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contagonist
Jul 21, 2014

You shouldn't be doing anything with fluorine.

Gaghskull posted:

Campaign is only 4 sessions in. They haven't had the chance to piss any daemons off yet. Or make them happy. Or do much at all except escape the planet and work on getting control of the black ship.

Here's hoping that being on Istvaan and the Iron Cage gets me some clout.

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LuiCypher
Apr 24, 2010

Today I'm... amped up!

Gaghskull posted:

Campaign is only 4 sessions in. They haven't had the chance to piss any daemons off yet. Or make them happy. Or do much at all except escape the planet and work on getting control of the black ship.

Here's hoping that deceiving people into believing we are the Inquisition, somehow winding up on one of the Black Ships a la the Millennium Falcon on the Death Star from A New Hope, releasing all of the people imprisoned on said Black Ship and coordinating them into a giant riot, and more or less attempting to defile the Black Ship and send it straight into the Screaming Vortex will win us some street cred. Especially since we're babby heretics, relatively speaking.

Epic High Five
Jun 5, 2004



LuiCypher posted:

Here's hoping that deceiving people into believing we are the Inquisition, somehow winding up on one of the Black Ships a la the Millennium Falcon on the Death Star from A New Hope, releasing all of the people imprisoned on said Black Ship and coordinating them into a giant riot, and more or less attempting to defile the Black Ship and send it straight into the Screaming Vortex will win us some street cred. Especially since we're babby heretics, relatively speaking.

How dare you guys not mention that the whole reason we aren't crispy embers right now is the fact that the handsomest, most silver tongued bastard in the known universe made his first fellowship check (despite having 57-67 FS) in literally a month :911:

Ignoring the fact that a string of about 35 horribly failed checks in a row played a huge role into getting us into this whole mess, I consider myself QUITE THE HERO TBQH

I can't wait until this campaign is eventually memorialized in the form of a 3 Stooges/Benny Hill mashup

contagonist
Jul 21, 2014

You shouldn't be doing anything with fluorine.

Epic High Five posted:


I can't wait until this campaign is eventually memorialized in the form of a 3 Stooges/Benny Hill mashup

Complete with guardsman shotput!

Epic High Five
Jun 5, 2004



"Roll a d10+10 to determine how much infamy you lose, then roll a d10 to see how much corruption you gain"



I now have bitchin horns :whatup:

Kai Tave
Jul 2, 2012
Fallen Rib
How bad did you gently caress up to lose d10+10 Infamy?

Kaizer88
Feb 16, 2011
A while back someone came up with the idea for a campaign where the players have to survive in a Baneblade while making their way overland. I've been running that scenario with a bunch of folks who replied to an LFG post on reddit, and we've just finished our 7th session. Welcome to Baneblade Trail! (Oregon trail in the grim darkness of 40k)


Ready to unleash eleven barrels of hell!
- Baneblade commander


A bitter war is raging on the desert planet of Desius. Ork boss Wrench Tankstompa is itching for a good fight, and has unleashed his WAAAGH on the planet. Your regiment is part of the Imperial forces assigned to break the back of the Ork offensive, and you will be leading the armoured forces encased within 320 tons of the Emperor's fury ; The Baneblade tank "Damocles".

Me only regret is.... explodin'
- Final words of ork fighta-bomba pilot Von Richtorken

Unfortunately, a munitorum snafu managed to send the loader containing your Baneblade tank ofcourse, and a sudden sandstorm shifted it even further afield. A marauding ork fighta-bomba saw its chance and managed to suicide ram the loader, sending it crashing into the dunes. You and the tank crew are the only survivors thanks to sturdiness of the Baneblade, but you are thousands of kilometers away from the Imperial Staging area. Fortunately, a quick thinking crew man managed to snag a pict of the area between your crash site and the Staging area.



With limited ammo and supplies, you must make your way through the dunes and rocky outcroppings of this world to get to the Imperial Staging area. You must make hard choices in what to sacrifice and what to scavenge to survive the trip, and conserve your ammunition as you make your way past difficult terrain, sandstorms and ork patrols. You will have to survive against Evil Sunz orks on warbuggies, minefields and even the odd ork trying to board your tank. Should you reach the destination within 6 weeks, you'll successfully lead the counter attack against the orks. Should you fail, the imperial forces will crumple, and all that remains will be your bleached bones on the desert sands.

