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Cythereal posted:Either putting me in nothing but tundra and snow, or landlocking me by putting my "coastal" position on an inland sea. It's been both two of my four attempts so far.
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# ? Oct 16, 2014 03:07 |
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# ? Jun 4, 2024 02:59 |
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Cythereal posted:Either putting me in nothing but tundra and snow, or landlocking me by putting my "coastal" position on an inland sea. It's been both two of my four attempts so far. Play on Archipelago.
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# ? Oct 16, 2014 03:19 |
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majormonotone posted:Play on Archipelago. I was.
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# ? Oct 16, 2014 03:23 |
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Cythereal posted:I was. You might just have the worst luck I've ever seen when it comes to map generation
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# ? Oct 16, 2014 03:34 |
Cythereal posted:Can anyone give me some general pointers on knocking out the one city challenge? I've been trying to hit it as Venice on an archipelago map, but four starts in a row have been utterly screwed over by the map generator. I play a fair amount of OCC and recently pulled off my first Immortal OCC. I resigned myself to a few restarts, too, since in four rolls the map gen gave me jungle, jungle, forest, and grassland as Morocco and I wanted a shot at Petra. Three major things stand out to me as limitations in OCC:
Diplomatic is the easiest victory type in OCC, but the others are all doable. Consider turning up the number of CSes in map gen. I think it makes the game easier and they get to fill the space you would have otherwise. Choose Freedom. It's the best ideology in general and moreso in OCC and even more as Venice to generate influence with your trade routes. Venice is a solid choice. Any civ with good CS synergy (not Austria's UA, obviously) is good (e.g. Siam). I felt Morocco was a solid choice since you lure in more foreign trade (although I think I got literally one incoming route my entire game) and the desert bias can be a real game changer, as it was for me after I got both Desert Folklore and Petra. Hope this helps.
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# ? Oct 16, 2014 09:17 |
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majormonotone posted:Play on Archipelago. Poil fucked around with this message at 12:24 on Oct 16, 2014 |
# ? Oct 16, 2014 11:38 |
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Poil posted:In my experience archipelago loves tundra and/desert islands. I'll second this, especially on smaller map sizes. I got fed up with archipelago after multiple tundra Venices. Small continents is better for sea heavy maps, imo.
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# ? Oct 16, 2014 12:16 |
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That is the great weakness of Venice - you're very much at the mercy of the map script to be a competitive Civ compared to the likes of Poland and Babylon. No sea routes sucks, as does not having any decently-placed city-states to take over, or the perennial favourite: "Every city state has the same luxury resource". I still love Venice for how unique they are.
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# ? Oct 16, 2014 14:53 |
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Well, make an archipelago map with a warmer, wetter climate then.
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# ? Oct 16, 2014 15:04 |
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Gort posted:That is the great weakness of Venice - you're very much at the mercy of the map script to be a competitive Civ compared to the likes of Poland and Babylon. That just means you build an army and take over a few capitals
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# ? Oct 16, 2014 15:14 |
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When I did the OCC I did it as Poland on a bog-standard Emperor Pangaea map and it was very straightforward. As was said, Tradition -> Patronage -> Rationalism -> Freedom -> finish Patronage. I ran out of interesting policies to take and ended up going through Commerce for lack of anything better to do...though that has more to do with Poland's UA than anything else.
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# ? Oct 16, 2014 16:07 |
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One thing to keep in mind with OCC games is you absolutely cannot gank great works from other civs through conquest, because a city (and all the great works therein) is instantly, completely wiped off the map as soon as you take it's last bit of HP.
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# ? Oct 16, 2014 16:58 |
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Mazzagatti2Hotty posted:One thing to keep in mind with OCC games is you absolutely cannot gank great works from other civs through conquest, because a city (and all the great works therein) is instantly, completely wiped off the map as soon as you take it's last bit of HP. What about capitals?
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# ? Oct 16, 2014 17:05 |
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majormonotone posted:What about capitals? Poof, there is suddenly a giant hole of neutral territory in the middle of the enemy civilization. I imagine you win Domination by making it so that yours is the only original capital left standing.
