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I forgot the key but you can unload weapons on the ground in DoomRL. Every bit of extra ammo helps especially in the higher difficulties.
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# ? Oct 11, 2014 20:08 |
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# ? May 27, 2024 04:10 |
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Capital U, I think?
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# ? Oct 11, 2014 20:10 |
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^^^ Yeah that's it, I found it already So how would I know what to use the assault/tactical shotgun on vs the super one? Assuming I find a super one early, is there one I should mod over the other? My build was TANx2, Badass, Reloaderx2, shottyman. I then decided not to go for wizkid and grabbed army of the dead.
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# ? Oct 11, 2014 20:11 |
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I still don't have enough HP
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# ? Oct 11, 2014 20:14 |
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The Super Shotgun is a ridiculously good weapon with Army of the Dead and a nano-shrapnel super shotty is right up there for one of the best weapons in the drat game since it never needs to reload and you can just infinitely fire cones of armour-ignoring hell at everything. Nothing can stand up to that poo poo for long. The base weapon does require careful use due to the reloading time involved, but it utterly pulps low-armour enemies and can send tougher enemies flying backwards at close range.
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# ? Oct 11, 2014 20:21 |
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Jeffrey posted:So how would I know what to use the assault/tactical shotgun on vs the super one? Assuming I find a super one early, is there one I should mod over the other? My build was TANx2, Badass, Reloaderx2, shottyman. I then decided not to go for wizkid and grabbed army of the dead. I don't honestly remember if this is ever noted in the game - one of DoomRL's problems - but the super shotgun is a normal shotgun blast whereas the assault and tactical shotguns are a focused shotgun blast. Normal blasts are wider, but their damage drops off significantly faster. Focused has a tighter spread, but the damage carries better. You also have to take into account that the super shotgun is a single huge blob of damage but takes 2 seconds to reload - twice the time of the combat shotgun reload and 10 times the 0.2 sec it takes to pump the thing. (I forgot: both assault and tactical shotguns don't need pumping, it's only the combat shotgun that does.) If it were a normal character I'd say take the super shotgun and wait for things to get near rather than waste ammo at range. On an Army of the Dead character I'd take the tac/assault because the rate of fire is just so much better and you'll be armor piercing with it so the low damage isn't an issue. (This is by no means certain.) (e: as just got amply pointed out) Angry Diplomat posted:and can send tougher enemies flying backwards at close range. e2: Depending what you're facing, this can actually be to your detriment. If an Arachnotron's wandered up to you and is weakly poking you in the face, the last thing you want to do is knock it back - especially if you do so at an angle where it can then shoot the poo poo out of you. Stelas fucked around with this message at 20:27 on Oct 11, 2014 |
# ? Oct 11, 2014 20:24 |
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Yes. Also: Mancubi and Arch-viles (they hit hard in melee but oh god gently caress deliberately eating their ranged attacks). Barons of Hell hit like trucks up close though and knocking them back is a very good idea. The only other "do not make this guy far away" thing I can think of is former commandoes and they typically just die outright to a point-blank super shotgun blast. Shotgun knockback is also amazing for hurling things into acid or lava. Bonus: melted enemies can't be resurrected!
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# ? Oct 11, 2014 20:45 |
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madjackmcmad posted:Never played Ragnarok before, so I'm playing it now. First death was 20 turns in when I mixed two potions and exploded. Names in roguelikes are kind of weird. They are good identifiers for characters, but have a very roleplaying background to them. LiKe my Crawl score list is full of duplicate names, which only usually get changed when I'm using a different race/build. It helps with ghost ability identifying in practice, at least. But how important is each individual character? If I don't make it very far in a game where I have to start all over from the beginning every time it gets rough thinking of a new name every time. Especialky since I'm not the sort that can live with Bob, Boba, Bobb, Bobc, et cetera.
