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KOraithER
May 13, 2007

Kids, go in the other room. Grown-up talk.

Clanpot Shake posted:

On this topic, I've got several ambitious, powerful king-level vassals. I've imprisoned everyone I've found plotting against me, but some of them manage to keep their nose clean. This is an issue because they refuse to vote for my chosen successor because they hate me, even though he is a total badass. What can I do about these assholes?

Viceroys in the new expansion are going to be a nice solution to this.

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Knuc U Kinte
Aug 17, 2004

Clanpot Shake posted:

On this topic, I've got several ambitious, powerful king-level vassals. I've imprisoned everyone I've found plotting against me, but some of them manage to keep their nose clean. This is an issue because they refuse to vote for my chosen successor because they hate me, even though he is a total badass. What can I do about these assholes?

Slowly revoke their titles, destroying the Kingdoms as opinion allows. It may take generations, but it will be well worth the headache. In the mean time set your chancellor and spymaster on scheme/improve relations duty to keep them out of factions.

QuoProQuid
Jan 12, 2012

Tr*ckin' and F*ckin' all the way to tha
T O P

ChikoDemono posted:

Never saw this before:



What happens if the Emperor inherits? Does the Holy Roman Empire and Papacy become conjoined? Does the Pope become ludicrously powerful and begin annexing surrounding territory?

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



VerdantSquire posted:


This mod here seems to thinks that SWMH didn't go far enough. Highlights include a ten province champagne, and the 41 counties in Ireland!


:psyboom:

All those provinces and still no separate Ards Peninsula. :negative: I just want to conquer the world from Newtownards!

Rumda
Nov 4, 2009

Moth Lesbian Comrade

QuoProQuid posted:

What happens if the Emperor inherits? Does the Holy Roman Empire and Papacy become conjoined? Does the Pope become ludicrously powerful and begin annexing surrounding territory?

Na it will just pass the emperorship down the line just like when any other cardinal inherits.
It would be fun to disable that part of inheritance, get all bishoprics being controlled by the pope...

Sheng-Ji Yang
Mar 5, 2014


VerdantSquire posted:

So I was on the paradox forums looking for a mod to try and get me back into CK2, and I stumbled across a very ... interesting, mod. I'm not sure how to describe it, other than through a comparison: You know SWMH, the map mod that adds an absolutely impractical and silly number of provinces into the game, to the point of insanity?

This mod here seems to thinks that SWMH didn't go far enough. Highlights include a ten province champagne, and the 41 counties in Ireland!





:psyboom:

That'd be pretty fun, if I owned a supercomputer.

Bold Robot
Jan 6, 2009

Be brave.



VerdantSquire posted:

So I was on the paradox forums looking for a mod to try and get me back into CK2, and I stumbled across a very ... interesting, mod. I'm not sure how to describe it, other than through a comparison: You know SWMH, the map mod that adds an absolutely impractical and silly number of provinces into the game, to the point of insanity?

This mod here seems to thinks that SWMH didn't go far enough. Highlights include a ten province champagne, and the 41 counties in Ireland!





:psyboom:

This is really dumb, but that flat map is real nice.

SkySteak
Sep 9, 2010
So by the sound of it, hopefully viceroys seem like a fantastic way of sidestepping the problem of having to deal with King vassals. A vassal who holds your title yet has no claims to it, who tends to like you via the appointment of said position, seems fantastic. I feel that tech is probably what is going to limit its effectiveness.

Contingency Plan
Nov 23, 2007

Can anyone suggest a Muslim equivalent of Ireland for an easy playthrough? I've been trying to make a go of the Shi'ite guy in Sicily in 1066, but a Sunni ruler in Libya always declares holy war on me and one of the Christian lords in southern Italy always jumps on me while I'm distracted.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

Sheng-ji Yang posted:

That'd be pretty fun, if I owned a supercomputer.

...Now I have this interesting image of the Alpha Centauri cast playing this. It's an odd image.

AdjectiveNoun
Oct 11, 2012

Everything. Is. Fine.

Contingency Plan posted:

Can anyone suggest a Muslim equivalent of Ireland for an easy playthrough? I've been trying to make a go of the Shi'ite guy in Sicily in 1066, but a Sunni ruler in Libya always declares holy war on me and one of the Christian lords in southern Italy always jumps on me while I'm distracted.

