8, 2014 17:24 |
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I don't mind it in legacy cuz we have force and stifles and dazed but modern is supposed to be the more durdling version of legacy. This is why I only play combos in legacy.
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# ? Oct 8, 2014 17:25 |
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Sleep of Bronze posted:Storm and Infect can both godhand into a T2, right? With Storm it's even more complicated - not only do you need a perfect hand, but the top 20 or so cards in your deck need to be basically perfect. In the almost two years I've played modern storm I've only managed to get a t2 kill twice - mind you both times it felt just amazing.
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# ? Oct 8, 2014 17:26 |
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Sleep of Bronze posted:Storm and Infect can both godhand into a T2, right? Infect can with Glistener Elf and some combination of Mutagenic Growths and Groundswells and Lands. Storm needs something like Land-Cantrip, then Land-Pyretic-Desperate-Ascension-Desperate-Pyretic-Manamorphose-Past in Flames for a turn 2 kill, which isn't just a god hand but a god top 13-14 cards of the library, although extra probes or manamorphoses after turning on ascension do help. Also thoughtscour dumping extra copies of manamorphose or rituals or probe is a godsend, of course (or just multiple probes to turn on ascension as long as you can float 2RR with an ascension, ritual, and relevant spells in hand) Zoness fucked around with this message at 17:34 on Oct 8, 2014 |
# ? Oct 8, 2014 17:27 |
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By contrast, for the Jeskai deck to get a T2 kill, your opener + top card needs to have one of your 15 mana dorks, two of your 16 lands, one of your 3 Jeskai Ascendancy, and one of your 4 Gitaxian Probe. Getting those consistently is a stretch, to say the least, but it can and does happen.
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# ? Oct 8, 2014 17:32 |
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AATREK CURES KIDS posted:By contrast, for the Jeskai deck to get a T2 kill, your opener + top card needs to have one of your 15 mana dorks, two of your 16 lands, one of your 3 Jeskai Ascendancy, and one of your 4 Gitaxian Probe. Getting those consistently is a stretch, to say the least, but it can and does happen. One of either Birds or Hierarch, since Caryatid costs 2.
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# ? Oct 8, 2014 17:36 |
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Zoness posted:Infect can with Glistener Elf and some combination of Mutagenic Growths and Groundswells and Lands. I have a sneaking suspicion that Infect would wind up banned if it ever started consistently placing/winning tournaments Rogue 7 posted:One of either Birds or Hierarch, since Caryatid costs 2. It's still way less of a stretch than Storm's T2 kill, to the extent that it's reasonable to see it just playing the deck for a while normally.
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# ? Oct 8, 2014 17:38 |
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Sleep of Bronze posted:Storm and Infect can both godhand into a T2, right? T1 Glistener Elf, t2 land into double groundswell and a mutgenic growth can kill which is less god hand than storm would be but it is possible.