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# ? Oct 11, 2014 21:00 |
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Potsticker posted:Names in roguelikes are kind of weird. They are good identifiers for characters, but have a very roleplaying background to them. LiKe my Crawl score list is full of duplicate names, which only usually get changed when I'm using a different race/build. It helps with ghost ability identifying in practice, at least. But how important is each individual character? If I don't make it very far in a game where I have to start all over from the beginning every time it gets rough thinking of a new name every time. Especialky since I'm not the sort that can live with Bob, Boba, Bobb, Bobc, et cetera. I just number my characters. My first ToME winner was Number 70, and #102 tops the high score list in Dungeons of Dredmor. It's not like most of them will live long enough to be worthy of a name
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# ? Oct 11, 2014 21:06 |
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I just name all of my characters some variation of Akket (because I once mispelled my name (Allen) that way).
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# ? Oct 11, 2014 21:07 |
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Stelas posted:e2: Depending what you're facing, this can actually be to your detriment. If an Arachnotron's wandered up to you and is weakly poking you in the face, the last thing you want to do is knock it back - especially if you do so at an angle where it can then shoot the poo poo out of you. Also, the super shotgun technically fires two blasts in a row. The knockback from the first hit is calculated before the damage from the second hit, so if you're at long ranges you might actually knock enemies outside of your max range and end up doing half damage. This is more of a big deal for the double shotgun, which has half the range of the super shotgun (but the same damage). Oh yeah, also: there's no reason to ever care about reload times on a shotgun. Just get shottyman, and you'll reload it instantly whenever you move.
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# ? Oct 11, 2014 21:24 |
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Angry Diplomat posted:The Super Shotgun is a ridiculously good weapon with Army of the Dead and a nano-shrapnel super shotty is right up there for one of the best weapons in the drat game since it never needs to reload and you can just infinitely fire cones of armour-ignoring hell at everything. Nothing can stand up to that poo poo for long. Doesn't shottyman fix the reload time issue? I have no idea about the time various actions take, wish there were a display of like, the delay of the last action like crawl has. e: guy above just said that Jeffrey of YOSPOS fucked around with this message at 21:33 on Oct 11, 2014 |
# ? Oct 11, 2014 21:25 |
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Jeffrey posted:Doesn't shottyman fix the reload time issue? I have no idea about the time various actions take, wish there were a display of like, the delay of the last action like crawl has. You can press @ to get a list of stats including move speed, reload speed, etc.
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# ? Oct 11, 2014 21:30 |
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RPATDO_LAMD posted:You can press @ to get a list of stats including move speed, reload speed, etc. Ahh thanks that helps. Wait how can I get both a nano shotgun and army of the dead? Doesn't army of the dead block finesse and thus whizkid? Do I have to waste points getting wizkid first and then losing the finesse ranks? Sorry to spam the thread with noob questions, this game is good but not exactly transparent.
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# ? Oct 11, 2014 21:34 |
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You cannot get both. The super shotty is fine without nanoshrapnel if you have AotD because it ignores armour anyway!! Just carry a shitload of shells and you're golden. Shottyman definitely obviates reload speed a lot but be careful if you're in red armour or some heavy rare poo poo. You'll still get shot a lot with your slow-rear end movespeed. At least you can dodge. E: to clarify, you CANNOT under any circumstances have both a master trait and one of its blocked traits. If you take a blocked trait, you are permanently locked out of any master traits that block it! So pay attention and plan your trait selections out in advance. Angry Diplomat fucked around with this message at 22:21 on Oct 11, 2014 |
# ? Oct 11, 2014 22:17 |
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in keeping with the IVAN chat, i just packed it into a boxer app. How do you get a character off the ground?
