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Lord Lambeth
Dec 7, 2011


Orv posted:

The tutorial lasts forever, you've already lost control of the best character to the ravages of plot-induced doucheyness, and Connor doesn't get any better. Save yourself the pain, end it now.

Yeah I ran through rear end Creed 3 over the summer and man I should have been playing bejeweled or something instead. I would have enjoyed my time more.

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Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



Rirse posted:

If everyone is super French then I will be fine with that. I can see Mr Foster at one point in the video, so maybe we might get a mix of French and British characters now?

Quick, what's dosh in French

FadedReality
Sep 5, 2007

Okurrrr?

Zombie Samurai posted:

Quick, what's dosh in French

le dosh

Turtlicious
Sep 17, 2012

by Jeffrey of YOSPOS

Zombie Samurai posted:

Quick, what's dosh in French

Douche

E: Is aliens worth full price?

VodeAndreas
Apr 30, 2009

Orv posted:

The tutorial lasts forever, you've already lost control of the best character to the ravages of plot-induced doucheyness, and Connor doesn't get any better. Save yourself the pain, end it now.

I gave up on 100% Synchronisation immediately but I think I'll keep playing for a while out of self loathing and some interest in seeing the end of Desmond's plot (that I could just look up on Youtube).

But yeah, don't buy AC3. :(

Old Doggy Bastard
Dec 18, 2008

Orv posted:

gently caress you Palpek, goddamnit. I have been carefully moderating my lack of interest in that game but that all sounds great. Goddamnit.

God drat it Palpek, I have been saving up my money after learning that being a contractor I have to pay the whole social security tax. Basically what I am saying is that you pushed my self-control to the limit and breaking point so now I'm about to buy the game. Related side effect, I am now a die hard libertarian.

WORST FORUMS GUY posted:

Badass. After I read a few chapters from the Bible I'm gonna hop on this game some more.

Are you referring to a compilation on the Alien universe or the actual Bible? Not judging either way, just interested if the former exists.

gently caress, now I want an alternate post-credits ending where an Alien is killed by a Predator wielding the jawbone of an rear end.

frank.club
Jan 15, 2011

by Jeffrey of YOSPOS
AC3 is only good for the boat parts. And guess what ACIV is allll aboutt~

The Joe Man
Apr 7, 2007

Flirting With Apathetic Waitresses Since 1984

Acquire Currency! posted:

AC3 is only good for the boat parts. And guess what ACIV is allll aboutt~

Escort/follow missions?

FadedReality
Sep 5, 2007

Okurrrr?

The Joe Man posted:

Escort/follow missions?

Wrong. It's about hiding in bushes and collecting macguffins scattered across awkwardly shaped islands that are impossible to pull your ship alongside.



AC IV owns buy it do it

WraithMind
Jan 26, 2011
Do the story, collect the shanties, spend the rest of your time boating.

Kly
Aug 8, 2003

Old Doggy Bastard posted:

Are you referring to a compilation on the Alien universe or the actual Bible? Not judging either way, just interested if the former exists.

He's just a bad attempt at a gimmick poster. There's a few of them, I'm not sure why they thought it'd be funny.

Kly fucked around with this message at 07:39 on Oct 9, 2014

MonkeyforaHead
Apr 7, 2006


God, you vindictive bitch, why can't I ever have any "me" time

The real problem with the Canadian prices is that over the last several years the CAD to USD exchange has been completely epileptic. We were OVER the value of the USD for a while, and now we're bopping constantly between about 82-92 cents last I checked. So sometimes the deals will be better, sometimes they'll be worse, but either way I just had a skim down my wishlist and nothing is particularly outrageous, hell in some cases they're just doing a direct USD-to-CAD conversion. I'm not gonna get too huffed about a dollar's difference here and there when I remember the alternatives are Europe and Australia.

Downs Duck
Nov 19, 2005
"It's only after we've lost everything that we're free do to anything"

MonkeyforaHead posted:

The real problem with the Canadian prices is that over the last several years the CAD to USD exchange has been completely epileptic. We were OVER the value of the USD for a while, and now we're bopping constantly between about 82-92 cents last I checked. So sometimes the deals will be better, sometimes they'll be worse, but either way I just had a skim down my wishlist and nothing is particularly outrageous, hell in some cases they're just doing a direct USD-to-CAD conversion. I'm not gonna get too huffed about a dollar's difference here and there when I remember the alternatives are Europe and Australia.

