|
Lucid Dream posted:I think the difficult part would be determining when to give the player the hints. The intent with putting the AGIS button on the HUD was to make it so you could use him like a metal gear codec, so I suppose I'd like to work out a system of giving hints when you're near a creature or attacking them or something. I'd also eventually like to do a pokedex or something that you could fill out by scanning the mobs which could serve a similar purpose, but I dunno when we might actually do that. A pokedex\scan thing would be super neat, be nice to know about some of these wierd-rear end critters I am slaughtering. Or even an AGIS function where you can ask him to tell you about a nearby critter.
|
# ? Oct 8, 2014 13:22 |
|
|
# ? Jun 10, 2024 13:18 |
|
OK admittedly I haven't played the last couple patches so maybe this changed but I just realized I had this thread open and a question popped into my head that I'd been wanting to know since playing. Dying and then subsequently being transported to the already-built base on the map makes me feel like dying as soon as I get onto the planet is probably a better idea for setting up a home base than trying to build something from scratch at your landing point. Which, in turn, makes this feel a lot less like a survival game and more like I'm accidentally cheating. Am I crazy to think that being given that building is sorta lame from a survival aspect or is this game not supposed to be "that kind of survival game."
|
# ? Oct 9, 2014 01:38 |
|
DaveKap posted:OK admittedly I haven't played the last couple patches so maybe this changed but I just realized I had this thread open and a question popped into my head that I'd been wanting to know since playing. I get where you're coming from, its kinda hard to justify building a base out of stone and wood when there is a sci-fi base you can shack up in, but the sci-fi base is made out of a material you can't modify until the very last tier of pick/lens currently in-game, which really limits your options creatively. I'm not really sure what the ideal solution is there. That said, there isn't really a lot you need to protect yourself from on the surface of the planet at this point, so it doesn't really seem like you're getting a huge benefit aside from the fact that the structure is already built. Lucid Dream fucked around with this message at 01:55 on Oct 9, 2014 |
# ? Oct 9, 2014 01:51 |
|
Lucid Dream posted:I get where you're coming from, its kinda hard to justify building a base out of stone and wood when there is a sci-fi base you can shack up in, but the sci-fi base is made out of a material you can't modify until the very last tier of pick/lens currently in-game, which really limits your options creatively. I'm not really sure what the ideal solution is there. That said, there isn't really a lot you need to protect yourself from on the surface of the planet at this point, so it doesn't really seem like you're getting a huge benefit aside from the fact that the structure is already built.
|
# ? Oct 9, 2014 02:25 |
|
DaveKap posted:Ah, that makes sense then. I suppose my only issue would be stocking it with equipment that is better than the early craftable gear. I seem to recall there are pants in there. I should start without pants. (Sorta kidding.) I'm not really sure if any gear in that place is actually better than tier 1 craftables, though, I just remember getting some tool and being like "oh hey I needed that!" and feeling like I cheated. Yeah, I think there is an iron pick and some armor pieces in there. Because of the sandbox nature of the game, we can't know when you're going around exploring an area, so I stuck an iron pick in there because I figured it would be kinda lame to go exploring and find a copper pick that you will probably craft pretty quick anyway. In hindsight, I suppose its pretty safe to assume that most people will find that pick pretty much immediately with it being so close to the spawn point, so we might as well put the copper pick in there.
|
# ? Oct 9, 2014 03:04 |
|
Looks fun. Why not. Installing, I'll post my thoughts when I've had a chance to gently caress around with it.
|
# ? Oct 9, 2014 03:55 |
|
the shoe sprites suck. the dialogue is really self-aware and enjoyable but the text is small and hurts my eyes. the other sprites look good i like how it all looks okay so you have a wristpad that is neat and supposedly how you look at your inventory and stuff. and it has an AI that sort of walks you through stuff. like i just pressed 2 to try to use my whip and it told me to scroll instead, which is neat. also when it gets dark it tells you how to use a flashlight, stuff like that. neat non-overbearing tutorial system. combat is really fun, i whipped a pig to death just like in real life. idk what else to say besides this game is really fun for $10 good game goon
|
# ? Oct 9, 2014 04:19 |
|
shoe sprites suck for real though can i have some good looking running shoes in any game?