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# ? Oct 12, 2014 00:09 |
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andrew smash posted:in keeping with the IVAN chat, i just packed it into a boxer app. How do you get a character off the ground? Just enjoy the ride. Any IVAN round that doesn't end with you passed out in a pool of your own bodily fluids is miserable failure
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# ? Oct 12, 2014 00:27 |
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Potsticker posted:Names in roguelikes are kind of weird. They are good identifiers for characters, but have a very roleplaying background to them. LiKe my Crawl score list is full of duplicate names, which only usually get changed when I'm using a different race/build. It helps with ghost ability identifying in practice, at least. But how important is each individual character? If I don't make it very far in a game where I have to start all over from the beginning every time it gets rough thinking of a new name every time. Especialky since I'm not the sort that can live with Bob, Boba, Bobb, Bobc, et cetera. In terms of Names I tend to use the same ones, but retire them once they ascend. I keep this list across all games so for easier games, DoD or the like, I'll use more obscure ones.
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# ? Oct 12, 2014 00:38 |
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RPATDO_LAMD posted:Oh yeah, also: there's no reason to ever care about reload times on a shotgun. Just get shottyman, and you'll reload it instantly whenever you move. As mentioned, armor slowing you down is still a problem, especially as most Shotgun builds aren't going to be touching Hellrunner. You can get through an entire clip of combat shotgun in the time it takes you to Shottyman that super shotgun. e: I forgot firing time but still, I just generally like having the ability to throw out a ton of rounds real quick. Stelas fucked around with this message at 00:42 on Oct 12, 2014 |
# ? Oct 12, 2014 00:40 |
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Hey Unormal I've been catching up with the thread and I see you're updating CoQ again. Is there a link to a windows version of the updates or are you just updating for linux or something?
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# ? Oct 12, 2014 01:15 |
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madjackmcmad posted:Never played Ragnarok before, so I'm playing it now. First death was 20 turns in when I mixed two potions and exploded. Naming your dude is half the fun.
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# ? Oct 12, 2014 01:16 |
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Blackray Jack posted:Hey Unormal I've been catching up with the thread and I see you're updating CoQ again. Is there a link to a windows version of the updates or are you just updating for linux or something? The link I posted earlier was the windows versions. Crazy goons are just doing black magic to get it to (barely) run on Linux. https://www.dropbox.com/sh/vlkzatq58yqkdl5/AAAybqz-6WaBp4NxZysLq2A8a?dl=0 Unormal fucked around with this message at 01:22 on Oct 12, 2014 |
# ? Oct 12, 2014 01:19 |
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ToxicFrog posted:I just number my characters. You know, that's not that bad of an idea. I was thinking putting numbers sounded pretty dumb, but if you think of it like "attempt at ____ number _____ " instead of Sally the Fortieth, it sounds way better. Edwhirl posted:I just name all of my characters some variation of Akket (because I once mispelled my name (Allen) that way). This is really cute
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# ? Oct 12, 2014 01:23 |
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I have a weird tradition that spread to other games I play. Basically I started Crawl with a character named Estara. Crawl lets you repeat with the same name, and I died so much that I stuck with it. Then I finally cleared, started a new character, and realized it didn't look right without the name. So I compromised-I started the name with an E and a feminine end. This became a baffling tradition for me. For DoomRL I just name everyone E though.
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# ? Oct 12, 2014 01:34 |
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Potsticker posted:This is really cute It was actually IVAN that started that little tradition.
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# ? Oct 12, 2014 01:37 |
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dis astranagant posted:Just enjoy the ride. Any IVAN round that doesn't end with you passed out in a pool of your own bodily fluids is miserable failure also, getting a character off the ground usually ends up in you slipping around in your own bodily fluids anyways. at least, when it comes to the 'walk on glass until your legs fall off' phase.
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# ? Oct 12, 2014 03:29 |
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that's fine and all, i'm just not even dying in funny ways but just getting turned into grease spots by big hedgehogs.
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# ? Oct 12, 2014 03:44 |
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So, Ragnarok. Decided to try the whole alchemist mixing potions thing. I don't have legs anymore. And therefore I can't walk or otherwise move, apparently.