Well, Europeans don't have it too bad, it differs from game to game.

In Norway, some (most?) games are now only slightly more expensive than in the US, and then you have games like AssCreed 2 which you can buy for 20 NOK, which is 60.65% cheaper than the US price of $4.99 (32,13 NOK).

The other AssCreed games looks slightly more expensive again, no idea why.

Brick Shipment
Jun 22, 2009


I remember that beautiful time where AUD was actually higher than USD :allears:
We were still getting gouged, but it was nice to be less gouged than usual.


I've only ever bought Uplay titles though Steam. So I was wondering, if I buy a Uplay key, will I be able to add that game to my Steam list via the 'add non-Steam game' function in the drop down menu? It's been a bit finicky with games I've added before, so I'm not sure how a 'game' that is really just a link to launch another application will go down.

Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



:spooky: The 31 DaysGames of October :spooky:

1. Alien: Isolation
2. Year Walk

3. Deadlight



I can sum this up real quick for you as Zombie Prince of Persia. Prince of Zombies? Zombies of Seattle? Also, I mean the old Apple II one.

Deadlight is a 3D side-scrolling platformer with the same precise yet tanky controls from two decades ago. There's running and jumping and turning in place and stopping on a dime, and God help you if you flub a jump. You play Randall, a gravelly survivor of the zombie apocalypse who wishes he had half the gravitas as Bill. You must guide him as he mantles up and over the thousand fences, crates, and fire escapes of Seattle in search of his three survivor buddies and maybe his family? I dunno, I was too busy wrestling the terrible combat controls.

Melee in this game is awful, as it only functions a certain distance from your character. Any closer and you harmlessly shove enemies away instead of whacking them. It makes mobs of zombies a proper death sentence, but in a game like this where it's easy to miss one running jump and land in a pit of undead, it can get frustrating fast. The gun is more effective but your ammo is rather limited and headshots are a must. I tended to do a lot more running from fights, which the game seems to support and often expects anyway.

Do not buy into this one for the story, for it is terrible. The characters are incredibly one-dimensional and the writing is bad to the point of nonsense in some places. It is a pretty game however, in that lovingly-rendered hellscape sort of way. There's a lot of detail in the environments (so much so that it can obscure your path at times), and plenty of little collectibles hidden in out-of-the-way spots or obvious deathtraps. Looks to be about a 5-6 hour game, quicker if you don't bother looking for goodies. Decent playtime for the price, but the rough edges lead me to suggest a sale purchase if at all.

If you thought Prince of Persia needed a modern reboot with zombies and bad combat, by all means give it a try.

Palpek
Dec 27, 2008


Do you feel it, Zach?
My coffee warned me about it.


Justin Godscock posted:

I've heard complaints about the Alien being wildly unpredictable when it comes to attacking you (not in a good way, like if you are in an area just as dark as the last one the Alien attacks you there instead of the one before).
Let me get this straight about the AI in the game: it's not that great, you have to kinda accept problems that it has. The Alien can switch behaviors on the go for seemingly no reason, not in a realistic way but in a I-see-the-scripted-behavior-turning-on-right-now way. You can't really explain it with 'wow, it does what it wants like in real life and gamers cry over it', it's just hit and miss.



For example if it spots you/hears you and you want to run away then you better not turn just one corner because the fucker will find you - turn 3 or 4 and hide in a closet or you're dead and that's great. However there are moments when the Alien is attacking humanoid enemies but when you go into another room it will drop everything it's doing just to go after you and sometimes that's a sprint from another side of the level straight into your face and game over screen.



Generally while the game makes you think the Alien is just randomly patroling rooms - it's really set to be going after you as if it's getting wallhack turned on for short moments which sometimes ends up with it turning right onto you and killing you. Also if you observe it while peeking around corners (yeah, this game has this) it's sometimes goofy to see it get stuck on door frames or walking in place while the door isn't yet fully open. Pretty standard funny AI in computer games stuff but a bit jarring in a title that looks so realistic and great.