In 1066, Seville (Abbadid Dynasty, I think), or the Zirid Dynasty in Tunisia (slightly harder start)

KOraithER
May 13, 2007

Kids, go in the other room. Grown-up talk.

Contingency Plan posted:

Can anyone suggest a Muslim equivalent of Ireland for an easy playthrough? I've been trying to make a go of the Shi'ite guy in Sicily in 1066, but a Sunni ruler in Libya always declares holy war on me and one of the Christian lords in southern Italy always jumps on me while I'm distracted.

Spain is a good spot. Lots of smaller states in 1066 to choose from and easy Holy War targets to the north. I've had some fun with the Granada start in 1241 - you're flanked by potential allies (or expansion targets), and the Christians are still weak enough for opportunistic wars.

Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X
So we're never getting CD Keys on Steam again and I'm never going to play a mod, right?

ImPureAwesome
Sep 6, 2007

the king of the beach
Thanks guys, I successfully incorporated gwynedd into the Irish kingdom, is there any way to get my country back from the new duke besides just stripping him of it

Edit: oh wait I thought he'd oust and move to gwynedd, and he didn't

ImPureAwesome fucked around with this message at 05:05 on Oct 8, 2014

Threep
Apr 1, 2006

It's kind of a long story.

Eric the Mauve posted:

So we're never getting CD Keys on Steam again and I'm never going to play a mod, right?
Which mod are you after? A lot of them are hosted in multiple places

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.

Eric the Mauve posted:

So we're never getting CD Keys on Steam again and I'm never going to play a mod, right?

Some weirdness between Paradox and Steam means that CD keys aren't viewable after the free weekend until, well, whenever. They said sometime this week though.

Speaking of alternate hosting for mods, though, CK2+ is now on the Steam Workshop (as of, literally, this evening) so those of you who like it now have one less reason to ever go to the Paradox forums.

he1ixx
Aug 23, 2007

still bad at video games

Eric the Mauve posted:

So we're never getting CD Keys on Steam again and I'm never going to play a mod, right?

Yeah I would really like forum access. Bummer.

ChikoDemono
Jul 10, 2007

He said that he would stay forever.

Forever wasn't very long...


QuoProQuid posted:

What happens if the Emperor inherits? Does the Holy Roman Empire and Papacy become conjoined? Does the Pope become ludicrously powerful and begin annexing surrounding territory?

It was actually pretty lame. He gave up his emperor-ship to become pope. I didn't approve so I pressed his claim on the HRE. Now he's the pope and the emperor. Of course, it was also a bad idea as the pope was originally my vassal. Now he has my land.

ImPureAwesome
Sep 6, 2007

the king of the beach
So I had the duchess of Flanders with a weak claim in my court and single province brugge with no allies is fighting itself but when I landed the duchess's husband and pressed the claim I didn't get brugge, how do I do this right.

Edit: I also tried assassinating her, her first daughter who was not inheriting the county to get to the daughter inheriting both, and her husband and all I managed to do was give away my county gwent to Flanders

ImPureAwesome fucked around with this message at 09:36 on Oct 8, 2014

MinistryofLard
Mar 22, 2013


Goblin babies did nothing wrong.


And so this game continues to confuse.

I started up as Petty King of Sjaelland in the Old Gods start, so I could get the feel of playing a viking (figuring I already had most of the common mechanics down okayish). Everything is going fine - I've formed the Kingdom of Denmark, my king is 70, and I've got only one legitimate child who will inherit both Denmark and also the Petty Kingdom of Northumbria from my wife. Awesome.

Except spontaneously, my son is excluded from the line of succession. He goes back to third. He's definitely still capable of having children, he's fine, he's still alive. I'm not in any kind of elective succession - still Gavelkind. Now, the heir is for some reason my son-in-law (married into my family matrilineally, he was the bastard son of another King who had drat good stats so I poached him and made him marshall), who is set to inherit everything and end the game because he's not of my dynasty.

What could have happened? I'm not sure.

More importantly, how do I fix this fast because my king is 70. I can't assassinate him for some reason, the game won't let me (even though I don't have an active plot). Is reloading the only thing I can do?

