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StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

How am I supposed to take towns in Red Turn? I don't have air superiority and they usually garrison the town with elite units. I've been starving them out but that takes a few turns.

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Pornographic Memory
Dec 17, 2008
Yeah you starve them out. And assault them recklessly with infantry, because in Red Turn if there's one thing you have, it's infantry. More vanilla infantry than you even know what to do with, probably. So just throw them into low odds assaults, or disband them to reinforce infantry units that have specialist steps.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

StashAugustine posted:

How am I supposed to take towns in Red Turn? I don't have air superiority and they usually garrison the town with elite units. I've been starving them out but that takes a few turns.

Yup, no other way around it but to starve them out. The trick is to realize this early on so you have enough time to wait the three turns to get the black exclamation mark.

Myoclonic Jerk
Nov 10, 2008

Cool it a minute, babe, let me finish playing with my fake gun.
I spent the weekeend with a friend and he made the mistake of asking me about history - next thing you know, I'm explaining War in the Pacific to him and his eyes were bugging out of his head.

So, of course I had to get back on playing it again.


Many moons ago, someone in the thread was talking about a way to prevent the Japanese from taking Rabaul. I've tried it twice and both times the Japanese have beaten me to New Britain with a battleship and a landing force. Where am I supposed to pull forces from to get there in time? Is there a way to get my carrier task forces there in time to interdict without subjecting them to a torpedoing from the Japanese in Truk or Kwajalein?

Top Hats Monthly
Jun 22, 2011


People are people so why should it be, that you and I should get along so awfully blink blink recall STOP IT YOU POSH LITTLE SHIT
After some bad things happened in a game of Command, I am now paranoid of all soft targets



all is lost

Unimpressed
Feb 13, 2013

There could have been anything in that ambulance, it's the only way to be sure.

Morholt
Mar 18, 2006

Contrary to popular belief, tic-tac-toe isn't purely a game of chance.
Final Chapter - Ending the Entente
(Not featured: the Entente ending)

This was intended to be a quick demonstration of a basic Central Powers strategy. I feel that the opening moves are more important and more difficult than finishing up. Because of this I will not be going into details every turn for this update.

Turn 25

I land a German Garrison in Turku, intending to march on Helsinki. This is pretty much always a good idea, it will cost the Russians more to respond to this than it cost you to do it. In this case I don't capture Helsinki but I do divert 2 full Russian Infantry units from more important fronts.

Turn 26

Italy chose.. poorly. The Artillery unit is important, it will make breaking through the Italian lines much quicker.

Turn 27

A few words about submarine warfare. The French and especially the British depend on convoys for much of their production. They start at the south and west map edges and travel to mainland ports. Each hitpoint of convoy that arrives in a port gives the country 10 Production points, which means that one full convoy is 100 PP which is a lot. Denying this to the enemy is important. I've had 2-3 subs parked in the Bay of Biscay and 1-2 north of Ireland all game, this way you can spot all the convoys as they approach.

However if you sink enough convoys you will eventually draw America into the war. In my opinion this is worth it, the Americans will generally arrive too late to make a difference.


The French launch another ill-advised offensive. They capture Metz but I'm not worried in the least, they can't really threaten anything important.


Breaking down the Italians. Italy has very low PP output and will soon be unable to repair its units at all.


The Turks are making major progress in the Caucasus. I can now rail reinforcements all the way to Grozni.

Turn 28

The Germans encircle Kovno. Always encircle when you can, even getting your enemies to yellow supply helps a lot.

Turn 29

The Austrians use the first poison gas in Italy. The first side to use poison gas gets a relations penalty with all the neutral nations, making them join your enemies more quickly. This can give you a surprise new front if you're not prepared for it.

Turn 30

Generally this is how I deal the killing blow to France after taking Paris. They AI tends to put the bulk of its army around Verdun and by striking hard towards the Alps you can make a monster pocket and destroy a ton of units.


In the East the Austrians start turning the Russian line to get a better angle of attack.


Turn 32

Breaking through the French lines. In this case the French were so weakened from their last offensive that I'm breaking through in Alsace as quickly as in Champagne.


The Italians are getting bruised badly. The French sent an Infantry unit to help defend but I can just bypass it.


In the Caucasus we are finally encountering some resistance outside Stavropol and Astrakhan.

Turn 35

My drive to the alps got stopped but I managed to encircle Verdun from the east instead so everything's fine.


Breaking through the Italian lines. I never had to fight that French unit.