Players were given a list of the crew positions for the Baneblade, and what specialties they could pick.
Crew of the "Damocles" Lucius Baneblade : 10
Role : class speciality allowed
Tank commander : Sergeant/commissar

Tactical Office/Comm Operator: Medic/Sergeant/Commisar/Sanctioned Psyker

Driver: Operator(Tank Ace)

Adept of the Mechanicus:Tech-Priest enginseer

Primary gunner: Heavy gunner/Weapon specialist/Ministorum Priest/Ratling

Secondary Gunner:Heavy gunner/Weapon specialist/Ministorum Priest/Ratling

Tertiary Gunner (sponson weapons)::Heavy gunner/Weapon specialist/Ministorum Priest/Ratling/Medic

Primary, Secondary and Tertiary Loaders: Comrades
(no ogryns or stormtroopers)

Ended up with the players picking Cadians as their regiment, and they ended up with a Heavy Weapons guy with the totally op autocannon, Weapon specialist with grenade launcher, Sanctioned psyker, Tank ace/operator, a tech priest, and a commissar with every single xp spent in melee combat.

For travelling over hexes, I made a simple encounter table rolling d100. Each hex is 75km and takes about 4 hours to traverse, more if it's sandy desert. They have a 45 day limit to reach the the Imperial Staging area, but they also have to keep refilling water and supplies.

I've been setting up lots of maps on roll20 and relying pretty heavily in grid play, and it's been working out quite well. Orks are terrifying enemies when they get close, but their shooting is abysmal. Encounters while they're in their tank get a bit silly, as absolutely nothing the orks have is a threat to a Baneblade. 45 front armour negates pretty much anything that isn't a las cannon.

Overall I'm pretty happy with the campaign. The survival element is constantly on the players mind as they're constantly having to conserve ammo and make sure they don't run out of water. They're about half way through the map now, and things are heating up with ork fighta-bombas and deffkopta attacks happening more frequently. Thanks to the goon who came up with the idea for setting!

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Baneblade Trail sounds like a hell of a lot of fun. Glad it's working out for you!

Epic High Five
Jun 5, 2004



Kai Tave posted:

How bad did you gently caress up to lose d10+10 Infamy?

I got hit for like, eleventy billion damage and it was either this or die

Inferno pistols :sigh:

Kai Tave
Jul 2, 2012
Fallen Rib

Epic High Five posted:

I got hit for like, eleventy billion damage and it was either this or die

Inferno pistols :sigh:

That seems really, unnecessarily harsh though. Like, the 40K games already have a provision for you to survive certain death by paying a penalty in burning fate/infamy points. You just effectively lost two infamy points and racked up 10 corruption in the process.

Epic High Five
Jun 5, 2004



Kai Tave posted:

That seems really, unnecessarily harsh though. Like, the 40K games already have a provision for you to survive certain death by paying a penalty in burning fate/infamy points. You just effectively lost two infamy points and racked up 10 corruption in the process.

For these horns?

Worth it

Kai Tave
Jul 2, 2012
Fallen Rib
Yeah, the corruption is less of an issue than losing two IP. Most Black Crusade games are probably never going to hit 100 Corruption so like, whatever, horns are rad, but your GM could stand to kick you a bit less when you're down.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
That is RAW. Probably because infamy is recoverable, where fate isn't.

Epic High Five
Jun 5, 2004



Kai Tave posted:

Yeah, the corruption is less of an issue than losing two IP. Most Black Crusade games are probably never going to hit 100 Corruption so like, whatever, horns are rad, but your GM could stand to kick you a bit less when you're down.

Points come, points go, you know how these games are. I ended up crushing a +infamy roll at the end because we took over an Inquisitor Ship while in the service of a ridiculously powerful demon so I now have the same number of infamy points (though 2 less of the stat)

frajaq
Jan 30, 2009

#acolyte GM of 2014


What no, kicking players while they're down is whay makes GMing fun

Epic High Five
Jun 5, 2004



goatface posted:

That is RAW. Probably because infamy is recoverable, where fate isn't.

Yeah, considering the other option was "die, outright and forever" it was quite lenient I felt. I got caught out stupidly and got vaporized, I was lucky to get some kickin' rad horns out of the deal. Also a zombie that the demon turned into a hat!

Shadow Isaac
Nov 16, 2011

by Ralp
Infamy creep in Black Crusade is insane anyway, before the last BC campaign I played in imploded I was at 90 infamy with only 11000 xp.

