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Affi posted:Just be mindful of showing yourself to too many enemies! At least at that position I'll have cover for the moment and be able to gauge whether ascending will be a good idea or not. I have the longest range on the map and a drat good gunnery. If anyone can spot a better place, please let me know!
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# ? Oct 12, 2014 18:55 |
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# ? May 13, 2024 05:51 |
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If I understand this correctly, I should be coordinating with Zest's Clint at 2650 and closing to melee with Blind Sal at 1120. Also, I can ignore infantry/vehicles like those at 1945 since they won't shoot me, which Zest might want to be careful of? Any damage to you looks like it nulls out your special goal. Options - find some way to screen Zest from the rabble at 1945 with my mech? (Would that block LOS for them?) Can't tell if the hill will have LOS on anything relevant: don't the buildings block most of that off?
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# ? Oct 12, 2014 19:58 |
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sizuka2 posted:If I understand this correctly, I should be coordinating with Zest's Clint at 2650 and closing to melee with Blind Sal at 1120. Also, I can ignore infantry/vehicles like those at 1945 since they won't shoot me, which Zest might want to be careful of? Any damage to you looks like it nulls out your special goal. Mechs do not block LOS. AtomikKrab posted:Shoot! my chance to put basements everywhere GONE!. I'm really glad about that, actually. If you're in a basement and the building collapses, anything in the basement is automatically destroyed. Atlas standing in a dugout under a circus tent, and the tent falls down? The Atlas and pilot are irretrievably gone, by RAW. apostateCourier fucked around with this message at 20:03 on Oct 12, 2014 |
# ? Oct 12, 2014 19:59 |
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Edit: quote is not edit
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# ? Oct 12, 2014 20:03 |
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apostateCourier posted:I'm really glad about that, actually. If you're in a basement and the building collapses, anything in the basement is automatically destroyed. Atlas standing in a dugout under a circus tent, and the tent falls down? The Atlas and pilot are irretrievably gone, by RAW. Only if it's a depth 2 or 3 basement! Depth 1 they just get immobilized until they can dig themselves out (unless the building is very tall, then they're taking a few dozen I-Beams to the head).
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# ? Oct 12, 2014 20:17 |
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Affi posted:Eh. Forget about my plan. I'd wait for PTN to confirm, but I think "fire on building X with my weapons in this order until I have line of sight to target Y behind it, then fire everything else at that" would be a legitimate order.
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# ? Oct 12, 2014 20:42 |
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OptimusShr posted:I might have to go straight middle then, provide support for the left and use the lasers to help out with the squads on the right. Do melee weapons work on infantry? I'll be moving to 2547 then.
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# ? Oct 12, 2014 20:46 |
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Kilty Monroe posted:I'd wait for PTN to confirm, but I think "fire on building X with my weapons in this order until I have line of sight to target Y behind it, then fire everything else at that" would be a legitimate order. Not quite, no. I'll accept "I fire my PPC and medium laser at building X, and my second PPC and medium laser at building Y" but I don't accept "if target dies, fire the rest of my armament at [secondary target] orders." You split fire when you choose targets, not after you fire.
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# ? Oct 12, 2014 20:55 |
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OptimusShr posted:I might have to go straight middle then, provide support for the left and use the lasers to help out with the squads on the right. Do melee weapons work on infantry? You can certainly kick infantry.
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# ? Oct 12, 2014 20:55 |
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There's another reason I say the Clint and Centurion are best friends: the Centurion is purpose-built to clear out "obstructions" to give the Clint clear shots.
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# ? Oct 12, 2014 21:00 |
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Oh right, Wrecking Balls do extra damage against buildings, don't they?
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# ? Oct 12, 2014 21:06 |
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Scintilla posted:Oh right, Wrecking Balls do extra damage against buildings, don't they? Wrecking balls do an absolutely bananas 4d6+8 damage to buildings, which is complete overkill for pretty much everything on this map!
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# ? Oct 12, 2014 21:14 |
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apostateCourier posted:Wrecking balls do an absolutely bananas 4d6+8 damage to buildings, which is complete overkill for pretty much everything on this map! CUT ME A PATH SO I CAN HIT THEM WITH MY ER-PPC!