The Austrians keep rolling up the Russian line.


Outside of Astrakhan sees a return to trench warfare. Capturing Tsaritsyn will be important because capitals can only supply units within 50 tiles and we are pushing that limit. We can't go much further without losing supply unless we capure Tsaritsyn.

Turn 36

Bulgaria joins us. They will be railed north to extend the Austrian line in Russia.

Turn 37

Once you break through the French at the Seine they can't really do much to defend. France is ours for the taking, with most cities only guarded by a Small Garrison.

Turn 40

Winter arrives again as 1915 comes to a close. Our submarine warfare is pulling America into the war but France will fall before they arrive.


Italy is one push from surrendering. I've swept through Northern Italy all the way to France and opened a new front there.


The bulk of Russian army is about one turn from being pocketed. Even if some of them get away they will not be able to resist a combined Austro-Bulgarian advance.


And in the far East, we capture Tsaritsyn and move into Ukraine. In a few turns the Turks will be able to link up with the Austrians and Bulgarians.

Summary:
- France is dead. They will likely form a second line at Nantes and Bordeaux but at that point we will outnumber them three to one.
- Britain is next. I've sank two of their Battleships in the channel when they got careless with them. I'm currently building Bombers and in the spring I will be ready to invade across the channel.
- Italy is dead. I will probably need to capture Rome but they have no more strong units.
- Russia is teetering. The Germans and Turks are advancing, and the Austrians will soon be too. Significantly, the Eastern front will recieve a lot of reinforcements as soon as France surrenders.

At this point the war is past the point of no return. I will therefore leave it as an excercise to the reader to actually finish off the Entente.

Drone
Aug 22, 2003

Incredible machine
:smug:



Morholt posted:

At this point the war is past the point of no return. I will therefore leave it as an excercise to the reader to actually finish off the Entente.

Invade New York.

ArchangeI
Jul 15, 2010

Myoclonic Jerk posted:

Many moons ago, someone in the thread was talking about a way to prevent the Japanese from taking Rabaul. I've tried it twice and both times the Japanese have beaten me to New Britain with a battleship and a landing force. Where am I supposed to pull forces from to get there in time? Is there a way to get my carrier task forces there in time to interdict without subjecting them to a torpedoing from the Japanese in Truk or Kwajalein?

I'm kinda drawing a blank on what battleship that would be. Kongo and Haruna are in Malaysia, Kirishima and Hiei are with KB, the rest should be in the Home Islands. When did that landing happen? I always use the American reinforcement convoys going to Australia to reinforce Rabaul, and they should be able to beat the Japanese there. Don't hesitate to run them at high speed if the fuel is enough for a one way trip only. A dozen freighters is a small price to keep Rabaul. The biggest Japanese land formation is the 144th regiment, and they are going to Guam first. Run your carriers south at high speed for a day or two, then back to mission speed for the journey to Australia. Might have to stop in Auckland for some fuel if needed. of course, if your opponent goes all-in on the South Pacific, you won't be able to hold him, but I consider SouPac to be the less valuable strategic area anyway. If he focuses on that, you can put some serious dampers on his move through the DEI, and that will hurt him so much more.

fuf
Sep 12, 2004

haha
Gotta show you guys my peak grog moment:



Command on three screens :xd:

too bad I have no idea what I'm doing. Hey baloogan what are some easy starter scenarios without too many units?

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

When if ever is C:TGW supposed to be back on Steam?

Morholt
Mar 18, 2006

Contrary to popular belief, tic-tac-toe isn't purely a game of chance.
Cut them some slack, they have to fill out a form. I'm sure they have their best people on it.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Morholt posted:

Cut them some slack, they have to fill out a form. I'm sure they have their best people on it.

They've got the form filled out, they're just trying to figure out where to fax their hand-written copy to.

Baloogan
Dec 5, 2004
Fun Shoe

fuf posted:

Gotta show you guys my peak grog moment:



Command on three screens :xd:

too bad I have no idea what I'm doing. Hey baloogan what are some easy starter scenarios without too many units?

Cool setup!


Tried the tutorials? South China Clash is a good smaller scenario. The first contact group of scenarios are also easy starter scenarios too.

Brass drum is not an easy starter scenario!

I had a post along these lines a bit ago, I'll quote it.

Baloogan posted:

South China Clash, 2013 is a good starting scenario. Just don't forget to zoom out to see your primary airbases, especially the hornets out of singapore. Also don't send your LCSs to fight the chinese navy directly!