You've got to hit your players hard in that game because everything else is designed to make them gamebreaking overpowered killing machines. For 2 infamy I could lighting attack at 1d10+25 pen 17 damage at felling (9). And I was reliably doing the least damage per round every combat.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Coming up with available weapons for the alternate future of 40k that my group's Rogue Trader campaign created is fun. I introduced a lone volkite serpenta in the campaign as a one-of-a-kind inferno pistol on crack, but in the Imperium Secundus volkite weapons are replacing bolters as the standard Astartes weapons and are beginning to filter into Imperial Guard use. Really, just going through the 30k books provides a more than adequate arsenal: plasma fusils (Gets hot? What's that?), conversion beam weapons, photon weapons, graviton imploders, irrad-cleansers, lightning guns, and on a whim, helfrost weapons from the Space Wolves.

As I'm outlining the developing setting, helfrost weapons are a holdover from the Emperor's original - pre Primarch Diaspora - vision for the primarchs and Legions. Helfrost technology was developed and given to the Wolves alone as a Astartes-grade non-lethal form of weaponry for targets that a taser just won't stop.

1994 Toyota Celica
Sep 11, 2008

by Nyc_Tattoo
30k Astartes bike squads rode jetbikes too; a general increase in anti-grav wouldn't be beyond the plae

Azhais
Feb 5, 2007
Switchblade Switcharoo

zeal posted:

30k Astartes bike squads rode jetbikes too; a general increase in anti-grav wouldn't be beyond the plae

Hover-Baneblades. The new 40k will be a lot like Hammer's Slammers

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Azhais posted:

Hover-Baneblades. The new 40k will be a lot like Hammer's Slammers

Was already planning on reintroducing jetbikes, but nothing too crazy is in usage yet outside of special cases. In general, I'm aiming for dialing things back to Heresy-era technology for 200 years after the end of their previous campaign, with some exceptions.

As for antigrav: jetbikes yes, suspensor webs yes, but it's still not common in military use for the Imperium Secundus. Rediscovering antigrav was far more useful for industrial purposes than military.

I did, however, take some amusement in adding in that conversion beams were never built in their era as weapons. They were industrial tools that were adapted as weapons around 30k.


The first weapon I've actually drawn up is the Helfrost Projector. Functionally, it's a lascannon that explodes into a flamer template when it strikes, but in keeping with the tabletop anyone who gets hurt by this thing immediately takes a toughness test or is frozen solid but still alive. The Space Wolves never had a use for a helfrost weapon this small, but when fitted with a large suspensor web and a power source backpack it can be used as a shoulder-fired weapon by normal humans. In the Imperium Secundus, it's being field trialed by the Arbites and Comissariate. A few Inquisitors who have sided with the Imperium Secundus have also taken a liking to it.

Cythereal fucked around with this message at 02:57 on Oct 13, 2014

MilkmanLuke
Jul 4, 2012

I'm da prettiest, so I'm da boss.

Baus is boss.

Kaizer88 posted:

A while back someone came up with the idea for a campaign where the players have to survive in a Baneblade while making their way overland. I've been running that scenario with a bunch of folks who replied to an LFG post on reddit, and we've just finished our 7th session. Welcome to Baneblade Trail! (Oregon trail in the grim darkness of 40k)


Ready to unleash eleven barrels of hell!
- Baneblade commander


A bitter war is raging on the desert planet of Desius. Ork boss Wrench Tankstompa is itching for a good fight, and has unleashed his WAAAGH on the planet. Your regiment is part of the Imperial forces assigned to break the back of the Ork offensive, and you will be leading the armoured forces encased within 320 tons of the Emperor's fury ; The Baneblade tank "Damocles".

...
Overall I'm pretty happy with the campaign. The survival element is constantly on the players mind as they're constantly having to conserve ammo and make sure they don't run out of water. They're about half way through the map now, and things are heating up with ork fighta-bombas and deffkopta attacks happening more frequently. Thanks to the goon who came up with the idea for setting!

I'm just happy to see someone run with that idea. It looks like you did a kickass job and made a really fun game. :hfive:

Also...

quote:

Me only regret is.... explodin'
- Final words of ork fighta-bomba pilot Von Richtorken
gently caress yeah! :orks101:

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
I've been looking at the RT games, and a question occurred to me; is whaling a thing?
Are there actual whaling starships plying their trade in the dark between the stars? Do they hunt void kraken, render them down into kraken oil, harvest their viscera for exotics, their teeth and bones for space forged minerals? Does their flesh bear great and strange pearls? Their bodies home to strange, alien ecosystems?
Are there blasphemous, Warp-tainted, Wyrd Kraken, giant spell-casting, demon-summoning space whales, the hunting of which is a sure road to damnation?

Eh, who am I kidding?
An Ork Harpoonist is going to hunt the poo poo out of void kraken, with or without a whaling industry.:yarr:

S.J.
May 19, 2008

Just who the hell do you think we are?

