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Geoff Zahn posted:I... understand some of those words If you need any help, ask in the thread or hit me up on steam with this same username. You'll know it's me because I have a pic of angry Victor from New Vegas as my userpic.
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# ? Oct 9, 2014 03:17 |
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# ? Jun 1, 2024 05:24 |
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FadedReality posted:Is there a simple reason that a merged patch would cause my game to crash while loading at the main menu? I didn't clean out the leveled lists or do anything past what it automatically makes but I'm also not really using a lot of overlapping mods besides unofficial patches and compatibility patches. How recent is it? Missing master?
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# ? Oct 9, 2014 03:19 |
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FadedReality posted:Is there a simple reason that a merged patch would cause my game to crash while loading at the main menu? I didn't clean out the leveled lists or do anything past what it automatically makes but I'm also not really using a lot of overlapping mods besides unofficial patches and compatibility patches. TesEdit will load a mod's masters even if the master is disabled. Check your load order against your merged patch's masters and make sure they are really all loaded.
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# ? Oct 9, 2014 03:34 |
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Mr. Crow posted:How recent is it? Missing master? I just rebuilt it to make absolutely sure I didn't have any missing masters, or leave the bashed patch or ReProccer patches enabled. It loads in and shows the Skyrim logo and everything but instead of showing me menu options, kicks me out to desktop. LtSmash posted:TesEdit will load a mod's masters even if the master is disabled. Check your load order against your merged patch's masters and make sure they are really all loaded. Will do and report back! e: Nope, no missing masters. I guess I could go through and hand edit it but with ReProccer and all the unofficial patches it looks like a hot mess of material keywords and armor value tweaks. FadedReality fucked around with this message at 03:40 on Oct 9, 2014 |
# ? Oct 9, 2014 03:36 |
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Agents are GO! posted:Quite possibly. Use Wrye Bash for levelled lists, then run a merged patch, then delete the levelled lists from the merged patch and copy the ones from the bashed patch in. I leave both active, as the bashed patch does a better job with combining changes to weapons and armors too. Would it be sufficient to just delete the lists from the merged patch and keep the bashed patch lists in the bashed patch? This is the part of Elder Scrolls modding that hurts my brain the most.
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# ? Oct 9, 2014 04:04 |
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Agents are GO! posted:Wheels of Lull chat: Congratulations, you've sold me on downloading this mod. Brhuce Hammer is the only good companion mod. Question is if I'll actually spend enough time playing instead of just downloading all of the mods.
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# ? Oct 9, 2014 04:07 |
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Just gonna loving post it, because it's hilarious (to me.)Thomas the Screaming Tank Engine And His Screaming Friends posted:Thomas the Screaming Tank Engine And His Screaming Friends Yeah, I think TrainWiz is loving crazy, but at least we benefit for now.
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# ? Oct 9, 2014 05:36 |
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Alright, so I don't know what ABOUT SkyRe_EnemyScaling.esp is affecting my merged patch and making my game crash but I narrowed it down and as soon as I removed its entries from the NPC section of the merged patch everything worked fine.
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# ? Oct 9, 2014 07:05 |
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FadedReality posted:Alright, so I don't know what ABOUT SkyRe_EnemyScaling.esp is affecting my merged patch and making my game crash but I narrowed it down and as soon as I removed its entries from the NPC section of the merged patch everything worked fine. Try making a merged patch with SkyRe_EnemyScaling.esp, save it and reload tesEdit. Then right click the merged patch and choose 'check for errors'. It will check for obviously broken entries and while not a cure all its a quick and easy thing to check.
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# ? Oct 9, 2014 14:58 |
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Burns posted:Are you playing on a TV? I am - is there any way to get SkyUI to scale a bit better? Everything is tiny on a 50" screen that I'm looking at from the couch.
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# ? Oct 9, 2014 15:45 |
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norg posted:I am - is there any way to get SkyUI to scale a bit better? Everything is tiny on a 50" screen that I'm looking at from the couch. I'm pretty sure there's an option in the Mod Configuration menu to change the text size. I've never tried it though.
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# ? Oct 9, 2014 16:13 |
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Oggumogoggum posted:I'm pretty sure there's an option in the Mod Configuration menu to change the text size. I've never tried it though. It makes the font *slightly* larger.
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# ? Oct 9, 2014 16:21 |
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Geoff Zahn posted:It makes the font *slightly* larger. Get your rear end off the couch and play with your faced shoved into the screen like a ~real gamer~! Edit: Since LtSmash is too busy playing Dark Souls 2 to bother letting anybody know, I should note that there's a new version of ASIS and Lootification! Also, a new version of my INIs to go with the new ASIS. Both add a bit of new functionality: Mr. I-can't-stop-playing-Dark-Souls-for-two-minutes posted:New version of skyproc. Also added two new command line options. -AllModsAsMasters will skip the adding masters phases of patching and add all mods as masters for the esp. This can speed up patching substantially. -DoneSound= lets you specify a .wav file to play when patching is finished like -DoneSound="C:\Windows\Media\Windows Notify.wav" I'd like to note that the -AllModsAsMasters option cut my lootification time from half an hour to twelve minutes! Oh, and the new ASIS fixes a bug with Perks being distributed even though they shouldn't have been. Agents are GO! fucked around with this message at 17:40 on Oct 9, 2014 |
# ? Oct 9, 2014 17:33 |
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Agents are GO! posted:Get your rear end off the couch and play with your faced shoved into the screen like a ~real gamer~! This is why I had to put a chair about 3 ft from the tv; I'm blind as it is and trying to see what I was doing from the couch was killing my eyes. I also grabbed a mod that changed the book font because they were practically unreadable from the slightest distance.
