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Just please remember that jumping onto buildings or height 1 is all well and good until the arrow IV can lock onto you from across the map.
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# ? Oct 12, 2014 09:13 |
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# ? May 13, 2024 14:32 |
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apostateCourier posted:I want to suplex a King Crab. Fanart folks, you might want to start sketching in preparation for this.
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# ? Oct 12, 2014 09:50 |
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Okay my plan is to run into 1045, putting me at 7 hexes distance to the target in 1239 and give it some Medium Laser love. I think I should have LoS to it.
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# ? Oct 12, 2014 09:56 |
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OK since I'm assuming laserboats can't do jack against infantry I'm thinking of heading to 2350 so I can eventually go center left and engage mechs and vehicles.
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# ? Oct 12, 2014 11:42 |
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SynthOrange posted:How about outlining the hex in red instead? Doubling the number of things I have to move? No thanks. Shoeless posted:Couple things PTN: What is the weird sort of lava-like terrain? Mud? And do the dirty-looking roads count as paved roads and thus prompting PSRs for running and turning on them? They are swamps. Edit: And the roads are dirt. PoptartsNinja fucked around with this message at 12:43 on Oct 12, 2014 |
# ? Oct 12, 2014 11:48 |
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I'm thinking booking the clint to 2047 this turn and getting ready to mount the hill next turn to be all sniper type and poo poo. Plan to take potshots at anything in the xx26=xx27 range as Sizuka moves up
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# ? Oct 12, 2014 13:21 |
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Those wrestling moves! PTN can we get Randy to form a mercenary band alongside Hulk and two more wrasslin mechs and hire themselves out to the Lyrans? Steiner rules: wrestling mercs versus steel vipers. Also requesting a drawing of One-Eyes mech. That description made it look bad rear end. Edit; I agree with everyone saying you should do the special objectives because they are cool and interesting. But itd also be cool if there were perks to keeping with ADHD targeting (not optimal really) or truckasaurus. They in themselves could give the characters more flavour. Maybe Randy can't be targeted the round after performing a move because the enemy are just completely shocked by how awesome that was. (Increasing the likelyhood that a dfa wouldn't be detrimental) or maybe adhd-guy won't suffer penalties for splitting fire? Either way. This might become one of the coolest missions so far alongside Luthien and the Death Commando campaign! Would not mind more missions with Redjacks Rebels. They have character. Affi fucked around with this message at 13:46 on Oct 12, 2014 |
# ? Oct 12, 2014 13:35 |
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Affi posted:Just please remember that jumping onto buildings or height 1 is all well and good until the arrow IV can lock onto you from across the map. Thankfully, it's a non-homing A4. apostateCourier posted:I want to suplex a King Crab. Oh, it's there. And what fun it would be to jump in the lake and crunch it underwater!
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# ? Oct 12, 2014 13:46 |
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Zest posted:I'm thinking booking the clint to 2047 this turn and getting ready to mount the hill next turn to be all sniper type and poo poo. Plan to take potshots at anything in the xx26=xx27 range as Sizuka moves up Just be mindful of showing yourself to too many enemies!
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# ? Oct 12, 2014 13:47 |
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The closest enemy on the left side can be put in a very compromising position if the lance levels some housing along its expected path of retreat. I think if you blow up 6 units of housing it won't be able to retreat anywhere good and won't have any good positions available. These houses are easy to break if I recall correctly. (Will they give full cover or just partial tough?)
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# ? Oct 12, 2014 13:57 |
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Affi posted:(Will they give full cover or just partial tough?) For what? If they're intact, they're height 2 so it's full cover. If they're destroyed they'd normally become rubble terrain but these are pirate shanties so they'll be rough terrain instead (unless you smash one of the big Medium buildings).
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# ? Oct 12, 2014 14:17 |
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By the way, what are those walled buildings? Villas? Or fortresses? Kidding probably a Mad Max style fort out of sheet metal.
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# ? Oct 12, 2014 14:38 |
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PoptartsNinja posted:For what? I wasn't sure if shanties were height 1 or 2 Anyway, I think my plan is doable but I'm on a stupid phone posting so I can barely see anything.
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# ? Oct 12, 2014 14:41 |
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Tank Boy Ken posted:By the way, what are those walled buildings? Villas? Or fortresses? Kidding probably a Mad Max style fort out of sheet metal. I thought they were SRM positions at first glance.
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# ? Oct 12, 2014 14:42 |
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Affi posted:I thought they were SRM positions at first glance. Nah, that looks like grass or an approximation thereof- why spend money on making the missile emplacements look good? Plus, we never got a threat profile on anything resembling turrets.
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# ? Oct 12, 2014 14:46 |
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I think they're the pirate mansions that GruntyThrst has to destroy 4 of.
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# ? Oct 12, 2014 14:53 |
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Cloud Potato posted:I think they're the pirate mansions that GruntyThrst has to destroy 4 of. You've got it! The outer walls are too low to impede BattleMechs, they're just there to keep out the riffraff.
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# ? Oct 12, 2014 15:03 |
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OptimusShr posted:OK since I'm assuming laserboats can't do jack against infantry I'm thinking of heading to 2350 so I can eventually go center left and engage mechs and vehicles. I'm basically sticking with you all match.
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# ? Oct 12, 2014 16:29 |
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Hobo posted:I'm basically sticking with you all match. You do a percentage of your damage unless you've got small pulse lasers. Typically 1 laser of any size is 1 dead man. If you've got a large number of lasers you can cut down on the number of machineguns the Blackjack has to fire to wipe out a squad. 300 shots looks like a lot, but the Blackjack's only got enough ammunition for 15 turns. That should be more than enough to last him the entire fight, but if he's going to meet his sub objective anything he does to reduce the number of guns he has to fire could keep him in action longer. That said, the Blackjack's objective is to kill infantry squads. There're up to 3 squads per platoon, and every group of men on (or entering) the field has anywhere from 1 to 3 squads.
