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Is the plan to just scoop to Delver decks?
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# ? Oct 15, 2014 01:54 |
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# ? Jun 8, 2024 02:09 |
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Ville Valo posted:Is the plan to just scoop to Delver decks? Delver is the definition of a greedy three color deck, so that's what the Blood Moons are for. And possibly some other cards depending on the variant (i.e. Pyroclasm is probably good against versions running Pyromancer over Goyf). Delver has a pretty good matchup against Sneak and Show and combo in general, but it's hardly an unwinnable matchup for you. They still need to have the right amount of permission/disruption/clock and most lists have a very hard time dealing with a resolved combo piece. You can often win just by jamming enough "answer this now or lose" spells, which is part of the reason Blood Moon is so good for you- it's a spell you can lead with that they usually must answer or they will lose (so long as they don't already have 2 threats on the board and a fist full of countermagic anyhow). The best way to beat Delver is probably to practice the matchup(s) so that you know how to play against Delver decks properly, and if your field is just completely full of Delver decks tuned to beat combo then the best answer is probably to play something that isn't Sneak & Show.
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# ? Oct 15, 2014 02:12 |
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Currently, it's a lot of Delver and Junk decks tuned to beat the snot out of each other. The combo hate seems to have been forgotten about, which is why I'm going to try out Sneak and Show at the end of this month. I've got BUG Delver and Miracles, but they're what everyone's used to fighting right now. I'm going to try 2x Blood Moon in the main, as my meta has almost no mono-color decks, and see how that fairs. Thanks for the advice - it's been a long time since I've played a combo deck outside of some Modern homebrews.
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# ? Oct 15, 2014 09:19 |
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May you always have the turn 1 Blood Moon into turn 2 Show and Tell. Sicut erat in principio, et nunc, et semper, et in saecula saeculorum. Amen.
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# ? Oct 15, 2014 14:57 |
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AgentSythe posted:May you always have the turn 1 Blood Moon into turn 2 Show and Tell. Sicut erat in principio, et nunc, et semper, et in saecula saeculorum. Amen. Turn 1 Show and Tell the Blood Moon. Nobody will see that coming.
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# ? Oct 15, 2014 15:04 |
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AgentSythe posted:May you always have the turn 1 Blood Moon into turn 2 Show and Tell. Sicut erat in principio, et nunc, et semper, et in saecula saeculorum. Amen. What lands let you do this? I've taken some time away from Sneak and Show as it seems people are pretty good at fighting it off these days. I jumped back to Elves and it's going great, which feels strange to me. I thought the deck would have more hate towards it but I felt the games were pretty balanced when I played last. My point is, to whoever said they don't want to play what everybody is used to fighting - it doesn't always make the biggest difference. mcmagic posted:Lotus Petal into Pyretic Ritual? Lonely Bridge fucked around with this message at 15:23 on Oct 15, 2014 |
# ? Oct 15, 2014 15:18 |
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Lonely Bridge posted:What lands let you do this? Lotus Petal into Pyretic Ritual?
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# ? Oct 15, 2014 15:19 |
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Lonely Bridge posted:What lands let you do this? Ancient Tomb + Lotus Petal is the usual method. Or double Petal + land.
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# ? Oct 15, 2014 15:32 |
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Lonely Bridge posted:What lands let you do this? Ancient Tomb + Lotus Petal
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# ? Oct 15, 2014 15:37 |
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Anyone going to the Eternal Weekend in Philly next weekend?
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# ? Oct 15, 2014 15:40 |
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I understand how to produce 3 mana. How do you cast Show and Tell on turn 2 after casting Blood Moon on turn 1? My point is that blood moon is not just easily cast on turn 1, barring you having an actual island somewhere in your hand. I've grown to dislike Blood Moon in the deck, though I'm sure it could be worth playing.