This homing-onto-you-wall-hacking AI results in a situation where the longer you hide and the slower you walk - the more chances you give the Alien to get to you, ok? You have to absolutely forget the idea of sitting behind a table and watching the Alien's patrol routes for 10 minutes only to move to another cover and do the same thing etc. You will get found and killed. I feel like this is the main reason why people feel the AI is unpredictable/cheating. I know this is how people are used to playing stealth games like Tief or Dishonored or even Amnesia but you have to absolutely forget about that in this game. You want to stealthly but swiftly and as fast as reasonably possible get the gently caress out of a room with a walking killing machine, ok? Not spend an hour jerking off in the corner. That's the idea the devs went with.



The humanoid AI is just bad though. Certain scripts can't be interrupted so when you throw something to distract a group and a second later the Alien appears and starts killing those guys one by one - they will continue to walk towards the distraction yelling 'anybody in there?' while the Alien massacres people who are screaming 1 meter away. Similar to the Alien it's also hard to tell when you can be spotted by them and when not. I had situations where a human would literally walk into me and tried going around me as if I were a crate and other times they'd start shooting from far away while I was crouching in a completely dark ventilation shaft. It seems you just have to avoid having your main 'body' directly seen no matter how far away you are or how well lit the area is and don't make any noises.



As for the environmnents: they're gorgeous, they're incredibly detailed (it's insane) but they do have the concrete-bolted-to-the-floor syndrom. Unmovable crates, suitcases that would stop a truck driving full-speed etc. The interaction feels really too limitted. It would help if the scavenging was at least on the level of Bioshock but it's not even that - you'll find some scraps and batteries from time to time but that's it and it's a shame.



It's a like with Remember Me where the environments were loving gorgeous but there was gently caress-all to do with them. At least the gameplay in Isolation is better and way more engaging than in that game.



Overall the game has the classic limitations of a big AAA mainstream games where the devs created a spectacle for you to take part in but didn't give you enough freedom in case you'd have you own ideas of steering off the set path. It depends how important this is to a particular person.



I can get into this mindset that I'm being taken on a crazy ride through a sci-fi house of horror and have fun with that while accepting the limitations.

Palpek fucked around with this message at 09:53 on Oct 9, 2014

Lemon-Lime
Aug 6, 2009
Also, while we're talking about Alien: Isolation, I have to mention that it's absolutely and ridiculously pretty: http://imgur.com/a/ayA2R

The game has no AA, though, which is a pain when taking these.

Aside from the AI niggles Palpek just brought up, the one thing that bugs me is that while it's effectively a Metroidvania (you can go back to areas you've already visited to use your new-found tools to find loot) and you can take the transit system to go somewhere other than the objective to dick around at multiple points in the story, it's still pretty linear in its treatment of "missions." I would kill for a sequel set on LV-426 with a much more open world to explore (the whole base being one single zone with objectives set all over the place). You could set it immediately after the first colonist is infected by the alien, and have the existence of multiple aliens be a big mid-point reveal.

Lemon-Lime fucked around with this message at 09:46 on Oct 9, 2014

Palpek
Dec 27, 2008


Do you feel it, Zach?
My coffee warned me about it.


One more thing which is worth mentioning: the game doesn't have checkpoints and you can only save at in-game save stations and it lasts a bit while they're working:



On one hand this is pretty tense because sometimes you have to save while the Alien is walking around or with the humans patroling right around the corner. On the other hand though it means you'll be repeating harder game sections over and over and sometimes in big chunks. God forbid you neglect a save or forget to do it - you're looking at replaying 30 minutes of gameplay + maybe even dialogues and cutscenes.

General Emergency
Apr 2, 2009

Can we talk?
I don't have a problem with the in-game save stations but gently caress the QTEs for opening doors and starting generators. They get pretty drat tedious.

Lemon-Lime
Aug 6, 2009

General Emergency posted:

I don't have a problem with the in-game save stations but gently caress the QTEs for opening doors and starting generators. They get pretty drat tedious.