Everything was going so well up until now. :saddowns: Loving the game, but sometimes it gets really confusing.

double nine
Aug 8, 2013

ImPureAwesome posted:

So I had the duchess of Flanders with a weak claim in my court and single province brugge with no allies is fighting itself but when I landed the duchess's husband and pressed the claim I didn't get brugge, how do I do this right.

Edit: I also tried assassinating her, her first daughter who was not inheriting the county to get to the daughter inheriting both, and her husband and all I managed to do was give away my county gwent to Flanders

Okay, time to get another one of these out the way:


Rules for expanding through pressing claims.

A. Potential wars:
1. Claimant has a strong claim: you can always press that claim.
2. Claimant has a weak claim and is male: you can press that claim IF the current holder is female OR the current holder is under a regency (due to age, pilgrimage, prison,...) OR the title is already being contested.
3. Claimant has a weak claim and is female: you can press that claim IF the current holder is under a regency (due to age, pilgrimage, prison,...) OR the title is already being contested.


B. Rules for territory expansion:
When pressing a claim, the territory disputed will join your territory IF:
1. The claimant holds a title under your rulership, be that a kingdom, duchy, county or barony, as long as they hold a title under your wise rulership AND the contested title is lower than your current title (meaning you are a king: duchy or county, you are a duke: county) then their territory will join yours upon victory.
2. The claimant is of your dynasty AND the contested title is lower than your current title (meaning you are a king: duchy or county, you are a duke: county) then their territory will join yours upon victory.


All other cases the claimant will go independent upon victory or be a vassal to the liege lord of the contested title.


In the above example: you didn't land the duchess, you landed the duke; then pressed the duchess' claim. you should have landed the duchess and the pressed her claim. Unfortunately due to inheritance laws you probably couldn't give land to female rulers.

double nine fucked around with this message at 12:34 on Oct 8, 2014

Arnold of Soissons
Mar 4, 2011

by XyloJW

double nine posted:

Okay, time to get another one of these out the way:


Also note "of your dynasty" means the blood drop icon is there, your mom or wife or whatever are not dynasty members, in this sense, and will be independent

Volkerball
Oct 15, 2009

by FactsAreUseless
I've never tried this because I've been burned a bunch pressing claims for people outside my dynasty so hard that I don't even do it anymore, but just to clarify, you're saying you could basically find any claimant on a duchy you want (if you're a king), invite him to court, grant him a mayor spot for some new city you built, then press his claim on a duchy, and he'll be your vassal? What if he's a vassals vassal?

Arnold of Soissons
Mar 4, 2011

by XyloJW

Volkerball posted:

I've never tried this because I've been burned a bunch pressing claims for people outside my dynasty so hard that I don't even do it anymore, but just to clarify, you're saying you could basically find any claimant on a duchy you want (if you're a king), invite him to court, grant him a mayor spot for some new city you built, then press his claim on a duchy, and he'll be your vassal? What if he's a vassals vassal?

Yes, that's how it works

You can also breed them with dynasty members and then press the inherited claim, if the claim is inheritable

The only real downside is having someone control a county on one side of the empire and a city on the other side and eventually loving up the de jure dutchies

ImPureAwesome
Sep 6, 2007

the king of the beach
Ok so if I can't land females, then the claim is relatively useless to me no matter what I would have done right?. Thanks for the help guys

Randarkman
Jul 18, 2011

ImPureAwesome posted:

Ok so if I can't land females, then the claim is relatively useless to me no matter what I would have done right?. Thanks for the help guys

You can press her claim if the situation is right, and have her married to your heir or yourself or something.

Volkerball
Oct 15, 2009

by FactsAreUseless

Arnold of Soissons posted:

Yes, that's how it works

You can also breed them with dynasty members and then press the inherited claim, if the claim is inheritable

The only real downside is having someone control a county on one side of the empire and a city on the other side and eventually loving up the de jure dutchies

Yeah, but that takes a long goddamn time, because if you find a claimant who's older than 16, they're going to be married, so you have to assassinate their husband/wife, which often is only going to get one or two weak rear end people who you can pay enough to invite to the plot. So the only way to really be sure is to snap them up on a betrothal before their 16, and then wait for them to have kids and die. The way he's talking about, you could pick a duchy you want, and be pressing a claim on it the same day. You could expand so much quicker.