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# ? Oct 15, 2014 15:53 |
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I went 3-1 for 4th place out of 25ish at modern last night with this UW Merfolk list: quote:Deck: UW Merfolk Round 1 against 8 Rack: Holy poo poo is this deck a miserable slog to play against, even compared to the America control the pilot usually plays. Game 1 I stuck a Sejiri Merfolk, Lord, and Sygg River Guide so he couldn't kill my dudes and the life loss didn't matter and he died pretty fast. Game 2 was a 30 minute fun fest that consisted of him dropping a an Ensnaring Bridge after Thoughtseizeing one of my Echoing Truths so we stared at each other forever while I built up a board presence and waited to draw into my second copy of Echoing Truth. The turn I draw it I have 2 power under lethal on board if I vial in the lord I have in hand and attack but then I'd have no out to it the next turn when he would replay it, so I decide to wait another turn and go for the kill the next turn. Oops, he topdecked Black Sun's Zenith. Game 3 we have 7 minutes left on the clock but I had a nice quick hand and I finished him off just as we went to time. Round 2 against UWR Delver: Game 1 was close because he missed on his Delver trigger for a very long time. Then he hit his trigger and dropped a Geist of St Traft and it turns out I have a really hard time with flyers. Game 2 was also close but I was able to keep him off his mana long enough to get him down quite low and he missed a delver trigger that would have let him swing in for lethal so I was able to finish him off. Round 3 he dropped a turn 2 Young Peezy, which I forgot was a thing and hadn't brought in my Echoing Truths. I held on for a long time but eventually died to lots of little tokens. Round 3 against monoG Stompy: My opponent had borrowed this deck from a friend and didn't know it well at all while I own a better version and know it pretty well. Game 1 I pathed all his dudes so I assume he was left with a hand of targetless pump spells and he lost shortly thereafter. Game 2 he had the turn 4 kill hand that included the Dismember for my early Spellskite. Game 3 I was able to curve into Aether Vial, Spellskite, Sejeri Merfolk+Sygg, then some Lords while took a turn off to play an inexplicable Choke. He built up a huge board presence but couldn't swing in because he'd lose the best of them to first strike lifelinkers, which is absolutely crippling for the deck. I poked at him with an Islandwalk guy for a bit until I had enough for an alpha strike and swung in assuming he wasn't sandbagging a fog of some kind (he wasn't) Round 4 against Pod: I was concerned about the pod matchup since the switch to UW since I lost Hibernation out of the board, but it turns out Path is pretty great against a deck that wants it's creatures to die and come back a lot. I was able to put him on the back foot early both games by Pathing Birds and sticking more guys than he could Abrupt Decay. After each game my opponent went through each of his misplays in excruciating detail with an emphasis on how doing each one differently would have been the big turning point in each game. I just nodded and waited for him to finish shuffling or sign the slip. I'm still not sure how I feel about the UW build over the monoU build. Path is great, UW Sygg has done much better than I thought it would, and even the worst creatures in the deck (3 Cosi's Trickster and 3 Sejiri Merfolk) have performed way beyond how I expected they would. On the other hand, the mana definitely hurts and I'm not a fan of having to play around land destruction (i'm still not sure if I should be playing the lone Plains over a second Hallowed Fountain) and there are a lot of times where I miss having access to counters but don't know where to make the right cut. I'll stick with it for now though since I'm getting to know the deck better and it's been well positioned against the meta outside of UWR decks, which have been extra insane thanks to Dig Through Time and Treasure Cruise. Dig Though Time does own though, it's better than Treasure Cruise by a lot and I may find myself wanting to make another spot for it in the maindeck. As far as the sideboard goes, I'm thinking about switching over to this: quote:2 Stony Silence As bad as the Affinity matchup is, there's only one guy who plays it so I think I'll just have to accept taking harder mulligans against him in exchange for a third Echoing Truth, which is a surprisingly relevant card in quite a few matchups. Rest in Peace needs to come in over a third Cage to help stop Dig/Cruise. I haven't brought Meddling Mage in so far because I haven't played a deck that it would cripple so far and it's just to soft to removal to bring in to turn off bolts or whatever. That being said, Jeskai Ascendancy finally appeared this week courtesy of the cheatiest player in the store and Mage naming Glittering wish seems pretty decent against that.
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# ? Oct 15, 2014 19:55 |
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Lonely Bridge posted:What lands let you do this? Sandstone Needle
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# ? Oct 15, 2014 20:21 |
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Sampatrick posted:Sandstone Needle And 5 Lotus Petals.
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# ? Oct 15, 2014 21:04 |
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Sampatrick posted:Sandstone Needle Turn 1: Lotus Petal -> Lotus Petal -> Amulet of Vigor -> Sandstone Needle -> Blood Moon Turn 2: With leftover Island and Show and Tell and Lotus Petal (always pick to draw first), Draw into Emrakul, cast Show and Tell. If your opening hands don't look like this I don't know what to tell you. (A DISCLAIMER IN CASE YOU LIKE TRAINS OR STARE AT YOUR SHOES WHEN YOU TALK TO GIRLS: THIS IS A JOKE POST)
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# ? Oct 15, 2014 21:26 |
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We just need to play manamorphose, Blood Moon aint keepin' me down
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# ? Oct 15, 2014 21:50 |
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Turn 1 Blood Moon, they counter it burning their only counter, then coast is clear for Turn 2 Show and Tell. Gitaxian Probe first to make sure they have a counter.