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# ? Oct 9, 2014 17:45 |
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Agents are GO! posted:Get your rear end off the couch and play with your faced shoved into the screen like a ~real gamer~! I already play 3 inches from my monitor like a real man! (BTW Thanks again for the help with Wyre Bash last night, I had no idea what I was doing!)
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# ? Oct 9, 2014 18:13 |
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Geoff Zahn posted:I already play 3 inches from my monitor like a real man! 2 inches, n00b (Oh, and No prob.) Also, in Wheels of Lull news: Masscroft hits like a loving tank.
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# ? Oct 9, 2014 18:17 |
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LtSmash posted:Try making a merged patch with SkyRe_EnemyScaling.esp, save it and reload tesEdit. Then right click the merged patch and choose 'check for errors'. It will check for obviously broken entries and while not a cure all its a quick and easy thing to check. I did this and it found nothing. What I ended up doing was super tedious but I found the offender. The entry for the NPC "dunReachwaterRockGauldur" was the cause. Everything looked fine to me so I googled the editor ID and finally found my answer from a post a year and a half ago: quote:It's a problem with the Merged Patch. In my case it was a COCT column issue with the Gauldur boss (dunReachWaterRockGauldur under 'NPC Actor') ; someone else had the same problem and edited an altogether different value to make it work. loving
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# ? Oct 9, 2014 19:09 |
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Anyone else having problems with ENB and Project ENB where everything is just Blue? Think it might be a driver issue but my troubleshooting hasn't lead me anywhere yet and all posts I can find on the issue is from like 2013. Edit: Nvidia Geforce 344.16 Foxhound fucked around with this message at 21:32 on Oct 9, 2014 |
# ? Oct 9, 2014 21:25 |
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FadedReality posted:I did this and it found nothing. What I ended up doing was super tedious but I found the offender. The entry for the NPC "dunReachwaterRockGauldur" was the cause. Everything looked fine to me so I googled the editor ID and finally found my answer from a post a year and a half ago: Do you remember if it looked like the A or B column in this screenshot? (I hand edited it so ignore the order)
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# ? Oct 9, 2014 21:57 |
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LtSmash posted:Do you remember if it looked like the A or B column in this screenshot? (I hand edited it so ignore the order) Once it was pointed out to me I remembered reading about it in the FNVEdit Training Manual but I kept glossing over it looking for some major error. e: That was my testing .esp, I've already added it into my actual merged patch and am back to playing without incident.
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# ? Oct 9, 2014 22:05 |
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FadedReality posted:
Are you using version 3.0.32 of tesedit? If not update you bum, its been out since may apparently. It fixes that as well as other issues with counted subrecords and assorted other bug fixes.
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# ? Oct 9, 2014 22:20 |
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LtSmash posted:Are you using version 3.0.32 of tesedit? If not update you bum, its been out since may apparently. It fixes that as well as other issues with counted subrecords and assorted other bug fixes. Updating now. I could've sworn I read they had stopped working on it!
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# ? Oct 9, 2014 23:46 |
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LtSmash posted:Are you using version 3.0.32 of tesedit? If not update you bum, its been out since may apparently. It fixes that as well as other issues with counted subrecords and assorted other bug fixes. How did I not know this? Upgrading. Oh for fucks sake, look at the mods loading in TES5Edit in the background/header image.
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# ? Oct 10, 2014 01:16 |
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Yep, they're still working on it. The WIP thread has just moved to this other forum: http://afkmods.iguanadons.net/index.php?/topic/3750-wipz-tes5edit/
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# ? Oct 10, 2014 01:34 |
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Hope you goons can help me. I'm getting a crash every time I enter Morthal trying to complete the Dawnstar Museum quest. I summoned Jorgen to another cell and got the keys from him, but I can't approach his house without crashing. Here's my Papyrus log: I saved right after I fast traveled to Morthal, so it crashes as soon as I open that save. I've toggled any mods that show up in the Papyrus log, but it doesn't help. When I start Skyrim without Mod Organizer, thus disabling all my mods, it doesn't crash immediately but after running towards the house it still crashes. Here's the tail end of that error: code:
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# ? Oct 10, 2014 01:59 |
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Squeegy posted:Hope you goons can help me. I'm getting a crash every time I enter Morthal trying to complete the Dawnstar Museum quest. I summoned Jorgen to another cell and got the keys from him, but I can't approach his house without crashing. Here's my Papyrus log: Maybe a stupid question, but are you still using Skyrim Unbound? Try loading your actual, mods enabled, Mod Organizer save up in this tool and clicking the "Fix all #->" which should clean your save of orphaned scripts. You'll need to run it as administrator if you installed Mod Organizer to the default path.