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# ? Oct 8, 2014 17:38 |
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I'm going to go out on a limb and say that banning Treasure Cruise might actually be the correct move since it's going to enable whatever combo deck comes around even if it isn't Jeskai Ascendency. That card is BARELY fair in standard and might prove not to be if people break it. In the eternal formats it basically rewards an ever-escalating sequence of dick moves with 4 maindeck Ancestral Recalls. Basically from the moment they spoiled Cruise it should have been apparent that several formats were about to be rocked HARD because vomiting 6-7 cards to the yard by t3 is pretty much completely trivial. I say all this and Cruise is basically my favorite card printed in the last 10 years, but it's not a healthy card when it finds a home. If control has ANY place in the current meta it is going to be on the back of this card. People keep pointing at Dig Through Time, but they're missing a few pieces of why this card is so unbelievably overpowered in a strong control shell: 1. Control typically wants both land AND cards. Control isn't just good because it draws a lot of cards: it's good because it has useful stuff to do with all the cards it draws. Dig Through Time is incredible for getting a few specific answers if you are behind: Treasure Cruise is merely excellent at this but is much better at simply putting you further ahead or pulling ahead when you are even. 2. Treasure Cruise is much better in a deck that wants to tap out every single turn, since it ensures a steadier supply of cards that include both land and answers. It is better in a deck with redundancy and inevitability and strong mana sinks. It is better in multicolored and splashy decks that have more versatile answers on average due to the single blue pip. 3. It costs one blue mana symbol. This is absolutely huge in combo or hard control where every pip counts. And it combines with the final point to really push Cruise over the edge: 4. Treasure Cruise is great in multiples up to 4-of where Dig is typically not. The reason being: when casting Treasure Cruises, you are pulling lands in addition to counters and discards and all your normal cards. With Dig you are typically grabbing only specific answers and finishers barring dire need. Cruise is more about proactive developing your board and hand for the long haul vs. Dig. As a result, Cruise intrinsically does more to set up your mana base and gyard for subsequent Cruises (in addition to being easier to cast) than Dig. It's not uncommon to pull something like a fetch and 2 random cards from a Cruise, which results in net 2 cards in yard and +1 mana between the Cruise itself and cracking the fetch. Combined with the land drop itself, that's 3 mana pips toward your next Cruise where you would only have 1 from the Dig in the same circumstances. Over time, this adds up and is a reason many Legacy/Vintage decks have been creeping toward Cruise as a 4-of. /end treasure cruise rant for now, it's amazing and scary I Love You! fucked around with this message at 17:57 on Oct 8, 2014 |
# ? Oct 8, 2014 17:42 |
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As Jeff Hoogland and other people have pointed out, there's 30+ hate cards that see regular play in modern that help fight the jeskai combo deck. People are just going to have to sideboard or mainboard a few more hate cards for the matchup and it'll work itself out. I don't want any more bans in modern.
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# ? Oct 8, 2014 17:47 |
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Attorney at Funk posted:Yeah, in fact that's actually why they gave it Prowess (which is obviously a super weird ability to see on a 6/7) - Pearl Lake Ancient is supposed to be a trump card for the blue control mirror, and it's obviously a bad idea if your mirror trump bounces off itself in combat. A problem they could have resolved by making it 7/7.
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# ? Oct 8, 2014 17:50 |
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Time to start playing mana tithe in modern boys.
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# ? Oct 8, 2014 17:58 |
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The March Hare posted:Time to start playing Right.
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# ? Oct 8, 2014 18:01 |
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Korak posted:As Jeff Hoogland and other people have pointed out, there's 30+ hate cards that see regular play in modern that help fight the jeskai combo deck. People are just going to have to sideboard or mainboard a few more hate cards for the matchup and it'll work itself out. I don't want any more bans in modern. The problem is that this deck goes directly against what Wizard's has stated is there guiding principle for modern decks, which is they don't want any deck to consistently win by turn 3. Being able to is one thing, storm, infect, and even affinity can win by turn three on occasion, but it is the exception rather than the norm. This deck will generally win on the third turn, even if disrupted. Beyond that, this deck faces the eggs problem where it has a nonzero chance of fizzling, a very small one mind you, but a chance. So the opponent is forced to not concede and move on to the next game, and simply has to be an observer in what should be a game. This is partially what led to the banning of Second Sunrise, and I would highly argue that in the next round of modern bannings, Jeskai Ascendancy is getting the axe. Ascendancy combo is able to tutor for a solution to any hate card through the use of glittering wish, enchantment/artifact removal, creature kill, and an additional copy of Jeskai Ascendancy. This makes it incredibly difficult to hate out as well, so I would be highly surprised if enough maindeck hate is even playable against the deck.
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# ? Oct 8, 2014 18:08 |
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# ? Jun 8, 2024 09:30 |
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OK I realize that you can replace Glittering Wish with Idyllic Tutor, but, wouldn't banning Wish greatly restrict your ability to tutor up answers and therefor possibly be the card to get banned? I'm not even saying it's the smartest move but I know Wizards will be loathe to ban a brand new card,
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# ? Oct 8, 2014 18:12 |