Volkerball
Oct 15, 2009

by FactsAreUseless

ImPureAwesome posted:

Ok so if I can't land females, then the claim is relatively useless to me no matter what I would have done right?. Thanks for the help guys

If it's inheritable and she's married to someone in your dynasty, it's not. Just press the claim of the kid when she dies of X causes.

he1ixx
Aug 23, 2007

still bad at video games
My CDKey appeared in Steam this morning. Yay.

VerdantSquire
Jul 1, 2014

Sheng-ji Yang posted:

That'd be pretty fun, if I owned a supercomputer.

To be fair, this province layout may be fun if the map was just France. A mods which focus on single regions of Europe, probably along the lines of Winter King, could be pretty fun. Duchies with lots of provinces may also be fun for playing very low level vassals like counts, since it would mean more competition early on. Of course, this mod fucks that up by virtue of wanting to do the whole map like this, and apparently the modder even wants to expand the map to China.

Deus Rex
Mar 5, 2005

Thought this was kinda cool: these revolters in Irland were all landed women.

Hot Dog Day #82
Jul 5, 2003

Soiled Meat

VerdantSquire posted:

To be fair, this province layout may be fun if the map was just France. A mods which focus on single regions of Europe, probably along the lines of Winter King, could be pretty fun. Duchies with lots of provinces may also be fun for playing very low level vassals like counts, since it would mean more competition early on. Of course, this mod fucks that up by virtue of wanting to do the whole map like this, and apparently the modder even wants to expand the map to China.

Oh man, playing mod which focuses on a specific part of Europe would be a ton of fun. Instead of having hordes you could periodically have other kingdoms "invade" from off screen too! It makes me sad that I don't have any programming chops, I'd love to make a huge mod as a hobby someday :/.

double nine
Aug 8, 2013

Holy poo poo Balderik! That's just cold man. :drat:


double nine fucked around with this message at 15:56 on Oct 8, 2014

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
Oh, you don't get kinslayer for executing your bastards?

Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X
LOL, why the hell would he execute his own toddler daughter? Did she break the cookie jar?

An actually interesting piece of drama that happened in a recent game: My character's youngest son (age 5) was murdered on the orders of his oldest son and heir's (age 25) wife (because reasons, I guess? :shrug:) Adding an extra layer of intrigue to the scenario was the fact that a few years before, my character had had, ah, shall we say... a period of indiscretion with said daughter-in-law, which has since ended and been kept secret by both parties--but which she may feel inclined to bring up at a trial for her life. And to boot, my character was known as "the Just" and renowned for his justice and honesty.

I actually paused the game and spent a few minutes pondering what from a roleplaying perspective this king would do in this situation.

Have her tried and executed? If so, lie to your court and dismiss her accusations of a prior affair as the rantings of a crazy woman? Or, as a man who has always prided himself on scrupulous honesty, acknowledge the truth of them and risk making permanent enemies of your wife and your heir?

Or to avoid having to make that choice, quietly arrange an "accident"? Sure, it violates the noble right of a trial before the king, but she definitely deserves it anyway, right?

And remember, he has to make this decision pretty quickly (because who knows what else she might be planning or who might be in it with her) and he has to do so under the extreme duress of having just learned your toddler son has been murdered.

double nine
Aug 8, 2013

Torrannor posted:

Oh, you don't get kinslayer for executing your bastards?

He's dead now and I forgot to check, but I'm pretty sure there's some tyranny involved there. I can't think of a way to imprison and execute a child without incurring some vassal irritation.

Skellybones
May 31, 2011




Fun Shoe

VerdantSquire posted:

To be fair, this province layout may be fun if the map was just France. A mods which focus on single regions of Europe, probably along the lines of Winter King, could be pretty fun. Duchies with lots of provinces may also be fun for playing very low level vassals like counts, since it would mean more competition early on. Of course, this mod fucks that up by virtue of wanting to do the whole map like this, and apparently the modder even wants to expand the map to China.

There is no way that is possible. The sheer number of characters would just make the game engine crash, regardless of the computer.

VerdantSquire
Jul 1, 2014

New Dev Diary for Charlemange! This one seems to go into depth about the new tribal vassals.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

VerdantSquire posted:

New Dev Diary for Charlemange! This one seems to go into depth about the new tribal vassals.