Everything is A Thing in 40k. If nothing else, you can just set your game 4 thousand years in the past when It First Became A Thing.

1994 Toyota Celica
Sep 11, 2008

by Nyc_Tattoo

Rockopolis posted:

I've been looking at the RT games, and a question occurred to me; is whaling a thing?
Are there actual whaling starships plying their trade in the dark between the stars? Do they hunt void kraken, render them down into kraken oil, harvest their viscera for exotics, their teeth and bones for space forged minerals? Does their flesh bear great and strange pearls? Their bodies home to strange, alien ecosystems?
Are there blasphemous, Warp-tainted, Wyrd Kraken, giant spell-casting, demon-summoning space whales, the hunting of which is a sure road to damnation?

Eh, who am I kidding?
An Ork Harpoonist is going to hunt the poo poo out of void kraken, with or without a whaling industry.:yarr:

Only the Emperor knows how many rogue traders' flagships now drift silent through the void, crippled after Inquisitor Lord Ahab commandeered them in his endless hunt for the Great Raveller, warp kraken of Tzeentch.

S.J.
May 19, 2008

Just who the hell do you think we are?

Go to hunt down a Void Whale, it's been hollowed out and looted by Orkz - now there's incoming ordnance and you didn't outfit your ship properly for this

MilkmanLuke
Jul 4, 2012

I'm da prettiest, so I'm da boss.

Baus is boss.

S.J. posted:

Go to hunt down a Void Whale, it's been hollowed out and looted by Orkz - now there's incoming ordnance and you didn't outfit your ship properly for this

I like to envision a Boss riding in an unusually-tastefully-decorated palatial bamboo howdah on the creature's head. The only reason he is still alive is because his favorite mekboy felt it would be impolite to explain to him that he can't breathe in space.

Sulphagnist
Oct 10, 2006

WARNING! INTRUDERS DETECTED

While space ships in 40k are big, void whales are gargantuan. The size of planets. I think it'd be like trying to hunt blue whales with a rowboat.

Maybe if you only hunt for "infant" void whales or something. I mean it's RT so why the gently caress not? I think I'm stealing this for my RT campaign.

Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.
I still envisage gettings to use the Grotfleet one day: The Ork deadly warfleet that was virus bombed by the Imperium to stop it, and by sheer misfortune, the viruses worked, but only on the Orks, leaving the Gretchin and Snotlings in charge of firepower far in excess of their planning abilities. Now the Grot Captain Rak-Ham plies the seas of the Immaterium, plundering all and sundry.*

*as long as the 'all' doesn't include anything that might fight back, and the 'sundry' includes DA SHINIES.

Naturally, they have no idea what to do with their loot beyond plating the outside of their ships with increasingly ostentatious riches, which would have made them the perfect target for more practical void hunters, if it weren't for the fact their absurd levels of firepower makes it difficult. The Imperial navy would like to see them destroyed, but the combination of other priorities and the fact the Grotfleet only ever attacks with overwhelming superiority means they're not really worth the volume of resource it'd take to exterminate them, so they persist.

Shockeh fucked around with this message at 09:34 on Oct 13, 2014

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
My rogue trader is currently courting a free trader princess to get hold of a component for his colony (everything has a price), and on the way there he spotted a huge rear end kraken. Turns out the planet itself is littered with the corpses of said krakens, and that the inhabitants build up cities around the mining of corpse-related loot.

Currently, I've had to suppress mutant revolts in the Tail Slums, while working out a murder in Skull City, and getting my proposal mack on in Marble Back, for instance.

Rockopolis posted:

Eh, who am I kidding?
An Ork Harpoonist is going to hunt the poo poo out of void kraken, with or without a whaling industry.:yarr:

When asked why he pursued a void kraken, knowing it had the capacity to eventually slay every inhabitant of the sub-sector, Captain Blackbeardsquig answered "'E wuz there/'ard/lookin' ded killy".

Tias fucked around with this message at 12:50 on Oct 13, 2014

Gaghskull
Dec 25, 2010

Bearforce1

Boys! Boys! Boys!

Kai Tave posted:

That seems really, unnecessarily harsh though. Like, the 40K games already have a provision for you to survive certain death by paying a penalty in burning fate/infamy points. You just effectively lost two infamy points and racked up 10 corruption in the process.