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# ? Oct 12, 2014 04:01 |
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andrew smash posted:that's fine and all, i'm just not even dying in funny ways but just getting turned into grease spots by big hedgehogs. Let your puppy fight hedgehogs. Alternatively, wield the lantern you get at the start, it makes an alright shield. Hedgehogs will gently caress you up if you fight them unarmed and unarmoured.
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# ? Oct 12, 2014 04:42 |
RickVoid posted:So, Ragnarok. Decided to try the whole alchemist mixing potions thing.
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# ? Oct 12, 2014 05:18 |
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Zereth posted:Yeah, don't go trying to mix potions you don't know the recipe for. Somebody had posted earlier the whole "Start an alchemist, mix all your potions, drink, hope for the best" start earlier, and I figured it'd be funny at least. Which it was, I literally couldn't do anything. I think the last time I played a version of Ragnarok was over ten years ago, it certainly didn't look like this (that I can remember, anyway). Looking the game over I noticed that it also tracks the number of eyes and fingers you have left. That's awesome.
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# ? Oct 12, 2014 06:36 |
Oh. Oh, yeah, if it's literally the first thing you do, nothing lost. And "left"? You can get more of each in various ways. (Handy if you want to wear more rings, for one thing.)
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# ? Oct 12, 2014 06:47 |
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Zereth posted:Oh. Oh, yeah, if it's literally the first thing you do, nothing lost. Weird fumes are the easiest way to get more fingers. I don't remember if they can give you eyes. But each additional eye gives you a boost to your chance to hit an enemy. Edit: They can, they can also switch your gender (AFAIK this does absolutely nothing but change pronouns), and a few other things. Edwhirl fucked around with this message at 06:55 on Oct 12, 2014 |
# ? Oct 12, 2014 06:52 |
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dis astranagant posted:Just enjoy the ride. Any IVAN round that doesn't end with you passed out in a pool of your own bodily fluids is miserable failure For hardcore players this is IRL I used to name all of my non-online Crawl characters Robin for reasons unknown to me now. I name my Dredmor characters variations on "fucker" because I hate them and hate the game and wish I didn't want to play it
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# ? Oct 12, 2014 07:14 |
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When I was a kid and cutting my teeth on a copy of Moria that my friends and I found in our junior high computer lab, I would name each sequential character after what had killed him the last time. So if I died to a bunch of rats, my next character would be Aldarion Ratbane or some such, and the goal of that play through would be more about exacting vengeance on rats and mice than worrying about the Blarog so much.
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# ? Oct 12, 2014 07:20 |
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In ADOM at two points later in the game you need to know what the first monster you killed was. So I made a habit out of renaming my characters to anagrams of their first kill. Of course then lots of characters were named stuff like "Bolnig", "Tanig-Art", or "Clajak". Or once I got pro at the game, "Gabger"
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# ? Oct 12, 2014 10:04 |
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Morholt posted:In ADOM at two points later in the game you need to know what the first monster you killed was. So I made a habit out of renaming my characters to anagrams of their first kill. the first thing i do is to KICK A BEGGAR TO THE DEATH!
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# ? Oct 12, 2014 13:37 |
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Zereth posted:Yeah, don't go trying to mix potions you don't know the recipe for. RickVoid posted:Somebody had posted earlier the whole "Start an alchemist, mix all your potions, drink, hope for the best" start earlier, and I figured it'd be funny at least.
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# ? Oct 12, 2014 16:50 |
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RickVoid posted:So, Ragnarok. Decided to try the whole alchemist mixing potions thing. See, at least if this was IVAN you could pray for new legs. They'd probably be explosion legs or something, but that'd just mean you'd have sick-rear end rocket legs. Until you got plastered into the dungeon ceiling. But the rocket legs would still be fine. Rocket legs.
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# ? Oct 12, 2014 17:03 |
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# ? May 27, 2024 04:10 |
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RickVoid posted:So, Ragnarok. Decided to try the whole alchemist mixing potions thing. A blessed potion of curing will regrow lost legs.
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# ? Oct 12, 2014 20:40 |