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# ? Oct 12, 2014 23:41 |
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PoptartsNinja posted:No, I wouldn't worry about basements. The only way I'd do those is if they were fixed, and that's not fair to the players since I always know... where... HI how can I help?!?
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# ? Oct 13, 2014 01:14 |
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Clear you a path? Pick out the sightlanes you want cleared, I'll give it a shot. E.g., do you want the 600's cleared out? The 1300's?
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# ? Oct 13, 2014 01:47 |
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Orders sent, going to jump to 2344 and zap my LL at those infantry in 1945 for the heck of it.
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# ? Oct 13, 2014 01:54 |
apostateCourier posted:That is literally what I'm drawing inspiration from. I hope I don't disappoint. You had better give someone the Double Deuce during this match.
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# ? Oct 13, 2014 05:15 |
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Orders in, running to 2244 and creating the next generation of Tortugan orphans.
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# ? Oct 13, 2014 05:23 |
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Quick question: I seem to remember a Kenny Ryan from the first book of the Blood of Kerensky trilogy, whose pirates Phelan Kell was clearing out of some Periphery shithole pirate world (The Rock, maybe?) alongside some Kell Hounds when Clan Wolf dropped in and wrecked house, taking some of the survivors as bondsmen. Ryan wound up as a bondsman on the Dire Wolf flagship alongside Kell before they figured him to be eligible for Warrior status, and was never heard from again as far as I can remember. My question is: what is this Kenny Ryan's relationship to Redjack Ryan and his daughter? Based off of the timeframe, I'm guessing Kenny is Suzie Morgraine-Ryan's son/Redjack's grandson or something? Guess he wouldn't exist yet in the PTNverse yet since Suzie is all of 16 or so right now, and she wouldn't be having kids yet. If I'm wrong and he does exist in PTN's scenario, where's he at right now?
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# ? Oct 13, 2014 05:32 |
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GhostStalker posted:Quick question: I seem to remember a Kenny Ryan from the first book of the Blood of Kerensky trilogy, whose pirates Phelan Kell was clearing out of some Periphery shithole pirate world (The Rock, maybe?) alongside some Kell Hounds when Clan Wolf dropped in and wrecked house, taking some of the survivors as bondsmen. Ryan wound up as a bondsman on the Dire Wolf flagship alongside Kell before they figured him to be eligible for Warrior status, and was never heard from again as far as I can remember. Sarna states that Kenny Ryan was Redjack's illegitimate son (presumably one of many such children). Suzie is Ryan's only child with his wife, fellow pirate Maria Morgraine.
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# ? Oct 13, 2014 05:39 |
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Defiance Industries posted:Sarna states that Kenny Ryan was Redjack's illegitimate son (presumably one of many such children). Suzie is Ryan's only child with his wife, fellow pirate Maria Morgraine. So maybe he hasn't been conceived yet or at all in the PTNverse? Or is running around somewhere as a kid?
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# ? Oct 13, 2014 05:42 |
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Orders in, running to 2547.
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# ? Oct 13, 2014 06:43 |
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Olothreutes posted:You had better give someone the Double Deuce during this match. I want to, but it doesn't seem like it's in the rules and to emulate it would be very very hard. It'd have to be jumpjet to guy, throw two punches, have them both land and hit opposite arms and do enough to break them off, then the next turn grab him, then do <one of the followups> and destroy the 'mech via CT. So yeah. I want to, but I don't think it's happening guys.
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# ? Oct 13, 2014 13:22 |
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Orders in: Heading for 2446.
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# ? Oct 13, 2014 14:20 |
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I'm noticing a slightly disturbing trend that we're ignoring our right flank.