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# ? Oct 12, 2014 16:51 |
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Eh. Forget about my plan. can't fire on buildings behind other buildings so it's not as though first lance could've leveled eight building blocks in the first turn of the fight
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# ? Oct 12, 2014 16:54 |
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Leveling buildings is a legitimate tactic if you need a shortcut. Or want to improve your LOS / deny an enemy cover. Or have a few lasers to spare and the heat potential to fire them. Basically shoot everything and give no fucks.
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# ? Oct 12, 2014 16:58 |
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You can't just do that. Those lasers might be better used providing a laser light show to go with the exploding munition bass-line.
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# ? Oct 12, 2014 16:59 |
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Scintilla posted:Leveling buildings is a legitimate tactic if you need a shortcut. Or want to improve your LOS / deny an enemy cover. Or have a few lasers to spare and the heat potential to fire them. Basically shoot everything and give no fucks. especially in this fight. Since these are shanties and can only take between 1-15 damage (according to PTN I think??)
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# ? Oct 12, 2014 16:59 |
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Are the players worried about collateral damage at all?
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# ? Oct 12, 2014 17:04 |
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Look, PTN gave the players Clantech, Vibro-weaponry and Inferno SRMs for a reason, okay? And anyway, what's a little urban renewal between friends?
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# ? Oct 12, 2014 17:08 |
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Artificer posted:Are the players worried about collateral damage at all? No. Not at all. Well, okay, I'd prefer to have cover on turns where I'm not wrasslin' mans, but that's not going to stop me from shredding everything I get close to. TORTUGA WAS MADE TO BE RAZED
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# ? Oct 12, 2014 17:09 |
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Hobo posted:I'm basically sticking with you all match. You will probably want to take point on occasion since you can do more damage close up. We should probably engage at range and you can close in while I soften them up. Also I calculated my movement wrong I'll head for 2449 instead.
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# ? Oct 12, 2014 17:10 |
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apostateCourier posted:No. Not at all. Well, okay, I'd prefer to have cover on turns where I'm not wrasslin' mans, but that's not going to stop me from shredding everything I get close to. You should ask PTN if you can charge through a building and bust out the other side like the Kool-Aid man.
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# ? Oct 12, 2014 17:10 |
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Light buildings can have a CF of up to 15 (there are things that modify this but I'm not tracking any of them), and buildings can support up to their CF in BattleMech tons, so the only buildings on the map that might support a `Mech are the 16-40 CF Height +6 Medium Buildings that only the 40 ton Assassin or 55 ton Chameleon can reliably get on top of Seriously though, don't try to jump on one of the medium buildings with the Chameleon, it's guaranteed to collapse under your weight and height 6 falls are not to be trifled with.
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# ? Oct 12, 2014 17:11 |
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Scintilla posted:You should ask PTN if you can charge through a building and bust out the other side like the Kool-Aid man. Moving through buildings just slows me down, forces pilot checks, does damage on a failure, and does damage to the building regardless. I think. So yeah, that's a thing I can totally do. PTN: are there basements? I would hate to die to falling into a basement.
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# ? Oct 12, 2014 17:11 |
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PoptartsNinja posted:You do a percentage of your damage unless you've got small pulse lasers. Typically 1 laser of any size is 1 dead man. If you've got a large number of lasers you can cut down on the number of machineguns the Blackjack has to fire to wipe out a squad. I might have to go straight middle then, provide support for the left and use the lasers to help out with the squads on the right. Do melee weapons work on infantry?
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# ? Oct 12, 2014 17:17 |
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apostateCourier posted:PTN: are there basements? I would hate to die to falling into a basement. No, I wouldn't worry about basements. The only way I'd do those is if they were fixed, and that's not fair to the players since I always know... where... I need a non-player volunteer from the thread who is going to be available for the duration of the mission! PoptartsNinja fucked around with this message at 17:20 on Oct 12, 2014 |
# ? Oct 12, 2014 17:18 |
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PoptartsNinja posted:No, I wouldn't worry about basements. The only way I'd do those is if they were fixed, and that's not fair to the players since I always know... where... If basements end up being a thing I'm not going to do the kool aid man thing. The risk of instant 'mech death from a shack collapsing on me isn't worth it.
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# ? Oct 12, 2014 17:20 |
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PoptartsNinja posted:I need a non-player volunteer from the thread who is going to be available for the duration of the mission! Sold!
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# ? Oct 12, 2014 17:22 |
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I need 7 depth 1 basements, put them anywhere on the map (you've got 130+ hexes to put them in). I'd--actually, that's not going to work since it'd delay updates. No basements!
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# ? Oct 12, 2014 17:31 |
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Makes sense, with the muddy splotches on the roads, the water table must be pretty high. Though, you know, pirate architects.
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# ? Oct 12, 2014 17:33 |
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Artificer posted:Are the players worried about collateral damage at all? Yes. It will be a serious blow to our credibility if we don't manage to cause enough of it.
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# ? Oct 12, 2014 18:05 |
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Shoot! my chance to put basements everywhere GONE!.
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# ? Oct 12, 2014 18:10 |
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You could always make it a 1 in 100 roll or something.
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# ? Oct 12, 2014 18:37 |
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# ? May 13, 2024 14:32 |
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Orders in. I'm moving up to 0644. GruntyThrst, walk up to 0746 and shoot your PPCs at the technical in 1239; it doesn't have a movement mod yet, and a single hit will kill it.
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# ? Oct 12, 2014 18:53 |