|
# ? Oct 9, 2014 04:20 |
|
Dareon posted:Well, since you had the GPS, you can now find your death pile on the minimap (And maybe drill straight down, you have been upgrading your MFD, right?), but if you had literally all your stuff on you, you're kinda stuck gathering materials for bone armor and a wooden sword, yeah. Yeah I ended up running down the shaft naked to my death corpse and getting all my stuff back. Cool game. Do salvage kits wear out? Two of them seem to have disappeared after use.
|
# ? Oct 9, 2014 04:22 |
|
Amethyst posted:Do salvage kits wear out? Two of them seem to have disappeared after use. From what I've seen, they are one time use items.
|
# ? Oct 9, 2014 09:44 |
|
emmie posted:shoe sprites suck for real though can i have some good looking running shoes in any game? sacrifices had to be made for the goku hair
|
# ? Oct 9, 2014 18:26 |
|
Shake, shake, shake..... I love that I can mine all of this without moving...GOTY.
|
# ? Oct 9, 2014 23:51 |
|
I hate to ask, but is there a release date for this game as far as feature complete goes? I own it but don't want to play until it's ready. Anything, no matter how vague or with massive error bars (i.e., 2020, +/- 6 years), would be appreciated.
|
# ? Oct 10, 2014 07:08 |
|
OneTwentySix posted:I hate to ask, but is there a release date for this game as far as feature complete goes? I own it but don't want to play until it's ready. Anything, no matter how vague or with massive error bars (i.e., 2020, +/- 6 years), would be appreciated. I would say minimum 6 months, more likely a year or more to 1.0.
|
# ? Oct 10, 2014 08:03 |
|
Arkitektbmw posted:Shake, shake, shake..... What we need now is a 'vacuum miner' that works like a handheld version of Devastator's mouth from Revenge of the Fallen; tears apart blocks and small creatures in an arc and sucks them into you before spitting out any usable items from the back of the device
|
# ? Oct 10, 2014 08:16 |
|
Neruz posted:What we need now is a 'vacuum miner' that works like a handheld version of Devastator's mouth from Revenge of the Fallen; tears apart blocks and small creatures in an arc and sucks them into you before spitting out any usable items from the back of the device Oh god, that would be pretty hilarious. Here is a thing we made for the next update, an Impact Rod:
|
# ? Oct 10, 2014 22:40 |
|
Lucid Dream posted:Here is a thing we made for the next update, an Impact Rod:
|
# ? Oct 10, 2014 22:46 |
|
Lucid Dream posted:Oh god, that would be pretty hilarious. this looks awesome
|
# ? Oct 10, 2014 22:56 |
|
Explosive melee weapons are the best kind of melee weapons. Nothing says 'die' better than being clubbed and then the club explodes.
|
# ? Oct 10, 2014 23:06 |
|
I bought this game a few days ago on the strength of the GIFs and the constant updates/feedback in this thread, and it's a purchase I don't regret in the slightest. I have a question about the achievements though, mostly because I think I've run out of stuff to do; are all the achievements live and I'm just missing things or are some of them currently inactive? There's some gem crafting looking achievements I can't seem to unlock and an achievement that looks like an alien face maybe that eludes me. I've gone to all the highlighted spots on the minimap and randomly explored pretty heavily but I haven't found anything new in a while, so I'm thinking I've hit a content wall for the moment. In any case, really looking forward to future updates!
|
# ? Oct 10, 2014 23:32 |
|
Crust First posted:I bought this game a few days ago on the strength of the GIFs and the constant updates/feedback in this thread, and it's a purchase I don't regret in the slightest. The gem achievements aren't in yet, they'll be in the next update. You can get the other one by using the computer in pioneer station. Aside from that, you've pretty much finished the story content in-game, I'm glad you're enjoying what we've got so far =D Lucid Dream fucked around with this message at 23:40 on Oct 10, 2014 |
# ? Oct 10, 2014 23:36 |
|
Ah, man, I had clicked on the computer screen before but not directly on the mail looking icon I guess! Thanks for the pointer, I would have excavated the whole world eventually if left to my own devices.
|
# ? Oct 10, 2014 23:55 |
|
Crust First posted:Ah, man, I had clicked on the computer screen before but not directly on the mail looking icon I guess! Thanks for the pointer, I would have excavated the whole world eventually if left to my own devices. Ah, maybe I should make the icon blink or something until you've watched it once.
|
# ? Oct 10, 2014 23:56 |
|
Lucid Dream posted:Oh god, that would be pretty hilarious. This game. Can you thrust with that thing? I have a couple monsters I'd love to jab in the face with that.