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# ? Oct 15, 2014 23:01 |
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Sorry for double-postin', but I read the Source thread, and have settled on this list for this week, in preparation/testing for back-to-back GPTs next weekend. If it doesn't work out this week, or I find myself missing my Goyfs and Delvers, I've got BUG sleeved and ready to go too.code:
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# ? Oct 15, 2014 23:57 |
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I wouldn't play anything other than a playset of Ponders, but if the Tops serve you better then gr8
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# ? Oct 16, 2014 01:55 |
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AgentSythe posted:I wouldn't play anything other than a playset of Ponders, but if the Tops serve you better then gr8 What Tops? I'm hoping the addition of Dig Through Times alleviates some of the need for Ponders, as I don't know what else I'd cut for em. I could go to 3 Spell Pierces and 2 Probes, I suppose.
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# ? Oct 16, 2014 01:59 |
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Oh just kidding that is a different list I saw on there that was playing 2 Ponders and 4 Tops. Yeah my list is actually basically this, except an intuition instead of the Misdirection, but 3 conditional counterspells and 2 Git Probes. I happen to use Flusterstorms because there is loads of Storm around me. Edit: the 3 conditional conderspells and 2 git probes number making room for Ponders 3 and 4.
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# ? Oct 16, 2014 03:04 |
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Molybdenum posted:Flames is skull crack 5-8. I am interested, but I am not sure how to contact you.
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# ? Oct 16, 2014 03:09 |
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Kraus posted:I am interested, but I am not sure how to contact you. I'm THUNDERFLUSH on deckbox
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# ? Oct 16, 2014 12:43 |
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Molybdenum posted:I'm THUNDERFLUSH on deckbox Kraus fucked around with this message at 16:20 on Oct 16, 2014 |
# ? Oct 16, 2014 13:43 |
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Check out this wild Euro Legacy deck. I'm going to try it tonight. Was looking for a Treasure Cruise deck that wasn't just UR. Canadian BUG 19 LANDS 4 Scalding Tarn 4 Wasteland 3 Misty Rainforest 3 Volcanic Island 3 Underground Sea 2 Tropical Island 13 CREATURES 4 Deathrite Shaman 4 Delver of Secrets 3 True-Name Nemesis 2 Snapcaster Mage 28 Instants/Sorcery 4 Brainstorm 4 Ponder 4 Daze 4 Force of Will 4 Lightning Bolt 3 Treasure Cruise 2 Abrupt Decay 2 Spell Snare 1 Spell Pierce SIDEBOARD 1 Ancient Grudge 2 Envelop 2 Pyroblast 2 Winter Orb 2 Toxic Deluge 2 Golgari Charm 2 Chain Lightning 1 Counterspell 1 Red Elemental Blast Snacksmaniac fucked around with this message at 19:16 on Oct 16, 2014 |
# ? Oct 16, 2014 19:11 |
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Snacksmaniac posted:Check out this wild Euro Legacy deck. Looks pretty cool. You should mix up the Fetches though so you have all 4 Island fetches in there. Just for kicks.
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# ? Oct 16, 2014 19:28 |
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That is some pretty hot Winter Orb technology.
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# ? Oct 16, 2014 21:39 |
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AgentSythe posted:That is some pretty hot Winter Orb technology. I ended up splitting first. I'm bummed I couldn't find my winter orbs in time but I didn't play any of the mana greedy decks.
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# ? Oct 17, 2014 02:00 |
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drat app.
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# ? Oct 17, 2014 02:00 |
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Bowled over Legacy tonight with the above Sneak and Show list. Made a couple mistakes (mostly math related, and timing of land drops), but I learned from 'em, and this is why we practice before real events. Love the main board Blood Moons - so many unhappy faces. Didn't realize I wrote a 61 card list - I cut a Spell Pierce to get down to 60. I need to RTFC, though - Boseiju doesn't make Sneak Attack or Blood Moon uncounterable. Whoops.