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# ? Oct 16, 2014 17:08 |
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Yo Gort, I just wanted to say thanks for the balance mods man! For the longest time I played Civ like it was a boardgame, where the rules were the rules, handed down from on high, and if you didn't play by the rules then you were cheating yourself. But I'm someone who plays with random leaders, and I will base my game thematically around who I get. If I get Boudicca I'm going to go piety, if I get Montezuma I'm going to go honor, etc. Technically I'm playing the game as it was meant to be played, and yet I've always felt as though I was playing it wrong by not doing the whole tradition/national college/rationalism thing every game. Your mods are subtle enough where I don't feel like an rear end in a top hat for using them, they simply allow me to play the game in the way it was intended and not feel as though I'm being punished for doing so.
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# ? Oct 16, 2014 20:06 |
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What mod are you referring to?
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# ? Oct 16, 2014 20:08 |
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Gort posted:Some guy earlier made a "quality of life" modpack that can be played singleplayer with achievements or even in multiplayer without trouble, so I thought I'd do the same with the collection of mods I play multiplayer with. This stuff. DEO3 posted:Yo Gort, I just wanted to say thanks for the balance mods man! No worries, glad you like 'em. Let me know if you spot any bugs or get any weird behaviour - I'm still wondering if the AI needs a little less happiness.
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# ? Oct 16, 2014 23:54 |
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OpenlyEvilJello posted:Hope this helps. It's been very helpful, thanks. Finally got an acceptable starting position this afternoon and it's been going pretty well so far. Oddity of note: Isabella is generating approximately all the faith and going absolutely bonkers with religion.
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# ? Oct 17, 2014 00:01 |
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Cythereal posted:It's been very helpful, thanks. Finally got an acceptable starting position this afternoon and it's been going pretty well so far. Oddity of note: Isabella is generating approximately all the faith and going absolutely bonkers with religion. A natural wonder or two as Spain goes a long way with faith production, and I assume Isabella can spawn with a pretty heavy faith priority. She was always about cleansing the infidels in previous titles , after all.
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# ? Oct 17, 2014 00:56 |
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Pvt.Scott posted:A natural wonder or two as Spain goes a long way with faith production, and I assume Isabella can spawn with a pretty heavy faith priority. She was always about cleansing the infidels in previous titles , after all. I don't think she prioritizes faith like she used to in the previous games. She'll try to get one, or whatever, but she doesn't go nuts for them like before. Civ 4 fun fact: I used to rush an early religion and try to spread is to Isabella as soon as possible in Civ 4 every game. Once you got even a single city of hers converted she was your BFF for life. I always got excited when she was in games with me because of that. Sort of how I always love it when Harold Bluetooth is in my Civ 5 games.
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# ? Oct 17, 2014 01:02 |
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http://steamcommunity.com/sharedfiles/filedetails/?id=321319743&searchtext= Interesting mod: ocean cites. Well, not all THAT ocean, still need to be within one tile of coast, but still. Also a shame they can't do trade in or out(Apparently). May also consider using with this one: http://steamcommunity.com/sharedfiles/filedetails/?id=243508419&searchtext= Great Admirals can outright spawn a fish resource and improve it. Bloodly fucked around with this message at 01:15 on Oct 17, 2014 |
# ? Oct 17, 2014 01:11 |
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Pvt.Scott posted:A natural wonder or two as Spain goes a long way with faith production, and I assume Isabella can spawn with a pretty heavy faith priority. She was always about cleansing the infidels in previous titles , after all. Yeah, she got her hands on a few faith natural wonders in addition to snagging Stonehenge. It's the medieval era now and half the world is already Catholic.
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# ? Oct 17, 2014 01:15 |
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Bloodly posted:http://steamcommunity.com/sharedfiles/filedetails/?id=321319743&searchtext= I really like the second one considering every other great person has a lasting improvement but admiral just has the (contextually useful but temporary) repair ships thing, making them not as great. Even though 'making fish' is kind of silly, it does fit the maritime city state theme of having a food effect. PlaceholderPigeon fucked around with this message at 01:52 on Oct 17, 2014 |
# ? Oct 17, 2014 01:49 |
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Eh, the Admiral retires after finding rich previously unknown fishing waters and makes bank. The main problem there is a later game fish tile is an absolute beast in terms of food/ hammers/gold. E:Maybe make it an archipelago?