I really like the physicality of how clunky some of these are (like the one for pulling down a breaker switch or opening a door clamp) but the "mash the use key" ones are annoying, yeah.

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

MonkeyforaHead posted:

The real problem with the Canadian prices is that over the last several years the CAD to USD exchange has been completely epileptic. We were OVER the value of the USD for a while, and now we're bopping constantly between about 82-92 cents last I checked. So sometimes the deals will be better, sometimes they'll be worse, but either way I just had a skim down my wishlist and nothing is particularly outrageous, hell in some cases they're just doing a direct USD-to-CAD conversion. I'm not gonna get too huffed about a dollar's difference here and there when I remember the alternatives are Europe and Australia.
I'm going to be totally very slightly miffed (in the way that I'll grumble about it but still buy video games) if CAD jumps to a more favourable value and we still end up getting charged more anyway. Also not very happy about Ubisoft deciding to charge us $70 CAD for games that are $60 USD because even though it's only a couple of dollars difference I still feel it's not a good precedent to set.

Palpek
Dec 27, 2008


Do you feel it, Zach?
My coffee warned me about it.


Lemon Curdistan posted:

I really like the physicality of how clunky some of these are (like the one for pulling down a breaker switch or opening a door clamp) but the "mash the use key" ones are annoying, yeah.
Agreed, it adds nothing to the interactivity of what you're doing. It's also ridiculous because I could understand the idea of conveying the use of much force with making the player mash a button (not that I endorse this but I can see what the devs were thinking) but here the protagonist is just pulling a small lever...3 times.

Lemon-Lime
Aug 6, 2009

Palpek posted:

Agreed, it adds nothing to the interactivity of what you're doing. It's also ridiculous because I could understand the idea of conveying the use of much force with making the player mash a button (not that I endorse this but I can see what the devs were thinking) but here the protagonist is just pulling a small lever...3 times.

The breaker switch and door clamp ones work really well because the clunkiness involved in having to hold down multiple buttons kind of parallels the clunkiness of the things you're working with, which are these big, clunking, chunky pieces of hardware. The generator one should have involved a sequence of 5-6 button presses, like "hold RMB to grab power handle, press S to drag it in the down position, keep RMB pressed to hold it there, press E to hit the power button, press W to push the power handle up, release RMB" or something. That would make it feel more like you're interacting with something complicated (plus it's an opportunity for you to misremember the order of commands and gently caress up at a crucial moment while under pressure).

ManOfTheYear
Jan 5, 2013
Oh noooo, why doesn't the Guacamelee Cahmpionship edition support my piece of poo poo logitec dual action controller? It works on everything else, be it Assassin's Creed or Shovel Knight, but NOW it's not okay? Do I have to buy a 360 controller? I'm poor and don't want top spend my precious bucks for that.

Assepoester
Jul 18, 2004
Probation
Can't post for 10 years!
Melman v2
Guys. Guys. Corporate Lifestyle Simulator is on Steam

http://store.steampowered.com/app/261880/

https://www.youtube.com/watch?v=C6cGWiKuJTA

Kragger99
Mar 21, 2004
Pillbug
Thanks for the great write-up of Alien: Isolation, Palpek! Looks like many a goon are getting a detailed view of the game.

duckfarts
Jul 2, 2010

~ shameful ~





Soiled Meat

It's been up for a while? It used to be named something like Zombies?! and was in a bundle already.

Kin
Nov 4, 2003

Sometimes, in a city this dirty, you need a real hero.

Palpek posted:

One more thing which is worth mentioning: the game doesn't have checkpoints and you can only save at in-game save stations and it lasts a bit while they're working:



On one hand this is pretty tense because sometimes you have to save while the Alien is walking around or with the humans patroling right around the corner. On the other hand though it means you'll be repeating harder game sections over and over and sometimes in big chunks. God forbid you neglect a save or forget to do it - you're looking at replaying 30 minutes of gameplay + maybe even dialogues and cutscenes.

That's not really something i approve of.

Autosaving and checkpoints have become a matter of practicality now, not only for the reasons you mentioned, but in terms of "i gotta drop this and go do something". A game without checkpoints or long sections between manual save points is a game that's only really suitable for those who can block book hours of gaming at a time.