EN GARDE, 2013 is of intermediate difficulty. One of my favorite scenarios right now; it involves strikes on the UK by a French CVBG.

Also the First Contacts are good simple scenarios that walk you through surface v surface combat through 1957, 1973, 1986, or 2016.

Plus if you have any questions I've got a Command chat room that the developers sometimes drop by.

orphean
Apr 27, 2007

beep boop bitches
my monads are fully functional
How is Grigsby's WitW beta going? I've sunk a lot of time into WitE and think doing normandy, market garden, bulge, etc would be pretty cool.

Drone
Aug 22, 2003

Incredible machine
:smug:



orphean posted:

How is Grigsby's WitW beta going? I've sunk a lot of time into WitE and think doing normandy, market garden, bulge, etc would be pretty cool.

I haven't been able to sink as much time into it as I'd like, but without going flat-out into NDA-breaking territory, I enjoy it.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

orphean posted:

How is Grigsby's WitW beta going? I've sunk a lot of time into WitE and think doing normandy, market garden, bulge, etc would be pretty cool.

It's difficult to describe without breaking the NDA, but if you liked WITE chances are you're going to like this too.

Caconym
Feb 12, 2013

gradenko_2000 posted:

It's difficult to describe without breaking the NDA, but if you liked WITE chances are you're going to like this too.

How about us that like witp but haven't tried wite? Any naval action?

Fintilgin
Sep 29, 2004

Fintilgin sweeps!
Witw sounds interesting to me just because the fonts are smaller and more manageable.

uPen
Jan 25, 2010

Zu Rodina!

Caconym posted:

How about us that like witp but haven't tried wite? Any naval action?

Witp is a unique snowflake.

Riso
Oct 11, 2008

by merry exmarx

uPen posted:

Witp is a unique snowflake.

Out of sharp glass that cuts you when you try and pick it up.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Riso posted:

Out of sharp glass that cuts you when you try and pick it up.

You can say that again. I've been messing around for the past two weeks trying to get a competent turn done. Boats are harder than people.

uPen
Jan 25, 2010

Zu Rodina!
Speaking of cutting myself, anyone got a link to that Japanese production manager utility?

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Caconym posted:

How about us that like witp but haven't tried wite? Any naval action?

Naval action is still fairly limited-to-non-existent. The majority of considerations for amphibious actions will be the air war. You'll have to for WITW 1940 (and even that's probably going to have very abstracted naval combat too)

Drone
Aug 22, 2003

Incredible machine
:smug:



C:TGW is back up on Steam finally.

KaiserSchnitzel
Feb 23, 2003

Hey baby I think we Havel lot in common
Panzer General was one of my favorite Playstation 1 games. It's kind of clunky, but if you turn off the actual battle scene that plays out through your binoculars or whatever (it really is meaningless) the game is still absolutely playable today.

However, I can only play it on my first gen PS3, which has overheated twice and had to be repaired both times. I'm not sure how long it will last. THe game is not available as a PSone Classic, probably because nobody played it. It's a strategy nerd game.

I didn't have a PC back in the mid-90s, and by the time I got one I wouldn't have been looking for Panzer General anyway. So, I never played it on PC. However, I did just pick up Panzer Corps on Steam a few months ago. It really is trulay a straight-up remake of Panzer General and in a very good way.

I highly recommend it. Missions are of an easily digestible length, and the game is very fun.

algebra testes
Mar 5, 2011


Lipstick Apathy
Historically, are the Germans in Normandy in a really tight spot? As opposed to War in the East where it seems like both sides have strong chances.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
Historically by 1944 the Germans are totally, totally hosed, yeah.

Panzeh
Nov 27, 2006

"..The high ground"
There are some hex and counter games simulating the "western front 1943-1945" in general at the strategic level and many of them allow for invasions other than the historical ones. The Germans aren't expected to win outright in those games, but to prevent the Allies from doing better than they historically did.

Nenonen
Oct 22, 2009

Mulla on aina kolkyt donaa taskussa

LordPants posted:

Historically, are the Germans in Normandy in a really tight spot? As opposed to War in the East where it seems like both sides have strong chances.

Historically Germans didn't really stand a chance, except maybe if weather had been slightly worse on June 6th. Other than that it was a matter of when to recognize defeat and withdraw in an orderly manner instead of leaving everything in the Falaise pocket.

algebra testes
Mar 5, 2011


Lipstick Apathy
Well you get to see if you're better than Montgomery.