More important than that, the patch changelog:

quote:

2014-10-14: v2.2 Charlemagne
----------------------

MAJOR:
- Added tribal holdings
- Added a learning scenario for new players.
- Added the Centralization law, used to control demesne size and vassal limit bonuses.
- Added Era and character quick selection screen
- Wars can no longer be won before a major battle has taken place or 3 years have passed
- Levies from settlements can now be raised again if they are more than 50% full
- Resolved CTD when disbanding troops.
- Fixed bug where customized Coat of Arms was randomized upon reloading the game.
- Fixed CTD when hovering over the 'Create' button for titles with no de jure Counties.
- Added new decision to go into hiding for characters who are (real or imagined) targets of murder plots. Spouse or children who are targets can also be sent into hiding.
- Ibadi is no longer a Sunni heresy, but a separate religion.
- Added Kharijite religion as a possible heresy for Ibadi.
- No longer possible to form the Holy Roman Empire if you're not independent.
- Added large number of tribal holdings to map for all start dates.
- Removed a large number of obsolete tribal titles, and changed others to bring them in line with the new system.
- Added Imperial Administration Law for Byzantium ( Increases vassal limit and allows viceroys on both kingdoms and duchies while slightly lowering feudal vassal opinion )
- Fixed CTD with tradeposts when resigning game and starting a new old gods game.
- Fixed a crash when clicking death-reason when a character was killed in a battle without specific killer
- Fixed OOS caused by bottleneck logic in combat
- Fixed OOS caused by mismatch of modifiers
- Fixed problem in triggered modifiers that could cause OOSes in mods
- Fixed crashes caused by the ingamelobby
- Fixed crashes in the game setup lobby
- Fixed crash caused by rebel flag in chat message box in multiplayer
- Fixed OOS problem caused by AI logic in when units tried to load onto a ship
- Fixed OOS caused by spawn_unit effect
- Added Somali culture i East Africa.
- Fixed crash when leaving the tutorial and going back to the menu.