At the very least they should have included the option of having checkpoints or not so that the player could decide if they wanted a harder challenge or not.

spudsbuckley
Aug 29, 2008

by FactsAreUseless

(and can't post for 5 years!)

I was thinking of picking up the Aliens game but these descriptions make it sound like it is the culmination of everything I hate about modern gaming.

Breadallelogram
Oct 9, 2012



It has been since february, what are you so excited about?

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Kin posted:

That's not really something i approve of.

Autosaving and checkpoints have become a matter of practicality now, not only for the reasons you mentioned, but in terms of "i gotta drop this and go do something". A game without checkpoints or long sections between manual save points is a game that's only really suitable for those who can block book hours of gaming at a time.

At the very least they should have included the option of having checkpoints or not so that the player could decide if they wanted a harder challenge or not.

A survival horror game's not really something designed to be played in small quick bursts. Good tension takes time to build.

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.
I agree, constant saving quickly kills any tension in a horror game. Also claiming that it automatically means you need to "book hours of gaming at a time" is silly, I don't remember any horror game even back in the day that had its save points THAT scattered about.

Palpek
Dec 27, 2008


Do you feel it, Zach?
My coffee warned me about it.


spudsbuckley posted:

I was thinking of picking up the Aliens game but these descriptions make it sound like it is the culmination of everything I hate about modern gaming.
While those elements are present I must clarify that they aren't as big of a deal as a focused discussion makes them out to be. Those button mashing sequences are by far less present than in the usual AAA games. For example the new Tomb Raider was way more QTE filled than Isolation and there are no combat-related QTEs (at least so far).

Azran
Sep 3, 2012

And what should one do to be remembered?
The phone thing reminds me of Parasite Eve 2. It was even better there, because you were calling HQ, so your boss would chat up with your about the stuff that you did between saves.

Palpek
Dec 27, 2008


Do you feel it, Zach?
My coffee warned me about it.


Neddy Seagoon posted:

A survival horror game's not really something designed to be played in small quick bursts. Good tension takes time to build.
It's also worth mentioning that the game plays with that save function a little to gently caress with you. I won't spoil it but it's a cool idea.

Broken Cog
Dec 29, 2009

We're all friends here
Speaking of, is there any other horror games that have you do semi-complicated(meaning you have to concentrate) puzzles in real time? I watched some streams of the game, and having to do the puzzles/saving knowing that the Alien could be sneaking up on you put some serious pressure on some of the streamers. It feels like an integral part of the game.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Broken Cog posted:

Speaking of, is there any other horror games that have you do semi-complicated(meaning you have to concentrate) puzzles in real time? I watched some streams of the game, and having to do the puzzles/saving knowing that the Alien could be sneaking up on you put some serious pressure on some of the streamers. It feels like an integral part of the game.

Dead Space did everything in real time. ZombiU does it too, and you really want to remember to look up from your backpack while you're sorting items (literally, because the bag contents are on the Gamepad screen) in case a zombie sneaks up.

Azran
Sep 3, 2012

And what should one do to be remembered?
Dead Space has a section where, after being led to believe that save station + bench = safe spot, if you use the bench in the room, during the zoom out animation you'll have a Necromorph behind you.

Pierzak
Oct 30, 2010

ManOfTheYear posted:

Oh noooo, why doesn't the Guacamelee Cahmpionship edition support my piece of poo poo logitec dual action controller? It works on everything else, be it Assassin's Creed or Shovel Knight, but NOW it's not okay? Do I have to buy a 360 controller? I'm poor and don't want top spend my precious bucks for that.
Do what I did and get the Xinput emulator. Copy the alt filenames the readme tells you about as well, Guacamelee didn't recognize the standard one.

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corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

Palpek posted:

While those elements are present I must clarify that they aren't as big of a deal as a focused discussion makes them out to be. Those button mashing sequences are by far less present than in the usual AAA games. For example the new Tomb Raider was way more QTE filled than Isolation and there are no combat-related QTEs (at least so far).

having a button mashing sequence at all is loving terrible.

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