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# ? Oct 13, 2014 14:22 |
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Orders in! Running to 2047 and facing 2046. sizuka: 19xx-20xx should be fine
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# ? Oct 13, 2014 14:45 |
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Pfft, I'm sure that won't come back to bite you guys at some point. In other news, helping PTN with the mech sprites has motivated me to go back and try my hand at designing some of the mechs that arose during the previous mech contest. You can find them all here, saved in .png format and with transparent backgrounds. Here's a few examples just to showcase what you can expect: Helepolis 'Artillery': Hunchback 'Hatchet': Spider 'Infantry Fighting Vehicle': Trebuchet 'Anti-WarShip': (God it was difficult putting Spot Welders, Salvage Arms and two Medium Lasers on each arm without the whole thing looking dumb) Vindicator 'War Crimes': Edit: Sadly I was not skilled enough to do the Schreck Bistro or the Firetruck. Scintilla fucked around with this message at 15:00 on Oct 13, 2014 |
# ? Oct 13, 2014 14:46 |
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Question: what does the elevation change do to movement costs? Does it force piloting tests? What about trying to walk over destroyed buildings? Trying to work out how to get to (probably) 2042 and start clearing out hexes for the ER PPC. (though... would Zest would have LOS over those? If so, I should be looking elsewhere for buildings to clear.) Still want to check that the 1945 infantry won't ruin his ace sniper goal by taking potshots at Zest if he sets up on the hill, but can't tell if that's a) impossible b) likely or c) inevitable.
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# ? Oct 13, 2014 16:00 |
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PoptartsNinja posted:then they're taking a few dozen I-Beams to the head). Kai Allard Liao is here?
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# ? Oct 13, 2014 16:36 |
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Going up or down a hill costs an extra MP. It only forces a piloting check if you're reversing. PTN said most buildings here will turn into rough ground when demolished, which also means one extra MP to enter.
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# ? Oct 13, 2014 16:36 |
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So, PTN, any specific rules on the spear, or is it just a normal charge?
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# ? Oct 13, 2014 16:50 |
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Thanks! Looks like I should run to 2044, and get started with wrecking next turn. Unless the hill would permit LOS over the buildings? Are they all height 2? Initial post suggested they were all height 2, with hills adding another height 1 implied.
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# ? Oct 13, 2014 16:51 |
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^^^ Buildings are all Height +2 Height 1 hills do not give you enough height to see over them, even up close. apostateCourier posted:So, PTN, any specific rules on the spear, or is it just a normal charge? You have to displace the target into a building hex or it doesn't qualify. Magni posted:PTN said most buildings here will turn into rough ground when demolished, which also means one extra MP to enter. But preferable to what buildings normally turn into when they get demolished (rubble is extra MP and a piloting check!) PoptartsNinja fucked around with this message at 17:11 on Oct 13, 2014 |
# ? Oct 13, 2014 17:07 |
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Just for completeness sake: what happens if they just Koolaid Man through the lovely pirate hovels?
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# ? Oct 13, 2014 17:25 |
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They have to shake the collateral damage/inhabitants off their weapons before they can fire.
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# ? Oct 13, 2014 17:26 |
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dis astranagant posted:Just for completeness sake: what happens if they just Koolaid Man through the lovely pirate hovels? Nothing? It's a perfectly valid form of movement, they just might suffer a little damage from bumping into a tougher-than-average piece of sheet metal or some bulletproof glass that's actually industrial armor Transplex or something. Edit: I don't suggest trying it if you've got piloting worse than 5 though! The T-Wrex probably shouldn't be playing Godzilla because if it falls on its rear end it's only got a 50% chance to stand up again. PoptartsNinja fucked around with this message at 17:30 on Oct 13, 2014 |
# ? Oct 13, 2014 17:27 |
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That spiky bastard is going to be my bane, I just know it. They're a better pilot, those spikes make my physical attacks do less damage and do a little damage to me, and that chain whip can screw up pretty much anything I could do to it.
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# ? Oct 13, 2014 17:41 |
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Get someone to shoot him in the face and wrestle someone else then.
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# ? Oct 13, 2014 17:42 |
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apostateCourier posted:I'm noticing a slightly disturbing trend that we're ignoring our right flank. What are you talking about? Your plan to lure the enemy into committing to your right flank and then turning around to smash them seems like it's going well so far.
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# ? Oct 13, 2014 17:53 |
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# ? May 13, 2024 05:51 |
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PoptartsNinja posted:Nothing? It's a perfectly valid form of movement, they just might suffer a little damage from bumping into a tougher-than-average piece of sheet metal or some bulletproof glass that's actually industrial armor Transplex or something. The T-Wrex could careful stand? Don't know/remember if you're going with that rule.
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# ? Oct 13, 2014 18:18 |