|
# ? Oct 11, 2014 22:35 |
|
The animated gifs alone sold this game to me. Installing now, looks a lot of fun.
|
# ? Oct 13, 2014 16:13 |
|
I've been trying to figure out the right effects for the ore scanner, and Scaevolus on the #SAGameDev irc suggested using particles as a wave that interacts with the different densities of the ground and it is working pretty well so far: https://www.youtube.com/watch?v=PnhAsS5zms0
|
# ? Oct 14, 2014 20:25 |
|
Lucid Dream posted:I've been trying to figure out the right effects for the ore scanner, and Scaevolus on the #SAGameDev irc suggested using particles as a wave that interacts with the different densities of the ground and it is working pretty well so far: Holy crap that looks awesome! I love that it slows down as it hits something with a higher density, it makes it really look like a sonar. Are the particles visible even in the dark?
|
# ? Oct 14, 2014 21:14 |
|
Who What Now posted:Are the particles visible even in the dark?
|
# ? Oct 14, 2014 21:25 |
|
Did some more work on the ore scanner, I made the dots bigger and made the effect scale across the gem tiers, this video shows it with no gem installed and the brilliant gem installed: https://www.youtube.com/watch?v=9Do19ioUJqA
|
# ? Oct 15, 2014 00:50 |
|
Lucid Dream posted:Did some more work on the ore scanner, I made the dots bigger and made the effect scale across the gem tiers, this video shows it with no gem installed and the brilliant gem installed: https://www.youtube.com/watch?v=9Do19ioUJqA That looks really good. I love that it's obvious where the hidden collectables are even without looking at the minimap just by how much the particles slow down and then speed back up after they pass through.
|
# ? Oct 15, 2014 01:33 |
|
Lucid Dream posted:Did some more work on the ore scanner, I made the dots bigger and made the effect scale across the gem tiers, this video shows it with no gem installed and the brilliant gem installed: https://www.youtube.com/watch?v=9Do19ioUJqA That is almost exactly what I imagined; I imagined the particles 'reflecting' off of valuable blocks but having them slow down works too.
|
# ? Oct 15, 2014 03:33 |
|
Neruz posted:That is almost exactly what I imagined; I imagined the particles 'reflecting' off of valuable blocks but having them slow down works too.
|
# ? Oct 15, 2014 03:58 |
|
Lucid Dream posted:Yeah, I tried out reflecting and it sorta worked, but I couldn't get it to look right and I was a little worried about performance since as it is right now I can safely remove the particles when they go off screen, but if they reflected you would expect them to go out a lot further and stay active for a lot longer. I was actually thinking of a more short range reflection, maybe 2-3 blocks which just helps outline where the valuable stuff is. But your idea of slowing the particles down depending on density works just as well and is a more elegant solution. Personally I'd probably add a minor 'reflection' particle that spawns for half a second or so whenever the particles hit something that slows them down, but that's just because I like to make things look pretty
|
# ? Oct 15, 2014 04:12 |
|
Neruz posted:I was actually thinking of a more short range reflection, maybe 2-3 blocks which just helps outline where the valuable stuff is. But your idea of slowing the particles down depending on density works just as well and is a more elegant solution. Sound waves actually travel more quickly through denser mediums.
|
# ? Oct 15, 2014 13:21 |
|
alyandon posted:Sound waves actually travel more quickly through denser mediums. I said elegant not realistic
|
# ? Oct 15, 2014 13:34 |
|
alyandon posted:Sound waves actually travel more quickly through denser mediums. Those aren't sound waves, but laser waves.
|
# ? Oct 15, 2014 18:09 |
|
Who What Now posted:Those aren't sound waves, but laser waves. Actually I think you will find they are laser particles
|
# ? Oct 15, 2014 18:38 |
|
Who What Now posted:Those aren't sound waves, but laser waves. Neruz posted:Actually I think you will find they are laser particles I think it could be argued that they are both, like some sort of wave-particle duality!
|
# ? Oct 15, 2014 18:45 |
|
Lucid Dream posted:I think it could be argued that they are both, like some sort of wave-particle duality! I did not even see that coming, well played.
|
# ? Oct 15, 2014 18:46 |
|
|
# ? Jun 10, 2024 13:18 |
|
Lucid Dream posted:I think it could be argued that they are both, like some sort of wave-particle duality! Well, carry on then!
|
# ? Oct 16, 2014 00:47 |