MINOR:
- Fixed issue where the auto assign guardian logic for muslim daughters would repeatedly re-assign guardians on some daughters, resulting in opinion loss with the old guardian
- Can now select play from the laucher with the enter key, or close the launcher with the escape key
- Electors in feudal elective that like their liege are now less likely to vote for their liege's pick, but more likely to vote for candidates of the same dynasty as their liege
- Flank leaders are now assigned from all subunit leaders not only the ones in that flank
- Liege levies now have leaders
- Winter now severely decreases supply in provinces
- Added Winter Soldier commander trait
- Gave the West African Pagans homeland attrition
- Added a load game window to the lobby, and added a quick access to it to the main menu
- It is no longer possible for non-looters to siege holdings if you are hostile due to looting
- Loading should be slightly faster
- Replaced the timer for calling allies to war with a yes/no trigger. When entering a new war, this trigger is reset and you can call allies to war again.
- Removed the prestige penalty of declining a call to arms if you have the "broke_alliance" opinion modifier towards your ally (if they refuse your call to arms, you can freely refuse theirs).
- Resolved issue where special units used the wrong graphical model.
- Fixed bug where opinion modifiers between a character and its liege did not trigger properly.
- Opinion modifiers when requesting characters to educate children are now shown also when the child is in the right side portrait.
- Building tooltip in the outliner now show the correct name for muslim buildings.
- Description regarding dowry when offering bethrothal/marriage now refers to the bride instead of the liege of the bride.
- Resolved bug where Law View did not update properly when changing character.
- Fixed bug where activated plots got frozen when their respective wars did not succeed.
- Resolved issues where vassals did not properly become independent when their lieges became landless and could not hold any vassal titles.
- Resolved bug where character titles used the wrong gender localization after resigning the game.
- Added missing decision icon for donating money to Bektashi.
- Interaction letter events now have clickable shields next to character portraits.
- Fixed bug where landless heir did not try to take a title from a vassal when inheriting a kingdom title.
- All spouses will now move along with courtiers that become landed, instead of just moving the first wife.
- Resolved scenario where the pope ceased to exist.
- Fixed bug where nominated bishops were reset after reloading the game.
- The endgame screen now takes the score of your most recent ruler in consideration when resigning from the game.
- Resolved issue where the "Forbidden to lead armies" setting was reset when reloading a save.
- The Royal Marriage Aid Duty event now only triggers once per character.
- Divorces now cost as much prestige as would be gained upon marrying the character.
- Females created in Ruler Designer will now give you a matrilineal marriage instead of a regular one.
- Resolved bug where a concubine had a bastard and the opinion penalty was applied to the wife instead of the actual mother.
- Minor event localization fixes.
- The "Will Join if Bribed" plot icon now accurately shows whether someone will be willing to join your plot or not when bribed.
- Resolved issue where the "New Content" tab showed up even when all DLC's were installed.
- Fixed issue where patrician dowry was never paid as a result of bethrothal.
- Opinion and piety bonuses for restoring the pope in Rome now only applies the first time that decision is taken.
- Fixed bug where traits were not always localized properly in event options.
- Crusades where a claimant got the contested titles will now say so properly in the following event.
- AI will now always accept a surrender if the AI would also accept a white peace.
- Fixed incorrect invasion CB descriptions.
- Resolved bug where chaste characters would get married through certain events.
- Removed the deprecated "Welcome to the Old Gods" splash screen.
- Fixed event where the wife of a muslim ruler got permission to get divorced but never did so.
- Plot tooltips no longer shows an empty "On Success:".
- Fixed issue where pilgrimages had multiple outcomes.
- Fixed bug where children created in Ruler Designer could not get educated.
- Resolved bug where an event would allow imprisonment of characters that was not a vassal of the character.
- Changed certain feast events suitable only for adults to not trigger for minors.
- Added missing localization for Buddhist holy wars.
- Fixed bug where holy order titles and family palaces changed succession law when the holder was granted a kingdom.
- An event where court chaplains changed religion no longer triggers if your chaplain is head of a religion.
- Fixed bug where historical revolts would end up in vassals becoming independent when the war ended.
- Fixed bug where vassals in revolt could usurp titles leading to their independence when the revolt ended.
- Norman culture is now more likely to appear in the game after early starts.
- Province of Chandax (Crete) is now called Gortyn if ruled by Greeks or Italians.
- Added Celtic names to a large number of titles in Britain. (:dance:)
- Improvements to the Spain setup for various dates.
- Improvements to the India setup for various dates.
- Fixed several minor text issues.
- Fixed several minor event trigger issues.
- Wife no longer tries to murder your son if he's already dead (polygamy).
- Fixed a minor database bug with the d'Ivrea dynasty.
- Added some missing characters in later bookmarks.
- Fixed some character bugs in later bookmarks.
- Holy Order castle building events should now only be shown to relevant characters.
- Ambition "Become exalted" no longer gives a nickname. This should make other nicknames appear more often.
- The coat of arms of the Most Serene Republic of Venice is now red and gold.
- Fixed a bug where reformed tengri characters would never join their holy order.
- Changed some province names in Latvia.
- Added missing text for "Restore Ecumenical Patriarchate" decision.
- Added many new events to support the new hiding option for murder plots.
- Renamed Norse religion to Germanic.
- Created various new de jure duchies in Russia and Finland.

- Forming the HRE via decision now also costs money.
- Removed Raise County Levies button
- Added a button to the military screen to call all tribal vassals to war ( can also call all allies to war via this button )
- Made the "Expelled the Jews" modifier icon red
- Added support for tracking the acquisition method of a title, also scriptable
- Now supports pdxmesh model format
- Disabled assasination diplomatic interaction
- Added automatic handout of titles by councillor
- Added Observe mode
- Balanced retinues to have less emphasis on heavy units
- Balanced retinues to be less and more expensive
- Balanced values of unit types across the board

- Fixed so you can't imprison faction members without cause easily
- Removed the norse ship tech bonus
- Fixed cloud saves not being transfered
- Fixed so you can't chat with char status info anymore in ironman.
- Improved the character selection window by adding a search function
- Added search for claims functionality to the search function of characters

- Regents now actually meddle in the management of the state
- Can now appoint your regent before accidents happen
- Fixed banishment and imprisonment of baronies and powerful rulers exploit
- Now saves in multiplayer autoassign their humans to their character
- Added a proper OOS popup dialog
- Added char id option to add trait console command
- Removed server lost message in ingame lobby
- Made game more sensetive to OOS
- Fixed invalid tooltip in realmview
- Added support for launcher to show version number and checksum of base game
- No longer unjustly imprisoned when a third party faction presses your claim.
- No longer possible to gain creation prestige and piety multiple times for creating the Kingdom of Jerusalem title.
- Fixed issue with an old event where you could ask yourself to release your spouse from your prison.
- Added de jure Duchy of Kola in northern Finland.
- Slight changes to North Africa province religion setup in 867.
- Moved Göttingen to de jure duchy of Thüringen.
- Buying indulgence for your sins from the Pope now has a better opinion and piety effect than before, but can only be done once per lifetime.
- Pagan great holy wars no longer blocked if head of religion is female.