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# ? Oct 10, 2014 02:05 |
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Yep, Skyrim Unbound is still installed. I'm not actually using it because I've been playing the same character for two years, but it's not orphaned. I ran that tool on my save and got "622 scripts and 827 instances removed." (I assume that's 2 years' worth of buildup.) Unfortunately that did not in and of itself fix the CTD. But it did shorten the Papyrus log considerably. (1214KB to 60KB!) Here's another excerpt from my last try: code:
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# ? Oct 10, 2014 02:27 |
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Squeegy posted:Yep, Skyrim Unbound is still installed. I'm not actually using it because I've been playing the same character for two years, but it's not orphaned. Are you running either of these mods? If not, go into the same tool and find them in the dropdown menu to the right, select them, and hit Delete Mod Forms. Also try clicking FixScriptInstances and Reset Havok as both help to reduce some bloat. If that doesn't work I'd recommend trying sleeping indoors for three days to reset cells and see then. Someone else will probably know a lot better than myself as I've been very lucky about CTDs in the middle of playing (so far)
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# ? Oct 10, 2014 02:35 |
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Nah, that is Dynamic Things looking for those plugins for compatibility reasons and not finding them. It's harmless, I think.
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# ? Oct 10, 2014 02:37 |
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You're probably not going to get anything useful out of the papyrus log. Try resetting the cell. More realistic answer: Two years of the same save with mods going in and out? Good night and good luck!
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# ? Oct 10, 2014 03:36 |
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Hah, to be fair, I've been to Morthal probably once in that whole time. I'm just so attached to my character by now that the only reason I would make a new one is to get the Steam achievements I missed when I imported my saves. Shame it takes so much longer for new characters to be made than for old ones to kick the bucket! Dawnstar just lost 8 named NPCs to a dragon attack. It's rather empty in there now. I'll try resetting the cell. If that fails, I just won't complete the quest. Que sera sera!
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# ? Oct 10, 2014 04:25 |
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When was the last time the op was updated and is there a modpack yet for skyrim?
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# ? Oct 10, 2014 04:35 |
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The OP was last updated in late February.
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# ? Oct 10, 2014 04:58 |
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This looks pretty awesome, especially the part about getting captured: https://www.youtube.com/watch?v=7q6RxzwYZdc I really like the idea that you could just pick up a ton of mercenaries and set them loose everywhere.
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# ? Oct 10, 2014 05:40 |
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sticklefifer posted:This looks pretty awesome, especially the part about getting captured: Holy poo poo this looks great. I tend to leave followers behind if I plan on being sneaky and then eventually forget they exist. The ability to set all NPCs in the world to explore seems like it could get annoying with quest givers wandering off but is still a neat idea if you're doing some sort of sellsword RP playthrough.
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# ? Oct 10, 2014 06:42 |
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Well, I know what I'm going to do with the trail of NPCs I've got that can't sneak for poo poo and keep messing up my stealth kills.
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# ? Oct 10, 2014 06:53 |
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Dumb random question, but does anyone else have a missing ceiling texture in Hjerim? I've used this house on almost every character I've ever made and this is the first time I've noticed this. Not sure if I just didn't look up before or if something got glitched on my game. It's in the living room and looks like this:
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# ? Oct 10, 2014 07:20 |
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Apparently I just can't catch a loving break. After all the crap I went through to get my computer fixed, Skyrim still doesn't work right. I'm not getting bluescreens anymore, but now it's freezing all the time to load a sound or voice clip, or sounds will be delayed by several seconds, or sounds will just stop working at all for several seconds. This happens even on a completely vanilla installation without a single mod. When I had mods active, it would lock up my whole system. Even after rebooting, my computer wouldn't do anything until I uninstalled Skyrim, as if it were a loving virus or something. On top of that, my computer is now making noises like something inside is switching off. It happens at least once per minute in Skyrim, occasionally in Space Marine, and never in Hard Reset. This is especially baffling considering that I was assured that my hardware is fine. I don't really know what to do here, so if anyone has any ideas, I'd certainly appreciate them.
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# ? Oct 10, 2014 07:33 |
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sticklefifer posted:This looks pretty awesome, especially the part about getting captured: Came here to post this also. After my Middle-earth: Shadow of Mordor addiction passes, it looks like i'm being loving dragged back into Skyrim again
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# ? Oct 10, 2014 14:42 |
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# ? Jun 1, 2024 05:24 |
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sticklefifer posted:This looks pretty awesome, especially the part about getting captured: Wow, looks great. Gonna get that and the map markers mod installed today. If this works as advertised, in combination with Extensible Follower Framework, seems like it could make the Radiant bounty quests a lot more interesting. Parker Lewis fucked around with this message at 15:46 on Oct 10, 2014 |
# ? Oct 10, 2014 15:28 |