Black Crusade is supposed to be more threatening and violent to the players than the other 40k games. There are several mentions of this within the book itself. Players are being a bunch of evil warriors for chaos and therefore get the ups and downs of this. They can make bargins with powerful accidental unbound daemon hosts, sacrifice the entire bridge crew to appease the gods, and then suffer in turn when the captain of the ship turns his inferno pistol on the apostate who forgot to move away from him.

Also, EHF got a set of bitchin' horns, and another player now vomits the raw stuff of chaos at anyone he likes as a half action. They don't seem to mind.

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!

Azhais posted:

Hover-Baneblades. The new 40k will be a lot like Hammer's Slammers

I really wish powerguns were A Thing in 40k.

Edit: Well, I think they might be, but the Tau got them all.

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
A whaling ship would probably go heavy on the lances, maybe even use torpedos, that are mostly useless against ships with void shields and point defense, right? And they'd probably take the asteroid mining/manufactorum to represent the whale rendering plants?

Could probably make a little money on the side taking bounties to hunt down kraken preying on shipping.
Most of the adventures probably start with nosing around for rumors of kraken sightings, missing ships, etc.
I guess most of the variety in play would actually come from not running into void kraken, I guess? Pirates, alien artifacts, other space phenomena? Chasing rumors of the lost treasure fleet of the Jonah Dynasty, said to have been swallowed up by the largest void kraken(s) to have ever been seen?

Hollowing out a whale to use as a ship or space station is pretty cool, in a mega-biopunk way.
Void-Kraken murder-servitors. :unsmigghh:

There are tribes of Exodites, though shunning the complexity of Craftworld life, fly between the stars inside specially bred Void Whales, their living quarters elegantly crafted from delicate Wraith-baleen.
Not to be outdone, the Crafteorld Eldar entomb their greatest sailors in massive Wraith-Leviathans.
The Dark Eldar just like to torture the poo poo out of Void Kraken, which is why their ships use actual (poisoned) harpoons.

Kaptain Ishmork sails the Peqwaugh, of course.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Greenspace activists trying to put their massively over-shielded ship between your lances and the voidwhale.

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
Well, there's always boarding. Your rendering crew is probably decked out in (cheap) power armor and carrying around eviscerator chainswords, and you probably have to have armsmen board the kraken and kill the local fauna to keep them from harrasing your workers or invading your ship.

On the other hand, having separate whaleboats and factory ships/port facilities was a standard whaling practice, so maybe the players start with a smaller ship with salvage clamps/boarding grapples, and drag the corpse back to a mothership or spaceport.
I don't know, you probably wouldn't want to drag them through the Warp, so either you captain a single ship that's both whaler and facrory ship, or you have a factory ship and a bunch of whalers scattered across several systems, and they send an astropathic message when they catch a kraken.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Two or three raiders to hook it and haul in to do the damage, a star galleon to act as command ship and repair station, with big enough holds to take on the "loot".

Asehujiko
Apr 6, 2011

Rockopolis posted:

I've been looking at the RT games, and a question occurred to me; is whaling a thing?
Are there actual whaling starships plying their trade in the dark between the stars? Do they hunt void kraken, render them down into kraken oil, harvest their viscera for exotics, their teeth and bones for space forged minerals? Does their flesh bear great and strange pearls? Their bodies home to strange, alien ecosystems?
Are there blasphemous, Warp-tainted, Wyrd Kraken, giant spell-casting, demon-summoning space whales, the hunting of which is a sure road to damnation?

Eh, who am I kidding?
An Ork Harpoonist is going to hunt the poo poo out of void kraken, with or without a whaling industry.:yarr:
The Void Kraken entry mentions they gank ships passing through their territory and sometimes those ships survive and their captains become obsessed with killing that kraken. If you run an adventure this way, do keep in mind that void krakens are utterly non-threatening to everything that can tank 1-2 turns of their attacks(everything) and outrun them(also everything) because they're slow as poo poo and melee only RAW. You might need a few variants like "this one's a telekine and can project a void shield with it's mind" and "that one barfs out ship sized globs of acid, 1d10+3 Strength: 4, Crit: 3, Range: 6"

S.J.
May 19, 2008

Just who the hell do you think we are?

Antti posted:

While space ships in 40k are big, void whales are gargantuan. The size of planets. I think it'd be like trying to hunt blue whales with a rowboat.

I genuinely don't see the problem with this.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
A whale being attacked by a boat crewed by ants.

It's quite a mental image.

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Azhais
Feb 5, 2007
Switchblade Switcharoo

S.J. posted:

I genuinely don't see the problem with this.

Yeah, that's how it used to be done. You'd get a bunch of idiots in a whaling boat and send em out with pointy sticks.



This is you, only more grimdark.

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