- Added pillow conversion decisions for Paulicians and Messalians.
- Fixed issue with characters sometimes becoming locked from feasts and tournaments if a tournament host died.
- Regal numbers are no longer shown in the lobby before starting a game.
- It is now possible to upgrade settlements for all your vassals, not just your vassal barons.
- The Wrong Holding Type modifier now affects both tax and levies.
- Fleet size is no longer increased by levy size modifiers.
- The assasination chance increase effect of your spymaster have been replaced with a plot power increase against your plot target in the chosen province.
- Fixed breaking issues with the tutorial.
- Fixed bug where liege could take over a war of their vassal when they had a truce with the target.
- Fixed bug where vassals would keep their wars even when their liege joined a war on the same side as the target.
- Now properly include special units when calculating mercenary costs.
- Fixed a serious bug with the 'is_capital' trigger when used in character scope
- Fixed a bug with the effect 'spawn_unit' where it could no longer match forces vs vassal settlements correctly
- Councillor job actions can now give monthly Piety and Prestige
- The 'disband_on_peace' option in the 'spawn_unit' effect now only takes effect once there has actually been a war
- Fixed an issue with the shown "pretenders" under Elective Gavelkind
- Elective Gavelkind: Increased the "medieval misogyny" AI nomination factor (???)
- Corrected the bastard uncles of Charlemagne so they don't have legitimate Karling offspring
- Made the Elective Gavelkind junior heir secession event available without the Charlemagne DLC
- Tribes are now allowed to raid regardless of religion (though still only against other religions)
- To Swear Fealty, the new liege must now either be a neighbor or the de jure liege of your capital
- Added Designated Regent minor title desc
- Increased MTTH for ramadan events
- Hovering the current ambition now shows the on success effect.
- Fixed a rare issue with tournaments getting stuck in a limbo (How many times have they fixed this event?)

VASSAL LIMIT:
- Vassal limit indicates how many landed vassals you can hold without getting a penalty (barony-tier vassals do not count).
- Your vassal limit is increased by family prestige and the diplomacy skill of the ruler and the spouse of the ruler.
- Tribal vassals do not count for vassal limit, unless the liege is also tribal.
- The penalty of being over vassal limit is a negative modifier for tax and levies from vassals (ignoring any min modifiers from Crown Authority).
- Being over vassal limit will now allow distant vassals to become independent when the liege dies. The number of vassals that get this choice equals how much over vassal limit the liege is.
- Vassal limit penalties now applies first after new vassals have been held for 60 days.

VICE ROYALTIES:
- Vice Royalties are titles that revert back to the liege when the owner dies.
- To be able to grant Vice Royalties, you need to have the correct Vice Royalty laws, unlocked through the legalism technology.

TRIBALS:
- Instead of Crown Authority, tribals use the Tribal Organization Laws.
- Unreformed pagans will dislike increasing Tribal Organization, whereas other vassals will prefer and vote for increasing Tribal Organization.
- A decision can be taken as a tribal in order to adopt Feudalism or to found a Merchant Republic, which can be taken when:
- A Tribal Holding have a fully upgraded Hillfort or Market Town.
- The realm have max Tribal Organization.
- The liege is not an unreformed pagan.
- The Capital Province is coastal (required only for players and the found a Merchant Republic decision)
- Vassals in tribal realms with low Tribal Organization can become independent when the liege dies, especially if the Heir has the Weak trait.
- Tribals can in wartime use a decision to raise event troops in exchange for prestige, which will be disbanded when the current war ends.
- Non tribals can always for free revoke tribal vassal titles from vassals of a different religion.
- A liege can not build any holdings in tribal provinces owned by a tribal vassal.