Spoiler: most of this thread is better than Montgomery.

Riso
Oct 11, 2008

by merry exmarx

Nenonen posted:

Historically Germans didn't really stand a chance, except maybe if weather had been slightly worse on June 6th. Other than that it was a matter of when to recognize defeat and withdraw in an orderly manner instead of leaving everything in the Falaise pocket.

Well, the Germans had a chance of either throwing them back into the sea fighting them right at the beaches or letting them come inland and then destroy them. Luckily for the Allies they did neither and the SS Panzerdivisions were released way too late.

The Falaise pocket came later. The stupidity of attacking INTO a pocket however, cannot be understated.

Nenonen
Oct 22, 2009

Mulla on aina kolkyt donaa taskussa

Riso posted:

Well, the Germans had a chance of either throwing them back into the sea fighting them right at the beaches or letting them come inland and then destroy them. Luckily for the Allies they did neither and the SS Panzerdivisions were released way too late.

They never had the former chance. Nor the later. Not even close. Germans lost the war because they were incompetent and ill prepared.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

LordPants posted:

Historically, are the Germans in Normandy in a really tight spot? As opposed to War in the East where it seems like both sides have strong chances.

If the Germans in WITE don't score an auto-victory by 1942 (and you can usually see if it's on-track for that to happen by 1941), then they 'win' by dragging the fall of Berlin past the historical May 1945 date, or if falls at all, even.

WITW starts the game in 1943, just before the invasion of Sicily, so it just skips the part where you might be able to win decisively and puts you directly on the one where you just need to stop Berlin from falling when it historically did. Manage the air war well and you can interdict the landings - even if you can't stop the Western Allies from establishing a toehold in Italy, perhaps you can bomb the ports and the cargo ships hard enough that they can't keep the landings supplied and you push them back into the sea anyway, and that has ripple effects going all the way down to Normandy and onwards.

The real groglords will even take manual control of what forces are allocated to the Eastern Front; if you can get away with stopping the Western Allies with less forces, then you don't need to strip Army Group Center so bare that Bagration can happen.

Disclaimer: Everything I've said has either been revealed or discussed in the WITW product page or on the publicly viewable WITW discussion thread on the WITE subforum

Pimpmust
Oct 1, 2008

Maybe someone here knows; I'm trying to add various tank forces as reinforcement waves in Combat Mission (fortress italy) in a map I'm making, problem is once in game they just sit there once they arrive on map.

They don't seem to follow the AI routine like they should.

Now the AI for the map isn't anything fancy, it's all Group 1, and if the tanks start on the map (not as reinforcements) they follow it just fine.

I've tried "assigning" them the AI (F1 in the "Units" window in the map maker while having selected the unit in question) but no dice.

Any ideas? Unlike reinforcements there's no indication what unit is assigned what AI plan and the instructions are obtuse :iiam:

TonySnow
Mar 24, 2008
You need to assign them to a second AI group and give that second group instructions. Hit F2 on the units menu when the right formation is selected. An [A2] should show up right after the selected units. And if you go in game to deploy them, it says A2 in the lower left suppression window. That's AI group 2.

Nenonen
Oct 22, 2009

Mulla on aina kolkyt donaa taskussa
You could also be including later reinforcements in your AI group, but they will only react to waypoints triggered after their arrival and that may go terribly wrong. It's better to give them their own AI orders like TonySnow says unless you know what you're doing.

Pimpmust
Oct 1, 2008

Alright, I'll see how that goes. Didn't notice it though because *infantry* reinforcements were following the Group 1 orders just fine (advance down the field). Just the vehicles that were sitting around, and mounted infantry.

Riso
Oct 11, 2008

by merry exmarx

Nenonen posted:

They never had the former chance. Nor the later. Not even close. Germans lost the war because they were incompetent and ill prepared.

The German army was a force to be reckoned with until the Battle of the Bulge where they gave the Allies quite the panic attack until the fuel ran out. I wouldn't say they had no chance, just a very slim one.

The war was over without a doubt, but ultimately D-Day was just fighting for the shape of post-war Europe.

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Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Riso posted:

The German army was a force to be reckoned with until the Battle of the Bulge where they gave the Allies quite the panic attack until the fuel ran out. I wouldn't say they had no chance, just a very slim one.

The war was over without a doubt, but ultimately D-Day was just fighting for the shape of post-war Europe.

Perhaps the literal shape of post-war Europe. They'd have been eating atom bombs sooner or later, and they weren't going to beat the US in that race.

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