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# ? Oct 17, 2014 02:12 |
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Pvt.Scott posted:E:Maybe make it an archipelago? Alternatively, they could always make it "construct naval fortress" on the premise that there are insignificant landforms you could build one on but too small to acknowledge as a settleable landmass, basically be like a citadel on the ocean and all the land-claiming power that comes with it.
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# ? Oct 17, 2014 02:21 |
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Pvt.Scott posted:Eh, the Admiral retires after finding rich previously unknown fishing waters and makes bank. The main problem there is a later game fish tile is an absolute beast in terms of food/ hammers/gold. Great person tiles should be amazing though - academy, manufactory, etc are quite nice lategame (especially with New Deal) It would also do a little make coastal cities a little nicer aside from being trade hubs.
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# ? Oct 17, 2014 02:46 |
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I'm half inclined to try a China OCC where I actually make use of that stupid Exploration policy tree for cheaper admirals, and just spam fish everywhere in my one coastal city. Assuming China's UA spawns Great Admirals faster, anyway. If not, then go for Zulu, I guess. Get like 15 tiles that are 3F2H1G.
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# ? Oct 17, 2014 03:05 |
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Ehh, the spawn rates are much lower than you're probably thinking. They'll make a nice boost, but you'll be disappointed if you expect to get more than six or seven over the course of the entire game--even by the third or fourth, it'll take tons of EXP to generate.
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# ? Oct 17, 2014 03:23 |
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Wait, does China have an increased spawn rate for Great Admirals?
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# ? Oct 17, 2014 04:39 |
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^^Edit: I don't think they do, but I've never paid serious attention to it.^^ Yeah, in my current huge map game as China I have been in near constant war for some time now, and I'm not exactly swimming in generals. You get a few more, but it's not a huge difference.
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# ? Oct 17, 2014 04:41 |
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You'll have too many Great Generals as China if you take the Honor tree and are at forever war. I made a 6 general doom fort march through somebody's territory once. That's how you deal with a runaway AI with the Great Wall. Fort, city, fort, city, etc. it's also great for getting your ChuKoNu +1 range ASAP. By the time you upgrade them to machine guns they should have march and be working on their second terrain tree. Dakka dakka.
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# ? Oct 17, 2014 05:11 |
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.
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# ? Oct 17, 2014 08:16 |
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Just had something happen which I've never seen before - two city states allied to warring civilizations attacked each other, with one capturing the other's city. It appears that their ally now gets the resources of BOTH cities - but only the CS bonus from the original city.
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# ? Oct 17, 2014 16:38 |
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8 Ball posted:Just had something happen which I've never seen before - two city states allied to warring civilizations attacked each other, with one capturing the other's city. It appears that their ally now gets the resources of BOTH cities - but only the CS bonus from the original city. Yeah, city states usually burn cities they capture, but you can't burn a city state down, so this can happen.
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# ? Oct 17, 2014 17:20 |
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I decided to start a game as the Aztecs last night just to see what kind of start I'd roll. Lake Victoria and Mt Sinai are both right by my capital, and I snagged Petra and the Colossus. Japan's right next door and an endless war to farm culture from their units has already begun. This is almost like cheating.
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# ? Oct 17, 2014 18:29 |
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Gort posted:Yeah, city states usually burn cities they capture, but you can't burn a city state down, so this can happen. City-states can also capture and keep capitals and maybe holy cities, but that would likely require intervention by the PC both feeding the city-state units, clearing enemy units and knocking the city's health to 0. The next big thing is coaxing the city-state over there, so very close proximity is almost required. I wish you could give your lil' allies smple orders like attack or defend in a war.
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# ? Oct 17, 2014 18:35 |
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I love when a city-state manages to cap and raze an enemy city that I didn't want to take for myself. Thanks for saving me the diplomacy hit, Prague!
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# ? Oct 17, 2014 19:25 |
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On that note, I've always wondered, but never been curious enough to try it, but can barbarians take cities?
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# ? Oct 17, 2014 19:58 |
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No
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# ? Oct 17, 2014 20:01 |
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# ? Jun 4, 2024 02:59 |
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From that modpack that was posted a few pages back. Is there a way to disable specific addons? I am not really a fan of all artilerry units getting range 3 and would like to disable that.
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# ? Oct 17, 2014 20:08 |