DECADENCE:
- The Decadence event will now only trigger for characters who have a King or a Ruler with at least 7 in realm size as close kin.
- Religions with the landed_kin_prestige_bonus flag enabled will now get a prestige bonus for having landed kings as your vassal.
- The "Straighten Up" decision can now be taken again after 10 years.
- The "Straighten Up" events have more outcomes, and the decadent character can now attempt to strike back.
- Some "Straighten Up" outcomes do not give the dynasty head a free imprisonment.
- Added CB for usurping decadent dynasty members.
- Added event chain for assasinations targeting decadent characters.

TECHNOLOGY:
- The Short Reign Years effect was moved from Legalism tech to Majesty tech.
- The Demesne Size effect was removed from Legalism tech.
- The Legalism tech is now used to unlock laws, such as Crown Authority, Vice Royalties, Harsh Vassal Taxation and Max Vassal Levies.
- Doubled all bonuses given by Light Infantry , Heavy Infantry, Cavalry and Siege Equipment technologies.
- Doubled tech cost penalty for being ahead of time.

AI:
- Fixed issue where AI was unable to invade using already raised ships, this was preventing characters with event spawned ships ( adventurers ) from invading.
- Fixed issue where the AI would repeatedly split and rejoin armies causing them to get stalled
- AI emperors can now grant kingdom titles.

CONVERTER:
- Fixed missing cultures
- Fixed missing religions
- Fixed wrong icons
- Yet another fix for rebel title crash when converting
- Added Norse personal deities
- Fixed issue with hashashins and other nations not getting their idea group when converting to eu4
- Re-implemented how technology groups are calculated to be based on a median value of the entire world instead of hard coded to a religion.

MODDING:
- Fixed some problems with modding succession laws for Patricians and Doges
- Variable triggers and effects can compare variables between types of scopes (country/province)
- Historical Tech is now seeded completely differently and can be configured to a much greater degree ( see the "\history\technology" folder )
- Event texts can now use [GetDay] and [GetWeekday] in the localization file.
- Special culture unit models are now suffixed with the unit name (i.e. "horse_archers", "war_elephants" and "camel_cavalry") instead of "SPECIAL_UNIT".
- Technology can now be scripted to unlock laws, by using the following format in the technology file: "add_decision = crown_authority_1"
- Added a Long Character Event type.
- Added the multiplayer trigger to distinguish multiplayer and singleplayer games.
- Added a is_unique flag for minor titles. Only one unique minor title can be held by each character.
- Added triggers 'over_vassal_limit' and 'over_max_demesne_size'.
- Added a maintenance_multiplier-flag for event spawned troops. Troops with this flag will have normal maintenance cost multiplied by this value.
- Support to create custom titles from effect
- has_newly_acquired_title trigger to check if a character holds titles he just recently acquired
- num_fitting_characters_for_title trigger to check how many characters in ones court that would fit for a specific title
- best_fit_character_for_title effect to give you the character best fit for a title (by what metric?)
- Added on_character_convert_religion on action
- Added on_character_convert_culture on action
- Fixed bug in has_plot trigger
- Added on action for acquiring nicknames.
- Added in_hiding status
- Added any_enemy_plotter, any_known_enemy_plotter, any_unknown_enemy_plotter as effects and triggers
- Added random_enemy_plotter, random_known_enemy_plotter, random_unknown_enemy_plotter as effects and triggers
- Added any_unique_dynasty_vassal effect, which gets vassals of different dynasties (and also not of your own).
- Added num_of_unique_dynasty_vassals trigger, which gets the number of vassals of different dynasties (and also not of your own).
- Added is_dying trigger, which checks if character is about to die. Used for on_actions called just when character dies, such as on_chronicle_owner_change.
- Has_job_title trigger now also support yes/no values.
- Added character modifier increase_plot_power and event modifier increase_plot_power.
- ai_feudal_modifier and ai_republic_modifier can now be used with buildings to modify the ai creation weight if the ai is republic or feudal (but also if the AI is tribal but strive to become republic or feudal).
- The vice_royalty (yes/no) flag in title history can now be used in order to set whether the title is a viceroyalty or not.
- Added trigger 'has_earmarked_regiments_not_raiding'

Bolded some stuff I found interesting, or have seen mentioned by people here as bugs they've encountered.

KOGAHAZAN!! fucked around with this message at 16:35 on Oct 8, 2014

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Funky Valentine
Feb 26, 2014

Dojyaa~an

quote:

- Wars can no longer be won before a major battle has taken place or 3 years have passed

Oh Jesus.

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