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# ? Oct 17, 2014 07:42 |
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On the flip side of that, I got ranched at Legacy last night playing this:quote:4 Delver of Secrets I'm starting to get a better sense of my local metagame in Toronto, and it's a lot of fair decks and decks meant to prey on them. Jund, Lands, Death & Taxes, and LOTS of BUG decks, both Delver and Shardless variations. The Cruises were this week's addition and I love them with all my heart, but I think the rest of the deck needs a re-visit. I've been playing it like the RUG version, which I now think is incorrect; the whole point of running Stoneforge over Tarmogoyf is for a better mid-to-late game, at the expense of the option to go full-on aggro, so the card choices have to reflect that. In that sense it's more of a midrange deck than I was giving it credit for. You can almost look at Delver decks on a scale with RUG at one end, BUG at the other, and UWR in the middle. Long story short I'm planning these cuts for next week: -2 True-Name Nemesis, +2 Vendilion Clique : The meta has already adjusted to TNN and now it's just barely a threat, to the point where they're one of the first post-board cuts I make. Clique provides a pro-active way to handle things I have trouble with otherwise (uncounterable spells, planeswalkers, etc.) -4 Daze : Daze is a terrible top-deck, and this deck can't really operate with only 1-2 lands in play the way RUG Delver can. I'll probably try +1 fetchland, +1 Ponder, +1 Spell Pierce and something else. I'm tempted to try 1 Jace the Mind Sculptor. -1 Tundra, +1 Island : Deck is way too vulnerable to land destruction, even having a single stable blue source in play makes a huge difference. It may be more correct to cut a Volcanic, since the deck is far more able to operate without red mana than white. -4 Meddling Mage : I am so conflicted by this card; I love the concept, but I always wrestle with bringing them in because I'm not playing against any decks that have an obvious "don't let your opponent resolve this" spell like Show & Tell or Ad Nauseum. I've considered running Crucible of Worlds, Sword of Fire and Ice, and Council's Judgement in the SB at various times, and this might be the place to put them. I'd love any feedback people have.
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# ? Oct 18, 2014 19:52 |
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Goons, what do you think of Vendilion Clique as a one-of in the U/R Delver modern decks running around? I am thinking of investing in one and would like everyone's opinion.
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# ? Oct 18, 2014 19:59 |
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Samael posted:Goons, what do you think of Vendilion Clique as a one-of in the U/R Delver modern decks running around? I am thinking of investing in one and would like everyone's opinion. I'm not sure. I play UWR modern Delver, and I've just taken out all of my 3 drops ( 3 Geists and 2 Electrolyse) to lower my curve and let me play more aggressively, so a V-Clique would be counter to that. I imagine the problem is the same for UR Delver, which is an even more aggressively-costed deck. But then, having another 3-power evasive threat with upside seems good. Why not proxy it and test it with some buddies?
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# ? Oct 18, 2014 23:53 |
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Ceddy P making a good point on Treasure Cruise in Modern: Remand makes the Cruise player want to throw up.
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# ? Oct 19, 2014 01:38 |
I've seen and purchased my fair share of VIP packages, but I've never seen one with features as ridiculous as what's being offered at Eternal Weekend (emphasis mine): • VIP registration is $100 and comes with the following - ALL WEEKEND access to the VIP lounge - Massage therapists on staff in the lounge and each VIP player gets 5 minutes FREE - Personal lunch delivery service from the Reading Terminal Market (cost of lunch is not included) - A VIP Playmat, illustrated by none other than Christopher Rush (see below)!
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# ? Oct 19, 2014 06:27 |
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I don't want to advertise this much but I'm selling 90% of my Breakfast Burrito deck to ensure I have grocery/gas money while I'm at school for the next few months. I just thought I'd leave it here considering the topic.
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# ? Oct 19, 2014 07:26 |
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This is my favorite deck.
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# ? Oct 19, 2014 08:26 |
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suicidesteve posted:This is my favorite deck. List? I love anything that abuses Purphoros triggers.
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# ? Oct 19, 2014 14:39 |
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Probably something along the lines of this: http://www.mtggoldfish.com/archetype/modern-norin-the-weary
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# ? Oct 19, 2014 15:07 |
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# ? Jun 8, 2024 02:09 |
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Count Bleck posted:Ceddy P making a good point on Treasure Cruise in Modern: Remand makes the Cruise player want to throw up. Only if you hit cruise itself. The decks thar play cruise also play a bunch of low drops that stuck to remand.
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# ? Oct 19, 2014 16:10 |